Fable 5.2's real leap is visual and spatial intelligence plus planning, so the smart workflow is to spend it on design, animation and task breakdown, then hand execution to cheaper models and keep humans on judgment.
Who This Is For
Read if. Skip if.
READ IF YOU ARE…
You pay for a Claude plan, keep hitting Fable limits, and want a rule for when to use the expensive model versus a cheaper one.
You make product videos, mascots or landing pages and want to see what code-driven 3D and motion work looks like from a single prompt.
You build software with agents and want a concrete plan-first workflow that ends in a task board cheaper models can execute.
You are deciding between Opus 5.5 and Fable 5.2 for design work and want side-by-side results with timings.
You have unused tokens at the end of each week and want a practical way to turn them into finished assets.
SKIP IF…
You want a hands-on tutorial; this is a commentary episode reacting to other creators' clips, with no step-by-step build.
You need benchmark numbers or a rigorous evaluation; most comparisons here are one-prompt demos judged by eye.
You already follow the original demo videos closely; the episode mostly replays and comments on them.
TL;DR
The full version, fast.
Claude Fable 5.2 makes its biggest jump in visual and spatial work: one prompt produced a 4K Blender marketing film that Fable planned, scripted, test-rendered, scored, and rendered on ten rented GPUs for about six dollars. The same reasoning solved a flat-pack furniture assembly no earlier model could, and produced parts lists, STL files and a manual for a handheld gadget. For software, the recommended pattern is to use Fable for brainstorming and planning, have it write a detailed task board with acceptance criteria, then let cheaper models execute. Website redesigns look striking but still over-write and under-convert, so treat every one-prompt demo as the first 70%.
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Fable 5.2 framed as artificial general visual intelligence; co-host introduced; Zapier presenting sponsor.
00:36 – 05:30
02 · Riley Brown's one-prompt 4K film
Fable plans a Blender scene in Python, records a coded website onto the in-scene monitor, test-renders and grades itself, scores music, then rents ten RunPod GPUs to render 1,329 4K frames in 52 minutes for about $6.
05:30 – 06:36
03 · Pelican benchmark, then and now
A mid-2025 static SVG pelican on a bicycle versus a 3D Blender animation of the same prompt made with Fable 5.2.
06:36 – 12:09
04 · Alex Finn: plan with Fable, build with cheaper models
Brainstorm and plan with Fable, let it push back (one chief-of-staff agent, a short decision queue), answer multiple-choice questions, then have it write a detailed Notion task board with acceptance criteria for cheaper models to execute.
12:09 – 13:56
05 · Sponsor: Monid
Pay-per-use access to thousands of data and people-search tools through one account your agent can call.
13:56 – 21:09
06 · Peter Yang: bold redesign vs conversion redesign
Opus (9 min) and Fable (29 min) produce striking redesigns that bury the offer; a second conversion-focused prompt yields closer, wordier pages. Fable gets the slight edge for the video above the fold and clearer CTA. Real work needs iteration and feedback tools like Impeccable.
21:09 – 25:30
07 · Matt Wolfe: an AI-designed hardware gadget
One prompt yields a spec, an off-the-shelf parts list, firmware, four STL files and, after a high-effort follow-up, an illustrated assembly manual. Claude declined to draw a real person's likeness.
25:30 – 27:43
08 · How I AI: flat-pack furniture with no manual
From low-res photos of 25 unlabeled parts, Fable produced a correct, ordered assembly guide that every prior model failed; the hosts note the hired-human step that follows AI work.
27:43 – 30:20
09 · Greg Isenberg: a freelance job end to end
Fable picks a $450 Upwork equity-analyst job and does the work; the hosts question whether a buyer that sophisticated would pay for it.
30:20 – 34:24
10 · Travel video ad: Opus vs Fable
Two code-only 20-second Kyoto shrine ads, each with one review pass. Opus looks like a video game; Fable has depth, a build and a real ending. Code-built video suits subjects with no real-world look to match.
34:24 – 36:29
11 · Use your leftover tokens + outro
Plan to have an agent spend unused weekly tokens on one idea from a backlog; the co-host describes building the Loggit finance app with Fable.
Atomic Insights
Lines worth screenshotting.
Fable 5.2 built a full 3D marketing film by writing Python that drives Blender, so a model that is strong at code becomes strong at 3D.
One Fable run rented ten GPU pods on RunPod and rendered 1,329 frames in 4K in 52 minutes for roughly six dollars, versus five-plus hours on a MacBook Pro.
Screens inside a 3D scene are easier to fake than model: build the page in code, screen-record it, and map the recording onto the 3D monitor.
Asking a model to visualize how it made something, instead of describing it in text, gives you a readable map of its whole pipeline.
The pelican-on-a-bicycle benchmark went from a crude static SVG in mid-2025 to an animated 3D Blender scene about a year and a half later.
Spend the top model on brainstorming and planning, then let cheaper models execute well-specified tasks; good tasks matter more than smart workers.
In an agent harness the bottleneck is your attention, not agent count, so the main screen should be a short queue of decisions only you can make.
Agents tend to ignore task tools outside their own ecosystem, which argues for keeping the task list inside the agent's own database.
Multiple-choice planning questions lower cognitive load far more than open-ended prompts that leave you to invent the next step.
In one redesign test Opus 5.5 took 9 minutes and Fable 5.2 took 29 minutes, and the slower result was more visually ambitious.
A page can be beautiful and still bury the offer: viewers missed a list of bundled tool discounts until the third viewing.
When asked to design for conversion instead of boldness, both models converged on similar layouts and both wrote too much copy.
One-prompt demos hide the real work: the first 70% arrives fast, and the last 30% of polish takes 70% of the time.
Fable solved a flat-pack furniture assembly from low-res photos with Chinese labels and no manual, where every earlier model failed.
Code-rendered travel ads still look like a video game; code-built video works best for software, books and ideas with no real-world look to match.
Unused weekly tokens can feed an agent that pulls one idea from a backlog and builds it before the usage window resets.
Takeaway
Spend Fable on seeing and planning, not typing
WHERE FABLE PAYS
Fable 5.2's jump is in visual, spatial and planning work, so aim it at design, motion and task breakdown, and keep humans on conversion and the final polish.
02Riley Brown's one-prompt 4K film
A model that writes good Python can build 3D: Fable scripted a full Blender scene, animated it, and self-graded test renders before the final pass.
Offload heavy rendering to rented GPUs; ten RunPod machines turned a five-hour laptop render into 52 minutes for about six dollars.
Fake difficult on-screen content by building it in code, screen-recording it, and mapping that recording onto the 3D surface.
03Pelican benchmark, then and now
Benchmarks that once tested static SVG drawings are now passed with animated 3D scenes, so re-test old visual ideas you dropped.
04Alex Finn: plan with Fable, build with cheaper models
Use the strongest model for brainstorming and planning, and let it challenge your premise before you commit to an architecture.
Have the planning model write every task with milestones, size and acceptance criteria, so cheaper models can execute without guessing.
Design agent systems around your attention: one agent to talk to, and a short queue of decisions only you can make.
06Peter Yang: bold redesign vs conversion redesign
Expect the slower model to be bolder: Fable took 29 minutes against Opus's 9 and produced the more ambitious design.
Prompt for conversion explicitly; bold redesigns buried the offer, and even conversion-focused versions carried too much copy.
Treat any one-prompt result as the first 70 percent, and plan feedback loops for the last 30 percent that eats most of the time.
07Matt Wolfe: an AI-designed hardware gadget
Hardware projects are now one prompt away from a parts list, firmware, printable STL files and an illustrated assembly manual.
Ask for a manual or diagram with a high-effort follow-up when the first answer skips the physical build steps.
08How I AI: flat-pack furniture with no manual
Spatial reasoning now handles real assembly puzzles from photos alone, including parts with no labels in your language and no instructions.
Plenty of AI output still ends with a human doing the physical step, which is its own service opportunity.
09Greg Isenberg: a freelance job end to end
An AI can complete a posted freelance job end to end, but the buyer for sophisticated work may already have the same tools.
Agents that apply, check email and follow up matter more than raw model quality for actually winning paid work.
10Travel video ad: Opus vs Fable
Code-built video looks like a game when it imitates real places; use it for software, books and ideas with no real look to match.
Give generated video a beginning, middle and end; the stronger result built toward a payoff shot instead of looping scenery.
11Use your leftover tokens + outro
Point leftover weekly tokens at a backlog: an agent can pick one idea and build it before your usage resets.
Glossary
Terms worth knowing.
Blender
A free, open-source 3D modeling, animation and rendering program. It can be controlled entirely by Python scripts, which lets a coding model build and animate scenes.
RunPod
A cloud service that rents GPU machines by the minute. Used here to split a 4K render across ten rented graphics cards instead of running it on a laptop.
Agent harness
The software shell that runs an AI agent: the chat interface, memory, tool access and the logic for spawning sub-agents to handle parts of a job.
Chief-of-staff agent
A single agent you talk to that delegates work to other agents and only surfaces the decisions you must make, so you never manage many threads directly.
Acceptance criteria
The specific conditions a task must meet to count as done. Writing them into every task lets a less capable model or person finish the work without guessing.
STL file
The standard 3D model format used by 3D printers. Slicer programs such as Bambu Studio open STL files and prepare them for printing.
Pelican SVG benchmark
An informal test of visual reasoning that asks a model to draw a pelican riding a bicycle as an SVG image, used to compare models over time.
Productized service
A service sold as a fixed-scope, fixed-price package instead of hourly work, which suits AI-assisted delivery where the cost per job is predictable.
“The bottleneck is your attention, not agent count.”
Fable's own pushback, six words, works with zero setup→ TikTok hook↗ Tweet quote
11:17
“If you have really good intelligence, plan out the app, build out the tasks, then you don't need the best intelligence in the world to actually build the app out.”
Clear rule anyone with a token limit can act on→ IG reel cold open↗ Tweet quote
17:00
“That's an indication that it's pretty but not usable.”
Sharp verdict on AI-designed pages→ newsletter pull-quote↗ Tweet quote
20:00
“Real work takes a lot of back and forth. For these demos, they all love to show one prompt and result.”
Counterweight to demo hype, broadly relatable→ TikTok hook↗ Tweet quote
04:37
“It rented 10 GPU pods... rendered 1,329 frames in 4K... over five hours on my MacBook Pro, and it got it done in 52 minutes.”
“I'm often sitting on extra usage and I feel like it's a waste.”
Relatable to every subscription user, sets up a practical fix→ newsletter pull-quote↗ Tweet quote
The Script
Word for word.
Read-along
Don't just watch it. Burn it in.
See every word as it's spoken — crank it to 2× and still catch all of it. The same dual-channel trick behind Amazon's Kindle + Audible.
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metaphoranalogy
You probably have already heard by now, but Anthropic just released Quad Fable 5 .2. And I'm going to be honest with you, I'm genuinely shook again. With this new model, Anthropic has achieved what I call AGVI, or Artificial General Visual Intelligence.
All right, I've been looking at hours and hours of video footage, and I've got Jorge with me who's been using it to build his app. We're going to talk about what's good about this, what you should be paying attention to. to and how it can help you with what you're building.
Presented by Zapier, the AI automation company. Let's look at the first video from Riley. i basically asked fable 5 .2 to use blender to make a marketing video for itself showcasing what fable 5 .2 can do at the edge of its capability i said figure out a way to make it the most beautiful video ever created as if it was an anthropic ad please show claude this little character right here in it multiple times and really make it really good use runpod to render okay This is what he did.
It looks beautiful. Here it is. And then an hour later, I had this video in 4K.
It began with one sentence. That was me, obviously, talking over it.
Build a world no one has seen, then make a film. This is just... incredibly polished it's really beautiful i love the animations on this i'm looking for flaws in it and i don't see any the screen is animating beautifully with what looks like real real work being done the the one issue i have with it is that he didn't add voice over to it which makes it more interesting but it gives me the opportunity to talk having said that i've seen him now i've been watching him on youtube and on x and what he's been doing with video editing in Anthropix models is just, it's mind -blowing.
Look at that. I'm looking for flaws. I don't see a single one.
We're going to get into how we did it. What do you think? I think it's amazing.
And I think after playing with Fable 5 .2 these days, I think this is where it shines, where it shines, doing design, animation. What do you mean? What have you used it for that was design worthy?
You're not making product videos at this point. I guess you are, but yeah, what did you use it for? Well, I'm making product videos, but I'm making website, but I've just been making some animations of the mascot of the app that I'm building.
And Opus 5 .5 is horrible compared to Fable. So like the step was insane when comparing what I was able to do three days ago and what I'm able to do today. Within the design of the app itself, you mean?
Within the animation of characters, for videos, for the app, and also in design for websites, yeah. Okay, and we'll have a waitlist for anyone who wants to sign up. For anyone who wants to sign up to Jorge's software, we've got it below.
Let's look at how he did it. So then I asked Fable 5 .2 to visualize what it did from this one single prompt. You know, it took me a few minutes to understand what he said, and then you walked me through it.
Essentially, he said, listen. How did you build this video? How did you make it?
Show it to me. Don't tell me in text. And so it created this visualization of what it did.
And I think this is important to include because it shows what kind of power and what kind of resources it is using. So I gave this prompt to Fable and then it planned everything out. And then it wrote a Python script that built the whole set in Blender.
So this 3D set here was built in Blender. And you can control Blender through Python. And Claude's really good at Python.
And then the screen on the computer needed to show a website being built, and that's really hard to do in Blender. So what it did is it created the website using code, then it captured the screen, and then it placed this screen recording on this part of the Blender file. So the screen in Blender became this recording.
And then it animated the cameras, the light and Claude, which is this little character. And then it rendered little parts of the video to test to see if it actually looked good. And it basically graded itself.
Then it generated the music and sound effects and timed them to the exact cut. Here's the coolest part. It went to run pod.
And this is where you can actually rent GPUs. And it rented 10 GPU pods. So two 5090s and eight 4090s.
And then it rendered 1329 frames in 4K. And so this would have been over five hours on my MacBook Pro. And it got it done in 52 minutes.
And it only costed... or almost six dollars then it did some more uh grading changed the color it added some glow and vignette effects and then it encoded the video so it joined the picture and the sound into one file and then it finished the video and delivered it back to me i would have no problem with this happening overnight on my computer the fact that it rented a computer somewhere else is mind -blowing Okay, let's take a look at this benchmark that a lot of people have used and see how it compares.
This is a visual benchmark, so don't tune away. Animals being generated by Fable 5 .2. We have this video by tech friend AJ that he posted of a pelican riding a bicycle created in Blender using Fable 5 .2.
Look at this. And the reason this is so funny is this is a classic benchmark that goes back to about a year and a half ago. So this is June of 2025.
This guy's talking about Simon Wilson's Pelican SVG benchmark, where they would gauge how visually intelligent an AI model is and how good it could generate an SVG of a pelican riding a bicycle. So a year and a half ago, this is how good the models were at generating a static SVG file of a pelican riding a bike. Think about how far we've come.
If this was a year and a half ago with static SVG files, now it can generate videos like this in 3D with Blender. That is insane. Okay, insane for sure, but for most of us, we're not creating visuals.
Actually, I am. Maybe more people are doing it. But I wanted to also take a look at what it's doing for projects for software that you're working on.
Let's take a look at what Alex Finn said. Here's what he did. Let's get into the first step of using Claude Fable 5 .2 really, really well and effectively is to use it big time in the planning phase, right?
The way I look at it, you kind of got the brainstorming phase, the planning phase, and the execution phase. I think Fable 5 .2 is incredible at the brainstorming and planning side of the thing. So I'm not disciplined enough to switch back and forth.
Are you? I have to get better at that. I am because otherwise now I'm hitting the limits all the time with Fable 5 .2.
That's fair. You know what? I get lazy.
What I end up doing is I just go in and I pay for more or I switch another account. But that's no way to be. I need to really get better at it.
Okay. So here's the prompt that he used. I want to build my own agent harness in the style of Hermes Grokbot.
For this agent harness, I want to be more of a project manager. As in, I talk to one agent and it acts as a project manager for everything in my life. I can tell it about any project I'm working on and it spins up sub -agents and other workers to do the work.
This makes it so I don't have to manage a bunch of threads. It should be beautiful and allow me to monitor all agents and subtasks. It should support my cloud and open AI subscriptions, right?
Okay, so he's basically saying, I want to copy Grokbot, make my own version of that, right?
But he doesn't actually end up building it. What he ends up showing is how he would build it and work with this to do it. So let's take a look at that.
Here's the thing that he says is most important. This is where I love this model is it's coming back to me where I challenge it. So it's challenging the idea.
The bottleneck is your attention, not agent count. 10 workers produce 10 things or view. I don't want to manage threads and let me monitor all agents pulling opposite directions.
The hero feature should be a short queue of decisions only you can make. The full agent view is for debugging and trust. And I scroll down a bit and we get.
By the way, that's a really interesting take on this. I've actually been seeing Brian Armstrong and others on X talk about how they're working with one agent that then becomes the chief of staff that manages the other agents. And what Fable had said back to him is, don't create an army of agents that the user has to interact with.
It's too distracting. Why not have just one and then that one is what you interact with and you only go into the others to debug? It's a really good pushback, right?
Yeah. Okay. And then the other part of this is having him make the right decisions.
Let's see what it walks him through. These multiple choice questions, which wedge should chief nail first work projects, code research and writing life admin, both in the start. Let's start with work projects.
I'll do next there. Where do you want to talk to chief web app and phones? I've got permission control.
Tell your mind message. Yep. We'll do web app and phone.
Where should projects and tasks live? Let's start with chief's own database. Chief meaning like the chief of staff.
And by the way, I really do like that. You're going to get really into Grokbot and other agents. Super agent pilling you.
One of the things that you'll notice is they're not very good at going into task management software outside of their ecosystem. You can say, I want everything in Notion. I want everything in Linear.
They do it and then they ignore it. And this is an agent that's saying maybe it should live on the chief of staff's big board. Again, this is what's great.
A lot of models, when you talk to it, it kind of gives you some questions, some choices. but it's very open -ended where you have to come up with what's next feeble 5 .2 again feels like it's really aiming to lighten your cognitive load a ton so it gives you this kind of handhold path you can go down if i want to i can say other and put other things in but it just makes it so nice when it's like these really well laid out multiple choice questions okay and then here's what happens next these build out all the detailed tasks in a new notion board that we can track.
And I'm going to hit enter on that. And now I have, cause I have a notion connector in here. It's going to build a new board.
And this is what I recommend for you, whether you're using linear or notion, I'm doing this in notion because notion is free, but linear spectacular as well. It just has like a limited, like four boards you can do. If you're on the $20 plan, have it.
now Fable 5 .2 go and actually build out the detailed tasks. So it's going to make like a Kanban board of all the detailed tasks. Because here's the thing, if you have really good intelligence, plan out the app, build out the tasks, then you don't need the best intelligence in the world to actually build the app out.
I'm just going to pause it right there. Here's what he got. At Notion, boom, look at all these tasks they put in.
And you can see it has milestones, status, done. when area acceptance criteria size all of the hundreds of tasks here all built by fable and now here's the key now we can move over to cheaper model because these tasks are so well built i i like this approach a lot um and you could even have fable in one of the columns decide which model should be doing which project right that's what you need to try now Because it's this whole intelligent agent making all the structure and then just like the cheaper workers will get to do it and execute it right because it has all the instructions inside.
Okay. By the way, I want to give everyone a tool that I think is fan -freaking -tastic. It's from a sponsor called Monid.
Let me show you what it does. I went to it and I said, I want you to help me find information about a customer. This is the kind of thing that you get back.
I'm going to pause here. I just want to I want to point out a couple of things here. It is getting me phone numbers and email address and LinkedIn information and company records, et cetera, from multiple sources.
But I do not, Jorge, have to sign up to all these different services and have like a monthly fee with contact out, which is very good at getting the personal phone number of somebody and have another monthly fee with someone else with another with someone else and another with a scraper. I just sign up for Monad and I only use.
And pay for, I only pay for the tools that I use and only as much as I use it. So it's a no -brainer to go and sign up. Here's what it looks like when you sign up.
It will do incredible people search for you. And then when you need it, it will use Jev to make decisions fast and inexpensively. It will find all the different tools that it needs to get the answers that you need.
And you will look at all these tools. You know, I got in trouble because I mentioned that they had 1 ,800 tools. They said, no, Andrew, it's even more than that.
I'm not even going to name the number of tools. Once we get past 1 ,000, it's mind -blowingly big and you all who are listening do not have to pay for subscription with each one you just know that you have moned and your agent then has permission to go and use the tools that you need look at this here's hunter for finder apollo context .dev clay all these different tools available to you you only you connect it to your agent and you only use what you what you pay for look i can i think i can say 3 ,100 tools because it's on their website.
The big point is every tool your agent needs all in one place. You only pay for the bit that you need. Let's move on to the next thing that I want to show.
Oh, and of course I'll have a link below. Let's move on to the next. This is from one of my favorite creators, Peter Yang.
Here's what he did with the sales page. Okay. So I gave both Fable and Opus this prompt.
Ignore what the current website has right now and use your creativity and come up with the boldest redesign. that you can imagine, use motion graphics and make it look really, really good. So Opus took nine minutes to redesign my website, and Fable took 29 minutes.
By the way, that's a major difference in time, right? Yeah. Even nine minutes is kind of annoying.
Yeah, it's triple as much. This is why I really need a second monitor to always stay on top of these things, see what's going on. Otherwise, I forget 29 minutes later, I'm on to something else.
Okay, let's see what Opus did. All right, so this is Opus' version. It kind of feels like a print shop, right?
You have a lamp flickering on, and then you have these pretty awesome text effects here. And let's scroll down here to see what's there. So scrolling down.
Every drawer holds something you'll use this week. Okay, so here's all the benefits that I offer. Yeah, definitely looks visually very distinct.
Made at the bench, not at the podium. I'm not sure what that really means, but visually it looks good. There's some quotes here.
And then there is something to pay. And then, yeah, so this is Opus's version. Oh, there's also some nice mouse effects here on the cover, right?
So this looks pretty good. I like it. I think it's better than pretty good.
It's really good. There's a problem with it that he'll talk about later, but let's take a look. All right, so Fable's version is more kind of like a backstage pass to a theater, and this is kind of like a show.
And yeah, the 3D effects are pretty freaking incredible. Copy the exact AI workflows I use. Here's the all -access pass to the backstage thing.
And scrolling down, you know, AI should take work off your plate. Here's all the skills that I have, right? The run of show.
Here's the different modules in the course and more skills that I have. Is he still doing a course, by the way? I'm surprised that people are paying for these courses.
Maybe I should create a course.
And live workshops every month. And here's all the other AI tool discounts that I offer. That actually is really interesting.
Like he's got RepliCore, Lovable Pro, Granola, all these companies, they'll do a deal with you if you've got paid customers just to onboard them to their software. Maybe I should do that, right? And there's also a bunch of quotes here.
So yeah, this looks definitely, in my opinion, more visually impressive and interesting than Opus, although it looks like the all access path is in a weird spot. We should fix that. I think this is definitely not AI slop, in my opinion.
Do you like, I don't like either one of them. The fact that this is the first time that I noticed that he is giving away all those different subscriptions, and I've watched this with you a few times, and I didn't catch that, that's an indication that it's pretty but not usable. Don't you think?
Yeah, I think that, like, what he's going to talk about is, like, the conversion is maybe missing. The design is starting, though. And I think it's the days of, like, AI slob websites is kind of gone.
Like, everybody being able to tell this sucks. So we're on to new things. Let's see.
Okay. Now, of course, the problem is with both designs, and maybe it's my problem, they look very visually impressive, but in terms of actually driving conversions, you know, I'm not quite sure if either of these will actually outperform what I have today in driving conversions. Like, for example, the call to action here is a little bit, you know, here, I have to click on it, and there's instant access here.
It's not as clear as kind of my black and red design. So basically, I also asked both models to redesign my homepage, but this time focus on converting visitors to paid members. Okay, let's see what that looks like.
It was actually a lot closer. So this is what Opus 5 .5 came up with. Copy the exact AI workflows.
I used to save time and automate busy work. And it put all of the benefits I see at the very top here. There's different tabs to browse it.
and i can click this link to go to the paywall right and then there is basically like a more condensed version of my existing portal although in my opinion there's a little bit too much text and copy here you know it's a little bit too filled with copy and doesn't seem as um clean as what i have today now let's take a look at fable's version okay fable's version is actually very similar to opens version it does have my video here which i think is good By the way, the writing here, I'm reading it as quickly as I can.
It's good. Maybe I'm missing some AI writing slot, but it's good. Instead of below the fold?
Copy the exact AI workflows I use to save time and automate busy work. Maybe this was already on the site, but it's good. You'd actually seen him talk about the writing, and it was just too long and boring to include here.
But what did you learn about writing with Fable versus Opus, Fable 2 .5 .2? Actually, when I've asked it to make a landing page, a website, it's made really, I've also prompted it to make sure that it's short, that it's aiming to convert, but it's done an amazing job with me with writing things that are real, that are trustworthy and that sound good.
And it does more concisely state the benefits here instead of Opus where I have to click on different tabs. to see what's going on. And let's scroll down here.
And it tries to do some math about how valuable the membership is. There's a course, different modules I can expand. I think this is pretty good.
But I think Fable's version also has too much copy. No one's going to read all this text. The model needs to be better at figuring out what's actually important at driving conversion versus just showing everything here.
Let me just pause here and say that this is one of the problems with demos versus real work. Real work takes a lot of back and forth. For these demos, they all love to show one prompt and result because it's too complicated to then say, and then I thought this, and then I got that, and then I told it this.
But in reality, you need that bad first version sometimes to clarify your thinking on what a good first or good version is, right? Yeah, this is the 70 % done. Now the 30 % done, then 30 % that's left is going to take 70 % of the time to make it just perfect.
The next point then is how do I give it feedback? That's where a tool like Impeccable, which is a free open source tool that lets you go and annotate the screen or even just audio recording yourself and giving feedback is useful. For all, I think for these two, I give the slight edge to Fable because it included my video about the fold.
And also it's call to action and benefits is more clear here than Opus's version. But honestly, I think with both versions, they can really improve in making clean websites that doesn't have as much copy as I'm seeing here. Right.
So there's room to improve here. But I think for website redesign, I also give the slight edge to Fable. Slight edge is a little disappointing, but OK, let's look at Matt Wolf because he went outside the computer.
Behind a handheld desk gadget that shows a pixel art Gary Busey who reacts when I press buttons. Please write the spec and. By the way, I do love that he got a 3D printer because he's been doing a lot of work with AI to create specs, to create actual...
finished products pick real parts use off the shelf boards you can get by tomorrow show part list on screen and let me also mention that with the gary bucey thing i don't know if you've been following him but his test to see how good ai is is how well it will design gary bucey and he shows the different the different ugly photos over the years and how they improve have you been following that i haven't seen that i haven't been following it but i i get the the lore now it's a really good it's a really good test of how well the design is and now he's trying to take it to the next level by saying now create a gary bucey product write the code for the firmware design the case as an sdl that i can 3d print and walk me through wiring it up and building it basically build my little bucey device find the parts for me to build it write the code for the firmware give me a 3d print file and then tell me how to put it all together this is just amazing find the parts tell me how to like run the firmware it's just it's brilliant let's see how it did we can see here it has a little shell that it designed i don't know what these little robot faces are they definitely don't look like gary bucey but that's what it designed it does say i don't draw real people's likeness so the character is an original robot instead of gary bucey
That's so frustrating. This is what AI does sometimes. So, you know, Claude's guardrails basically said, I'll build this for you, but not with actually Gary Busey's likeness.
Although the SVGs don't really look that close to his real likeness. So whatever. So here's our specs.
Here's our parts list. Microcontroller, Raspberry Pi, Pico H, the display to order, the various buttons to order, jumper wires, screws, cable, micro USB data cable, heat shrink, double -sided phone. foam tape, three parts to print.
Here's the wiring. Okay. Here's our assembly instructions and here's all of our files.
Okay. So let me download all these files here and we'll take a peek at what it generated. Here's what we have in our zip file, our various character images, four STL files.
So these are going to be our 3d print files. I opened this with bamboo studio. We could see here's one of the pieces it wants us to print, or this actually looks like the whole assembled thing.
So yeah, it's basically telling us what to print the little shell to put everything. thing in it's telling us what to order telling us we can get it all at amazon we've got some python scripts in here i would i could even imagine just giving it my amazon account and saying go buy this stuff for me i wish i got more detailed instructions on the actual building of it let's go ahead and tell it this create an assembly manual with images of exactly how to put this together and then let's crank this up a little bit to let's go high effort see what it gives us all right so it took about 15 minutes or so but we did get our assembly manual for our little device here i think if i was to redesign it i'd make the screen much bigger instead of this little square but we can see here's the parts i need we can see the sort of layers the buttons go in here this is the shell we need three nuts for this the display clamp the pico the back plate the case so that's step one flash the firmware tells me how to do that make the plug on tails pin map and bench test for our pico board fit the button so i mean it designed every single one of these graphics to give me a step -by -step manual on how to build this little device here which is pretty cool i think
I'm going to actually try to build it. I wish that he had built it, but I could understand now why it would take some time for this to arrive. But this is kind of like for someone who builds Legos, this is the same type of process, but the output is way better.
And it's probably cheaper than a Lego set, don't you think? Yeah, probably 3D printing, all that stuff. And I have to say, this opened a new desire in me.
I never thought I could make some hardware piece with software. This is awesome. I've been watching people on YouTube do it.
I'm getting really, really into it. The thing that I would like, though, is... i had a kindle that was dead and i wanted my i wanted claude to help me bring it back to life to do something with it because they stopped supporting the old kindles it felt like it would be a good display and it wasn't able to help me but i guess we're getting closer to it not yet all right how iai let's look at what claire is doing this oh this is another like off computer use i'll give sort of a side another side example of its excellence in geometry which it was a eval that no model two days ago, three days ago could fix, which was I got a very shady pile of furniture, straight drop ship from China delivered to my house.
And it showed up with an open bag of screws, 25 pieces of wood and no instructions. And I tried so hard last week to get this, to put together a set of instructions for me, every single model failed. And I dropped it to Fable 5 .2 and it did such a great job.
Such a good job. Let's see. It not only gave me this like kind of diagram right here, but it gave me bit to bit how to put it together.
If you've ever done complex Ikea or flat pack furniture, you know that the order in which you put stuff together is really important. It put really good. And I know because I followed these instructions with the guy that came to my house to assemble it.
it did it in the right order and this was something again that no other model was able to do i tried i tried so i know this is a true benchmark and it did it truly from pretty low res images of the flat pack items on my floor with chinese language labels on them and again zero instructions so good You know, this is really bringing up another use case, the human for hire to do the job that AI can't do.
Like in this case, she clearly didn't assemble it herself. She said that she hired someone to do it. You and I were talking about how I wanted creatine.
I'm trying to work out. I had my agent go and order it along with Greek yogurt and other things. And then some dude from Uber came and delivered it.
It's the human next step. Even that Gary Busey box, I wouldn't want to assemble it. I'm not a Lego person.
I would want to hire somebody to do it.
Fair? Yeah, yeah. Okay.
We got two more. Speaking of freelance work, here is, I love how Greg Eisenberg sees everything that comes out and goes, okay, where's the money in it? Straight up.
So you can actually do a freelance job end -to -end with 5 .2. So if you look at the blog post from Anthropic, they say in their official blog post that the... I think the real freelance score went from 21 % to 41%.
So I think there's a huge opportunity to actually sell results as a productized service. What do I mean by that? We can go ahead and give 5 .2.
Let's go ahead and open a new chat here. We can go and find a job posting. We can say, do the whole job as if you were a freelancer.
Then tell me which parts you're confident in, which parts humans should check and what you charge for it as a fixed price service. So I don't have a real job posting off the top of my head. So I'm actually going to go and have 5 .2 find it.
Actually, you go find something you think you can do. Just find a job, do the job. Just give me the money.
I have some thoughts on this. Let's see what it came up with. It's gone and picked a job, the equity analyst to produce report on TDMX and Upwork, $450 fixed price, intermediate levels posted two days ago.
Now it's actually gone and done the work. And look at this. This is insane.
This is going and like, would someone pay? It's still working on it, but would someone pay hundreds of dollars for this? Absolutely.
And that's the crazy part. There's so much opportunity to go and actually do things like research. You know what?
I don't know. I don't know if somebody would be in need of an equity analyst, meaning that's a pretty sophisticated need, but not be aware of the ability to use even Opus. as a solution for this.
What do you think? I think maybe someone who already has some insight in the job at task can use this to help them. Because, I mean, that's a real job that he took from Upwork, right?
So someone's looking for that. Fair. So I guess you can get help from this, but I'm not sure whether that document that it will be produced now is worth $450 for someone.
it would be interesting to see if he tried to get the job and this is where an agent more than a model is useful where it would go and apply it would check email it would check the site and so on all right finally let's come back into video you've said to me from the beginning it's the design sense that really makes fable 5 2 really shine so i asked both opus and fable to create a 3d marketing video of the shrine And here's the prompt that I used.
Make the most visually stunning 20 -second travel marketing video of the shrine in autumn. And add the music too. And make it entirely in code.
And basically, each model got two attempts to make the video. So they made the video first. Then they reviewed the video and gave feedback.
And then did one more iteration. Okay, let's look at Opus. And then you tell me, Jorge, which one you like better and why.
Let's play Opus's result first.
This is good.
But it looks a little video gaming. I shouldn't be saying it. I should let you decide.
No, that's exactly my comment. There are twin tunnels of gates, fox statues, and lanterns. And it ends on a nice sunset over Kyoto.
I should have paused it when you were talking. You're saying the same thing, right? It just reminds me of a video game that I used to play when I was in high school.
Because it has kind of a similar look, in a sense, a little bit. Yeah, I guess if you're looking at a tourist video, that doesn't really do so well. I really needed a little bit of time to focus to realize what he was doing here.
I thought he was promoting a Kyoto video game when I first saw that, even after I saw the setup. Let's play Fable's result.
Same thing. Nice movement.
Really nice movement.
All right, so as you just saw, Fable's result is just... Let me pause. What do you think before we get his analysis?
I think the video is way better. There is more depth from where is the beginning than it enters. There is like a middle of the video that there is an end.
The ending is so much better with that nice view that ends being like, it could be like a website, you know, the home. It's much better. It's still not...
it's still code and it's graphics right it's drawings not trying to make real uh a real look of it but i think it's pretty good You know, that's a good point. I actually think instead of doing a tourist video, he would have been better off to do something that you don't need to see the real version of.
Like it can't be food. When you're looking at a food video, you want to actually see the food. It can't be travel.
You want to actually see the place for travel. It could be software. It could be a book.
It could be an idea that would have been better as a demo for this. But having said that, he did specifically also say he wants it in code. And so that adds all kinds of limitations.
And I really like your point where at the end of the fable, Fable 5 .2, there was a conclusion. There was something that we were building towards.
Let's see his take. All right. So as you just saw, Fable's result is just more polished.
It flies through the main gate first and the twin tunnels with Kanji on them. And it ends on an even more beautiful sunset over Kyoto. If I use this as a real travel video, I don't think people will blink an eye.
Fable took about an hour to make this and Opus took a little bit longer, mostly waiting on the video to render. Now, Opus is already incredibly strong at 3D videos, but with Fable, there's really no reason not to create a marketing video for whatever product or travel destination or thing you're trying to promote because cloud models are just so damn good at this.
All right. The big thing that I'm taking away from all this is video and website design takes hours. I'm often sitting on extra use.
and i feel like it's a waste i don't have a problem wasting food and throwing it away if i didn't want to eat it i'll throw it away i don't have heartbreak over it the way my wife does but i do have it when there are extra tokens at the end of the day at the end of the week and i haven't used them now i have something that i can actually look at and say you know what Let's go and make a video for my site.
Let's go and make a video for even my family. Let's go now and create a new version of my site. And I think what I'm going to do is I'm going to have my agent look every week at the last day of usage.
And then if I have a ton of extra tokens, it will go through my – I'll create a notion board like everyone's been saying here. It will pick one stupid idea from the notion board and go throw it into – into Fable 5 .2 and see what it comes up with.
And I'll do the same thing with my other models. That's my big takeaway from this. What about you?
All right, you show me. Yeah, I've been, after playing with Fable, since it came out, basically 13 hours a day, I think it's amazing for everything, design, animations, VBO. So I'm really excited and pushing the limits every day right now with it.
And what's your software? What are you making? I'm making Logit.
It's a personal finance app because personal finance generally sucks. All the apps are kind of like old and gray and clunky. And I'm making something that's modern, simple and useful that works both for couples, but also for individuals.
And yeah, it's going to be available soon. Logit .money if you want to go check it. so i don't have a link to it below all right and if you like this there are there's an agent that can actually log into your software and take screenshots and then make videos and it can actually use fable 5 .2 i'll have a link to it right here and i'll see you in that video next
The Hook
The bait, then the rug-pull.
The cold open coins a term, artificial general visual intelligence, and then spends half an hour testing whether it holds up. It mostly does for 3D, animation and spatial puzzles, and mostly does not for pages that need to sell.
Frameworks
Named ideas worth stealing.
06:50model
Brainstorm, Plan, Execute (split by model)
Brainstorm with the strongest model
Plan with the strongest model and let it challenge you
Write detailed tasks with acceptance criteria
Execute with cheaper models
Intelligence is spent up front on structure, so the workers that build only need to follow well-written tasks.
Steal forany agent-built software project where token limits or cost bite
02:40list
Fable's one-prompt film pipeline
Plan
Build the 3D room in Blender via Python
Build the on-screen website in code and record it
Animate cameras, light and character
Test-render and self-grade
Generate music and SFX timed to cuts
Render on rented GPUs
Color grade
Encode
Deliver
The pipeline Fable drew when asked to visualize how it made the video.
Steal forscoping any code-generated product video
08:22concept
Chief-of-staff agent design
One agent you talk to
Sub-agents hidden behind it
Hero screen = short queue of decisions only you can make
Full agent view only for debugging and trust
Attention is the constraint, so the interface should minimize what the human has to watch.
Steal fordesigning personal agent dashboards
20:00concept
70/30 rule of AI output
One prompt gets you about 70% of the result; the last 30% of polish takes about 70% of the time and needs back-and-forth feedback.
Steal forsetting expectations on AI-built pages and videos
CTA Breakdown
How they asked for the click.
VERBAL ASK
35:49next-video
“If you like this, there's an agent that can actually log into your software and take screenshots and then make videos... I'll have a link to it right here and I'll see you in that video next.”
Soft end-screen handoff after a co-host plug for Loggit; no subscribe ask.
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Corey Ganim and Andrew Warner speed-run a week of AI launches, an AI QVC host, an endless AI livestream, and a phone number for your agent, and call out OpenClaw 2.0's rough demo along the way.
A guided tour of eight real attempts to earn money with autonomous agents, with running commentary on which ones hold up and which ones need a human back in the loop.
A two-host weekly walk through the ten most-starred GitHub repos for AI builders, plus three bonus picks, with a running argument about which open-source tools can ever become businesses.
Andrew Warner and Adam walk through the week's trending open-source AI repos, argue over where copying software becomes theft, and finish with five viewer-submitted first-star projects.