Modern Creator

The Opus 5 Playbook · Updated July 28, 2026

Claude Opus 5 — the playbook, from 24 creators at once.

Not another summary. We mined 24 creator breakdowns for the parts that matter: how it matches Fable 5 at half the price, which effort to use, what to build, and where the experts disagree — every claim linked to the source.

AnthropicClaude CodeOpus 5 vs Fable 5The effort dial24 breakdowns and counting
½
the price of Fable 5, near its capability
$5 / $25
per M input / output tokens — same as Opus 4.8
30.2%
ARC-AGI-3, up from the prior 7.8% record
43.3%
Frontier-Bench agentic coding (Fable 5: 33.7%)
100%
of your weekly Claude limit — Fable 5 is capped at 50%
24
Breakdowns synthesized

The 60-second version

  • Claude Opus 5 is Anthropic’s new default Opus model — included in every paid plan and pitched as near-Fable-5 capability at about half the price, at the same $5/$25 per-token rate as Opus 4.8.
  • It’s state-of-the-art on Anthropic’s coding evals (43.3% on Frontier-Bench), and the standout new behavior is self-verification — it checks its work against a goal, fixes bugs at the root cause, and recovers from its own errors instead of one-shotting.
  • A low / medium / high effort dial is the cost lever: dropping from max to low cut one benchmark’s cost per task from ~$22 to ~$3.76, and creators found it often works better at medium than at max.
  • Skeptics push back — Every calls it “frustrating with flashes of brilliance,” Alex Finn flags three dealbreakers (verbose personality, tighter usage limits, a coding harness that lags Codex), and it can stop early on complex tasks.
  • Prompt it the opposite way you prompted older Claude models: Anthropic’s own guide says hand over the whole job in one prompt rather than step-by-step, then cap what it’s allowed to do — because its failure mode is over-delivering, not under-delivering.
  • Half price on the sheet is not half price in practice — Opus 5 burns more tokens per task, so the real gap lands nearer 20-25%. The bigger unlock is on subscriptions: Opus 5 can use 100% of your weekly limit where Fable 5 is capped at 50%.

People are asking

The questions everyone’s Googling.

Straight answers, pulled from across all 24 breakdowns.

What is Claude Opus 5?

Claude Opus 5 is Anthropic’s new default Opus model, launched July 24, 2026 and included in every paid Claude plan (Pro, Max, Team, Enterprise) with no extra usage cap. It’s positioned as near-Fable-5 capability at roughly half the price, and it’s now the default model on Claude Max and the strongest model available to Claude Pro. Anthropic pitches it as state-of-the-art on its own coding evals while costing the same per token as the older Opus 4.8.

Opus 5 vs Fable 5 — which is better?

It’s close, and cost is the tiebreaker. Anthropic’s own charts put Opus 5 at or near Fable 5 on most benchmarks while costing about half as much per task. Creators split the live tests 1-1 to 2-1 on raw output quality — Naman and Alex Finn preferred Opus 5’s visual builds, while Fable 5 still led on a denser flight-sim city and on multidisciplinary reasoning, legal, and health tasks. The consensus: comparable power, but Opus 5 wins on price.

Opus 5 vs Opus 4.8 — what changed?

Same price ($5/$25 per million input/output tokens), much bigger model. Opus 5 more than doubles Opus 4.8 on Frontier-Bench software-engineering tasks (43.3% vs 21.1% in Nick Saraev’s reading), and jumps from 1.5% to 30.2% on ARC-AGI-3 novel problem-solving — a 20x leap in one generation. Chase AI calls the 4.8-to-5 jump a bigger leap than the gap between Opus 5 and Fable 5. The new behaviors are self-verification and error recovery: it checks its work against a goal and iterates instead of one-shotting.

How much does Opus 5 cost, and is it worth it?

$5 per million input tokens and $25 per million output tokens — unchanged from Opus 4.8 and about half of Fable 5’s rate. But half price on the sheet is not half price in practice: Opus 5 burns more tokens per task (about 37k to Fable’s 33k on Artificial Analysis), so Theo measured the real-world gap at closer to 20-25%, and Nate Herk’s 18 sessions found Opus ran roughly three times longer and sometimes cost MORE in total — $112 versus Fable’s $73 on one structural-simulator build. The clearer win is on subscriptions: Claude plans cap Fable 5 at 50% of your weekly limit but let Opus 5 use 100% of it, so switching roughly doubles how much work your plan covers.

How should I prompt Claude Opus 5?

Anthropic published its own prompting guide because pre-Opus-5 habits produce worse results, and the headline rule is a reversal: hand it the entire job in one prompt — goal, assets, and where the finished work should land — instead of breaking it into small sequential steps the way older Claude models rewarded. Then rein it in, because Opus 5 over-delivers: state explicitly what NOT to build or touch, cap how long the response should be, cap the size of the deliverable itself, and don’t tell it to double-check its work (it already verifies as it goes, so asking again just burns tokens). Anthropic also shipped new context-engineering guidance saying you no longer need to over-specify instructions in system prompts and CLAUDE.md the way earlier models required.

Which Claude model should I use on my plan?

It depends on the tier. On the $20 Pro plan, Anthropic’s guidance is to default to Sonnet and switch to Opus 5 only for complex tasks or when Sonnet falls short. On $100-plus Max plans, Opus 5 can be your default for nearly all knowledge work, with Fable 5 demoted to a second opinion when you’re unhappy with what Opus produced — not an automatic upgrade. On effort: low on Pro, medium on Max, as a default that beats fiddling with the setting per task.

What effort level should I use on Opus 5?

Medium is the sweet spot for most work; drop to low for simple tasks and only reach for high on the genuinely hard 20%. Chase AI found dropping from max to low effort cut cost per task from about $22 to $3.76 — over 80% — while low effort still hit a 60% pass rate on a long-horizon agentic benchmark. Every went further: Opus 5 actually performs better at medium or low than at high or max, so cranking the dial can cost you both money and quality.

Is Opus 5 good at coding?

Yes — it’s state-of-the-art on Anthropic’s agentic coding evals, leading Frontier-Bench at 43.3% and one-shotting playable game clones, a macOS clone, and 3D simulations in creator tests. Its real edge is cost-per-task and self-verification: fixing bugs at the root cause and building its own test harnesses. Caveats: Fable 5 and Kimi K3 still edge it on some front-end polish and cybersecurity work, and Every found it stops early on big, complex skill files. Codex users on GPT-5.6 saw little reason to switch.

Opus 5 vs the field, dimensionalized

As good as Fable 5? Close — and half the price.

Not vibes. Here is what happened in the head-to-head tests creators actually ran.

3D city simulation, head to head

OPUS 5Finished a comparable 3D city simulation for $4.20.
FABLEProduced a similar result but cost $9.60 — more than double.
WorldofAI

Frontier-Bench agentic terminal coding

OPUS 5Led the pack at 43.3% on agentic terminal coding.
FABLEScored 33.7% on the same benchmark, roughly 10 points back.
Nick Saraev

Cloning the Apple website from scratch

OPUS 5Built recognizable iPhone, MacBook, and iPad silhouettes from scratch.
FABLEProduced a cut-off iPhone and unrecognizable MacBook and iPad shapes.
Alex Finn

ARC-AGI-3, one generation apart

OPUS 5Scored 30.2% on ARC-AGI-3 novel problem-solving.
OPUS 4.8Opus 4.8 scored just 1.5% — a 20x jump in a single generation.
Nick Saraev

18 real sessions, cost measured

OPUS 5Followed instructions more precisely and verified its own work — 93/95 on one bug hunt to Fable’s 66/95 — but ran roughly 3x longer, and one structural simulator cost $112.
FABLEWon on design taste and speed, and was frequently the cheaper run despite costing double per token — the same simulator finished in 7 minutes for $73.
Nate Herk

The half-price claim, checked

OPUS 5Listed at $5/$25 per million tokens — literally half of Fable’s $10/$50 — and can use 100% of a Claude subscription’s weekly limit.
FABLEFable 5 is capped at 50% of that same weekly limit, but uses fewer tokens per task (33k vs 37k), so the true cost gap is closer to 20-25%.
Theo - t3.gg

Five creative builds, judged blind

OPUS 5Won all five blind rounds — website, real-time 3D scene, playable game, motion graphics, and an investment deck — at about half the price per generation.
FABLE / 4.8Fable 5 and Opus 4.8 both lost every round once the model names were hidden until after the ranking.
Pat Simmons

Reach for OPUS 5 when…

  • As your new default for most day-to-day work — it’s included in every paid plan at full budget, where Fable 5 capped Alex Finn at 50% of his allowance.
  • Cost-sensitive near-frontier coding, where matching Fable 5’s output for roughly half the per-task cost is the whole point (Opus 5 $4.20 vs Fable 5 $9.60 on a 3D city sim).
  • Long-horizon agentic runs that need to self-verify — it built its own computer-vision pipeline and its own test harness to validate work with no live reference to check against.
  • Business-workflow automation, where it posted the widest single gap on AutomationBench (26.0% vs ~17-18% for rivals) and topped Zapier’s AutomationBench at every effort level.
  • Complex reasoning and engineering — WorldofAI ranked it the top reasoning model he tested and its one-shot game and simulation builds impressed across the corpus.
  • Debugging that needs a real fix — on a real open-source bug it found and fixed the root cause where a rival model only patched the surface symptom.

Reach for something else when…

  • The hardest frontier tasks and multidisciplinary reasoning, where Fable 5 still leads unless Opus 5 is allowed tool use — Anthropic itself reserves Fable 5 for planning, brainstorming, and the toughest bugs.
  • Advanced cybersecurity and vulnerability-finding, the one area creators and Anthropic agree Fable 5 (and the uncensored Mythos 5) still lead — Anthropic appears to have deliberately capped Opus 5’s exploit capability.
  • Legal and health work, where the same benchmarks show Opus 5 slipping behind Fable 5 (legal reasoning dropped 13.3% to 11.7%).
  • Front-end polish and physics out of the box — WorldofAI still reaches for the cheaper Kimi K3 for UI-heavy web builds, and Fable 5’s flight-sim city was denser with working sound.
  • Big, complex legacy skill stacks — Every found Opus 5 gets worse as skill-file complexity rises and stops early; simpler prompts and fresh starts work better.
  • Daily-driver coding if you’re already on Codex — Every and Alex Finn both keep GPT-5.6 Sol as their daily driver for lower latency and more generous usage limits.
43.3% vs 33.7%
Frontier-Bench agentic coding (Opus 5 vs Fable 5)
30.2% vs 1.5%
ARC-AGI-3 (Opus 5 vs Opus 4.8) — a 20x jump
$4.20 vs $9.60
Same 3D city sim — Opus 5 half the cost
directional
Many figures Anthropic-sourced — treat with skepticism

The effort dial

The real setting isn’t the model — it’s the effort.

Opus 5’s low / medium / high effort toggle is the dial that trades cost for capability — and cranking it to the top is usually the wrong move.

Low
60% pass
~$3.76 / task
For simple tasks like web design; cut cost per task from ~$22 to ~$3.76 in one benchmark yet still hit a 60% pass rate on a long-horizon agentic test — beating a rival top-tier model’s max-effort 59%.
Medium · default
The default balance — it outperformed a rival top-tier model while costing less than that model’s second-highest setting, and Every found Opus 5 actually does better here than at max.
High
Reach for it only on the genuinely hard 20% of work — and remember Opus 5 can do worse the harder it tries, so don’t default here to feel safe.
Low on Pro, medium on Max — Anthropic’s own guidance, and a fixed default beats fiddling with the dial per task for most people.
Match effort to complexity, not habit — the biggest cost lever is simply not defaulting to the highest setting for tasks that don’t need it.
Use the expensive model only to plan, then delegate execution to cheaper models suited to each sub-task — including other vendors’.
Layer in a token-reduction skill — one tested on Opus 5 cut cost roughly 22% at medium effort with similar quality.

⚠️ Note: effort controls how much time and how many tokens Claude spends thinking — not a guaranteed quality boost. Anthropic’s own guide now recommends low effort on Pro and medium on Max for normal knowledge work, which lines up with Every’s finding that Opus 5 can do worse the harder it tries. Match effort to the task; don’t crank it to feel safe. ↗ Paul J Lipsky ↗ Every ↗ Chase AI

Anthropic’s own five rules

Prompt it the opposite way you prompted Claude before.

Anthropic published a prompting guide specifically because pre-Opus-5 habits produce worse results. Here it is, as broken down by Paul J Lipsky. ↗ Watch

1

Hand over the whole job, not the steps

Older Claude models rewarded breaking work into small sequential chunks. Opus 5 performs better given the entire job in one prompt — the goal, the assets it can use, and where the finished work should end up, all in the first message.

2

Say what NOT to do

Its failure mode is over-delivering. Draw the boundary explicitly: what to build, what to leave alone, and when to come back and ask before proceeding.

3

Cap the response length

Ask for a fixed number of bullet points or a hard word count. Without a cap it sprawls — the same verbosity Alex Finn tames with “speak as simply as possible” in CLAUDE.md.

4

Cap the deliverable separately

Response length and work-product size are two different levers. “Three bullets” doesn’t stop it building a twelve-page site — constrain the actual output too.

5

Don’t tell it to double-check

Opus 5 already verifies and fixes its work as it goes. Asking for another pass burns time and tokens without improving the result — the one old habit that now costs you money.

Use-case playbooks

Here’s exactly what to build — and how.

The real methods creators demoed, with the actual tools and the video to watch.

Run Opus 5 as a cost-optimized default without blowing your cap

Chase AI
Claude Codeeffort dial
A.Drop the effort level. Benchmark data shows an ~80% cost drop for only a few points of accuracy loss — simple work belongs on low or medium, not max.
B.Plan expensive, execute cheap. Use Opus 5 only to produce the plan, then route execution to cheaper models fit for each sub-task.
C.Try advisor mode. Let a cheap executor do all the tool calls, reads, and writes, and consult Opus 5 only when it gets stuck.

One-shot vibe-coding builds

WorldofAI & Vibe Coding with Naman
Claude Codeone-shot prompt
A.Send one detailed prompt, no follow-up. Opus 5 one-shot a playable COD Zombies-style game, a macOS clone, two Minecraft clones, and a Fall Guys clone with no starter codebase.
B.Lean on it for data-rich front ends. Its post-AI-economy site shipped a working 3D globe and accurate animated stats from a single prompt — “a different league.”
C.Know its soft spots. On a denser flight-sim city with sound, Fable 5 won — split one-shot tasks across categories before you commit.

Agentic workflows that self-verify

Chase AI & Matthew Berman
Claude Codeagentic runs
A.Let it check its own work. On long-horizon tasks Opus 5 validates output against the goal and iterates rather than one-shotting.
B.Hand it problems with no reference answer. It wrote its own computer-vision pipeline to rebuild a machine part it couldn’t view, and built its own test harness for a market-data feed.
C.Trust it on root-cause bugs. Where a rival patched only the symptom, Opus 5 found and fixed the underlying cause.

Build your own benchmark before you switch

Paul J Lipsky & Duncan Rogoff
side-by-side terminalspersonal eval
A.Turn your recurring tasks into the test. Paul ran a landing page, a YouTube script, and a Claude Design motion graphic — near-identical output, but Opus 5 was faster for half the cost.
B.Race the models live, in two terminals. Duncan gave both the same roofing landing page + email sequence + video ad; Opus 5 came in at $5.16, Fable 5 at $5.93.
C.Judge the deliverable, not the rate card. Despite a 2x per-token gap, real cost and time landed close — quality was the actual differentiator.

Migrate a stack built for Opus 4.8 / Fable 5

Every & Alex Finn
CLAUDE.mdskill files
A.Simplify your prompts and skills. Large, complex skill files built for Opus 4.8 make Opus 5 worse — simpler, vaguer prompts and fresh starts win.
B.Tame the personality in CLAUDE.md. Alex Finn added “speak as simply as possible” to stop Opus 5 going in a dozen directions before a simple fix.
C.Split by task, not by ranking. Alex’s stack: Opus 5 for the hardest problems, Fable 5 for planning, GPT-5.6 as daily driver.

Build an animated product site for half the old price

Brock Mesarich
Claude CodeHiggsfield MCPskills
A.Wire the generator in as a custom connector. Any tool without a built-in Claude connector gets added by pasting its connector URL — set it to “always allow” so repeated calls don’t stop for confirmation.
B.Go vague on the image prompt. A loose prompt can beat a detailed one here, because the MCP optimizes it internally before generating — then pick the cleanest of the returned variants before anything downstream gets built.
C.One prompt: the video plus the skill name. “Use the animated-website skill to generate a stunning site” builds the whole page with spec sections — the scroll animation comes from the skill splitting the video into frames, which uploading the raw file alone won’t do.

Steal these

17 things to do with Opus 5 today.

Real instructions from real demos. Copy, paste, tweak.

“Rank the models you use by cost-per-task, not leaderboard position — a 3D city sim that cost Fable 5 $9.60 cost Opus 5 $4.20.”
via WorldofAIWatch →
“For UI- and physics-heavy front-end web builds, price-check Kimi K3 first — it’s cheaper and handles polish out of the box.”
via WorldofAIWatch →
“Turn your own recurring AI tasks into a personal benchmark instead of trusting public leaderboards before you switch models.”
via Paul J LipskyWatch →
“Default coding work to Opus 5 — it’s included in every paid plan with no extra cap, unlike Fable 5.”
via Paul J LipskyWatch →
“Operate at high or extra-high effort where output roughly matches Fable 5 — for about half the cost per task.”
via Chase AIWatch →
“Run two models in side-by-side terminals on the same real deliverable and time both to cost — the sticker price lies.”
via Duncan RogoffWatch →
“Edit CLAUDE.md to say ‘speak as simply as possible’ so Opus 5 stops sprawling before it finishes a simple bug fix.”
via Alex FinnWatch →
“Split your stack by task: Opus 5 for the hardest problems, Fable 5 for planning, GPT-5.6 as your daily driver.”
via Alex FinnWatch →
“Drop Opus 5 from max to low effort on routine work — one benchmark fell from ~$22 to ~$3.76 per task, over 80% cheaper.”
via Chase AIWatch →
“Dial reasoning effort to medium or low — Opus 5 does worse the harder it tries, so simpler prompts and fresh starts win.”
via EveryWatch →
“Here’s the whole job, the assets, and where the finished work goes. Don’t touch anything outside that scope, keep the answer to five bullets, and only ask me about decisions that change the whole project.”
via Paul J LipskyWatch →
“Stop telling it to check its work twice — it already verifies as it goes, so the extra pass just burns time and tokens.”
via Paul J LipskyWatch →
“Switch your default to Opus 5 for the cap, not the sticker price — your plan lets it use 100% of the weekly limit where Fable 5 is capped at 50%.”
via Theo - t3.ggWatch →
“Delete the skills and plugins you built for the last model before blaming this one — starting fresh produced dramatically better results.”
via Riley BrownWatch →
“Judge the outputs before you know which model made which — blind ranking is what stops brand reputation from picking your model for you.”
via Pat SimmonsWatch →
“This is going in a video and your work will be credited to you by name.” (a fabricated high-stakes frame that measurably raised output polish)
via Pat SimmonsWatch →
“Do serious research with real current figures — don’t just read headlines — before you build the deliverable.”
via Pat SimmonsWatch →

The map

Where 24 creators agreed — and threw hands.

The honest part you only get by watching all of them. Tap any name to watch.

New default / all-in

“Comparable output for half of Fable 5’s price — default to Opus 5 now.”

Great value — use surgically

“A top pick for reasoning and cost, but keep other models for daily driving and cost control.”

Skeptical / found dealbreakers

“Smart but temperamental — frustrating with flashes of brilliance, and three dealbreakers.”

Benchmark & bakeoff crowd

“Judge it on the numbers and live head-to-heads — cost-per-task is the metric that matters.”

Judge it blind

“Hide the model names until after you’ve ranked the outputs — brand reputation is doing more of your picking than you think.”

Prompt it differently or lose

“The habits that worked on older Claude models actively cost you here — hand it the whole job, then rein it in.”

✓ What nearly all 24 agreed on

  • Opus 5 delivers near-Fable-5 capability at roughly half the price — the through-line of nearly every breakdown.
  • The price held steady: $5/$25 per million tokens, unchanged from Opus 4.8, so the capability jump came at no price increase.
  • Cost-per-task, not price-per-token, is the metric that matters — a cheaper-per-token model can burn more tokens and cost the same.
  • Its standout new skill is self-verification and error recovery — checking its work, building its own test harnesses, and fixing bugs at the root cause.
  • It’s a genuine leap over Opus 4.8, with state-of-the-art agentic coding and a 20x jump on ARC-AGI-3 novel problem-solving.
  • It holds up blind. Three creators hid the model names until after ranking — Pat Simmons had it win all five creative rounds, Dubibubi two of three app builds, and How I AI’s seven-model panel gave it the outright win.
  • Your old prompts and skills are the problem, not the model — Anthropic’s own guide reverses the step-by-step habit, and creators who deleted Opus-4.8-era skill files got dramatically better results than those who reused them.

✗ Where they threw hands

  • Is it your daily driver? Paul J Lipsky and Vibe Coding with Naman say default to Opus 5 now, while Every and WorldofAI keep GPT-5.6 Sol for lower latency and more generous limits.
  • Does more effort help? Every insists Opus 5 does worse the harder it tries and works best at medium/low, whereas Chase AI frames effort as a straight complexity-matched cost dial.
  • Is the personality a bug or a feature? Alex Finn and Every call it verbose, pushy, and prone to quitting early, while Chase AI and Nick Saraev celebrate the same self-directed behavior as smarter self-verification.
  • Who wins front-end builds? Naman and Alex Finn praised Opus 5’s visual quality, but WorldofAI still hands UI-heavy work to the cheaper Kimi K3 and gave Fable 5 the denser flight-sim city.
  • Is it actually half the price? On paper yes, but Theo measured the real gap at 20-25% because Opus burns more tokens per task, and Nate Herk’s 18 sessions found it frequently cost MORE in total — $112 to Fable’s $73 on one build. Pat Simmons and Zubair Trabzada still landed on roughly half.
  • Is the hedging a safety feature or a bottleneck? How I AI calls it neurotic — a model that asks permission for decisions you already delegated — yet ranked it the best output in a blind seven-model test; Theo reads the same restraint as Anthropic’s most aligned model yet.

The 7 moves that pay

1

Switch your default, keep your specialists

Make Opus 5 the default for coding and reasoning to capture the half-price win, but keep Fable 5 for the hardest bugs and GPT-5.6 for latency-sensitive daily work.

2

Measure cost-per-task, not per-token

The sticker price hides the real bill. Run the same deliverable through both models and compare total dollars and time — Opus 5 and Fable 5 often land within pennies.

3

Leave the effort dial at medium

Max effort costs more and can lower quality. Start at medium, drop to low for simple work, and only reach for high on the genuinely hard 20%.

4

Plan expensive, execute cheap

Use Opus 5 to produce the plan, then delegate execution and research to cheaper models. It’s how you stay under weekly caps without losing quality.

5

Rewrite legacy skills before you migrate

Opus 5 degrades on big Opus-4.8-era skill files. Simplify prompts, start fresh, and tame the personality in CLAUDE.md before blaming the model.

6

Switch for the cap, not the sticker price

The per-token discount mostly evaporates once Opus 5’s heavier token use is counted. The durable win is that your Claude plan lets Opus 5 use 100% of the weekly limit where Fable 5 is capped at 50% — that roughly doubles the work one subscription covers.

7

Rank the outputs before you see the names

Every creator who hid the model names until after judging got a cleaner answer than the ones who didn’t — and more than one was surprised by their own result. Run your real task through both, then reveal.

What’s changed

This page is alive — here’s the update log.

Every new Opus 5 video we break down gets added to this page automatically. Every couple of weeks we go through the new ones and update the guide itself — new answers, new head-to-heads, new things to try. Here’s what changed and when.

July 28, 2026

Anthropic published its own rules for prompting Opus 5 — and they’re the opposite of how you prompted Claude before. Nine new video breakdowns since launch week, including three that judged it blind.

  • New section: “Anthropic’s own five rules” — hand it the whole job, then cap what it’s allowed to do
  • Two new answers up top: “How should I prompt Claude Opus 5?” and “Which Claude model should I use on my plan?”
  • The half-price claim, checked: it burns more tokens, so the real gap is nearer 20-25% — the bigger win is your plan letting it use 100% of the weekly limit instead of Fable’s 50%
  • Two new head-to-heads: Nate Herk’s 18 real sessions and Pat Simmons’ five blind creative rounds
  • New group on the creator map: the people who hid the model names until after they’d ranked the work
  • New playbook: build an animated product site with one prompt and a skill file
  • 7 new copy-paste ideas in “things to do with Opus 5 today” (10 → 17)
July 24, 2026

First edition. This page went live the day Claude Opus 5 launched, built from the first wave of creator breakdowns.

  • The questions everyone’s Googling, answered straight
  • Opus 5 vs Fable 5 — the real head-to-head results, not the marketing
  • The effort dial: why cranking it to max costs you money and sometimes quality
  • Five playbooks, 10 things to try today, and the map of where creators agree and throw hands

The library

All 24 breakdowns, and counting.

Video of the Day44:29
Theo - t3․gg · Review

Opus 5 Is My New Go-To Model

Theo spends a full day inside Claude Opus 5, pits it against Fable 5 and GPT-5.6-Sol on benchmarks and real coding tasks, and argues the cheaper, weirder model just won his default slot.

July 25th
27:44
Pat Simmons · Review

Opus 5: No-Hype Full Review & Testing

A blind, five-round test pits Opus 5 against Fable 5 and Opus 4.8 across web design, 3D, games, motion graphics, and a SpaceX investment deck — model names stay hidden until the ranking is locked in.

July 25th