Designing With AI: Claude, Codex, Figma | Full Guide
An 87-minute practitioner guide to which AI tool belongs at which stage of the design process, and why using the wrong one burns tokens and time.
May 4thA 7-minute Figma walkthrough of three foundational mistakes that separate polished-looking dashboards from ones that actually work.
A dashboard that looks good but ignores the shape of its data, the frequency of its actions, and the invisible states binding it together will always feel amateur regardless of surface polish.
Most beginner dashboards fail in the same three places: the UI is styled generically instead of being shaped by the data (chips for enums, right-aligned numbers, timelines for time-series), secondary actions are always visible instead of revealed progressively (popovers, hover states, onboarding sequences), and the invisible layer is missing entirely (tooltips, copy chips, hover panels, drawers). These are not polish problems — they are structural. Fixing all three requires thinking about what the data IS, when an action is needed, and what states exist that the user never sees until they look.
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The core distinction: looking good is not the same as working well. Three tells teased.

Tables styled generically vs. shaped by data type. Chips for enums, right-aligned numbers, timelines for time-series, color from data meaning, avatars for who-recognition, charts as rollups.

Share/remove actions permanently in the table vs. tucked into popovers and hover states. Spectrum of explicitness framework. Onboarding as the extreme case.

Curated UI screenshot library with new MCP for AI-dev workflows.

The ratio of hidden to visible UI in a mature dashboard. Copy chips, comment indicators, hover panels, tooltips. Tooltips specifically called out as missing from almost all beginner dashboards.

Three-flaw recap. Mobin link. Figma assets link.
A dashboard that passes a visual review can still fail all three of these checks — and each one is invisible until you know to look for it.
“Designing a dashboard isn't that hard, but orchestrating one is.”
“UI is as much about what you can see as what you can't see.”
“There's so much UI that's hiding that's important for a finished product.”
See every word as it's spoken — crank it to 2× and still catch all of it. The same dual-channel trick behind Amazon's Kindle + Audible.
Designing a dashboard isn't that hard — orchestrating one is. The distinction, landed in the first sentence, is the whole video: individual components are easy to make look good, but real dashboards are systems of data shapes, action hierarchies, and invisible states that only show up when someone actually uses the thing.
A linear scale for deciding how visible a UI action should be, calibrated to action frequency and importance.
Design UI element shapes based on what the data actually IS — enum fields get chips, numbers get right-alignment, time-series gets timeline layout.
“If you wanna check out Mobin, it'll be the very first link down below. You can get the link to all of the Figma assets using this video down there too.”
Dual CTA — sponsor link first, then free Figma assets as a value-add. Low-pressure delivery.
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06:56Add Modern Creator as a preferred source and Google shows you more of our breakdowns in Search, Top Stories, and AI Overviews. It only changes what you see, and you can undo it in your Google settings anytime.
An 87-minute practitioner guide to which AI tool belongs at which stage of the design process, and why using the wrong one burns tokens and time.
May 4thA walkthrough of Hyperframes, a Claude Code skill that writes a video as literal web-page code, so the same prompt renders the same on-brand edit every time.
July 20thSeven free, mostly-unknown GitHub repos that plug TypeSafe's Jev decision model into Claude Code and Codex to make routine agent decisions dozens of times cheaper and faster.
September 25thA screen-recorded tour of 25 prompts, sites, and Claude Code skills, sorted easy to advanced, for anyone tired of interfaces that scream default AI design.
September 27thA walkthrough of Jev, a new AI model built to answer in scores, categories, and true/false calls instead of paragraphs, and where that actually fits inside a real project.
September 21stTheo spends forty minutes inside Anthropic's own Fable 5.1 prompting guide, rebuilding his habits around effort levels, finishing the whole task, and trusting the model's defaults instead of babysitting them.
September 22nd