CalAI's co-founder breaks down the five-step UGC system that scaled the app to 15 million users in under 18 months, before its acquisition by MyFitnessPal.
Posted
2 days ago
Duration
Format
Interview
educational
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10.4K
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57 · 43
Big Idea
The argument in one line.
A five-step UGC system, source cheap talking-head creators, warm up their accounts, match content format to the app's hook, grade every creator by RPM versus CPM, then scale, can take a solo app founder from zero to real revenue without paid ads.
Who This Is For
Read if. Skip if.
READ IF YOU ARE…
A solo app founder or indie hacker with a finished product and no distribution plan, looking for a first real growth channel.
A marketer or creator who wants a concrete UGC sourcing, pricing, and renewal system instead of vague 'post more content' advice.
Anyone already spending on influencers or UGC who needs an actual formula for deciding whether a campaign is profitable.
SKIP IF…
You're pre-product and haven't shipped anything yet; this assumes you already have an app to market.
You're looking for paid-ads or App Store Optimization tactics specifically; this playbook is UGC and influencer marketing only.
TL;DR
The full version, fast.
CalAI's former CMO Jake Castillo breaks down the UGC system that scaled the app to millions of users before its acquisition by MyFitnessPal. The playbook runs in five steps: find cheap talking-head creators through platforms like SideShift, warm up their new accounts until a post clears 1,000 views, pick a content format based on whether the app has a visual 'magic moment' or solves a painful problem, grade every creator by comparing revenue per thousand views (RPM) against cost per thousand views (CPM), then scale the winners while cutting the rest. A realistic benchmark: $900 for 30 videos can return $2,400 in revenue, a $4 RPM against a $1.50 CPM.
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Cold open framing AI as having made building trivial, leaving distribution as the hard part; sets up the guest.
00:54 – 01:24
02 · Meet Jake Castillo
Guest introduces himself as CalAI co-founder and CMO.
01:24 – 01:49
03 · Zero to revenue with UGC
Jake frames the session's promise: taking an app from zero to real monthly revenue using only UGC.
01:49 – 03:33
04 · Step 1: finding creators
Why creators are the real input quality lever, what UGC creators are, and how to source and filter them (talking-head style, 1M+ view track record).
03:33 – 03:51
05 · How much should I pay creators?
The $10-per-video test tier scaling to a $30-per-video, 30-video monthly retainer with view-based bonuses.
03:51 – 04:17
06 · Negotiating with creators
Why negotiations should happen live on a call, not over email or DM.
04:17 – 04:54
07 · Mobile app growth cheat sheet
Host breaks the fourth wall to pitch a free downloadable lead magnet.
04:54 – 05:57
08 · Step 2: warming up accounts
New creator accounts act like normal users for about 30 minutes a day until a post clears 1,000 views, to avoid being shadow-banned as ad accounts.
05:57 – 07:54
09 · Step 3: magic moments and problems
The decision tree for content format: does the app have a visually striking 'magic moment,' or does it solve a painful problem, and why the two paths trade views for conversion rate.
07:54 – 08:38
10 · How to approach UGC
Why Jake gives creators general guidelines and lets them write their own scripts rather than dictating word for word.
08:38 – 09:15
11 · Jake's UGC brief
Plug for a downloadable creator brief template and Jake's newsletter.
09:15 – 10:50
12 · Step 4: performance
Full worked example: $900 for 30 videos, 600K views, $1.50 CPM, 1.2K installs, 120 paying users, $2,400 revenue, a $4 RPM against $1.50 CPM.
10:50 – 11:53
13 · How realistic is this?
Jake sanity-checks the benchmark numbers: $900/month is achievable spend, one or two low-level viral videos a month is realistic, and 2 installs per 1,000 views is the bare minimum worth keeping.
11:53 – 13:03
14 · Analyze creators
The renewal framework: economics (did RPM beat CPM), intent (comment-section interest), and correlation (do view spikes match App Store download spikes).
13:03 – 13:20
15 · Builder vs marketer
Brief aside on needing a different mindset for building versus analyzing growth data.
13:20 – 14:32
16 · Step 5: scale
Headcount thresholds: manage it yourself at 5-10 creators, hire one manager per 50 creators, and a managed system at 100-300 creators reaching into the millions.
14:32 – 15:24
17 · Final advice
Closing thesis: the system is simple but not easy, it's a repeatable loop of source, test, measure, cut, and double down, done with more discipline than competitors.
Atomic Insights
Lines worth screenshotting.
CalAI scaled to millions of users in under 18 months primarily through UGC and influencer marketing, not paid ads.
A UGC creator is an everyday person who builds a brand-new account dedicated to your product. You're paying for reach, not fame.
Filter UGC creators for talking-head content with at least one video past a million views; that's the signal they 'have the juice.'
Start every creator relationship with a cheap test: 10 videos at $10 each before scaling to a $30-per-video, 30-video monthly retainer.
Negotiate creator rates on a call, not over email or DM. It's much easier to win a negotiation live than in writing.
A brand-new UGC account must post unbranded niche content for about 30 minutes a day until a video clears 1,000 views, or the platform shadow-bans it as an ad account.
Pick a content strategy with one question: does the app have a 'magic moment' visual enough to make a viewer do a double take? If yes, chase views. If no, chase pain-point intent.
Apps without a magic moment need the opposite approach: spend the video's opening making the viewer's problem feel real before introducing the app as the solution.
The smartest UGC founders design the marketing angle first, then build the product backward from the viral idea, instead of building a product and hoping marketing can sell it.
A realistic UGC benchmark: $900 for 30 videos, 600K views at a $1.50 CPM, a 2-installs-per-1,000-views rate, and a 10% conversion rate nets $2,400, a $4 RPM against a $1.50 CPM.
If revenue per thousand views beats cost per thousand views, the creator is worth scaling. If not, cut them.
Before renewing any creator, check three things: did RPM beat CPM, are people asking about the app in the comments, and do view spikes correlate with App Store download spikes.
Assume every creator should be cut, then make their own data earn the renewal, rather than assuming creators stay until proven bad.
A UGC program needs one dedicated creator manager for roughly every 50 active creators once it passes that size.
Programs with 5 to 10 creators can land around $10K a month, 50 creators scale toward $100-200K a month, and 100-300 creators can reach millions, because virality scales asymmetrically.
The whole system is simple but not easy: source creators, test content, measure results, cut what fails, double down on what works, and repeat with more discipline than competitors.
Takeaway
A five-step system for turning cheap UGC creators into predictable app revenue.
WHAT TO LEARN
Treat creators as inputs you source and grade like a funnel: find them cheap, prove their account isn't flagged, match content to whether the product has a visual hook or a painful problem, then keep only the ones whose RPM beats their CPM.
01Why marketing matters
Distribution, not product-building, is the hard part now that AI has made building trivial, so plan for a real growth system from day one.
04Step 1: finding creators
Good outputs start with great inputs: a mediocre script read by a compelling, trustworthy creator still outperforms a great script read by the wrong person.
Filter UGC creators for talking-head style content and at least one prior video past a million views before paying them anything.
05How much should I pay creators?
Test every new creator cheap, 10 videos at $10 each, before committing to a full $30-per-video monthly retainer.
06Negotiating with creators
Negotiate rates live on a call. It's far harder to win a negotiation over email or DM than in a real-time conversation.
08Step 2: warming up accounts
A brand-new creator account needs about 30 minutes a day of normal-user behavior, liking and commenting in-niche, before it posts anything branded, or the platform shadow-bans it.
Only start posting branded content once an unbranded video from that account clears 1,000 views, proof the account isn't suppressed.
09Step 3: magic moments and problems
Decide content strategy with one question: does the product have a visually striking 'magic moment'? If yes, build for views over conversion. If no, build for intent over reach.
If the product has neither a magic moment nor a painful problem it solves, that's a signal to reconsider the product itself, not just the marketing.
The strongest UGC programs start with the viral content idea and design the product to fit it, rather than building a product first and hoping a marketing angle appears later.
10How to approach UGC
Let creators write their own scripts inside general guidelines; a founder who isn't a great creator should still let the creator operate in their own domain of expertise.
12Step 4: performance
Turn every campaign into one number: RPM (revenue per 1,000 views) compared against CPM (cost per 1,000 views). If RPM beats CPM, it's ready to scale.
13How realistic is this?
A workable floor to benchmark against: 2 installs per 1,000 views and a 10% conversion rate; anything below that points to a content or product problem, not a volume problem.
14Analyze creators
Before renewing any creator, check three things, not one: did their RPM beat CPM, are people showing real interest in comments, and do their view spikes correlate with actual download spikes.
Run every renewal decision from a default of cutting the creator, and make their own data be the reason you keep them, not habit or familiarity.
15Builder vs marketer
Building the product and analyzing its growth data are different jobs that need different mindsets, even for a solo founder.
16Step 5: scale
Staff the program to its size: manage it solo at 5-10 creators, add one dedicated manager per roughly 50 creators, and expect to need a managed system past 100.
17Final advice
The entire approach is simple, not easy: source, test, measure, cut what fails, double down on what works, and repeat with more discipline than the competition.
Glossary
Terms worth knowing.
UGC (user-generated content)
In this context, a paid creator who builds a brand-new, unbranded account and posts talking-head videos that feature a product, priced for reach rather than celebrity.
CPM
Cost per 1,000 views, what you pay a creator or platform divided by views in thousands.
RPM
Revenue per 1,000 views, the money a piece of content generates divided by its views in thousands. Compared against CPM to judge profitability.
Magic moment
A feature so visually striking that seeing it on screen makes a viewer do a double take, the kind of moment a video can be built around to maximize views.
Shadow ban
A platform suppressing a new account's reach, typically after identifying it as a branded or ad account rather than a normal user.
Warming up an account
Having a new creator account act like a normal user, liking and commenting in its niche, before posting any branded content, so the platform doesn't flag it as an ad account.
“I'm not a great creator, but I recognize that. So I let the creators cook, right?”
candid admission plus a quotable phrase→ IG reel cold open↗ Tweet quote
10:25
“If I'm paying $1.50 to acquire a customer that pays me $4, then I'm ready to scale.”
concrete math punchline that lands without setup→ newsletter pull-quote↗ Tweet quote
14:36
“This whole process, this whole playbook, it's not easy, but it is simple.”
closing line, works as an ending card→ TikTok hook↗ Tweet quote
The Script
Word for word.
Read-along
Don't just watch it. Burn it in.
See every word as it's spoken — crank it to 2× and still catch all of it. The same dual-channel trick behind Amazon's Kindle + Audible.
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It has never been easier to build apps thanks to AI. In just a few hours, you can build almost anything. But the hardest part is still marketing and distribution.
And I decided to talk to the guy who's done mobile app growth better than almost anyone I know. We scaled it to 15 million users in less than 18 months. This is Jake Castillo.
He led marketing at one of the biggest mobile apps ever, CalAI. And he has seen every growth channel in the books. Influencers, paid ads, all of it.
And after all of that, this right here is the playbook that he thinks you should be using if you're building an app in 2026. So I asked him to break it all down step by step.
And in this video, Jake's going to go over the one marketing tactic he would be using if he was starting over today, how to make content that actually turns into downloads, and how to turn your app side project into a real business. So grab a notebook, take some notes, and let's dive in. Welcome to Starter Story Build.
Jake, welcome to Starter Story Build. Super excited to have you on the channel and talk about app growth and everything else that you're going to share today. But first, for anyone who may not know who you are, can you just tell us who you are, what you built, and a little bit about your story?
Yeah. So my name is Jake Castillo. I'm one of the co -founders at Kalei, where I served as our CMO.
We launched Kalei in May of 2024, and we scaled it to 15 million users in less than 18 months, and were eventually acquired by... MyFitnessPal. Today, I want to break down how I would take an app from zero to 10K a month in revenue using just UGC without raising a bunch of money or spending a ton of money in paid ads.
Awesome. Well, I'm excited to do this. I'm in the process of building my own app.
Even though I work here at Starter Story and get kind of behind the scenes with all these amazing founders and builders, it's really hard to do it yourself. So I'm excited to learn from you today. So let's get into step one.
Yeah. So step one is finding your first creators.
So at CalAI, our primary growth channel was influencer marketing. And a huge part of my job was figuring out how to turn creators into subscriptions. And the biggest lesson I learned from all of this is that good outputs start with great inputs and creators are your inputs.
You can have the best scripts and the best app in the world, but if the person delivering the content isn't compelling, it's impossible to make the system work. So influencer marketing has gotten significantly more competitive. Because of AI, there are more apps being launched than ever, which means there's more companies competing for the same number of influencers.
For a small startup or solo founder, paying large influencers can get very expensive. That's why I really like UGC. The UGC creator, this is just an everyday person that is going to create a brand new account dedicated to your product.
What you're paying for is reach. And the good news is that finding UGC creators has never been easier. You can use platforms like Sideshift.
where you just post a job and overnight you'll have hundreds of applicants. Or you can go directly to TikTok and Instagram and just type in UGC creator. You'll see millions of creators.
The main thing you want to do here though, is filter for people that make talking head style content, because those are the people that are going to really convert and create content that can be a little bit more trustworthy than just a creator that doesn't talk to the camera. The metrics you can look at to determine whether or not someone is great is you want natural camera.
presence. You want charisma, good energy, and someone who feels like they're FaceTiming a friend rather than reading a script. You also want to see someone that's gotten at least a million views on a talking head video.
Then you know that they got the juice. They can do this. And once you find them, it's very important that you keep the initial test.
I'm talking like 10 test videos at $10 a video. And if those videos are good, then you can extend them to like a full campaign where it's 30 videos a month at $30 per video with additional bonuses at like a hundred K views. 500K views, a million views.
I mean, it sounds obvious, like I'm sure it's just like DMing people, obviously. But like when you find these people, how should someone go about saying, hey, want to work with me? Yeah.
So luckily with UGC creators, they're coming to you, right? So it's just a matter of you responding and they'll be very responsive. What I will say, though, is when it comes down to negotiating, jump on a call with them as soon as possible.
It is much easier to win a negotiation over a call than it is over email. Hey, it's Gus real quick popping in. If you are enjoying everything that Jake is breaking down right now, I have something that I think you're really going to like.
At the link in the description below, you can download for free the mobile app growth cheat sheet. This is our free resource that will help you figure out a bunch of different marketing strategies and growth strategies that you can use to grow your mobile app. But these are not just random strategies.
These are taken from seven real successful app founders. Inside, you will learn even more about user generated content, influencer marketing, building in public, ASO, and a bunch of of the strategies that you can use to finally start growing your app.
So if you're interested in this, you can grab it 100 % for free at the link in the description. All right, let's get back to Jake. All right, so let's go to step two.
What is it? Break it down for us. Yeah.
So step two is very important. This is warming up the creator accounts. So once you've found a creator you like, you need to have them create that brand new account dedicated specifically to your app.
Once they create the account, they should spend about 30 minutes a day watching content in the niche that they're going to be creating content in. So liking videos, commenting, engaging, just like a normal user would. And then they should start publishing a few videos in that niche, but they shouldn't mention your brand yet.
It should just like publish videos to prove that they're not like shadow banned. TikTok and Instagram are well aware of UGC creators that just like creating branded content. And it's basically like free advertisement.
And if they identify it as a creator account, they're going to shadow ban it, prevent it from hitting the algorithm and actually getting real views. And then once you see a video. breaks a thousand views, you can have them start posting actual branded content.
I think this is a really smart step to have that account created and see if they're willing to work with you in this process. Obviously, you don't want to work with somebody who doesn't want to work with you or do some of these simple steps. All right.
So we have sourced some creators, sent a bunch of DMs, create an account and hopefully properly warm up an account. What's step three? Yeah.
So step three is determining the content format that you're going to use in your videos. And this is undoubtedly the most important part of the entire process, because this is how you're going to ultimately drive installs and to decide which content format to use.
I like created this like little decision -making tree. The first question you got to ask is does my app have a magic moment? And by magic moment, I mean a feature that is so visually impressive that if someone sees it on screen, they're going to do almost like a double take.
What was that? And Cali has a great example of that. And we have something like that.
You would want to create videos and content that. maximizes views that's where you will have the creator make the most viral story they possibly can and then find a natural point within that story to integrate your app demonstrate the magic moment and kind of let the product sell itself these videos should generate more views and have a lower conversion rate but that's okay because the additional reach should offset the reduced conversion rate if you don't have a magic moment then you should ask yourself the second question which is does my app solve a painful problem if the answer that is yes then you want to maximize intent and if the answer to that is no then i would seriously reconsider your product or its positioning the way you can do that intent is spending the beginning of the video making the problem feel real so that the viewers watch this oh my god like me i suffer from this exact problem and then once the viewer is feeling that way you introduce your app as the solution now we'll get fewer views but they should have a much
higher conversion rate. So this is something I got to give credit to my co -founder Blake Anderson for. And it's such a genius idea.
It's that you start with your marketing angle first and then build the product backwards from that. So it's like you come up with the viral content idea and then it's like, okay, how can I make a product that would fit into this viral video idea? And just from personal experience, I've made this mistake.
building something that you know i just thought would be cool and then in hindsight asking these questions does it have a magic moment does this have a painful problem if you want to make money from your app you really got to think about it in these two questions for someone watching who is At this point and thinking like, crap, I'm not a marketer.
I don't know how to make great content. Do I let my creator run with it? Do I give them a little guidance?
Yeah. So I'm a huge believer in letting people operate within their domains of expertise. If you are a great creator, then sure, you can give the creators dedicated script.
I'm not a great creator, but I recognize that. So I let the creators cook, right? This is their domain of expertise.
I'm going to give them general guidelines. But as for how you do that, like you're the expert, do your thing. Yeah.
I like what you're saying there. around like kind of giving the creators some freedom you know you mentioned you have like a brief or something that a template that maybe someone watching can use and send to their creators we'll put the link in the description for that if you want to download it and also hop into jake's newsletter just briefly share what that is yeah so in my newsletter it's all about like the tactical advice that i use to grow apps and market apps so i will break down like very specific niche topics right how to go about your onboarding how to create a viral video how to sign your first creator how to review creators and i just get into like the super nitty gritty details so if you're into that it's the perfect place and so some watching right there They do have a magic moment.
Their app does solve a problem. They've either given their creator some specific content to create or given them a lot of freedom. And so I'm assuming next step is starting to create some of that content.
Just tell us what's step four. Yeah. So you have your creators creating the content and now you need to analyze whether or not that content is actually making money.
It can sound scary. And oftentimes people think it's the toughest part of scaling a creator program. But with the right framework, I think it's actually pretty simple.
So let's play out a scenario. Let's say I pay $900 for 30 videos and then they get 600 K views. That means that I paid a dollar 50 CPM.
Now let's say that every thousand views generates two installs. That means that 600 K views resulted in 1 .2 K installs and at a 10 % conversion rate, which is pretty standard, you would get about 120 paying users. And if your average order value is.
$20, then that means you've generated $2 .4K in revenue from $900 in creator spend, which is a long -winded way of saying that your RPM or revenue per thousand views is $4. And if I'm paying $1 .50 to acquire a customer that pays me $4, then I'm ready to scale. Cool.
Maybe let's just like dumb it down just a little bit. You're looking for, put a little bit of money into the machine and you get out more money than you spent. in short exactly yes i could see someone watching thinking okay this is like the most ideal version right i would love to spend 900 and make 2400.
in your experience like how realistic is this what's sort of like the range i know there's like so many factors in it just give us a little bit of that with the ugc program like let's say they do 30 videos for you a month 30 a video that's 900 an ad spend that is very very doable like most creators will accept that now will those 30 videos get you 600k views it's like you probably just need like one or two viral videos ever talking like low level viral like this isn't even a million view video which i think is very doable install rate like two installs per thousand views that should be like the bare minimum if you're not getting that you've got a content problem or an app problem so what i would say is ugc is not for the faint of heart because you're creating brand new accounts that don't have established followings and it could be like 20 videos that they post that are all in that sub 5k view range before the 21st video that gets 200k views cool i love this i love this breakdown i kind of love all the advice you gave around kind of the economics around uh some of the ugc content stuff okay so what's the what's step five the last step once you're
you've determined whether or not a creator is profitable you need to start running that analysis with every creator in your program and i start my analysis for every creator under the assumption that i'm going to cut everyone and then i go creator by creator and demand that their data gives me a reason to renew them and when i'm doing this i'm looking for three things first economics did the revenue generated from their views justify what we paid for those views second intent i want to go to the comment section of all of their videos and see if people are asking about the app what app is that are they tagging their friends like oh you need to see this this is perfect for you the general consensus do people seem interested in the product and third is the correlation so i want to look at whatever viral videos we had and then cross -reference that with my app store connect data to see if that spike in views correlated with the spike in downloads in the app store.
And if you do those three things, you've essentially like separated vanity metrics from legitimate business results. And ideally for every creator you cut, you'd bring in two creators to replace them. What I was thinking about as you're kind of going through this step is like, you kind of got to have a couple of different hats on.
Like you can have like the builder hat on for a while. And this is just like a completely different hat to wear, like growth and the economics of it and analyzing it, et cetera. Okay, yeah, so continue.
With this final step, right, you got to start scaling. And that's how you take a program that starts with five creators to 100, 200, and 300. Because at five to 10 creators, you can probably manage this yourself.
But once you start getting towards 50 active creators, I think it makes sense to bring on a dedicated creator manager. And as a rough rule of thumb, you want about one manager for every 50 active creators. And once you get to that point, you already have like the the content format in place you've got like all these frameworks that are easy and like the tough thing is the organization so there's a bunch of tools out there you can use like to manage creators but honestly just find a system that works for you and double down on that five to ten i think you're looking at 10k a month 50 you're looking at probably like 100.
to 200k and then 100 300 you know you can get up into the millions they scale asymmetrically because that's how virality works yeah i think what's cool about this is like it's a lot of test and learn test and learn test and learn kind of filter test creators test content types etc and i think it's such an important thing to remember for people watching that is that that's kind of the mentality you have to have is like you're going to be testing a lot of things all right jake this has been really awesome i feel like i'm gonna take a lot of notes from this call but Any final advice or final things you want to say to someone watching as we wrap up this call?
Yeah, I think the biggest thing is that this whole process, this whole playbook, it's not easy, but it is simple. You don't need to be a genius. You don't need to be incredibly technical and you don't need millions of dollars in funding.
What you need is to be willing to do the boring work over and over again. Source creators, test content, measure what happens, cut what doesn't work, double down on what does, and then repeat the process. us longer and with more discipline than everyone else.
Jake, thanks so much for coming on to Starter Story Build, breaking this all down. We'll have a couple of resources in the description for you to download. But yeah, man, thank you so much.
I think this has been really great. Appreciate your time. Of course.
Thank you.
The Hook
The bait, then the rug-pull.
AI made building an app trivial, the host argues, so he brought on the guy who scaled CalAI to 15 million users to answer the question that's actually hard now: how do you get anyone to download it?
Frameworks
Named ideas worth stealing.
01:49list
The 5-Step UGC Growth System
Find first creators
Warm up creator accounts
Determine content format
Monitor performance (RPM vs CPM)
Scale the program
The full playbook Jake used to grow CalAI, broken into five sequential steps covering sourcing, account prep, content strategy, measurement, and scaling headcount.
Steal forany app or product launch with no existing distribution channel
06:11model
Magic Moment vs Painful Problem decision tree
Does the app have a magic moment? Yes -> maximize views, lower conversion
No -> does it solve a painful problem? Yes -> maximize intent, higher conversion
No -> reconsider the product or its positioning
A two-question branching test for deciding whether a piece of UGC content should be built to maximize reach or to maximize purchase intent.
Steal fordeciding the hook strategy for any product demo video or landing page
10:20model
RPM vs CPM profitability math
$900 spend / 30 videos
600K views at $1.50 CPM
2 installs per 1K views -> 1.2K installs
10% conversion -> 120 paying users
$20 AOV -> $2,400 revenue
$4 RPM vs $1.50 CPM -> profitable, ready to scale
The worked formula that turns raw creator spend and view counts into a single comparable number (RPM) that's checked against cost (CPM) to decide if a campaign is worth scaling.
Steal forevaluating any paid content or influencer spend, not just UGC
11:58acronym
Renewing the Creators checklist
Economics: did RPM beat CPM?
Intent: do people ask about the app / tag friends in comments?
Correlation: do view spikes line up with App Store Connect download spikes?
Three checks run against every creator before deciding to renew them, designed to separate vanity metrics (views) from real business results.
Steal forany creator-partnership or affiliate renewal decision
13:21list
Scaling headcount tiers
5-10 creators: manage it yourself, roughly $10K/mo
50 creators: hire one manager per 50 creators, roughly $100-200K/mo
100-300 creators: managed UGC system, into the millions
A rough staffing and revenue ladder for how a creator program's management needs change as it grows.
Steal forplanning when to hire the first growth/community hire for a creator program
CTA Breakdown
How they asked for the click.
VERBAL ASK
04:17link
“At the link in the description below, you can download for free the mobile app growth cheat sheet.”
Host breaks the fourth wall mid-interview with a direct-to-camera read naming the free lead magnet, timed right after the pricing and negotiation chapter and before Step 2, a mid-roll sponsor read disguised as a bonus resource.
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