Modern Creator
Zane Hoyer · YouTube

DaVinci Resolve Motion Design Full Course

Seventeen Fusion builds, from bouncing 2D stickers to depth-of-field 3D scenes, made entirely inside DaVinci Resolve.

Posted
6 days ago
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Tutorial
educational
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112.4K
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Big Idea

The argument in one line.

Premium UI motion graphics in DaVinci Resolve come from a small set of repeatable Fusion moves, overshoot keyframes, merge-based grouping, displace-driven glass and three-node 3D scenes, applied over and over.

Who This Is For

Read if. Skip if.

READ IF YOU ARE…
  • A YouTube editor already cutting in DaVinci Resolve who wants Apple-style widget and UI animations without opening After Effects.
  • Someone who has opened the Fusion page, seen a node graph, and wants to know which nodes actually matter for motion graphics.
  • An editor ready to move from flat 2D graphics into Fusion 3D scenes with cameras, lights, extruded logos and depth of field.
  • A creator making product, app or data explainer videos who needs animated templates they can swap new assets into.
SKIP IF…
  • You want a beginner tour of cutting, color grading or audio in Resolve. This is almost entirely the Fusion page.
  • You need written reference material. The course is continuous screen-recorded builds that assume you follow along with the free asset pack.
  • You refuse paid add-ons. Several builds use third-party text animation and bevel packs, though free node alternatives are named each time.
TL;DR

The full version, fast.

This nearly four-hour course rebuilds viral-style motion graphics entirely in DaVinci Resolve's Fusion page. It starts with two animations modeled on million-view YouTube videos, moves through step-by-step lessons like stacked stat widgets, sneaker carousels and liquid glass docks, and ends with full 3D scenes. The same toolkit repeats throughout: merge nodes for layering, transforms for grouping, overshoot size keyframes smoothed in the spline editor, motion blur, rectangle masks for clipping, and a Displace node for liquid glass. The 3D half adds Merge 3D, Render 3D and Camera 3D, extruded shapes, FBX models, lighting and depth of field. Learn those few moves and most modern UI animations are within reach.

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Chapters

Where the time goes.

00:0000:55

01 · Cold open and course map

Promises almost four hours of Fusion motion design in three parts: animations modeled on viral YouTube videos, lessons originally built for a paid community, and the most advanced builds at the end. Points to the free asset pack.

00:5512:29

02 · Newspaper stage with bouncing animal stickers

Recreates a 5.4M-view video's scene: layered backgrounds, a polygon stage with Quick Bevel and drop shadow, duck, dog and T-Rex stickers that bounce in from feet-level pivots, write-on text, a drawn pointer line, camera zooms, prism blur and camera shake.

12:2913:24

03 · Sponsor: Suno AI music

Sponsor read for Suno, generating cinematic documentary background music from a text prompt on a phone in under 30 seconds.

13:2427:51

04 · YouTube channel stats widget

Builds a profile card with a sliding avatar, bouncing name text, and stacked stat pills for subs, views and money that slide up in sequence. Uses a text Expression for a counting number and Erode Dilate polygons to connect the widgets.

27:5145:22

05 · Gradient 'Hello' drop and DJ booking cards

First community lesson: gradient text that bounces up and drops as the background flashes white, a B-spline line trail, three emoji DJ cards dropping in two frames apart, 'Available' pills peeking out, and a 'Book now' panel, finished with eased adjustment-clip zooms.

45:221:02:49

06 · Music app widget stack with clipping masks

Three squash-and-stretch squares, a pink music widget whose album art, play button and song title slide in under a rectangle clipping mask, and a mouse click that expands one card and knocks the other elements out of frame.

1:02:491:15:10

07 · Sneaker carousel template

A Nike slide with barcode art, typed-out copy, drifting clouds, a hovering shoe via Camera Shake, gradient title and Previous and Next buttons clicked by a cursor. The clip is then duplicated and reskinned as a Reebok slide by swapping assets.

1:15:101:21:22

08 · Liquid glass 'slide to answer' bar

Introduces the liquid glass recipe: a Displace node driven by a rounded rectangle over a radial-blurred wallpaper, then a sliding green button pushed by an animated hand cursor.

1:21:221:34:37

09 · Liquid glass dock and F1 track reveal

A glass app dock where icons grow as the cursor passes and one gets clicked, cutting into a Formula One card with a light sweep title and a racetrack outline that draws itself with a soft glow.

1:34:371:58:06

10 · Contacts pop-up widget

A Contacts icon bounces in and knocks a text bubble, a Messages icon drops, and a white panel grows out of the bubble with a gradient title, an outlined profile picture, name, missed calls and an AI button.

1:58:062:19:44

11 · Car wheel selector and ride-share map widgets

A neon edge-detected wheel spins to pause on options while a car rises, with model text and a glowing dot. A second comp builds a ride-share card with a map, an outlined driver avatar and a cursor dragging a button, joined by a shared gradient background.

2:19:442:28:15

12 · 3D TV on a desk

Start of the advanced section: a Merge 3D, Render 3D and Camera 3D scene with a textured TV, desk, lamp and chair, a talking-head video on an unlit image plane, spotlights, a directional light, a camera move, a LUT and a zoom blur. Also breaks down a city-map scene built from one large asset.

2:28:152:40:02

13 · Bouncing ball widget with impact bursts

A profile card jumps in, then a blue ball bounces off it three times. Covers shaping physical bounce curves in the spline, making the card react on each hit, and expanding transparent circles behind the card on every impact.

2:40:022:56:10

14 · Spy-app parody liquid glass interface

Recreates a parody spy-software promo: a grid and blurred color video background, a double liquid glass name card, a start button that changes color on cursor contact, a second glass panel with typed disclaimer text, and a fake second camera angle made with pitch and yaw.

2:56:103:08:15

15 · Extruded 3D cursor and floating dashboard

Traces a mouse cursor PNG with an sPolygon and extrudes it into a solid object, then builds a 3D dashboard from extruded rectangles with animated graph lines on image planes, colored 3D buttons, a Data Tracker title and a curving camera move.

3:08:153:18:06

16 · Screenshot tunnel with 3D app icons

Four extruded phone screenshots form a tunnel around a bouncing '18' widget built in 2D and placed on an image plane, with spinning extruded app icons, semi-transparent FBX headphones, and a spinning camera pull-out lit by ambient and directional lights.

3:18:063:27:14

17 · Tabletop 3D objects with depth of field

A textured book, fish, gun and brain on a rusty metal floor, photo image planes with Letter Zoom In captions, a spotlight, a camera that cranes down, and a keyframed focal plane with depth of field on the render node.

3:27:143:35:13

18 · Paper pages to 3D and 2D-to-3D conversion

Wraps a newspaper PNG onto a Shape 3D cylinder so it bends like blowing paper, composites pages with drop shadows, fast noise and a LUT, then converts a zigzag line comp to 3D with an image plane, Merge 3D, Render 3D, camera and cloud planes at different depths.

3:35:133:48:50

19 · Square app-icon burst with cursor click

A square-format card where four beveled tiles shoot out in sequence and spin into place under one transform, a blurred duplicate glow behind them, a curved cursor path with a press, and a follow-up card with bouncing images and an 'Add' button.

Atomic Insights

Lines worth screenshotting.

  • A bounce animation in DaVinci Resolve Fusion is just three or four size keyframes that overshoot and undershoot, spaced roughly 10, 9 and 8 frames apart.
  • Liquid glass in Fusion comes from one Displace node driven by a rounded rectangle, with offset at minus one and refraction strength around minus four.
  • Every 3D scene in Fusion starts with the same three nodes: Merge 3D, Render 3D and Camera 3D.
  • Connecting a finished 2D composition to an Image Plane 3D is the fastest way to give flat motion graphics real parallax.
  • Moving a Transform's pivot to the bottom of an object makes it scale up from the ground instead of from its center.
  • The Fusion spline editor has a Show Only Selected Tool option that hides every other curve, which makes retiming far easier.
  • One rectangle mask wired into the mask input of several merge nodes acts as a clipping mask for everything inside a card.
  • A flat PNG becomes a solid 3D object when you trace it with an sPolygon and feed both into an Extrude 3D node.
  • Setting Render Cache to User makes heavy Fusion clips play back smoothly once the bar above the clip turns blue.
  • Keyframing a camera's focal plane to follow a subject gives a Fusion 3D scene cinematic depth of field.
  • An adjustment clip with animated pitch and yaw can fake a second camera angle on a purely 2D animation.
  • Believable bounce physics means fast motion into each impact and easing as the object nears the top of each arc.
  • Mapping an image onto a Shape 3D cylinder and keyframing two transforms makes a flat page look like it is blowing in the wind.
  • Render motion blur is expensive, so keep it off while building a 3D comp and switch it on only for the final output.
Takeaway

A handful of Fusion moves build every animation

WHAT TO LEARN

Nearly every build here reuses the same overshoot keyframes, merge-and-transform grouping, mask tricks and three-node 3D setup, so mastering those few patterns covers most modern UI motion graphics.

02Newspaper stage with bouncing animal stickers
  • Move a Transform's Y pivot down to a character's feet so scale animations grow from the ground instead of from the center.
  • Stack size keyframes about 10, 9 and 8 frames apart that overshoot then undershoot, smooth them with S in the spline, and turn on motion blur.
  • Stagger copies of one animation by selecting their spline keys and Option-dragging them to a later frame so elements pop in one after another.
04YouTube channel stats widget
  • Duplicate a finished widget and shift every one of its spline animations to a new start frame to stagger stacked stat cards without rebuilding them.
  • A text node Expression with prefix and postfix fields turns a static number into a live counter that climbs from one value to another.
  • Thin polygon paths run through Erode Dilate and animated by Length make connector lines that draw themselves between widgets.
05Gradient 'Hello' drop and DJ booking cards
  • Text shading supports gradients with several color stops and a linear mapping angle, giving titles a diagonal gradient without extra nodes.
  • Place pill buttons behind cards in the merge order and animate them up and back with an S-curve so they peek out and retract.
  • A final adjustment clip with a few zoom keyframes set to ease in and out adds camera motion over the entire composition.
06Music app widget stack with clipping masks
  • Feed one rectangle mask into the mask input of every merge inside a card so its contents slide in from beneath the card's edge.
  • Time secondary elements against the parent widget's overshoot peaks so they move opposite the bounce and the whole card feels physical.
07Sneaker carousel template
  • Build one product slide completely, then Option-drag the Fusion clip on the edit timeline and swap only images, title, font and colors for each variation.
  • A Camera Shake node on a product image with speed and randomness near zero gives a slow, natural floating hover.
08Liquid glass 'slide to answer' bar
  • Liquid glass is a Displace node fed by a rounded rectangle, with offset at minus one, spread all the way up and refraction strength near minus four.
  • A Radial Blur on the wallpaper under the glass keeps the edges soft so the refracted bar reads as the focal point.
09Liquid glass dock and F1 track reveal
  • Scale each dock icon up on the exact frame the cursor path crosses it and back down on the frame it leaves.
  • Trace a racetrack with a polygon and animate its Length with a Soft Glow so the route draws itself as the card appears.
  • Cutting clips on the click frame and starting the next Fusion comp there turns separate animations into one continuous interface sequence.
10Contacts pop-up widget
  • Animate a mask's size and width together from inside a text bubble so a new panel appears to grow out of the element before it.
  • The SM Outline macro placed under any shape adds an outline that follows every transform applied to that shape.
  • A second Transform piped into a merge lets a profile picture ride the parent animation while still rotating on its own.
11Car wheel selector and ride-share map widgets
  • Edge Detect with Edge Mask Overlay turned on gives an image a thin, digitized neon edge in two slider moves.
  • Flatten a spline handle in the middle of a rotation curve so a spinning wheel pauses on one option before continuing to the next.
  • When two animations share a background, turn it off inside each Fusion comp and place one gradient generator beneath both clips.
123D TV on a desk
  • A 3D scene needs Merge 3D, Render 3D and Camera 3D, with the renderer switched to hardware and lighting and shadows enabled before judging the look.
  • Uncheck Affected by Lights on an image plane carrying video so the on-screen footage stays bright however the scene is lit.
  • Background planes placed far behind the subject create stronger parallax once the camera is keyframed and smoothed in the spline.
13Bouncing ball widget with impact bursts
  • Make each fall segment fast and ease the curve as a ball approaches each apex, then soften sharp peaks by spreading the handles.
  • Keyframe the widget's angle, size and position over about three frames on each impact so the card visibly reacts to the ball.
  • Expanding circles that fade their alpha while growing sell each impact, and one copied pair can be slid in the spline to every later hit.
14Spy-app parody liquid glass interface
  • In the spline editor's three-dot menu, Show Only Selected Tool hides every curve except the node currently selected.
  • Keyframing Displace spread from zero lets an entire glass layer appear on one frame together with the other elements.
  • An adjustment clip with animated pitch and yaw fakes a second camera angle without converting the composition to 3D.
15Extruded 3D cursor and floating dashboard
  • Trace a PNG with an sPolygon and feed it into Extrude 3D with the image as texture to turn a flat cursor into a solid object.
  • In Transform XF, uncheck Use Size and Aspect so the texture can be stretched to match the traced shape exactly.
  • Rotate an object a full 360 degrees on the Y axis between its first and last keyframes to make a cursor spin as it travels.
16Screenshot tunnel with 3D app icons
  • Build and animate a widget in 2D first, then connect its final Transform to an Image Plane 3D to drop it into the scene.
  • Four extruded rectangles rotated to minus 85, minus 95 and 90 degrees form a tunnel lined with a phone screenshot.
  • Keep render motion blur off while building and switch it on with higher quality only for the final render, because it is very heavy.
17Tabletop 3D objects with depth of field
  • Each FBX model needs a Blend node carrying the texture image that shipped with it, or it renders as plain untextured gray.
  • Turn on the camera's focal plane, keyframe it to track the subject, then enable depth of field on the renderer with a small blur value.
18Paper pages to 3D and 2D-to-3D conversion
  • Map a flat PNG onto a Shape 3D cylinder and keyframe rotations on two transforms so the page bends as if blowing in the wind.
  • Any finished 2D comp becomes 3D by adding an Image Plane, Merge 3D, Render 3D and Camera, with extra planes like clouds at different depths.
19Square app-icon burst with cursor click
  • Build every tile under one parent merge so a single Transform can spin the whole cluster into place after the tiles pop out.
  • Duplicate the tile stack behind everything, scale it up and blur it to get a background glow that moves exactly with the animation.
  • Put the cursor's merge last in the chain so it stays on top of images that were added to the comp later.
Glossary

Terms worth knowing.

Fusion page
The node-based compositing and motion graphics workspace built into DaVinci Resolve, where effects are made by connecting nodes instead of stacking layers.
Fusion composition clip
An empty generator clip you drag from Effects onto the edit timeline, which you then open in the Fusion page to build an animation from scratch.
Merge node
A Fusion node that layers a foreground input over a background input. It also has a mask input, which limits where the foreground is visible.
Transform node
A node that moves, scales and rotates whatever feeds into it. Placing one after several merged elements lets one set of keyframes control the whole group.
Spline editor
Fusion's keyframe curve view. Selecting keys and pressing S smooths them, and dragging handles changes how fast motion starts or ends.
Motion blur (Fusion)
A per-node setting that blurs an element along its path while it moves. Quality and shutter angle control how smooth and how long the blur looks.
Adjustment clip
A clip placed above others on the edit timeline that applies zooms, color changes or effects to everything underneath it.
Displace node
A node that bends one image using the brightness of another. Fed a rounded rectangle, it produces the refracted liquid glass look.
Merge 3D / Render 3D
The pair of nodes that define a Fusion 3D scene. Merge 3D collects objects, lights and cameras, and Render 3D turns that scene into a 2D image.
Image Plane 3D
A flat surface in Fusion's 3D space that carries any image, video or 2D composition, letting flat elements sit at different depths in a scene.
Extrude 3D
A node that gives thickness to a flat vector shape such as an sPolygon or sRectangle, turning it into a solid object you can texture and light.
FBX mesh
A common 3D model file format. Fusion imports it as a node, and its texture image is usually applied through a separate Blend or material node.
Focal plane
A camera setting that marks the distance kept sharp. Combined with depth of field on the renderer, anything off that plane is blurred.
Write On
A text node parameter that reveals characters progressively. Keyframing it from zero to full makes text type itself out.
Render cache
A Resolve playback option that pre-renders heavy clips in the background so they play in real time once the cache bar turns blue.
Macro node
A saved group of Fusion nodes installed as one custom tool, like the bevel, outline and text animation presets used throughout this course.
LUT
A lookup table file that remaps colors in one step, commonly used to apply a consistent film-style grade on the color page.
Resources

Things they pointed at.

11:16toolDaVinci Resolve render cache (User mode)
22:46linkCounting-number text Expression (code in description)
32:15toolemojis.sh and Canva for card images
58:00tooljitter.com animation asset
1:31:40toolLight Sweep custom node (asset pack)
1:51:05toolSM Outline macro node (free in asset pack)
2:50:32toolMotion Array
3:27:20channelLiable (creator the paper-to-3D effect was learned from)
Quotables

Lines you could clip.

00:47
If you pair this knowledge with the latest AI tools, you will have everything you need to be in the top 1% of editors.
bold promise, no setup neededTikTok hook↗ Tweet quote
1:44:22
Like to animate these myself would take hours and I could just drag and drop them. So these are a no brainer.
honest shortcut take on buying presetsIG reel cold open↗ Tweet quote
2:34:30
So if my physics are correct, when it bounces, it should slow down as it's reaching the top.
a clear rule with a visual payoffTikTok hook↗ Tweet quote
2:55:45
This is kind of the lazy way of doing it. Really, you should convert everything to 3D, but I was just lazy.
candid admission that the shortcut worksIG reel cold open↗ Tweet quote
3:18:06
You end up with something that looks better than 99% of the editing on YouTube.
short, confident claimTikTok hook↗ Tweet quote
3:34:57
If you can just remember image plane, merge, render and camera in this position, this is a super easy and fast way to convert any setup to a 3D setup.
a complete rule in one breathnewsletter pull-quote↗ Tweet quote
The Script

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metaphoranalogystory
Four hours of in -depth DaVinci Resolve motion design. This is everything I know in one video. Up first, we have in -depth animations based off of real YouTube videos that have gotten millions of views.
These are designed to be used for multiple use cases, and most of all, they just look really high quality. Then, we move into multiple unreleased step -by -step video lessons that I originally built for a paid community. Next, I carefully selected my most advanced video lessons, and I stuck them at the end of this video.
In this section, we dive deep into what can actually be achieved in Fusion. Now, if you check down in the description, you will see a link. This link gives you access to all of the assets I used in this course so that you can follow along step by step the whole way.
You will also see a folder in there that will give you access to a bunch of sound effects and additional assets. If you pair this knowledge with the latest AI tools, you will have everything you need to be in the top 1 % of editors. Go ahead and drop a like right now and make sure you press that save button so you can always come back to this video.
All right, so this first animation we're making is based off this video here with 5 .4 million views. So to actually make this one, it's not that hard. We're going to go through everything step by step and the assets are linked below.
We're going to come to effects and we're going to drag on a fusion composition clip. And then we're going to head to the fusion tab and drag in a background and connect it to the media out. I'm going to make this kind of a blue color and then we'll darken it a bit.
I'm going to drag in this newspaper I downloaded in the asset pack and I'm going to connect this in right here. And then I'll hit shift space and add in a transform and size this up. Now I'm going to hit shift space and search VI and then add in a vignette.
And I'm going to drag in a background, connect it to our media in and just lower the alpha. So now we have kind of a blue hue like that. I'm going to drag in another background and connect it right here.
And I'm going to make this kind of a nice blue color like this. I'm going to add in a transform and drag this down. and with this one i'm also going to add in another vignette and drag up the softness so now we have our background our foreground and now we can build that stage that the animals are standing on and so anytime you want to make one of those you just drag in a background and connect it here you can select the color you want so i'm going to kind of go dark blue like this and then hit shift space and add in a polygon and then we can just click around and draw out our shape so i'm going to go like this like that something like this this and then close it off like that and now we can hit shift space and add in a merge and then we can just duplicate these two and connect it to the merge and i can add in a transform and i can drag this up like this and size it down now i can select the background and i'm going to select a new color something like that and then we can select our polygon and just come in and adjust it so that it fits like this and then adjust this side like this
So now if we hit shift space and add in something called a quick bevel. And if you want access to this quick bevel, it's in the link in the description, but it's not mandatory. But as you'll see, if we drag down the spread and the light power, it gives us kind of a bevel or an edge and it makes it look kind of more 3D.
Last thing we can do is add in a drop shadow. Select that and add it in. And now we can just drag down the drop distance, the blur and the strength.
So now, as you can see, we have a pretty nice scene built out. Now we can add in three pieces of text. And so the easiest way to do that is just hit shift space and search letter zoom in.
This is also in the link in the description. But if you don't want to use these text animations, you can just use this standard text right here. It'll work the same.
I'm going to drag this here and I'm going to type in the word duck. And I'm going to select kind of a neon green color. I'm actually going to make it a little bit more yellow.
I'm going to hit shift space and add in a transform. And we just size this down and place it where we want it. And now if we go to the first frame and press play, it writes out like that which looks pretty nice so now we can just copy this hit command copy click away command v and then holding down shift bring it into our timeline now we can select the transform and drag this to the middle select the text and write dog select the text go to the spline and we're going to come over to where the first animation ends so like right about here select on our text select everything and then holding down option drag it to that keyframe now when we play that they write out at different times like that So I can just copy this and paste it, holding down shift, bring it in, select our transform and bring it to this side.
And I'm going to write T dash Rex. And then the same thing, I can select my text, come to the part where this one finishes writing out, come to the spline, select everything, and then holding down option, bring it to that spot. Now we can drag in the duck image from the asset pack and connect it right here, add in a transform and just size that down and place it right here.
I'm also going to drag the Y pivot down just until this X is at the bird's feet, and then we can use the Y position and bring it back up. So the reason I did that is now that the focal point is at the feet here, when I size it down, it scales from the feet and scales up from the feet like that. We can drag in our dog image and connect it here.
Again, add in a transform, size it down, and then again drag our Y pivot down to the feet. And then drag our dog back up. Last one we can drag in our T -Rex.
Connect it here. Add in a transform. Position it where we want it.
And again drag our pivot point down to the feet. And then we can place our T -Rex here. And I'm just going to size him up a bit so he's bigger.
And so now I'm just going to select all three of these and drag them up a bit. And then I'm going to hit shift space and add in a quick bevel. And so if we zoom in on the duck and drag the spread down.
You can see it creates an outline and makes it look like a 3D sticker. So now I can just copy that, click over here and paste it, holding down shift, bring it into the timeline and it will happen to our dog. One more time, paste it and connect it here and it will outline our T -Rex.
So now we have something that looks pretty premium and now we can begin animating them. So I'm going to come to the first frame, size my duck all the way down and keyframe it. Then I'll come over 10 frames and size it up bigger than I want it and then come over 9 frames and size it down past to where I want it.
and then come over eight frames one two three four five six seven eight and size it back up now when we come to the spline select a box over everything and press s and then come to settings and turn on motion blur and so now when we come to the start frame and press play you can see that our duck bounces in like that and so now i'm just going to come to the point where i want the dog to pop in so probably about right here about frame 15 i'm going to select the transform for the dog size it all the way down and repeat that same animation keyframe Come over 10 frames.
Size it up. 9 frames. Size it down.
1, 2, 3, 4, 5, 6, 7, 8 frames. Up. Select on motion blur.
Now when we press play, they pop in like that. So now I'm just going to repeat that for the dinosaur. Come to the point where I want it to start.
So about right here, I can see the T. Size it all the way down and keyframe. Size it up.
1, 2, 3, 4, 5, 6, 7, 8, 9. Size it down. 1, 2, 3, 4, 5, 6, 7, 8.
Up. So now if we scroll through, they all pop up like that. And so now I'm going to add another piece of writing right here.
And so I'm going to hit shift space and search super bouncy down. And we can connect that in right here. And so if we look at that animation, it's really bouncy like that.
So I'm going to write K9 -T43. I'm going to make it San Fran Pro Display. I'm going to make it pretty bold.
Select the color and do kind of like a green slash yellow like that. Hit shift space, add in a transform. And we can just size this down.
and then place it up here and so we don't want this to start writing out until they're all popped in so about right here so about frame 45 we'll have it right out so i'll select the template select the spline select a box over everything and then holding down option will bring it to frame 45 and so now on frame 45 it writes in like that now i'm just going to add in a normal text and connect it here I'm just going to write a random sentence and you can make it specific to whatever motion graphic you're making.
And then I'm going to come to this word and press enter. I'm going to select this button so it's lined up like this. And then drag down the line spacing.
I'm going to make it San Fran Pro Display. And then I can add in a transform. And we can just scale it all the way down and place it under here.
So with this text I'm going to select it and hit shift space and add in a drop shadow. And then I want this text to write out. So I'm going to come to the part where I want it to write out.
So after these start bouncing, so like right around here, frame 65, I'm going to select my text. I'm going to keyframe the write on and I'm going to come over however long I want the write out to last. So maybe like half a second like that.
I'm going to keyframe it again, click this arrow to jump back to our first keyframe and drag this all the way down. And so now as we scroll through that, it writes out like that. I also want a line to animate coming down and point to the dog.
So for that, we just drag in a background, make it white, hit shift space and add in a polygon. I'm going to right click here and remove polygon line two. I can just make three clicks like this, select my middle one and round it out.
And then I'm going to increase my border width. So now I can see it and we can just play around by selecting the different points and make it curvy. I'm going to select this point.
Drag it like this and then you can always adjust these position points So I'm going to come to the frame where I want the line to start animating in so like frame 56 maybe keyframe the length and drag it all the way down and then come over to where I want it to stop so like Maybe right here and drag the length all the way up Come to settings and turn on motion blur and I'm going to drag the shutter angle all the way up So that when we zoom in you can see there's a lot of shutter.
So it's kind of blurry as it's So now we can hit shift space and add in a transform. And then holding down shift, bring it into our timeline.
And I'm going to come to the first frame. And I'm going to zoom in all the way like this. So it starts kind of on the duck.
And then I'll keyframe those two positions. So the zoom and the center X and Y. And then I'm going to come to the frame where they all pop in like this.
So about frame 45, they're all animated in. So I'm going to set my size back to one. and this back to 0 .5 as well as this back to 0 .5 and so now if we select that and come to the spline we can drag a box over these two and press s and i'm also going to drag these ones slightly like this so it starts out a little bit faster select settings and turn on motion blur and so now if we come to the first frame and hit play our camera looks like that and so what i'm going to do is now add a second transform so i'm going to click that hit shift space and add in another transform and now this transform starting right when the last animation ends i'm going to keyframe the size and the x and y position and then i'm going to come over to almost to the end of the clip and i'm going to zoom back in and position my camera where i want it to end come to the spline select a box over everything and press s settings and turn on motion blur so now i'm going to come to the edit page
come to effects and drag on an adjustment clip and by the way if you want this bar to load over your clips so you get smooth playback see blue means smooth you can come to playback select render cache and then select user and then this red line will appear and then once it's blue that means it'll play back smooth like that it already looks pretty premium but one thing i'm going to do is come to the color page drag up our saturation and i'm going to select effects up here and search for prism blur and drag that on drag the blur all the way down drag the vignette all the way up and turn down the abbreviation strength and the distance so now if we zoom in here our edges just kind of have a bit of a colored blur which looks really nice and one more thing you can do if you want a little bit more movement is come back to the fusion tab hit shift space and add in a camera shake and then you're just going to want to turn the speed really far down and the overall strength pretty far down as well and that way as everything is animating out our camera will have a bit of a shake to it and so this next animation here i wanted to make it really practical as well something that's been used in a real edit and so this youtube video has 1 .1 million views and here is one of the animations in it so i'm not going to copy it exactly as you can see i made my own version of it so i'm going to show you how to make that now
Now real quick, when you're editing multiple videos in a row like this, you can run out of music pretty quick. And the sponsor of today's video, Suno, solves that. AI music is a lot better and more advanced than you think.
It has gotten really good. And to prove it to you, I'm going to make the perfect background music for this video we're making in less than 30 seconds. We can do this on the web, but I just downloaded the app on my phone so I can get some sunlight today.
So there's an advanced option where I can add audio samples and voice sample, or I can just select the simple option and I can describe the song I want to make. For the motion graphics we're making in this video, I think I want some cinematic pulse documentary music. Once I typed it out, I can just hit create.
And in less than 30 seconds, it gave me these two options.
Also, if you have the exact beat and pacing in your head, you can just record yourself doing it with your mouth like this.
You can now custom make all your own music for your videos, which I think is pretty cool. I have a link down below in the description if you want to check it out. Again, effects and drag on a fusion composition clip.
Come to the fusion page. We're going to drag in a black background. And then we're going to drag in this textured background in the asset pack.
And I'm going to connect that right here. Now I'm going to hit shift space and add in a color corrector. And I'm going to drag the hue until it's purple.
Because this one I'm matching it to my profile picture. I'm also going to drag on a background and connect it to that media in. And drag down the alpha.
Just so it's not so harsh. And so now I can drag in my picture for the profile picture. You can use whatever image you want.
And I'm just going to connect that in right here. And then I'm going to select this circle mask. And I'm going to drag up the width until it's not cut off.
So right here. And I'm just going to copy that number and paste it down here. I'm going to hit shift space and add in a quick bevel.
and drag down the spread and the light power now we have a nice edge like that going to hit shift space and add in a transform and i'm just going to drag this off to the side and come to the first frame keyframe my center x and my angle and then i'm just going to rotate the angle like this and then i'll come to frame 20 drag this over here and set my angle back to zero now we can come to the spline select a box and press s and then i'm going to drag this side up so that it starts fast and this side down so it starts fast as well come to settings and turn on motion blur i'm also just going to drag up the shutter angle a bit and so now if we play that back our profile picture slides in like that similar to the animation i showed you before now we can add in the main name popping in and so for that i'm just going to use my normal text node and connect it into here and we can type in our name for this one i'm going to select san fran pro display as well we can add in a transform
so that we can bring this down here and then i'm also going to select the text and hit shift space and add in a quick bevel i'm going to drag the spread all the way down like this and drag the light power down i'm also going to select my text and make it a lighter gray color just a little bit just so that the edges pop out a bit more and so i'm going to animate this coming in right when the profile picture arrives so about right here i'm going to select my transform and we're going to do that same bouncy animation pretty easy it's just size it all the way down keyframe it, and then go over 10 frames, size it up, bigger than you want it, and then 9 frames, 6, 7, 8, 9, drag it down a little, 8 frames, 1, 2, 3, 4, 5, 6, 7, 8, up a little, settings, turn on motion blur, drag up the shutter angle, come to our spline, select everything and press S, now when we play that back, it pops in with a bouncy animation like that, and so now I'm just going to drag all this up, add in a merge,
And I can just copy all this, paste it, and bring this merge to the green output. Select my text and bring it over like this. And then change it to your second word.
And come to the spline and select everything. And then just hold down option and bring it over a couple frames. And so now when we play that back, they both pop in like that.
One thing we're going to do is drag this all the way out and hit shift space and add in a glow. Add that in and then hold down shift and bring it back over here. And we can just drag the glow size all the way up like this.
and that way everything's going to glow a little bit more and we can always come to this background and turn the alpha a little bit more down just like that so now we're going to add our second text widget that comes up and so for that we can just take our text command copy click over here and paste it and then connect it here also going to copy the text bevel and add that in over here as well i'm going to add in a transform and bring it down here for now and we're going to write our first number So just a random number.
I want this to kind of write out. So about on frame 40 after these animations. So about right here.
I'm going to keyframe the write -on. Go over about 9 or 10 frames. Keyframe it again.
And on this keyframe, I'm just going to drag the write -on all the way down. And then it's going to write out like that. To make it look a bit more smooth, we can drag on a background and connect it to that text.
And then come to our first frame, which is frame 40. Drag the alpha all the way down. Keyframe it.
Go over 9 frames and drag the alpha on. And that way as it's writing out it's also fading in. And so it looks pretty smooth if we play that back like that.
I'm also going to add another little icon right here. So I'm going to select my bevel. Hit shift space and add in a merge node.
And then we can connect a background to that merge. Purple color. And I'm going to select the rectangle mask now.
And I'm actually just going to select the background again. And this time use the color picker. to select my profile picture which is the exact color and then we can size this rectangle down really small and round the corner radius i'm going to add in a quick bevel on this as well and drag the spread all the way down and drag the light power down add in transform and we're just going to place this beside it like this i'm going to select the quick bevel hit shift space and add in a merge so that we can connect a text to that merge and write subs I'm going to select San Fran Pro Display.
And then we can just size this down like that. And I'm going to make it like that. So one thing I'm going to do is select the transform which controls this little widget.
Come to the point where I want it to animate in. Basically the same time as this writes out. So frame 40.
And drag the size all the way down. Keyframe it. Come over 10 frames.
Drag it up. 9 frames. Drag it down.
And then a couple more frames and drag it up. And then as you can see it just bounces in like that. So now we're on the frame 40 mark.
We actually want this to slide up. So we're going to drag it down, keyframe it and come over maybe 15 or 20 frames. And we're just going to drag this up like this.
Then we can come to the spline, press S and then drag this side up like this. And so as this is coming up, we want these two to animate up at the same time. And so to do that, we just need to add two more transform nodes and animate them coming up.
And we're going to have them start on frame 40 or just before that. So we can come to this, hit shift space, add in a transform. keyframe the center x and y position and then we're going to come over to both the last frames like frame 56 and we're just going to bring this up like this come to the spline press s and then drag this up and now we can just copy this transform and paste it onto this one which is the zane hoyer text and we're just going to come to the last frame and drag it down and so now if we come back here and press play they bounce in and then this comes up like that and everything moves up Now for the second widget like this, it's basically going to look the same.
So we can just select all this, hit command copy. You can drag these out of the way. Click over here and press command V.
Holding down shift, bring this merge into the timeline. And then we just have to reconnect the quick bevel on both widgets like this. And so we don't want it to animate up at the same time.
So we're going to come over to the part where we want the second one to animate. So maybe frame 65. And we're going to select our transform.
Select the spline. Drag a box over these two, holding down option, bring it to that place. Same thing with the text animation.
We're already on frame 65. Come to the spline, drag a box over these, and then holding down option, bring it to that place. And then same thing with the background, holding down option, bringing that animation to frame 65.
And then the last one is this one, the transform, spline, and bringing that to frame 65. And so basically what we did there is we just moved all the animations to frame 65. And so now, we get a second one that comes up at frame 65 so i'm going to change this text to say views and i'm going to change this number to say 5 .6 million so now we can just come in and drag this so that it fits the aspect ratio and we're going to come back to where the animation starts so frame 65 we're going to have this one animate out of the way now so we can just come back to that transform and on frame 65 keyframe the x and y position and we're just going to go over to about frame 85 and we're going to drag this out of the way we're going to come to the spline and we're going to and we're going to select a box over these two and press s and drag this one up like this and we're going to make sure we come to settings and select motion blur for this transform so that as it's sliding out of the way it gets that blur like that and so now if we play that back the words pop in like that and then it slides out of the way like that looks pretty nice so now we just need one more to slide up
and it's going to be basically the same but we just we're going to make a few tweaks to the text so that it's like number counting so we're just going to copy this paste it holding down shift bring it into our timeline and then just reconnect our quick bevels like this and again we have to move the animation over so we're just going to come to where we want the last animation to come in so yeah so around frame 85 we want this last animation to come in so we're going to select the transform select the spline select everything and holding down option bring it to frame 85 and then we'll select this widget come to the spline and then holding down option frame 85 same for the text select everything holding down option bring it to frame 85 and then the last one is this the background animation for the fade holding down option bring it to frame 85 and so a few tweaks we're going to make is we're going to select the text on here and we're going to write i'm just going to write three money signs like this
And now for these numbers, we want them to be continuously counting as it animates, so we're going to select the text for these numbers. And I'm sure there's a better way to do this, but I've always just done it this way, where I right -click, and then I select Expression, and then I paste this line of code, which I'll have in the description.
In this first number, we can write 90 ,000, 1, 2, 3, and so it's going to start at 90 ,000. And this second number, I'm going to write 99 ,000. And so now it's going to start at 90 and end at 99 ,000.
Now we're just going to click here and use our arrow keys and come all the way over to the part where it says prefix. And we're going to delete pre and add the money sign. So there's going to be a money sign in front of the numbers now.
And then we're going to come over to the last part where it says post fix. We're going to delete post and everything in it. And then once we click here, you can see that it's fixed our text.
And so same thing as it's coming up, we're going to animate this one coming out of the way. So at frame 85, we're going to come over to that one, which is here. And we're going to keyframe the center X and Y and drag it over here.
And so about on frame 100, we're going to drag it sliding over to this position like this. Settings, turn on motion blur, come to the spline. We're going to make sure this one is eased in like this.
So it starts quick. I'm going to select this one and press S. and drag it out like this and so now if we play that back everything pops in just like this and so one thing i'm going to do as these are sliding up like this i'm going to add a transform and zoom out every time a new widget pops in so i'm going to hit shift space and add in a transform and holding down shift bring it into here i'm going to come to the spot at frame 65 right when this starts sliding up and i'm going to keyframe the size and i'm going to drag this out i'm going to come to about frame 85 and i'm going to zoom out like this come over to frame 100 or a little bit past it so like frame 105 and then zoom out a little bit further now we can come to the spline and make sure this is all smoothed out like this and then we're going to come back to our background here and i'm going to add in a transform here so that we can increase the size of this and then a transform for this one so we can increase the size of our background like that and i'm going to come to this transform again and i'm going to add one more zoom so on the first frame i'm going to have it zoomed all the way in and then i'm going to come to the spot where the profile picture kind of lands so like right about frame 20 and i'm going to hit the side i'm going to make the size back to one and then we can come to the spline and just make sure that's smoothed out like this and i'm going to drag this side down like this so now if we scroll through our timeline
it starts zoomed in and zooms out as the profile picture comes in the words pop in and then everything starts to slide into place just like this and so one kind of final touch i did just for kind of a design feature is i added in some polygons connecting all three of these widgets i'm going to add in a transform so that it's fully into frame like this and i hit shift space and add in a polygon and then i can click three times and kind of draw out a path like that and I can increase the border width a little bit and then I can come in and select these points and round them out.
I'm going to round this one out kind of like this way. I'm going to hit shift space and add an erode dilate and I'm going to drag my polygon up and hold down shift and bring the erode dilate in there. Uncheck this box and drag this side down just until it's really thin like that and then this side up so it's a little bit thicker.
Then I can select my polygon and further adjust. how i want it to look now i can select my polygon and come to where i want it to start connecting so like frame 90 i'll drag the length all the way down keyframe it and then i'll come over to this spot like frame 130 and i'll drag the length all the way up for some reason effort and i forgot to click right click here so we can just come to here and unkeyframe that and so now if we scroll through that this comes out like that and so now for the other two is pretty quick we can select the background and add in a merge copy these paste it and connect it here select the polygon and i'm just going to delete the middle one because we don't need it and and then we can just kind of adjust this and play with it how we want it i have to select the road dilate and bring this up like this just until i have something that's kind of a little bit more straight like that we can add in one more merge node copy these paste it and connect this to the merge node for this one i'm going to add in a transform and i'm going to flip it this way and so now if we scroll through that
these pop in like this and then these three lines come out and connect like this if it ever doesn't look smooth you just have to come to the transform select the spline and play around with the smoothness of everything and you should get something that looks like this i'm gonna go to effects and drag on a fusion composition clip then we're gonna head to the fusion tab And we're going to drag on a background node and then connect it to the media out.
I'm just going to leave it black for now. We're going to press shift space and add in a merge node. And then we're going to grab a text node and drag it on the merge node.
I'm going to type in something like hello with a question mark. You want to make sure your text node is connected to the green output. Now we can go to shading and select gradient and click twice to bring up four different options.
first one i'm going to go with a deep blue like this then i'm going to go with a lighter softer blue like this and then a slightly orange light orange like this and then the last one a darker orange like this now we can push these colors to get the exactly how we want it i'm going to go to mapping level and select line And then we can rotate the mapping angle for a diagonal gradient like this.
Now with the text node selected, we can press Shift -Space and search for a transform node. On the first frame, we can drag it all the way down. Keyframe the X and Y position.
I'm going to go to about frame 17. And I'm going to drag it up to the middle. Now I'm going to go back to about frame 10.
And I'm going to drag it a little bit higher than the center. and that's going to create a bounce effect like this now on the first frame we can keyframe the angle as well and rotate our text and go to frame 15 and then rotate the angle back to zero and now we have something that looks like this i'll go to a frame 20 keyframe the x and y position again and then go over about 10 more frames and drop the hello down so now it comes up and drops down We're going to select settings and turn on motion blur and turn it up to four.
Now we're going to select the merge, press shift space and add in another merge. We're going to press shift space and search for a B spline. Now we can connect this to the merge.
The first frame we can draw our B spline. I'll start up here, go to here, here, here, and then here. And this is going to create a path for our line.
We're going to uncheck the solid and then we can drag up the border width to however thick you want it we're going to go to the start of the frame and at position we're going to keyframe it and then we're going to come to where we kind of want it to end so i'd say about 25 frames i'm going to keyframe the position and drag it up to one now as you can see it goes like that now we can go to the length and turn down the length to about there and now it looks like this Now we want to smooth this line out a little bit.
So we're going to go to the settings tab. Select motion blur. I'm going to change my quality to about 10.
I'm going to change the shutter to 1400. And I'm going to change the sample spread to 2 .5. Now as you can see, our line looks a lot more smooth.
Something I forgot to do with my text is go to the transform. Keyframe the size. And right at the height about here, I'm going to increase the size.
and then go to the last frame and decrease my size. And now as it comes up the text gets bigger and then goes down smaller. Now as the text falls down we want the background to change to white.
So to do that we're going to select the merge node, press shift space, add in another merge node. I'm going to drag in a background and connect it to the merge node. We're going to change the color to white.
Now we're going to drag the alpha all the way down and right when the text starts falling We're going to keyframe and go over, I don't know, maybe 10 frames and then turn the alpha all the way up. So we have something that looks like this.
Now, again, when the text is falling, we want three images to drop down. So about frame, I'd say 22 maybe. We can select with the merge node, press shift space and add in another merge.
And then we can drag in our first image right here and connect it to the green output. All of these images are in the asset pack in the description of the module. And how I make these is I just go into Canva.
I get an emoji from emojis .sh and then put it together. Now we're going to press shift space and add a transform to this here. I'm going to size it down and then drag it over just like this.
Now again on frame 22, I'll keyframe the XY position and drag it up. I'm going to go over about 20 frames and... Drag it down to 0 .5, which is the middle.
Now we can go to our spline and click Transform 2. Select a box over this, press S, and then we can drag this up like this so that it starts out fast and ends slow. Again, we're going to select Settings on the Transform node and Motion Blur and turn that up to about 4 so that we get a nice motion blur when it drops down.
another thing i'll do to this is select the media in and press shift space and add a drop shadow drop distance down shadow strength way down and blur up a little bit just so we get a light shadow underneath it now what i'm going to do for the other two is select all of this press ctrl copy or command c on mac and command v to paste it and then holding shift we can bring it into the timeline so we're going to select the transform node Making sure we're on the keyframe.
So frame 40, we're going to drag the X over to 0 .5. And then we're going to go to the first keyframe right here and change it to 0 .5 again. So now we have something like this.
I'm going to delete this media in one and drag in my second image and then connect it like this. Now I'm going to go to my first transform to see where the animation starts to 20. And I'm going to go over two frames.
So now I have this marked. I can go to my spline, uncheck Transform 2. And as you can see, Transform 2 1 is already selected.
Now we can drag a box over the animation and drag it over two frames. Now it's two frames over, just like that. Again, we can copy this and paste it and then hold Shift and put it here.
Now we can delete our image and bring in our third image, just like this. select the transform node go to the keyframe and then we're just going to drag this over to about there yep that looks like it matches we're going to copy this number on the center x then we're going to go to the first keyframe and paste that number and just like that we have something that looks like this now again we're going to go to the transform node over to see where the keyframe is go over two frames one two and then we're going to go to our spline uncheck the last transform And we're going to select a box over this and drag it over two frames.
Now we have something like this. Now we're going to animate little buttons coming out of the top saying that the DJs are available. So we're going to select all three of these and drag them over because the buttons need to be behind them.
So we have to animate them here. So again, we're going to select this merge node, press shift space, add in another merge node. And then we're going to drag in a background and connect it to the merge node.
just like this. Then we're going to click this box and drag up the corner radius, width, and height. Now we're going to click the background, press shift space, and add in a transform node.
Now we can drag it behind this first one here. And we can go ahead and adjust the width a little bit like this. And then we can click the background node, change the color.
I'm going to just use the color picker and make it the same color as this, like that. Now, as you can see, this is always going to be there. So we have to kind of keyframe it coming in with the background.
So first we're going to go to about frame 37 and I'm going to select the background and keyframe the color. Go over one frame, keyframe it again, go back to the first frame and drag everything down. Now, as you can see, it appears here.
So now we can select the transform node and drag it behind here. Again, we're going to go to about frame 37 or 38. We're going to keyframe the center X and Y.
I'm going to go to about frame 62 or so. We can adjust this later. And then I'm going to keyframe that.
Now when we go into the center, so frame 50, we can drag it up just like this. And as you can see, now it comes up and down. So if we look at that, it looks a bit short.
So what we can do is go into the spline, unselect the background and the transform here. We're going to unselect everything except transform three because that's the transform node controlling the button. And here we can select all of these and press S.
Now I'm going to drag this out a little bit. Just like this. And I'm going to adjust these in a way that it comes up fast, stays a little bit, and then comes down fast.
So how we do that is click this middle one and twist this like this. And this one like this.
And then I'm going to... push this one up a little bit, and push this one down. It comes up fast, stays, and drops down.
Now we need text to appear on here. So if we want to use the same animation, we can just select the background, press shift space, and add in a merge. And then we're going to add in a transform, connect it to the merge.
Now whatever we connect to this transform will match the animation. So I can press shift space and search PJT and add in an elastic follower. So I'm going to connect this to the transform with the yellow output and then we can size it down and I'm going to type in something like available.
Now as you can see it's animating at the start of the frame so what we have to do is find where we want it to start. So I'm going to think I think I want it to start animating at about frame 40. We can select the spline and uncheck transform 3 and then here is our text animation as you can see it's selected.
We can just drag a box over these. And drag it to frame 40. Now it animates like that.
So now repeating this for the others is actually pretty simple. We just copy and paste. So first we need to make some room.
So I'm just going to drag these over. So I'm going to copy this and paste it. Holding shift, bringing it in.
And now selecting the transform node. We can go to the middle animation where we can see it the best. I'm going to drag it to the middle which is 0 .5.
Copy that. Go to the end of the animation. 0 .5, and then the start of the animation, and switch it to 0 .5.
Now we can change the color by selecting the background node, selecting color, using the color picker, and selecting this. Now obviously we don't want them to come up at the same time, so right when it's about halfway through the animation, so about here, is when I'll have the other one come up. So now that we have that selected, we can go to the spline.
If we look up close, we can see transform 3 underscore 1, and text 111. So we just have to go to the spline and look for that. Text 111 and transform 3 underscore 1.
And then just uncheck everything else. So once you have only these two selected, we can highlight everything. And we can simply drag the start to frame 40.
So now it looks like this. They come down. 1, 2.
And then we just have to do the third here. So again, we can select all of this. Copy it.
And paste it. Holding down shift. dragging it onto the timeline here.
We can select the transform node, go to the middle here, and using the center X we can drag it over top of our third image. We're going to copy this number, go to the start of the animation, paste that number, and then go to the end of the animation right here and paste that number again. Again we can select the background, select the color, color picker, and make it that color.
Now we can select the transform node and see where the middle is right here. because we know that the middle is where we want this one to start. So we're going to select that.
We're going to go to the spline. We're going to uncheck the last two that we're working on. And then we're also going to uncheck the background.
And now again, the remaining is just the two we want. We can zoom out, select a box over all of these, and then drag it to the frame we want. We have something that looks like this.
They drop down. One, two, three. Perfect.
Now I'm going to select all three of these and drag them over. Because what we want next is a widget to appear around these. So I want the widget to appear right when the third button is in the middle.
So about right here is when I'll have the widget appear. So frame 85. And because we need the widget to be behind all of this, we have to place it behind all of this.
So coming back to this one, we can press merge and press shift space, add in another merge. I'm going to drag in a background for the widget. just like this and then click the box turn up the corner radius drag up the height a little bit and the width just like this and then i'm going to click the background press shift space added a transform i'm just going to drag it down a little bit like this now we can select the background again and change this to a gradient i'm just going to select four different shades of gray it's even at the start so we have to come to where we want it to enter which is frame 85 we want it to appear so with the background selected we're going to keyframe all the positions on frame 85 then we're going to go over maybe 10 frames and keyframe all the positions again now we can go back to frame 85 and drag down the alpha outputs of everything now as you can see starting on 85 it starts to appear in and by 95 it's fully there now the last step is to add in the button
so we can just select the merge node press shift space add in a merge we're going to add in another background i'm going to change it to blue then with the background selected we can select this square this is the rectangle node drag up the corner radius turn down the width quite a bit and the height quite a bit now with the background selected we're going to press shift space and add in a transform and drag it down just like this i'm going to go back to the rectangle and just adjust it further Now right when this background widget is appearing is when I want the button to appear.
So I'm going to go to frame 85 and keyframe the size and drag it all the way down. And then I'll go over a little over 10 frames and size it up just like this. Now I'm going to go to the spline.
So I unchecked everything except Transform 6. I'm going to select a box over it, press S, and then drag this up like this so that the button animation Starts out fast and then ends out slow.
Now we just need to add in the text. So I'm going to select this merge node. Press shift space and add in a merge.
And again I'm going to use the PJT elastic follower. Connect that to the merge. Press shift space and add in a transform.
Size it down. Just like this. Go back to the text.
And write something like book now. Exclamation mark. And size that down a little bit.
Then I can select the Apple font and select semi -bold. Selecting the transform, I can position it where I kind of want it to end up. Now, again, as you can see, it's animating way back here.
So we just have to come to where we want it to be animated, which is when the button kind of starts to appear. So maybe right here, we can go to the spline, uncheck transform six, and that leaves us with just the animation for the text. Select a box over that and drag it.
to that frame now i'm going to come to the edit tab and i'm going to come to effects and drag an adjustment clip over top now i'm going to come to the point when the hello kind of reaches its peak and i'm going to keyframe that you can come to the first frame and zoom in to about 1 .5 so now it zooms out as the text is coming up and then about right here and i can see the tip of this widget i'm going to keyframe the zoom again go over couple frames like about here and i'm going to zoom in then about right here i'm going to keyframe again and go over a couple frames and then zoom out back to one i can come to the keyframes tab select this thing in the corner drag a box over all the keyframes we just made select this drop down and select ease in and out and now we have a lot more motion throughout our video we're going to go to effects and drag on a fusion composition clip and then we're going to go to the fusion tab i'm going to drag on a background and connect it to the media out and then we can just turn down the alpha like this i'm going to hit shift space and added a merge node and then i'm going to add in a background node just like this i'm going to click the square up here increase the corner radius and then turn down the width
going to select the background and change it to a gradient and then select two different colors kind of a lighter one and a darker gray and then we can drag down the alpha output on the gray side a little bit just so it's transparent and i'm actually going to come over here and make this darker gray something like this now we can hit shift space and add in a transform node drag that down i'm also going to add in a drop shadow like this and turn down the strength a little bit and then turn up the blur a little bit.
I'm going to take the transform node and size it down a little bit and then I'm going to select the rectangle and keyframe the height and turn the height down just like this. Go over maybe seven or eight frames increase the height past what it was like this and then we can go over another seven or eight frames bringing the height down squished a little bit past 0 .5 like this.
and then another couple frames and we'll increase it back to 0 .5 so it's a perfect square like this now we have something that looks like that you go to the spline and select the rectangle and then i'm just going to smooth out this one a little bit more like this so that on the last animation it's a little bit more smooth so now we have something that looks like that now this could be our first one we're just going to copy this by pressing command c and then command v holding down shift and bringing it in the timeline like this now we can select the transform on this first one and we're just going to drag it over to about here now we can select this one press copy paste and we can bring this one over here now we have our three widgets i'm going to separate them so we have more space and this like that for this middle one we're going to create a clipping mask so that the elements inside of it can come up from beneath it and you won't actually see them here so to do that we're going to first select the background and bring up the alpha all the way and we're going to select four corner gradient
we're just going to begin selecting some kind of pinkish colors it really doesn't matter similar to the apple music logo and then something like that should be good this rectangle goes like that and then this merge goes like that and this connects to the blue output of the new merge now if we drag in a music note like this and connect it to the green merge and then press shift space add in a transform so now if we select this transform node on the media one and size it down like this now every piece of info we add to this we just have to take this rectangle output and select it to the blue of the merge and then we'll have the effect where as you can see it disappears once it gets to the edge which is pretty nice so one thing i'm going to do first is go to the spline and select rectangle 1 1 which is the middle and from the start i'm going to go over three frames one two three select everything And then drag it three frames over.
And then I'm going to select rectangle 111, which is this one. I'm going to go over another three frames. One, two, three.
I'm going to select this and drag it over like this. Now they're all spaced three frames apart. Something we got to do though is go to the background and go one, two, three frames over.
And I'm going to keyframe all of these colors. I'm going to go over another three frames. one two three keyframe all of the colors again and then i'm going to go back to the first keyframe and drag everything down on the alpha outputs so now we have something that looks like this and like that now i'm just going to add in some more merge nodes and we're going to decorate this widget so i'm going to select the merge 3 hit shift space edit another merge this one i'm going to add in a drake album cover and connect it to the merge and i'm going to hit shift space add in a transform node and then we can size this down just like this now as you can see if we drag it it's not connected to our mask so we have to select the output from the rectangle mask and drag it to the blue output of the merge now when we drag it it disappears like this select the merge hit shift space add in another merge this time we're going to drag in a background connect it to the merge hit the rectangle mask i'm going to drag up the corner radius all the way
turn down the height and the width and then i can select the background hit shift space add in a transform node and that lets us position this near the bottom now i'm going to select the background node and i'm going to change this to maybe a white color and i'm going to drag these alpha outputs down make sure they're all lined up or it will be tinted a certain color something like this will work and i'm going to select these two and drag it up just select the background hit shift space add an emerge node and this will allow us to connect another button which is this one and we're going to connect it to that merge hit shift space add in a transform and then we can size this down the reason i'm adding a merge here and not here is because it's going to be connected to this background and so when we select this transform they move together so anything inside of this button will move together because i connect it through a merge so i'm going to select this merge hit shift space add in another merge i'm going to hit shift space search pjt and we're going to add in the elastic follower and then we're going to connect it to the merge
Hit shift space, add in a transform node. And then we can size this down like this. And I'm going to select the text and type in something like lay.
We can just switch the font to San Fran Pro Display and semi -bold. Select the transform and just position it where we kind of want it to be. Something like this.
I'm also going to select the transform with the play button and size it down a little bit more. The lettering is starting a little bit too soon. So I'm going to go over one, two, three, one, two, three.
And I want it to start at frame six. So we can go to the spline. Uncheck everything here.
All we have selected now is the text. We can select this and drag it to frame 6. Now it starts at frame 6.
Make sure we grab our rectangle mask and connect it to the blue output of the merge. We're going to select merge and add in one more thing to this. This time just a normal text node.
Hit shift space, add in a transform. With this text I'm going to write fake love which is the name of the song. Again we're going to change the font to San Fran Pro Display.
This time, select it as medium. I'm going to select the transform node and size it down and place it somewhere like that. And again, we're going to select the rectangle and connect it to the blue output of the merge so that it's limited by the mask.
Now we can quickly animate all of these. So I'm going to go to frame three, one, two, three. select the first transform node which is the apple music logo i'm going to keyframe the xy position and drag the x position over like this and then i'm going to go over however many frames the first animation is so right here it reaches the highest point i'm going to drag this all the way over to the middle ish and then go over another couple keyframes where the second animation ends so right here and i'm just going to drag it back like this and then it ends like that so now we have something that looks like this One thing I forgot to mention is I'm going to select the rectangle, select settings and turn on motion blur for it, up the quality.
And then I'm going to do that for this one and the third widget right here. And then I'm also going to select these, this transform node, select motion blur and increase it. And then I'm actually going to do that for all of them.
Now that one's animated. Now we can select this one, go to frame one, two, three. I'm going to drag this all the way up, keyframe it.
go over until right here at the highest point drag it down one two three four five six seven drag it up one two three four five six seven drag it down so basically what i did is i just followed the animation of the widget so when it's at its highest point i drag it all the way down and then i time it to where the widget stops going down which is right here And so I draped it up, and then I timed it to where the animation ends for the widget, which is right here, and then I just draped it down fully.
So now we have something that looks like this. This last motion looks a little bit harsh for this, so I can just go to the spline, first check that it's transform 3, go to the spline, and uncheck everything except transform 3. And as you can see, it is a little bit harsh here, so we can just select that and press S.
We can select this transform, go to frame 1, 2, 3. Go to Controls, Keyframe X and Y Position. And we're just going to drag it down.
Again, go to the highest point, which is right here. Drag it up. 1, 2, 3, 4, 5, 6, 7, 8.
Drag it down. 2, 3, 4, 5, 6. And back up.
Now it looks like this. Perfect. Finally, go to the last frame.
Select the last transform. Controls, Keyframe X, Y Position. Drag it out of the way.
Go over to the highest point right here. Drag it a little bit past like this. 1, 2, 3, 4, 5, 6, 7, 8.
A little bit past like this. 1, 2, 3, 4, 5, 6, 7, 8. And then where it should end up.
So now our animation looks like this. Everything comes in and bounces and then comes back. Now we can come to our first widget here.
We're just going to add it up plus and then elastic follower text. Pretty simple. Hit the merge, press shift space, add another merge.
I'm going to press shift space and search PJT and add an elastic follower. Connect that to the merge. Hit shift space, add in a transform so that we can see it here.
Size it down. With the text selected, I'm going to type something like create new. I'm going to select San Fran Pro Display and then change it to regular.
Then I'll select this and size it down like this. Now I can select the merge, hit shift space, add in another merge. I'm going to drag in this plus and connect it to the merge.
Hit shift space, add in a transform, and then drag this over and size it down like this and bring it up. Now on the first frame, we're going to size this down like this, keyframe the angle and the size. I'm going to twist the angle like this, and then we can go over a couple frames.
and set the angle back to zero and size this up like that. So now it looks like this. Now we're going to focus on this other widget here.
Now with this one, I'm going to select the background, change it to four corner gradient, and I'm going to select four different kind of blue colors and maybe one like that. Perfect. Now, we don't want to see this one up here until frame six.
So we're going to go to frame six one two three four five six select the background keyframe all of these positions like this then i'm going to go over three frames one two three and select all of these positions again now go back to the first keyframe and drag them all down now it doesn't appear until frame six which is how we want it i'm going to select this merge hit shift space add in another merge node i'm going to press shift space search for pjt and select something like elastic follower and connect it to the merge i type in something like sleep and hit shift space and add a transform node in we can just size this down here and place it just like that now again we don't want that the animation to start until about i'd say probably right here so i'm going to go to the spline and uncheck everything we don't need except text 1 underscore 2.
So we can uncheck this, that, and this, this, this. And we're left with text 1 underscore 2. Select everything, and we're going to drag it.
I'm going to select the merge, hit shift space, add in another merge node. I'm going to drag in this little animation I got from jitter .com and connect it here. Hit shift space, add in a transform node, and we're just going to place this here, size it up like this.
Now I'm going to add a... Rectangle node to this and go to frame 6 and I'm going to drag the width all the way down Keyframe the width go over to both maybe here and drag the width up like that I also forgot to change the font of the text. I'm gonna select the text and Change it to San Fran Pro display like this we can Select this merge node hit shift space add in another merge node.
I'm gonna drag in this cursor mouse cursor and connect it to the merge and right when all the animations start to kind of slow down maybe about right at frame 25 i'm going to add in a transform node size down my mouse bring it down over here and over here keyframe that position i'm going to go over about 15 frames here And I'm going to drag it up and drag it over and make it a little bit smaller.
Now I'm going to go back five frames. One, two, three, four, five. Keyframe the angle.
Rotate the angle back. Go over 10 frames. And that's when I rotate the angle the other way.
So it looks like it's clicking. Five more frames. One, two, three, four, five.
And rotate the mouse cursor like this. And then keyframe center X, Y. And go over 10 frames and drag it down.
I'm going to select the Transform node, go to Settings, and apply Motion Blur to this mouse. Now, as it's clicking right here, as it starts to lift up, so maybe right here, we're going to expand this background. So we can go to the rectangle controlling it all.
Keyframe the height, width, corner radius, and we're going to go over 15 -ish frames. Increase the width, increase the height, and the corner radius. This background isn't as good as I thought, so I'm just going to quickly go to the background node here.
Yeah, that's a little bit better. Now that we have that keyframed, it looks like this. We come here, click, and expand.
Now, as this expands, I'm basically going to have it push all of this out of the way, and all of these are going to fly out. Right when it starts to expand, so right here, I'm going to select the transform node of this, hit Controls, Center XY, and go over a couple of frames like this. Zoom this out like this.
Go back to that spot. Select this transform. Keyframe the X and Y.
Again, go over to about here. And zoom this out of the way like this. And like this.
Select the other transform node, which is the button. Keyframe the X and Y position. Go over a couple frames and slide it down.
Then the last one, right here. Keyframe the X and Y. Go over.
and we're just going to drag it out this way so now as it expands all these things go flying and right when the background touches this one so this frame right here we're going to grab that transform node keyframe the xy position go over a couple frames like this and slide it out of the way like this make sure motion blur is on for that so we can go back to the frame that starts this motion and we're going to do the same to this make sure motion blur is on for that keyframe x and y Go over a few frames and drag it up like this.
Go back to that frame. Do the same for this thing. Make sure motion blur is on.
And keyframe that position. Go over a couple frames and drag it all the way down. So now we have something that looks like that.
Now as this is expanding, so maybe about right here, we're going to add in a merge node. We're going to hit shift space, add in a pjt. elastic arise pjt animation i have the link in the module if not you can just use the elastic follower i'm going to connect this to the merge go to the frame where we want to start so let's say frame 52 ish go to the spline again we're going to uncheck everything we don't need so now we're left with only the text one here i'm going to select all of this i'm going to attempt to drag it without messing everything up to frame 55 perfect so now we can go to the edit tab Drag this up and go here and go to the asset pack and we can drag in this like that.
Now I'm going to go to effects, add an adjustment clip. Now I'm going to go over to about right here. I'm going to keyframe this position, go to the first frame and zoom into about 1 .4 or maybe 1 .3 and select the keyframes, select that keyframe and select ease in.
All right so with this one we only have to animate it once and then from there we just have to change the assets and it's pretty easy. So I'm going to go to effects and drag in a fusion composition clip. Then we're going to go to the fusion tab and we're going to drag in a background and connect it just like this.
Now we can select four corner and I'm going to select this shade of blue and then turn it and then I'm going to pick another shade of blue and then this one will be a lighter shade of blue. This one can be the lightest. So now we kind of have something that looks like this.
Now we can select the background, press shift space and add in a merge node. And I'm going to drag in this PNG of a barcode I found on Canva. It's in the asset pack as always.
I'm going to hit shift space and add in a transform node. And then we can just size this up like this. Now I'm going to select it and select the rectangle mask like this.
And then I'm going to turn up the soft edge like this. and then we can drag down the height and it's going to fade to the corners so we have something that looks like that now i'm going to hit the merge hit shift space and add in another merge and we can strike a normal text node on like this now you can write whatever you want here it's just for branding in the corner i'm just going to write some bs about nike now we can select around this word press return this word press return and then this word press return and then we're going to select this one h anchor as the this one so that it lines up like this and then we can turn the size down like this now we can select the text hit shift space and add in a transform node and here we can size down this text and place it in the top corner just like this and even size it up a little bit more i'm going to select the text and change the font this one it's just a random font it looks fine and then i'm going to connect a background to this text
And I'm just going to turn the opacity down slightly like this. Now I'm going to go to about frame 30. And I'm going to keyframe the right on.
I'm going to go to the first frame and drag this all the way down. And now it writes out like that. I'm going to select the merge, hit shift space.
And then I'm going to add in this asset on Canva I found. And then I'm going to hit shift space and add in a transform node. And I'm going to drag the aspect ratio like this.
And I'm going to rotate the angle. to 90 degrees and size it down and place it up like this now in the first frame we can drag it all the way over here keyframe it go over seven frames or so bring it back go over another few frames and then bring it so it lines up with the text here and i'm just going to size it down slightly and bring it like this now as the text writes out it goes like this now i'm also going to select it go to settings and select motion blur and then turn up the quality now i'm going to select the merge node hit shift space i'm going to drag in this cloud asset and connect it to the merge node.
I'm going to hit shift space and add in a transform and I'm just going to size it up like this, bring it down and to the side. Now I'm going to also add a background node to it and turn down the alpha so that it's a little bit more see -through. Now I'm going to go to the first frame, select the transform node, bring it all the way over like this, keyframe it, and then go to boat frame 40 and we can drag it in just like this.
Now I'm going to look and this is transform 4. So I'm going to go to the spline, select transform 4, select a box over this, press S and then select this one and just drag this up like this. Now it comes in like that.
I'm also going to select the settings on it and select on motion blur just like this. Now for the other cloud we can just copy this and paste it and then holding down shift we can bring it into our timeline. Now on frame 40 we can select the transform and drag it where we want it to end maybe something like this but first i'm going to flip it rotate it so it doesn't match the other cloud exactly and then on frame one i'm gonna drag it all the way over now the clouds come in like that now we can add in our shoe we're gonna hit shift space add another merge our shoe just like this and connect it to the merge hit shift space and transform and we're just going to size it down now i'm also going to click the shoe and press shift space and add in a camera shake and with this we're going to drag down the speed pretty much all the way i'm just going to put it to like 0 .0 something and then turn the randomness scale all the way down and just see what that looks like there's still too much motion so i'm going to drag down the x and y values over here and see what we have that's a lot better i'm just going to drag them slightly up and see how that looks yep that's pretty good i'm going to select the transform go to frame one and drag it all the way down keyframe it and go over
and go over to about frame 25 and drag it up now we can see that this is transform 5 so we can go to the spline uncheck 4 4 .1 and then here we have the animation of our shoe select it press s and again i'm going to drag this one up just like that i'm also going to click settings and turn on motion blur and bring that to about 4.
so now it comes up like that now we're going to copy this click over here and paste it hold down shift and bring it into the timeline now we have two sets now with this one i'm going to click the media in and press shift space and then search for a drop shadow and add that in turn down the drop distance turn up the blur and turn down the strength now i'm going to select the transform and rotate the shoe about like this i'm going to go to the last keyframe so we don't mess it up and then drag it down slightly like this Now I'm going to go to the first frame and drag it up slightly so that it's a little bit ahead of the other one.
And now we have something that looks like that. Now I'm going to hit the merge, hit shift space, edit another merge node. I'm going to search PJT and look for the elastic follower, just like this.
Again, it's included in the pack. And we're going to connect this to the merge. Now I'm going to name it Nike.
And now I can hit shift space on the text node. and add in a transform. And we can just position this over here for now.
I'm going to change the font to something called Avalanche. I think everybody should have it installed. And then I'm going to go to Shading and select Gradient.
Kind of pick an orange here. Maybe make it a little bit lighter like this. And then the second one, I'm going to make it a darker orange like this.
Actually, I'm going to make it a little bit darker like that. Now we can select the transform again and size this down. Now I'm going to drag out the animation a little bit for the text.
So I'm going to go to like frame 5 maybe. Go to the spline. Uncheck everything I'm not using.
And then here's our text animation. And I'm going to select this. And then drag it over a couple frames.
Maybe frame 4. Now I'm going to select the merge. Hit shift space.
And add in a background. I'm going to select this rectangle node. And drag up the corner radius all the way.
Turn down the width and the height. Just like. this and for the background we're just going to keep it black and turn down the alpha to about 0 .4 and then we can hit shift space and add in a transform node and we're just going to drag this down and place it right here now we can select the background hit shift space and add in a merge hit shift space add in a transform and connect it to the green output of the merge and here we can search pjt and add in the elastic follower and then connect that to the transform we're going to call this previous I'm going to change the font to San Fran Pro Display and make it something like medium.
I'm going to select transform and size it down just like this. I'm going to drag in a background node and connect it to the text and just turn down the alpha a little bit. Now the reason I put a merge here instead of just adding another merge is so that we can select this transform and now we can move both of them at the same time.
So we're going to go to frame one, drag this all the way over, keyframe it, go to about frame 20. And we can just drag it right here like that. Again, this is Transform 7, so we can uncheck everything we don't need.
We can smooth out the animation. I'm also going to select Settings and turn on Motion Blur for this. Now we can simply just copy this, click over here and paste it.
Holding down Shift, bring it into our timeline. And on the last keyframe, so frame 20, we can drag this over here. Go back to frame 1 and drag it over here.
I'm going to change the background to... Now I'm going to turn the alpha all the way up and change the background to a blue color like this. I'm going to get rid of this background and change the text to say next.
I can grab this rectangle node and then drag down the width a little bit to fit the next button, just like that. I'm going to go to the transform, go to the last keyframe 20, and then just drag it a little bit over, just like this. Now we can select the merge, hit shift space, add in another merge.
And we're going to drag in this mouse cursor and connect it to the merge. Hit shift space, edit a transform node, and we can just size this down like this. And then drag it down and over.
I'm going to go to about frame 35. I'm going to drag this down and I'm going to keyframe the X and Y position. I'm going to go over 10 frames and drag it up.
Then I'm going to go back a couple frames, keyframe the angle, and then go up a couple frames past the last keyframe. And drag it like this. go over one two three four five frames and drag it down clicking and then go over another couple frames and back like this now the mouse comes up like this and clicks and then make sure you go to settings and turn on motion blur and turn up the quality to four now as the mouse clicks we want the button to click as well so i'm going to go to the frame right when it's clicking like this select the transform i'm going to keyframe the size Go over one, two, three frames, size it down.
And then I'm going to go over another three or four frames and bring it back up like this. Now I'm going to go to effects and drag on an adjustment clip. And I'm just going to go to the point about right here where everything kind of comes together.
I'm going to keyframe the zoom, go to the first frame and zoom in a little bit like this. Go to the keyframes, select that keyframe and then select ease in. Now I'm going to go to the point where the button clicks, right?
here and when it comes back up i'm going to cut both clips just like this now as you can see we have something that looks like this and now we can simply take this fusion clip hold down option click and drag and now we've duplicated it so now we can come to the fusion tab on this new clip and we can simply swap out what we want to swap out and change a few things so for example i'm going to both of them like this and then i can drag in this shoe and connect it just like this now as you can see it's a little bit smaller so we just have to go to transform size it up a little bit like this copy that go to this transform and paste it like this now we can go to the text and we can name it reebok and i'm going to change the font to something called abril fat face like this and we can select the transform now and just bring it up like this and resize it like that now i'm going to change the text color to just a solid white like this i'm also going to come to these clouds here yeah i'm just going to delete all of them now i'm going to select this background hit shift space edit a merge and this time i'm dragging in a storm cloud just like this hit shift space and add in a transform node just to resize it slightly i'm also going to connect a background node to it so that we can turn down the alpha just a little bit
Now we can also change the color of this button to a slightly more fitting color like this. Last step is we can go to the background and just slightly change these colors to more kind of bluish grays like this. Or even slightly more kind of like this.
Something like that looks pretty good. Now, if we come back to the edit page, we can hold option and drag this adjustment clip over like this.
All right, liquid glass. We're going to go to effects and drag on a fusion composition clip. Then we're going to go to the fusion tab and I'm going to drag on a background just like this.
And then I'm going to turn the alpha all the way down. And I'm going to click this background, hit shift space and add an emerge node just like this. And then I'm going to drag in this image of a background.
like this you can really pick whatever image you want now i'm going to hit shift space and search radial blur and add that in and then i'm going to turn that down just slightly so we get a little bit of blur on the outside now i'm going to hit this merge node hit shift space and add in a merge node and i'm going to hit shift space again i'm going to search for a displace node this one now i'm going to connect this to the green output of my merge and i'm going to connect this output to the yellow output here now i'm going to click away and click this for the rectangle node And then we're going to feed this gray output to the green output on the displace node like this.
And then we're going to feed this output to the blue output as well like this. Now I'm going to select this rectangle and turn the corner radius all the way up. And then I'm going to turn the height down a little bit like this.
And then I'm going to drag this down slightly, kind of like this. Now I'm going to select the displace node and turn the offset all the way down. I'm actually going to make sure it says minus one.
just like this so offset set to minus one now i'm going to turn the spread all the way up and the refraction strength all the way down and now we have something that looks like this i'm actually going to set the refraction strength to minus four just like this so now i'm going to click this merge node hit shift space and add in another merge node just like this and then i'm going to drag in a text node like this and connect it to that merge I'll write something like slide to answer.
And then I'll change the font to San Fran Pro Display. And we'll make that something like semi -bold. And then with the text node selected, I'm going to hit shift space and search for a transform node.
And then we can drag this down to the center and make it smaller. I'm going to hit this merge node, hit shift space, add in another merge node. And then I'm going to drag on a background and connect it to that merge node.
I'm going to hit this ellipse mask and select the background and change this to white. and then i can hit shift space and add in a transform node and we can drag this down place it to the end here now i'm actually going to come to this rectangle i'm going to make it slightly longer in width just so that i have enough room for this circle and i can also make this text a little bit smaller as well so i'm going to grab these two and drag them up and then i'm going to select the background hit shift space and add in a merge node And then I can drag in this green button I made in Canva to the green output.
And I can shift space, add in a transform, can size it up just like this a little bit. And now we can drag out this media out, select the merge, and add in another merge. This time I'm going to search for a PJT and select elastic follower.
This is free in the asset pack as always. Add that in. I'm going to connect this to the green output on the merge.
And I'm going to type in something like Grand Machine. And again, I'll go with the San Fran Pro display font and select this to semi -bold. Select the text, hit shift space, and add in a transform node.
And size this down just like this. And then drag it up like this. Now we have something that looks like that.
Just when the N starts to come up, so about here, I'm going to keyframe this button. So this looks like it's about frame 23. I'm going to select the transform node of my button, keyframe the XY position, and then I'm going to go over 15 frames and slide this simply over like that.
I'm going to make sure I go to settings and turn on motion blur and turn up the quality a little bit. And now we have something that looks like this. Now I'm going to select this.
and merge hit shift space and add in another merge and then i can drag in this mouse button like this and connect it to that merge click the media in hit shift space and add in a transform node and then we can just size this down like this i'm going to place it over here and down now i'm going to go to the spot where the animation starts on the button so right here and i'll give myself some time so i'll kind of start the mouse animation probably frame eight or so i'm gonna select the transform node for the mouse I'm going to keyframe the X and Y position.
Go over to about frame 20. And slide it up just like this. I'm going to come back to about here.
I'm going to keyframe the angle and spin the hand. And I'm going to go over to about frame 22. And then I'm going to slide this hand like this.
so now it looks like it comes up and clicks and on that frame we're going to keyframe the x and y position and then go over until this ends so right here we're going to drag this all the way like this make sure we turn on motion blur like that and now as you can see it doesn't line up quite perfectly so we're going to see that this is transform 5 go to the spline we're going to turn on transform 5 turn off the angle as you can see we have to select this one bring it up a little bit so it doesn't start so slow and i'm going to select this one and bring it up like this that way it tracks the entire time so now we have something like this so now basically on frame 40 where this animation ends i'm going to select the transform node i'm going to keyframe the size go over maybe 15 frames size it up like all the way and then i'm going to select this transform node select this transform node that controls the button and I'm going to slide it down right away.
So I'm going to keyframe both size and X and Y. I'll go over, I don't know, this many frames, turn down the size and slide it down. Now you have something that looks like this.
Nice. Now we can go back to the edit tab. We can drag on an adjustment clip just like this.
And I'm going to go about 15 frames over and I'll keyframe that position. Go to the start and zoom in a little bit. Now I'll go to the keyframes, select that keyframe, select the dropdown and select ease in just like this.
And now we have something that looks like that. And here you can transition to whatever you want.
So we'll go to effects and drag on a fusion composition clip. Go to the fusion tab. We'll just drag in a background and connect it to our media out.
In the inspector, we're going to drag down the alpha all the way. And then we can hit shift space and add an emerge node. I'm going to drag in this Apple wallpaper just like this and connect it to the merge.
I'm going to hit shift space and hit transform. We can size it up. Now we're going to create the liquid glass widget.
So to do that, we can select the merge, hit shift space and add in another merge. Click away, hit shift space, and we want a displace node just like this right here. Now we're going to connect this to the green output of our merge.
and then from this merge we connect it to the yellow output like this and we can click away and click this rectangle and this rectangle is going to the green output and then this rectangle is going to the blue output of the merge like this now on the displace node we can set the offset to minus one and on the rectangle we can increase the corner radius and then drag down the width and the height to make kind of our app bar.
We can adjust this later so it doesn't matter too much, maybe something like that. Now we can come back to the displace node, drag the spread all the way up, and the refraction strength down. And in fact, I'm going to go even more down to minus four.
Now we have something that looks like this. Pretty cool. Now we can begin placing our apps on here.
So just select the merge, hit shift space, add in another merge node like this, and we can drag our first app in just like this, connect it to that merge, hit shift space, add a transform. We can now size the app down just like that. I'm going to select this merge, hit shift space, and add in a drop shadow.
I'm going to turn the blur all the way up and then turn the strength down. and turn the drop distance a little bit up like this and we can hit transform and bring this all the way over here i'm also going to hit shift space on the drop shadow and add in an edge detect i'm going to click this box and then drag up the blur and drag down the brightness this is just how the new apps look kind of on the liquid glass trailer at least so we can simply copy all this hit command c on mac click away hit command v and then hold down shift and drag it into the timeline and then we can delete this and drag in our next app which is messages and just we can drag that in and connect it to the drop shadow select the transform and drag it over just like this now we're just going to repeat this process by copy pasting holding down shift deleting this and then we can drag in the f1 app just like this and connect it as you can see it's a little bit bigger so we just have to size it down slightly
like this. And then we're going to put 0 .5 on this, which is the direct middle. So obviously we have some adjusting to do.
Actually, we can just do that now. Select the transform, put it about there, here, put it above. This edge detect is a little bit much on the green, so I'm just going to turn it down slightly like that.
We can grab our rectangle and drag down the width just like this. Now again, copy this, paste it, and And delete the top thing.
Drag in the DaVinci logo. And we're going to have to size this down. And then drag it over.
And then again, copy and paste this. And our last app logo is this one. Connect that in.
Select the transform.
Size that up a little bit. And drag it over here. Pretty close to what we want.
I'm going to select this merge. Hit shift space. Edit another merge.
Drag in our mouse and connect it to the merge. Hit shift space, add in a transform. And we can size this down now, something like.
Then on the first frame, we can go over here and down like this. Now, once we have it placed down here, we can select the transform, go to the first frame, keyframe XY position, and I'm going to go over to 20 frames. So about here.
And I'm going to drag it up and over to this one, just like that. Now I'm going to bring it to about frame 60 maybe. And then I'm going to drag it all the way over to the F1 app, just like that.
And then I can, now we have something that looks like this. Now I'm going to quickly go to settings and turn on motion blur on the mouse. That way it's blurry when it's moving.
It looks really nice. And one thing I'm going to do is the rotation now. So on the first frame, I'm going to keyframe the angle and rotate it.
I'm going to go to frame 20. I'm going to rotate it kind of to be straight, and then on frame 60, I'm going to rotate it like this. I'm going to go over a couple more frames, press down, a couple more frames, and let up.
Now we have something that looks like this. Slowly rotating, slowly rotating, and click. The mouse motion still doesn't look that smooth, so we're going to go to the spline, and we're going to turn it on and turn off the angle like this.
As you can see, we obviously need to smooth this out. So I'm going to press S on this one, smooth out this animation, smooth it down like this.
It's already smoothed out here, so we can just go like that. Now as you can see, it's a lot nicer of a motion. So now we can animate the apps moving when the mouse crosses over them.
So we're going to zoom in here and go to the frame. We're going to go to the frame where it touches, so right here. the frame right before touches i'm in and we're going to go to that transform which is this one that app and we're going to keyframe the size we're going over one two three four frames and we're going to size it up just like this then we're going to go over as many frames until it leaves so right here keyframe it one two three four and size it back down so now it looks like this nice now i'm going to go to this one again go to this frame about keyframe one two three four zoom it in and then go to where the mouse gets off it so right here one two three four and we can put 295.
now it looks like this comes up and right here i'm going to keyframe the size one two three four zoom up and then i'm going to zoom it down when it starts to click so right probably here one two three zoom it down one two three four five and then it zooms back so now we have something that looks like this perfect i'm also going to turn on motion blur for all of these that moved so this one this one and this one and now that's pretty much done we just have to go to effects and drag on adjustment clip and we're going to zoom in something like this and then zoom all the way over until we see the black and stop there now we're going to keep it still until we see this come up and once we see this mouse start to move to the other side so right here we're going to keyframe the x and y position and then go over as many frames until it stops so right here drag our position x all the way over until that's in the center like this i'm going to go to keyframes select this
Select this drop down, ease in and out. Now we can see what this looks like.
Now once it clicks, so right click up, we're going to cut both of these clips and just like that go to effects and drag on another fusion composition clip right beside it. Go into that fusion tab. and we can quickly make this f1 track now add a background connect it we're going to make the background white press shift space add in a merge node add in another background just like this and here we can just select some different shades of orange play around with it like that something like that and then we can hit shift space and add in a transform node beneath the background and then drag it down i'm gonna hit merge and hit shift space add in another merge node and we can drag in this f1 car just like that hit shift space and add in a transform node and we can just size this up kind of how we want it and drag it down i'm going to select this hit shift space add in a drop shadow i'm going to turn up the blur down the strength something like that should be good now i'm going to go to the first frame hit the transform node size this down keyframe it go over to frame nine zoom it in
Go over a couple frames and zoom it down. There's something that looks like this. Hit the merge node, hit shift space, add in another merge node.
And here you can search PJT. And in the intro, I use letter zoom in. But since some of you might not have that, we'll just use elastic follower, which is included in the pack.
Thanks to Peej. I'm going to click this and add it into the merge. And we can type in something like formula one.
Then we can hit shift space and add in a transform node and drag this down like this. Size that down a little bit. And now we can choose a font.
I'm going to go with this one called Euro Style X something. Whatever that is. I think everybody has it because I did not download that.
And we can just further adjust this like this. Now we have something that looks like that. I'm also going to click the text and press shift space and add in a light sweep node.
It's a custom node that adds in a light sweep like this, and it's in the asset pack, of course. And so we can just come to where we can see it. And I'm going to drag up the soft edge, drag up the width a little bit, drag up the glow size slightly like this.
And I'm also going to drag down the speed so it's a little bit slower. And it looks like this now. That's a little bit too slow and too much glow.
So I'm going to speed it up and turn down the glow. There. That looks a lot better.
Now I'm just going to select all this, press copy, and then paste it over right here. I'm going to delete the light sweep. Lower this down here.
And then I'm going to write something like United States. Then I'm just going to size this down. So now we have something like that.
Now we're going to come back to this background node because we need this to be in the background. And we're going to hit shift space and add an emerge. And then we're going to drag in this racetrack I found online.
and connect it like this. Hit shift space, add in a transform node, and then we can just size it up like this. Now I'm going to click the media in, and we're going to add in a polygon and trace this out so that it animates the track as it plays out.
So we're going to hit shift space, add in a merge, and then we're going to add in a background and connect it to this merge. Now this color is going to be the color of the line, so we can just go something like orange maybe. And then we can hit shift space and add in a polygon tool right here.
Connect this to the background. Now we're simply going to zoom in at the start frame here. Click with the polygon selected.
And now we can just outline the track. And if there's a bend, you can click past the bend and then curve it like this. So yeah, I'll speed this part up.
okay so once we've outlined the entire track like this we can on the polygon we're going to right click here and remove polygon polyline or whatever i don't even know what that means i just know you have to do it um we can drag up the border width now and build something like that maybe i'm also going to go to settings and select motion blur on and turn up the quality and then on the first frame here we're going to drag the length all the way down keyframe that position go over to maybe frame 50 and we can drag the length all the way up and one thing I'm going to do is select this background hit shift space and add in a soft glow just like that and then I'll turn down the glow size a little bit turn up the gain I'm just going to turn down the glow size a little bit so I'm going to select the polygon and turn down the border width a little bit more Now as you can see as the car comes up the track gets outlined like that So we're gonna begin by clicking effects going to effects and dragging on a fusion composition clip now we can click the fusion page and Simply drag on a background and then connect it to the media out I'm gonna change the color just to a white just like this then we're gonna hit shift space and add in a merge node
And we're going to drag on another background node just like this. I'm going to change it to 4 color gradient. Change this to a dark green.
And lighten these up slightly. Now with our background selected, we're going to select this circle, which is the ellipse mask. And then we're going to select the background and press shift space and add in a transform node.
Now we can go to the first frame, size our circle all the way down, keyframe it. and then go over 15 frames right there and then drag it all the way up just like this so now if we go into our spline check the box we can play our speed of it it's going to go like this so it's so it starts fast and then ends slow so now if we watch that back that's actually a bit too fast i'm gonna go like this and like this if we watch that back It's a little bit better.
One thing we're going to do is click the Transform node, go to Settings, and select Motion Blur. If you have a nice computer, you can turn it up a little bit. I'm going to go to 4.
Now we're going to select the Merge, press Shift Space, type in Merge again, and I'm going to drag in this Contacts PNG that you can find in the Asset Pack, and we're just going to connect this to the green output. We're going to click it and press Shift Space and add in a Transform. One thing I'm going to do is click this box up here so that it's just one screen.
And then we can obviously drag this down. Now on frame five, we're going to size this down just like this. And I'm going to keyframe the X and Y position.
I'm going to drag the app logo out of the screen. I'm going to go over about eight frames and drag it to about right here. And then go over another eight frames or so and drag it a little bit back.
Now we have something that looks like this. something i'm going to do is keyframe the angle and spin it and go over to about here spin it this way go over another few frames and we're going to even it out just like this so now if we go to our spline i'm going to uncheck the first transform box so we can't see it and here's our animation so you can just select everything and press s so now it comes in and bounces like that again we're Apply motion blur and turn that up to 4.
Now as you can see as it's moving it's got a nice blur to it. Something I'm going to do is select the media in one which is the app logo. Press shift space and search for a soft glow.
Make sure we add that in. As you can see that's a bit too bright so what I'm going to do is drag the glow size to about 74. I'm going to turn the gain down and threshold up a little bit.
Now something I'm going to do is select the merge. Press shift space. Add in another merge.
This time we're going to drag a text box on. Just like this. And we're going to type in something like how many.
I'm going to go with how many friends do you have. I'm going to layer it like this. And I'm going to select the H anchor as this one.
And turn the size down. I'm going to go to the font and select the Apple font. Which is San Fran Pro Display.
I'm going to change this to regular. And then I'm going to drag down the line spacing so it's a little bit closer together like this. With the text node selected, we're going to hit Shift Space and type in Transform Node.
And then we can just push this towards the middle a little bit. Something we're going to do is select the text node. And on frame 5, we're going to keyframe the right arm.
And then we're going to go over. Then we're going to go to about frame 20, keyframe it, go back to frame 5, and drag this all the way down. Now as you can see when we scroll in the timeline, it writes out like this.
So now we can select the transform node. Now one frame before this touches the text, so frame 12 or so, we're going to select the transform under the text, keyframe the x and y position, and then go over a couple frames, slide it, go over a couple more frames, and slide it back. Now when it hits the text, it looks like it hits it.
and then it comes back again we can go to the spline uncheck everything we're not using just like this and this is our animation so i'm going to go like this i'm going to drag this up so that once it hits it goes pretty fast and i'm going to drag this one so so when it comes back it's smooth on the way back just like that so now as you can see it comes in hits the text and the text comes back something we're going to do is select the transform node go to settings and select motion blur bring it to four now we're going to select the merge node hit shift space and type in emerge and now we can drag in our messages app logo in the text pack in the asset pack and we can just connect that to the green output again shift space and add in a transform node and then selecting the media in two we're gonna hit shift space again and add in a soft glow Turn down the gain quite a bit, up the threshold, and up the glow size.
Selecting the transform node, we can start to size it down and position it about the same size as the other app logo. And on about frame 26, right after the animation kind of ends, we can keyframe it, drag it up, go over about 12 frames. Drag it all the way down.
And then go over a few more frames. And we're just going to drag it up. Now we have something that looks like this.
Again, we can go back to this frame and decide whether we want to twist it or size it up. I'm just going to twist it, so I'm going to keyframe the angle. Rotate it.
Go over to about here. Rotate it again. And then...
here as it drops down it twists down like that again we go to settings and select motion blur now with the merge node selected we can hit shift space and add in another merge node and i'm gonna and i'm gonna drag in this text box which is in the asset pack just like that hit shift space and type in transform I'm just going to position it so that when this lands, it's about right here.
So we're going to go back to frame 26 where this starts to animate. We're going to keyframe X and Y position on the transform node and drag it down. And then we can go to the spot where this app logo kind of rests.
So about right here. And then we can just drag up the text. We can go back to frame 26, keyframe the angle.
Rotate the text box. And rotate it. Go over a few more frames and even it out.
That looks like this, but we need to smooth out this animation. So we're going to go to the spline. First, we're going to look.
It's connected to Transform 5. So when we go to the spline, we're going to disable everything except Transform 5. And here is the animation.
Press S. And we can just drag this out. and on this side press s and just like that now it goes faster just like that now again we're going to select settings and turn on motion blur just like this as you can see we want these things to disappear when we're when these are coming down so about here right when this touches here we're going to have this drop down we're going to select this transform on this maybe go one more frame over just like this just before we're going to go to controls and keyframe the xy position go over about i don't know five or six seven frames and then just drag it down like this now it looks like this nice and same about the same time here we're gonna have this text fade out so right here we're gonna drag on a background connect it to the text And as you can see, if we drag the alpha, the text disappears.
So starting on frame 31 -ish, we're going to keyframe the alpha, go over, I don't know, five or six frames, and then drag down the alpha. So now they're both disappeared by the time the animation ends. So now we want text to appear on here.
So we're going to go to this spot where we want the text to start appearing. So maybe right here. We're going to select this merge node, press shift space, add in another merge node.
We're going to hit shift space and search PJT. These are all the text animations from the creator, Peej. Under this module, I'm going to have the link to these text animations.
Use code Zane and it will give you a discount. They save a ton of time. Like to animate these myself would take hours and I could just drag and drop them.
So these are a no brainer. I'm going to select elastic follower. and select add and just like this i'm going to connect it to the merge node and as you can see it's already animated right anyways we can type in what we want i'm going to put four friends just like this and we can change the color to a darker gray just like that and i'm going to change the font to san fran pro display and put it to semi bold now we can press shift space and add in a transform node And then we can just position it where we want it to appear.
So I'm going to size it down, go over to kind of the end spot, which is here, size it down just like this. Now, as you can see, the text animation starts way at the start of the clip. So we have to drag the text animation to start about right here, which is frame 35.
So if we go to the spline, uncheck everything we don't need. We are left with the text animation and as you can see frame 35 is right here So we can just select these two things here and drag it to frame 35 Now as you can see the text animation starts when These pop up now We have to add in the context page now. We're gonna have now we're going to make a shape expand from the text bubble So about when it lands like right here about frame 45 ish we're going to select the merge node hit shift space and add in another merge we're going to drag in a background and connect it to the merge change the color to white with the background node selected we can hit this square which will add a mask to it and then with the rectangle node selected we can drag up the corner radius and we're going to size it down and we're going to size it down small enough to fit inside this white part.
With the background node selected, we're going to hit Shift Space, add in a Transform node, and then we can just drag it like this. And then we're going to go ahead and size it all the way down so that we can't see it. So at about frame 46, we're going to have to select the Transform node, keyframe the size, and then go over, I don't know, 10 or 12 frames.
I'm going to zoom it up. just like this and so now it lands and gets shot up and now kind of at the same time about right here we're going to select the rectangle node keyframe the width go over a few more frames and drag up the width then we're going to go back to frame 46 keyframe the x and y position go over to the last keyframe which is right here and bring this to the middle so that when you put it all together it comes out of here and it goes like that it doesn't look very smooth right now because we haven't gone to the spline we're going to uncheck everything here first and just have the width press s on that now it's smooth like that now as this box expands we also want the background to go white so what we're gonna do is on about frame 46 when this starts expanding we might go over two or three more frames come to the background and we're just going to keyframe all of these positions then we're going to go over a couple more frames tubo here we're going to drag all of these down now as you can see as the box expands it goes white however this is a little bit too white
so i'm going to select the original background over here and make that a four color gradient with just some lighter grays like this and to make this widget pop out a little bit more we can select the background node press shift space and edit a drop shadow drop distance down shadow strength down and blur up a little bit now we're also going to select the transform node go to settings and turn on motion blur now as this animation is happening i want text to pop up from behind this so we have to drag this forward and select this merge node and press shift space and edit another merge node the reason it's behind this one is because whatever's behind appears behind obviously so i'm going to add in another elastic follower node which is right here connect that in all capitals i'm going to type in the word contact I'm going to change the font to the San Fran Pro Display font, bold italic.
And then I'm going to hit shift space and add in a transform node so we can drag it up a little bit. Just go over here like this, size it down slightly. Now something I'm going to do is select the text, come to shading and select gradient.
And I'm going to select this as a very light gray, just like this. And this one as a... darker gray like this again as you can see the animation is going to start way back here so we have to come to where we want it to start which is about here and come to the spline uncheck everything we don't want then obviously select these two things and drag them so now as this box comes up we have the text that spins up as well as this is still coming up the text I also want the girl's profile picture to slide up as well, so we'll call it frame 65.
Select the merge, hit shift space and edit another merge. This time we're going to drag in the background again and make sure it's connected to the green output. We're going to select the circle this time, so that's a circle, and I'm going to change the background to four corner gradient and just select four random shades of white.
That looks good. I'm going to hit shift space and add in a transform. I'm going to size it down and position it over to about where I want it to end up.
Like about there. Now I added in this node called SM outline. I'm going to link it in the asset pack.
So you can just drag it into your folder of DaVinci Resolve. If we drag this underneath the background, it will appear on our shape. So we just have to come to user, increase the height and the width.
And then whatever color we make it, say like a dark gray, as you can see, it puts an outline on our object. So we can just come to user and increase the size to about there. And I'm actually going to make this a four corner gradient with different shades of gray.
And so now when we select our transform and whatever we do with it, this outline matches our object. So pretty, pretty nice. So I'm just going to size this kind of how I want it.
And on frame 65, we can keyframe XY position, drag it all the way down, and go over a couple frames, maybe to frame 80, and then drag it in the center. Now if we want to go back a couple frames like this, and drag it past the center, then it will go like this. So now we have something that looks like this.
However, that's a little bit fast, so I'm going to go to the spline. and drag it out so i'm just going to drag these in and out until the animation looks about how i want it and right now it looks pretty good this is acting as a profile picture so you can drag in whatever image you want i'm just going to drag in this woman emoji i found and to connect it to this exactly all we have to do is select the sm outline press shift space and add in a merge which is just merging it in with the other things and then if we add in a transform node and connect this to this and this to the merge she appears on this animation as you can see and this transform node controls her entirely so we can animate her to do whatever we want and she'll still follow this so for example if we go to this transform node to see where the animation starts right here now we can select this transform node keyframe the angle rotate her however we want go back to this one to see where the animation ends so frame 85 go back to this transform node bring this to zero so now she uh goes like this so we're actually going to select this transform node select settings and select motion blur bring that to four i'm also going to go to the spline disable anything i don't need and then we can just press s on that now i'm going to tuck this out of the way just like this and we're going to add in another merge node beside this
I'm going to add in another elastic follower text animation and connect it to our merge node. This time it's just her name, so something like Tammy Tickle. I'm going to change this to the Apple font and make it bold.
Turn it to a darker gray, something like hit shift space and add in a transform node. And we can just size this down like this. Even a little bit smaller like this.
Again, about right here, about frame 72. I'm going to have these text animations start. So we have to go to the spline, check everything we don't need, and here is our text animation.
You can select that and drag it to frame 72. Select the merge node, press shift space, add in another merge. This time we're just going to drag a normal text node on just like this and change the color to a lighter gray.
You can type in something like mist calls and then bracket. to end bracket change this to the apple font sanfran pro display and i'm going to make this thin something like press shift space add in a transform node and size it down now as this text animation is about right here we can fade this text in so i'm going to connect a background node to this text turn down the alpha so it disappears keyframe that alpha go over a couple frames and drag the alpha up so now it appears like that last thing we're going to add is a button so really simply we can just type in merge connect a background select four color gradient and choose four colors of blue select this box just like this drag up the corner radius height about maybe there width Select the background.
Shift space. Transform. Drag it to where we want it.
We can now go back to the rectangle and adjust it further. Now on about frame 72. Where this is like that.
I'm going to keyframe the X and Y. And drag this down. Go over a few frames like this.
And drag it up. Now we can go to the spline. Check off everything we don't need.
Select the animation. Press S. Go like this.
Like this. Now with this one, I'm also going to keyframe the rectangle node. So on frame 70 like this.
Go to the rectangle. I'm going to bring the width all the way down. Maybe to something like this.
Keyframe the width. Go over to about here. And expand it.
And that way it expands as it comes up. And then we're going to select this transform node. Settings.
Motion blur. Bring it to 4. Last step is to add another merge node.
We can just drag on a normal text node. I'm going to type in something like AI. Then with the text node selected, press shift space, add in a transform node, and then we can just size this down, place it in the middle of our widget, just like this.
And we're going to have it up here, about right here. So we're going to drag on a background node, connect it to the text, drag the alpha all the way down, keyframe it, go over a few frames, and drag the alpha up. And just like that.
it appears like that now we're going to come to the edit page and come to effects and drag on an adjustment clip now this is where we can keyframe the zooming so so i'm going to come to about right here in the animation and i'm going to keyframe it then i'm going to come to the first frame and zoom in just like that and now it adds another layer of motion and then about right here i'm going to keyframe it go over to about Right here.
Zoom in. Let that. And then about right here.
I'm going to zoom back out to 1. And so now the entire animation we're zooming in and out. So now we can come to the keyframes.
Select this thing in the corner. Select a box over everything we just keyframed. And press.
Click this drop down menu. Select ease in and out. And now we have something that looks like this.
All right, we're going to go to effects and drag on a fusion composition clip. And we can head to the fusion tab. We're going to drag on a background and connect it to the media out.
I'm going to change this to a four corner gradient. And then I'm going to make this slightly gray like this. And this one slightly dark gray.
Now I'm going to hit shift space and add in a merge node. And then I'm going to click away and click a rectangle node. Now we're going to do two things here.
We need it to mask the widget. And then we also need it to mask everything else so that when we drag things into it, it looks like it's a separate screen. So we're going to drag the rectangle into the blue output of the background.
And then again, we're going to drag it to the blue output of the merge. I just have something that looks like this. Now we can select the rectangle and turn up the corner radius and turn down the height slightly, which is like this.
Now if we drag in this wheel I made on Canva. And we connect a transform node to it like this. And if we drag the transform node into the green output now.
As you can see if we size it up it acts like a layer mask just like this. So anyway I'm going to size this down slightly more. And drag it to about here.
I'm going to select the merge. Hit shift space. Add in another merge just like this.
And I'm going to drag in this picture of a car. I'm going to connect it to the merge. Hit shift space, add in a transform node.
And I'm just going to size this up. Now, as you can see, it's not masking this car. So what we're going to do is drag this output on the rectangle to the blue output on this merge, just like this.
And now it's masking the output of the car. So these are the only two objects we're actually going to need to mask. So we can just select these and move them over just like this.
And while we're at it, we're going to quickly animate them. So I'm going to select the transform on the first merge node. and we're just going to drag this all the way down keyframe it we're going to come over about nine frames maybe and drag it up and then we're going to go over another couple frames and drag it down now i'm going to go to the spline hit this transform and i'm going to click this middle one and i'm just going to drag this up a little bit like this and then this one a little bit like this this way we get a bit more of a bounce Perfect, now we have something that comes up and bounces a little bit like this.
I'm also going to have this turn. So on the first frame, we're going to select the transform, select the angle, keyframe the angle. We're going to have it starting about minus 85 or so.
And then when it kind of bounces like this, we're going to turn it to the blue one. And then we're going to go over some more keyframes and turn it to the pink one. We can also come over here with this car, and we're going to try and match the animation of this wheel.
So if we select the car, select the X and Y positions, and drag it down, we can come to about frame 9, drag it up just like this, go over a couple more frames, and drag it down. And to smooth out the animations, you basically want this one to be smooth, and you basically want it to come into a line like this. so that it comes up and then smooths out just like that now i'm going to go to settings select on motion blur for both of them just like this and then also for the wheel i'm going to select the media in press shift space i'm going to add in something called edge detect i'm going to click edge mask overlay i'm going to turn down the brightness i'm going to turn down the edge width and slightly turn down the brightness and it gives us kind of a digitized neon look I'm also going to select the transform of our merge.
I'm going to resize our car a little bit bigger. So now we have something that looks like this. Now we can go to our spline.
And if we select the angle of our first transform, you kind of want it to look like this. If you have something that looks like this, the wheel is going to be constantly spinning. And we don't want that.
So we're going to select the middle one. And we're going to bring this one up like this. And this one down like this.
and that way it comes up spins and it stays at the blue one for a second and then it continues to the pink one so now we're going to hit shift space and add an emerge node and we can start placing some text i'm going to drag the first one and in all capitals i'm going to call it vehicle model i'm going to select sanfran pro display and change this to thin then we can hit shift space and add in the transform node and size it down and we can place this in the corner just like this so we're going to go to the first frame using the transform node and i'm going to drag it down keyframe it go over about frame 10 drag it to the top and then go over a couple more frames and drag it down so now we have something that looks like this and we can just go to the spline and make sure we smooth this out like this we also want to start faded in so we're going to drag a background and connect it to this.
Drag alpha all the way down on the first frame. I'm going to keyframe it and go over about five frames and keyframe the alpha on. That way it kind of fades in like that.
We're also going to select the transform nodes, select settings, and make sure we enable motion blur. We're going to up the quality to four. Now for the other word, we can just simply copy this and paste it.
And then we can drag this merge and hold down shift and bring it into our timeline. So with this one, I'm going to change the wording to Toyota. So with this one, I'm going to change the wording to Toyota and change the font to...
Then I can select the transform node and size up the text, just like this. I'm also going to switch from bold to semi -bold, just like that. Now, as you can see, it's over top of the other lettering, so we have to drag it down on all the keyframes.
If we go to this transform node, we can go to the last keyframe here. and then go to this transform node and drag it down and then same thing over here drag it down just like this and same thing here drag it down just a little bit like this and now they kind of match like that i'm also going to slightly drag it over like this copy that number and paste it on all the keyframes again we're going to copy this and paste it right here this time we can size it down and select the text and write something like friday dash zero zero this thing three six a m and i'm going to select the font san fran pro rounded and then change it to bold and i'm going to change the color to a gray now i'm going to select the transform node see where the last keyframe is right here And then I'm just going to drag it like this.
Size it down. I think we want it to be, I'd say about right there. So we can copy this number.
And then paste that number on every other keyframe. Just like this. So now it looks like this.
I'm also going to increase the height on all the keyframes. Just like this. So now we have something that looks like this.
Perfect. Now one more thing. I'm going to add a little dot here.
Which is pretty simple. we can select the merge hit shift space add in another merge add in a background change the color to blue add on this ellipse mask and we're going to select the background hit shift space and add in a transform node and size it quite small and then we can position it right here i'm also going to click the background node hit shift space and add in a soft glow i'm going to turn the glow up quite a bit just like this and turn the glow down slightly like that now i'm going to hit the transform and on about frame 10 i'm going to keyframe the size and drag it all the way down and then go over about 10 frames and size it up slightly like that now we have something that looks like this so back in the edit tab this is our first animation so i'm just going to cut it right here and then we can make the animation that comes before this by dragging a fusion composition clip in then we're going to go to the fusion tab we're going to add in a background and connect it change the color to light gray we hit shift space add in a merge node then i'm going to add in a background node connect it to the merge select this box drag up the corner radius drag down the width and up the height now we can select the background and select four corner gradient
and i'm just going to go ahead and select a couple of different shades of white now i just dragged in this sm outline node and you won't have it so i linked it in the asset pack but once you drag and drop it in your davinci resolve fusion folder we can put this underneath here select user and then we're going to increase the height like this and then i'm going to decrease the stroke slightly like this and then we can select it and press shift space and search for a transform node I'm also going to select the background and make this slightly more white.
Just like this. Now I'm going to select this merge and press shift space. Add in another merge.
And then I'm going to drag in this photo of a map. Again, I'm going to click this rectangle mask. And this allows me to round the corners using the corner radius.
And then I'm also going to turn down the height. I'm going to click this SM outline, press command copy. And then command V and drag it holding shift.
Now it duplicated the SM outline onto our map just like this. And now we can press shift space and add in the transform node. I'm going to select the transform node, size it up, and drag it down slightly just like this.
I'm also going to select the rectangle again and drag down the height a little bit. Now I'm going to click the merge, press shift space, and add in another merge. And drag in another background.
Select this blue color, and then I'm going to make it a little bit lighter. just like this and click the rectangle node corner radius quite a bit and height quite a bit and width just like this and then we're going to select the background shift space transform node and then we can drag this down now i'm going to copy this and paste it and put it on our timeline so what we're going to do with this one is change the background color to this original blue color just like that I'm going to select the rectangle and drag down the width to about here.
And then drag the transform to about here. Now I'm going to click the merge, press shift space, add another merge. And this time press shift space and add in a PJT elastic follower.
I'm going to connect this to the merge. Type in something like Uber. Press shift space and type in transform.
We can just size down this text. just like this i'm actually going to increase the size of the rectangle width like this and then use the transform node to drag it over slightly and then come back to the transform size down our text a little bit and drag it right here now we're going to take these three and drag them over because this one is our map animation i'm going to select the merge press shift space add another merge and then i'm going to drag in that same car just like this and connect it to the merge again press shift space add in a transform just like that now we can size it down and drag it over this yellow road now let's make this little profile picture press shift space and edit emerge and drag in a background just like this we can make this a nice light gray and then select the circle just like this i'm actually going to turn it slightly darker like that and then press shift space and add in a transform node we're going to size this down
just like this place this like that and we're actually going to copy this sm outline so command copy click over here and paste it here hold down shift and drag it underneath the background then we can come to user and drag up the height and the width and the size now we can come back to the transform and readjust it slightly i'm actually going to select this background and change it to a four corner gradient and just select different shades of white and gray.
Now we're going to add the old man's head in here, and we want it to mimic this animation exactly. So what we're going to do is select the SM outline, press shift space, add in a merge. We're going to drag in this old guy's head, connect a transform to it, and click that transform to the merge.
Now we have something like this. This transform node controls everything, and this transform node controls the head. and then we're going to add in another piece of text so press shift space on the merge and search for an emerge i'm going to add in another pjt elastic follower and connect it to this merge i'm going to change the color to a dark gray i'm going to call this guy cage i'm going to press shift space and add in a transform node and then we can simply place this like this now as you can see these come up at the same time now we're going to click on the merge add another merge node and this time we're just going to add a normal piece of text like this and we're going to call this one saturday pm change this to a lighter gray and i'm going to make the font sf pro rounded and change it to yeah bold is good the reason we can't see our text right now is because it's hooked up to the blue output we just need it to hook to the green output perfect press shift space add in a transform node and then we can just position this text underneath cage
and yes i'm going to make it a little bit darker so now we have something that looks like this um for now we can start animating everything so let's go back to our first node here so we're going to select the rectangle on our main piece on our main widget and i'm going to drag the height uh down to about here i'm going to keyframe that go over about one two three four five six frames Drag the height up.
First, I'm going to quickly go to this SM outline and make sure that it doesn't cut off like this. I'm just going to increase the height on it. Anyways, go back to the rectangle.
And then we're going to go over about seven frames. And then we're going to drag the height to where we want it to end, just like that. So it should look like this.
Now let's go to this rectangle. I'm going to keyframe the width on the first frame. We're going to drag it down like this.
Then we're going to go over six frames like this. and drag it out past where it should be, and then go over another six or seven frames, and then drag it down to where it should end like this. So now it looks like this.
Now we can do this car. So first frame, we're going to size it all the way down, and I'm going to rotate the angle like this. I'm going to keyframe both of those, go over six frames.
I'm going to size it up past where it should be. I'm going to go over seven more frames or so and size it down and rotate the angle. So now we have something that looks like this.
One thing I forgot to mention is go to the transform on all these and select motion blur and you can turn it up if you want. So I'm just going to quickly do that to all of them. Now for these ones, I'm going to select the transform node and I'm just going to zoom them in and out.
So we can go to the first frame, size this down, deframe it. go over about six frames size it bigger than it should be like maybe this maybe go over another seven frames and size it down i'm gonna do the same with this one so frame one keyframe the size drag it all the way down one two three four five six frames size it bigger than it should be like this two three four five six seven and then back down to where it should be which is one so now we have something that looks like this the text we don't need to uh animate because it's already animated and now we're going to select this transform node which is the profile picture and i'm going to bring it down to about here i'm going to keyframe that come to frame six drag it up here one two three four five six seven and then drag it down to where it should be in the middle settings and turn on motion blur Now I'm going to select this transform node, which is the transform node connected to the profile picture.
Go to the first frame. I'm going to size it down a little bit and rotate the head and keyframe them both. Go to frame 6.
Increase the size of the head. 1, 2, 3, 4, 5, 6, 7. Decrease the size of the head and rotate this back to 0.
Now the last step is to add in the cursor dragging this button. So to do that, we're going to select this merge, press shift space, edit another merge. We're going to take this mouse and press shift space and edit a transform node.
And then we can size this down and position it down and over just like this. I'm also going to size it down a little bit more. Now I'm going to go to about maybe frame 10.
I'm going to keyframe the X and Y position and go over 15 frames. And I'm just going to go like this. And bring it over like this.
Size it down a little bit more. Now I'm going to go back 5 frames. 1, 2, 3, 4, 5.
And I'm going to keyframe the angle. And then I'm going to go over 10 frames. I'm going to rotate it spinning to the right.
So that as it's coming forward, it rotates. And then we're going to go over another 5 frames. Rotate it clicking like this.
And when it clicks down, we're going to keyframe the X and Y position. And go over another. 10 or 15 frames and drag it like this.
And then I'm going to keyframe the angle, go over five frames and spin it this way. So now we have something that looks like this.
I'm going to click settings, select motion blur and turn it on for the mouse. Now I can see that this is transform 11. So I'm going to go to the spline and turn on transform 11.
This is the motion of it coming forward. So I'm going to select this and press S. Turn this one back down.
Turn this one like this. And I'm also going to select this one and press S. So that it's a fluid motion like this.
We just need to animate this button. So right when it clicks, so right frame 35. Then come to here, transform 4, which is our blue button.
And we're going to keyframe the X and Y position. And go to right here, which is when the mouse stops. And we're just going to drag the button there like this.
and here's the text so we can do the same thing come to frame 35 keep in the x and y position and then go to frame 55 and drag it there this is transform 5 and 4 .1 so we're going to come to the spline uncheck this transform 5 and 4 .1 and unclick transform 11. now we're left with just these so as you can see i've transformed five selected And transform 4 .1 without the size.
Because we don't need the size right now. Select a box over these and press S. Now it follows more evenly like this.
We're going to come back to the edit page. Just like this. And we're going to cut this animation.
Right when the mouse flips off. Like that. Cut it there.
And then drag this one next to it like that. Now I want these to have the same background. So I'm going to come back to here.
Come to the edit tab. Select the background. And turn off the alpha for all of these outputs like this.
And then I'm going to come to effects and drag on a four color gradient just like this. Select four different shades of white. And then I'm going to drag on a adjustment clip just like this.
I'm going to come over to about here. Keyframe that position. Come to frame one.
Zoom in to about 1 .4. so that it zooms out as the animation happens. I'm going to come back to this keyframe and then I'm just going to go forward from there to the end of the clip and zoom in like this.
Now I'm going to cut this clip like this and reset this and I'm going to come over to about here, keyframe it, come to the first frame, zoom into about 1 .4. Now we can select the first adjustment clip, go to keyframes, and select all the keyframes like this and select ease in and out.
So here in DaVinci, I'm just going to drag on a Fusion composition clip. Then we're going to go to the Fusion tab. I'm going to hit Shift Space and add in a Merge 3D and then a Render 3D.
We're going to connect that to the media out. Now we're going to add in a Camera 3D and connect it to the Merge 3D. I'm going to drag in my first 3D asset, which is a TV.
All the assets are blue. And we're going to connect this to the Merge. Now I'm going to click this button for two viewers up here.
Drag this Merge node over here so we can see what's going on here. I'm going to select the 3D TV node right here. And we're just going to scale it all the way down.
0 .004 probably. I'm going to select my camera and drag it back just like this. And up like that.
Now I'm going to select the render node. I'm going to select the render type to hardware render. Enable lighting and shadows.
I'm going to hit shift space and add in a spotlight. I'm going to connect this to the merge node just like this. I'm going to hit the transform.
And I'm going to set the rotation to minus 80. Now here's our light as you can see so we can just drag this up like this and you'll see that our TV becomes visible because the light is shining on it. I'm going to select the controls and I'm going to drag up this angle like this so it's softer light.
Now I also downloaded this metal picture. It's just a PNG off of Canva and I'm going to connect this to the TV. It just gives our TV some metal texture so it looks like a metal TV.
Quickly just readjust my lighting. Now I'm going to drag in my second 3D asset. Drag this and connect it to the merge node.
Again I'm going to select transform. and turn the scale all the way down now in our 3d viewer here we can see the desk so we're just going to select our tv and drag it up on top of this desk just like this now we can take our camera and drag it up as well now as you can see this lighting looks a little bit weird so we're going to select this spotlight go to controls increase the cone angle so it's a bigger light we can also decrease the intensity a little bit again i just downloaded a wood png off of canva so we'll drag that in and connect it to our desk And it's going to texture it just like that.
Now I'm just going to zoom in a little bit here. And I'm going to place the TV more towards the front of the desk. I'm going to drag in a 3D lamp just like this.
And connect it to the merge. Go to transform. And scale it all the way down.
I'm just going to place it beside the TV. And then I'm going to rotate it this way. So it's kind of like that.
Here's a silver texture. Just a silver PNG. And I'm going to connect that to the lamp.
Now I'm going to add in another spotlight. And place it just under this lamp. So it looks like the lamp is on.
So I'm going to hit shift space. and search spotlight before i connect it i'm just going to position it so i'm going to transform rotation to minus 90 so it's facing straight down i'm just going to place it right inside this lamp now we can connect it to the emerge as you can see it's just a little tiny circle so we're going to go to controls and increase the angle quite a bit and then increase this angle so it's softer light something like that should be good for now i'm going to drag in our mp4 video of our talking person and we're going to connect an image plane 3d to this now i'm going to drag this image plane into the viewer so all we can see is the image here and as you can see i want to crop these ends to fit this tv so i'm going to select it hit shift space and add in a crop now we can crop this image to be a little bit more square so it fits in the tv something like that should be good so now i'm going to select this image plane and connect it to the merge now i'm going to drag this merge into the viewer just so that we're viewing everything we can go to transform
and scale down the video and we can just place this in front of the tv something like that should be good now it looks a little bit dark because the lighting isn't shining on it directly so what we can do with the image plane selected is come to controls and under lighting we can check off this box affected by lights and that way it's not affected by the lights so it's just automatically bright now here's another 3d object of a chair so we'll just drag that in and connect it to the merge We can size it all the way down.
And then we can bring it over here and rotate it this way. Make it slightly smaller. And then we can just kind of place it to the side here under the table.
Something like that should be good. Here's just another picture of wood I downloaded off Canva. And we're going to connect this to the chair.
And now it's textured like that. So now I'm going to select my camera. and i'm going to position it where i kind of want the scene to start before we put in the background here so i'm going to rotate the y axis just like this and zoom back a little bit just like this now i'm going to hit shift space and add in a shape 3d this is going to be our wall so i'm going to connect this to the merge and as you can see it's just like a flat plane so we can drag this back and size it all the way up pretty much under transform i'm going to rotate the y -axis put it at a bit of an angle like this now i downloaded an image like this you can really choose whatever image you want because it's not going to be super visible i'm just going to drag that in here and connect it to our 3d plane and as you can see in our media out you can't see the background yet because there's no light on it so i'm going to add in a directional light and we're going to connect that to the merge as you can see everything is lit up so we're just going to turn down the intensity quite a bit you can also change the color this really affects how the scene ends up looking i'm just going to go with kind of a off
white blue kind of like that now with the directional light selected i'm going to rotate the y -axis just like this and what i'm going for is these shadows just for extra depth the further back this background is the more parallax effect you're going to get when your camera is moving so on the first frame here we can select our camera and under transform we can just keyframe all of these options and we can get to the last frame and we can position our camera where we want it to end As you can see, we have to make our background a lot bigger.
Just like that. Now with the camera selected, we're going to come to the spline, check on all these boxes, hover over everything and press S. And it's going to make the camera movement really smooth.
Now back in the edit tab, you can drag the audio from the video underneath, just like this. I'm going to come to effects and add an adjustment clip on top of this. Now I'm going to come to the color page.
Right click, add node, corrector. And holding down shift, bring this in like that. And to this node, I'm going to add my favorite LUT on it.
Let me know down below if you guys want my LUT. And I'll link it in the next video. Now on this node right here, I'm going to increase the orange temperature a little bit.
And I'm going to drag up the saturation. As you can see, we already have a pretty cinematic looking effect here. To go further, I'm going to add a zoom blur on this.
And drag up the center exclusion. so that only the edges are a little bit blurry and i'm also going to search for a vignette and add that on and i'm going to drag up the size and softness one thing i just thought of that we could have done added some particles on an image plane behind this and that way you get like a 3d effect with particles behind the tv that would be cool Now, instead of repeating that process for the next 10 minutes, I'm just going to quickly show you how I made this one because it's not that much different, even though it looks really cool.
So all the assets to this one are also in the description. And so basically all these streets and buildings are just one asset, which is this one. So as you can see, if I drag this into the viewer, it's just one big asset.
So when you drag this in, you just need to size it down really small, like 0 .0000003 because it's a huge asset. But once you size it down and add in a camera, it already looks like this. I didn't do anything, right?
And so from there, I just added in these thumbtack 3D assets and changed the color to red. And that's why they are red in the viewer here. And so on the transform tab, I keyframed everything on the first frame.
And then I'd go over 30 frames over and I'd drag it down. And so now if you watch this screen. when we play that back they just kind of float down and it makes a pretty cool effect and so these things here are just a png of a grid i downloaded off canva you'll see it in the asset pack and so as you can see here they are i just connected them to an image plane and so on the transform tab i just placed it so it made kind of a wall and i duplicated it and made a second wall so as you can see it creates kind of like a box and then here is just a honda civic car again this is in the asset pack you just drag it in and connect it to the merge node and position it where you want it as for the lighting i only added two lights i added an ambient light which controls everything as you can see it's just a general brightness and i added a spotlight at a negative 80 degree angle you can kind of play around with it to get a different look see if i drag it back and forth and get different looks here
Let's jump into DaVinci and start our first animation. So as you can see, I have a Fusion composition clip on the timeline. We're just going to go to the Fusion tab.
And then we're going to drag on a background node just like this and connect it to the media out. I'm going to change the color to white. Now I'm going to click on the background, hit shift space, and add in a merge node.
Now we can drag in another background node, connect it to the merge node. We're going to change this color to kind of a light gray. Now I'm going to hit this square, which is the rectangle mask, and I'm going to drag down the height.
And then I'm going to drag up the corner radius just like this. now i'm going to select the background hit shift space and add in a drop shadow and then i'm going to turn down the drop distance turn down the strength and turn up the blur and then i'm going to select the background again hit shift space and add in an edge detect and then i'm going to click on this little box here that says edge mask overlay i'm going to drag down the width down the brightness and up the blur a little bit just like this now you can see we have kind of a frosted edge around everything like that.
Now we're going to hit the drop shadow hit shift space add in a transform node and we can drag this to the bottom just like this and this controls the box just like that. Now everything we put in between here with merge nodes will also get controlled by this transform node and so that's why we're going to add all the details to this box inside of this line here.
We're going to hit the drop shadow hit shift space add in a merge node just like that. I'm going to drag in this emoji we made with AI. and connect it to the merge node.
Now we can select that and hit shift space, add in a transform node. And now we can control it individually. And we're just going to bring this to the side here.
Now, as you can see, if we select this transform node, it controls everything. So again, we're going to hit this merge node, hit shift space, add in another merge node. Now I'm going to hit shift space again and search for a PJT elastic follower.
And if I connect this to the merge node, just like that, we can change the color to a darker gray. and as you can see it's already animated there's a link to these animated text presets in the description they're like ten dollars if you don't want to buy them you can just use the normal text node just like this i'm going to change the font to san fran pro display and we can select the text hit shift space and add in a transform and then size this text down and we're going to place it about right there i'm going to select the merge node hit shift space add in another merge node This time I'm going to add in this emoji of a flag I generated with AI.
Hit shift space, add in a transform node, size this down. Now we have something that looks like that. Now we can select merge, hit shift space, add in another merge.
And this time we can just add in a normal text node just like this. Hit shift space, add in a transform. And then we can select the text and type in something like Poland and make this a lighter gray color just like this.
And now we can just size this down slightly like this and place it right. here i have something that looks like that now i'm quickly going to select this rectangle node at the top and we go to the first frame i'm going to drag down the width just like this i'm going to keyframe the width go over eight frames one two three four five six seven eight drag the width past what to where i want it something like that go over six frames one two three four five six go back down a little bit go over four frames one two three four And even it out to where you want it to end.
So about right there. Now if we play this back, it kind of jumps in like that. And so now we can animate the head really quick.
So we're just going to come to the transform node. Go to the first frame. Size it all the way down.
Keyframe it. Go over 8 frames. 1, 2, 3, 4, 5, 6, 7, 8.
Size it up. Go over 6 frames. 1, 2, 3, 4, 5, 6.
Size it back down. And then 4. 1, 2, 3, 4.
And size it to where we want it to end. Just something like that. It looks like that.
And now we can select this transform. with the head select settings and select motion blur and turn the quality up and that we have now it's blurry when it's moving and we're going to do the same to the rectangle settings motion blur and turn that up so now we have something that looks like that now we can select this merge node hit shift space edit another merge node and drag on a background just like this and connect it you can change the color to this blue and then select the circle mask like that now we're going to select the background and hit shift space and add in a transform and now we can control the size and positioning of the circle now as this is coming up like this it's about frame 14 i'm going to position this circle to the side like this and up and over now i'm going to keyframe that and go over eight frames one two three four five six seven eight and then position it down you can zoom in here a bit and just till it touches kind of like that.
Then we're going to go over another eight frames. One, two, three, four, five, six, seven, eight. And we're going to bring this up and over to the other side.
So that is kind of creating a bouncing motion like this, except not so high. So sorry, like that. Then we can go over another eight frames.
One, two, three, four, five, six, seven, eight. And bring it down just like that. And then go over another eight frames.
One, two, three, four, five, six, seven, eight. and place it just like that and then another eight frames one two three four five six seven eight and back up like this and then eight frames one two three four five six seven eight and down like this so that it kind of presses the corner and then one two three four five six seven eight and we're going to bring this up and out like that so now if we play that back it comes down bounces up bounces up out like that we have to smooth out this motion because right now if we play it back it doesn't look very natural so we're going to go to the spline and select transform six you just kind of have to look at the animation as you smooth these out so i'll just kind of show you what i do so for this first one we want it to start fast because it's falling so from here to here we want it to go fast and so as you can see it is fast it's just a straight line if you want to make it even faster we can grab this and go like this and then grab this one and go like this and so now as you can see
It's a fast bounce. So if my physics are correct, when it bounces, it should slow down as it's reaching the top. So this one has it slow down like this.
So it bounces slow. And then we want to recreate this curve for when it's falling down again. So it starts slightly slow and then ends fast.
Again, right here, it's reaching the top. So we're going to slow it down like this. and then it's slowly coming down so we're going to slow it down like this and then speed it up like this so i speed it up like this so it's slow and then speeds up fast and then this last one is a bit trickier i think starts fast and slow so it's like this good so now you should have something that kind of goes like this and then don't forget to go to settings And select motion blur.
And turn the quality up. As you can see now our ball is kind of blurry as it's moving. And it looks more realistic.
Now another thing we can do is select this transform here. And a normal ball wouldn't go in like sharp lines like this. So we can select this peak point here.
And actually spread these out. And then again we can do the same thing with this one. So now we have something that looks like that.
now what we want it to do is when it bounces off this we want this to move so we can go to our transform and this is why we added it all on the same merge node so that when i select this transform and say turn the angle all of it moves together so we're going to find the frame before the ball touches the widget so right here is the frame right before and we're going to select the transform we're going to keyframe the angle and go over four frames one two three actually three frames because it's moving so fast so three frames in we're going to turn it like this go over another three frames one two three so the next bounce is right here we're going to keyframe the size and the center x and y position go over three frames we're going to bring this down slightly and shrink it slightly like this and then go over another three frames one two three bring this back to one this to 0 .5 now our final bounce is right here So we're going to keyframe the angle and the size again.
One, two, three. Size it down. Turn the angle this way because it hit this corner.
Go over three frames. One, two, three. Bring this back to zero and this back to one.
So now if we scroll through our timeline, it hits. Boom, boom. Just like that.
Now one more thing we want to add is bursts of blue light coming from the widget. as the ball hits for it to be behind the widget it has to be behind this merge node on the timeline right so we're gonna select the background hit shift space add in a merge node we're gonna add in another background node connected to the merge and we're gonna change it to this color of blue and select the circle mask and then select the background hit shift space add in a transform now we can size this ball all the way down come to where the first ball hits so right here We're going to keyframe the size.
We're going to go over maybe eight frames. One, two, three, four, five, six, seven, eight. I don't know if that's too quick.
We can adjust it later. And then we can just drag the size all the way up until it fills the screen. And then obviously we're going to select settings and turn on motion blur so that it looks like this.
And so now we're going to go back to the first frame here and we're going to now select the background. We're going to keyframe this position. These keyframes change the color.
so if i go over eight frames now one two three four five six seven eight and i keyframe it again and i turn all these colors off just like this and as it expands it also becomes transparent and looks like that and so now when the ball hits it looks like that and so now we can just repeat this process so the next one is going to be on frame 38 so we can select all this select this like this hit command copy click over here command paste holding down shift and clicking we can drag it into our timeline and let go and now all this did was duplicate it so now it's two so we need to move this animation to frame 38 and so we can look this is transform seven underscore one and background four underscore one so we have to go to our spline and uncheck everything that's not those numbers so here's background four underscore one and here's transform seven underscore one we can uncheck everything else so now here's the animation and here's where we need it to be so we can select all of this like this and then simply drag the animation to that spot and so now we can uncheck this just like this and we're going to select this one more time hit command copy click over here paste and bring it into the timeline by holding shift so now we're going to go to where it hits for the last time which is right here so we're on frame 54
where we want to drag it to so we're going to go to the spline so we're going to select all this and drag it 54. this tool is built for dirtbags first it lets you type in someone's name and well the rest is pretty self -explanatory we have three pricing tiers and the 300 one lets you activate their iphone camera so you can spy on them so now we're in davinci resolve this is the entire animation here so we're going to start with this one right here just because before that is just basically text animations so i dragged on a fusion composition clip onto our timeline here and then we can go to the fusion tab as always i'm going to start with dragging on a background and then connecting it to the media out we're going to leave this black for now i'm going to hit shift space and add in a grid node now i'm going to increase the column cells i'm going to drag the major line width down and i'm going to change the color to kind of a now i'm just going to slightly increase it so you can barely see the lines something like that
I'm going to hit shift space and add in a vignette like this. And that's just going to create a mask around it like this. I'm going to drag up the softness.
Basically, all that does is make the lines disappear around the edges like that. Now I'm going to hit shift space, add in a merge node. So now we're going to make our gradient.
So I downloaded this MP4 video of moving colors. It just looks like that. I'm going to have that selected and hit shift space and add in a blur.
And then I'm going to increase the blur size. just like that now we're going to hit the media in one and select the rectangle mask and we can play around with it further now so i'm going to drag the corner radius all the way up like this i'm going to drag the height down and then i'm going to drag up the soft edge now if we scroll through we have a nice gradient overlay now i'm going to add in a transform and then i'm going to size it up just a little bit now i'm going to select the merge and hit shift space, add in another merge.
I'm just going to quickly create the liquid glass effect. So I'm going to hit shift space and add in a displace node, and I'm going to connect it to the green output. I'm going to connect this merge to the yellow output, click the rectangle mask and connect this to the green output.
And then this blue output from the merge goes to the rectangle like that. Now with the displace node selected, I'm going to change the offset to minus one. And then with the rectangle selected, we can create our shape.
so if we drag in this screenshot we're creating a shape like this so i'm going to drag down the height and the width a little bit and then drag up the corner radius all the way now with the displace node selected we can change the refraction strength to minus four and then i'm going to drag up the spread slightly just like that Now if we scroll through our timeline to a more colorful point, we can see it a little bit better.
Now something I'm going to do to make this stand out a little bit more is select this merge, hit shift space, add in another merge. Now I'm going to select this media in one, which is the colorful background. I'm going to hit command copy, and then paste it here, and connect it to this merge.
Now I'm going to select this rectangle shape, hit command copy, and then click over here, command paste, and connect it to here. Now it's contained in the same shape. so now if we play it we have something that looks like this pretty nice i'm going to quickly animate this jumping in so on the first frame i'm going to select the rectangle and i'm going to drag the width all the way down until it's a circle like this i'm going to keyframe that and i'm going to go over eight frames one two three four five six seven eight and i'm going to increase the size past this other one like that i'm going to go over seven frames one two three four five six seven and then down a little bit past it like this and then six frames one two three four five six slightly past it one two three four five down one two three four and then back to here we can go ahead and just select this rectangle now with this rectangle selected we can hit the spline if we select on these boxes we can smooth out our animation by pressing s actually select settings and turn on motion blur and turn up the quality just like that now we can select this rectangle hit command copy
and then select over here and paste it we can delete this rectangle and then connect this rectangle here so now both of these rectangles are animated so when we go to the first frame and play it we have something that looks like that now i'm going to select the merge hit shift space add in another merge now we're going to add in the name here so i'm going to hit shift space and search pjt these are a bunch of text animations made by the creator peach ent and i linked them in the description If you don't want to get them, you can just use this text node here.
I'm going to add in one called Fall Down. So once I connect that, as we can see, the text is already animated very nicely. I'm going to change the font to San Fran Pro Display.
And then I'll type in something like Sarah B. Now if we hit Shift Space and add in a transform, we can size this down like this and place it over here. So as you can see, this text animation starts a little bit soon because the widget isn't even...
there yet so what we want to do is go to the spline and drag this animation over a few frames and so thanks to this comment i learned that you can simply click the spline and if you click these three dots and you select show only selected tool if we go now and select the text we can go to the spline and now only the animation for this text is showing because we only have the text selected that is really cool and i'm pretty retarded for not knowing that so i'm just going to select all of the animation here so now i'm just going to go to the frame where this widget appears a little bit more stretched so maybe frame three i'm going to drag this text animation to frame three so now as you can see the text animation doesn't start till frame three so now we have something that looks like that now we're going to add the little start button right here i'm going to select this merge hit shift space add another merge i'm going to drag in a background just like this and connect to the merge i'm going to select the rectangle mask i'm going to drag down the width and the height turn the corner radius all the way up
using the center x and y position i'm just going to drag this over to the end now with the background selected i'm going to change the color to something a little bit more bright like this and i'm going to turn down the alpha just like this so now we're going to animate this jumping in as well so we're going to go to the frame where we want it to appear maybe frame 5 we want it to appear so i'm going to select the rectangle and on frame 5 drag the width all the way down keyframe it and then do the same thing as we did with this widget so eight frames one two three four five six seven eight drag the width past to where we want it one two three four five six seven down one two three four five six up one two three four five six seven down again we're gonna select settings and turn on motion blur and drag that up we're gonna select our rectangle and go to the spline we're gonna make sure everything is smoothed out by pressing s and now if we go to the first frame and hit play it jumps in like that
Hit shift space, add in another merge. Shift space and search PJT. This time I'm going to use the elastic follower and connect it to this merge.
I'm going to write something like start. Hit shift space and add in a transform. We can size this down and drag it over top of this.
Now again, the lettering starts way too soon. So we're going to go to the frame where we want it to start. So probably about frame five.
With the text selected, we're going to go to the spline. I'm going to select all of this. and drag it to frame 5.
Something I'm going to do really quick is on our button here, I'm going to select the background, hit shift space, I'm going to add in an edge detect, and I'm just going to select this box, I'm going to turn down the edge width, turn down the brightness, and turn up the blur. Now we have a bit of a glow, and it looks a little bit better.
As you can see, when the mouse touches this button here, it turns pink, and then a bunch of more widgets pop up. And that's around the halfway point. I'm going to select the merge, hit shift space and add in another merge.
And I'm going to drag in this mouse widget I found. And if we connect that, as you can see, it looks a little bit more 3D. But if we hit shift space and add in a transform, we can size this down and then place it towards the bottom.
Now, if we go to the first frame, we're going to keyframe the angle and the X and Y position. I'm going to start the angle like minus 49. I'm going to go to about frame 40 and I'm going to.
drag this up and over just like this and then i'm going to put the angle something like that so now we're going to select settings and turn on motion blur and then again with the transform selected we'll hit the spline i'm going to turn off the angle and then we can select this and press s and drag this out a little bit so now it starts fast and as it approaches the button it slows down and then for the rest of this animation we're just going to kind of have it hover there so i'm going to select this media in hit shift space and add in a camera shake turn down the speed and the overall strength and that way it'll just kind of slowly hover and move so as this mouse touches the button we want it to turn a different color so we're going to find the frame right before it touches so frame 33 we're going to go to this button which is right here and we're going to keyframe the all the colors so this top keyframe here and then we're going to go over two frames one two i'm going to select the color and then we can change it to whatever color we want i think in this case with the gradient kind of a dark strawberry red matches the best so like maybe something like that we can change it later i'm also going to have the button increase as it touches so we're going to go back to this frame i'm going to select the rectangle and then i'm going to keyframe the width
And the height. And I'm going to go over two frames. One, two.
I'm going to increase the width. And increase the height. Right when this mouse touches the button.
We want a second widget to pop out beneath this. I think I'm going to do a liquid glass widget again. So we can just come over here.
Select all of this like that. Copy it. Come over here.
And paste it. Now holding down shift. Clicking and dragging.
We can bring it into the timeline. Make sure everything's connected. And then reconnect everything.
Now for the second widget. I don't need it to be as dark. So I'm going to delete this second one.
just like this and now i can select this rectangle here and i can use the center x and y position and just drag it down and with the height i'm going to also drag it down so it's thinner now right now i'm kind of liking this glossy look but if you want this to be more blurred hit shift space add in a blur and connect it in between these two right here and then we can increase the blur size for however blurry you want it i might do that later for now i'm just going to turn it all the way off so as you can see if we go to the first frame These appear at the same time and we don't want this to appear until frame 33.
So we're going to go to frame 33. And so now we're going to select this rectangle, which is the animation. I'm going to select the spline.
I'm going to select everything like this. And then I'm simply going to drag this entire animation over to 33. Now one change I'm going to make is on the first keyframe of the animation.
So right here, I'm going to drag the width all the way down. That way it's invisible until frame 33. and then it pops out.
So you guys can actually pick whatever you want to put inside this. You can find something on Motion Array, like a loading bar or multiple widgets. In this case, the video I was talking about was kind of like a spy software.
So I just wanted to put like a disclaimer before you press start. So in that case, we can just add in a normal text node like this. We can animate it writing out.
So I'm going to select this merge, hit shift space, add in another merge, connect this text node to that merge. I'm going to change the font to San Fran Pro Display. And then I'm going to make the font super thin.
So I'm going to go with something like light. So now you can write here whatever you want. So I just wrote out a normal sentence.
And now we can size this all the way down to how small we want it. I'm also going to select each anchor as this one so that it lines up on this side. And then we can hit shift space and add in a transform and position this where we want the first line to be.
So maybe write something like that. So if we go back to our text node, I'm going to come to that spot. way here and press enter and now we can see that we can write more things to make it equal so as you can see I just wrote a few more things so that's kind of equal two lines I'm gonna select the transform and then just drag this down like that right on frame 38 I'll have it start so I'm going to keyframe the right on now we can go over however many frames you want the animation to last so a couple seconds so maybe frame 80 and then I'm gonna keyframe the right on again I'm going to go back to this first keyframe, which is frame 38, and I'm going to drag this right on all the way down.
And so now as you can see, if we scroll through our timeline, the writing starts and doesn't stop until frame 80. So when this thing comes in, I also added the title of the website, which is trackher .com, which I just made up. So I'm going to select the merge, hit shift space, add in another merge, hit shift space, search PJT.
I'm just going to add in the fall down animation again, and I'm going to connect that to the merge. now i'm going to hit shift space and add in a transform and then we can drag this up on top like this and type in the url which is track her dot com the font is going to be san fran pro display and then i'm going to make it thin now we can further kind of adjust where we want it now i'm just going to select this text go to shading and under properties i'm going to select gradient and i'm just going to change this to a darker gray something like that and i'm going to drag this white one like this so the majority of it is white so we just have to go to frame 33 and this is where we want the text animation to start again with the text selected we can select the spline drag a box over everything like this and then simply drag it to frame 33 so now as you can see when the mouse touches the button everything comes in at once so the last thing we need to add when the mouse touches the button is the outer layer which is another liquid glass layer so we want to be behind everything so it has to be near the front here so it needs to be in front of the grid the vignette and the gradient so we're just going to select all this and drag it back so i'm just going to select all of this which is this widget right here i'm going to press command copy and then i'm going to paste it right here holding down shift we're going to bring into the timeline as well as this one so now this rectangle
We don't need the animation, so we can just reset the rectangle. I'm going to drag up the corner radius, and I'm going to use the center X and Y to drag this down a little bit further like that. So with these displace nodes selected, I'm also going to drag down the spread.
We're also just going to keyframe this in. So on frame 33, if we look here and we turn the spread all the way down, everything's disappeared, right? So I'm going to keyframe the spread on frame 33, and I'm going to turn it all the way down.
And then I'm going to go over. maybe four frames and i'm just going to drag the spread up just like this so now as you can see if we go a few frames over it appears with everything else so now we can add the final touches to it if we go to the edit tab we can go to effects and drag on an adjustment clip basically going to go to the color tab and i'm going to drag up the saturation to like 60.
i'm also going to go to resolve fx and search for the fast noise drag that on select water surface and turn the contrast down so it's just very subtle it just makes everything look a little bit more liquidy so i'm going to go to the frame right before everything appears so this frame right here i'm going to keyframe it on the adjustment clip and i'm going to go to the first frame and zoom in just like this i'm going to go to the keyframes select this end keyframe here and select ease in and now It zooms out as that appears.
And just before this animation starts here, I'm going to add in another adjustment clip on top of this. And this adjustment clip, I'm going to zoom in. I'm going to position it over a little bit like this.
I'm going to keyframe it on the first frame of this adjustment clip. Go to the last frame. And I'm going to drag the position over the other way.
And then I'm also going to go to the first frame again. And this is kind of the lazy way of doing it. Really, you should convert everything to 3D, but I was just lazy.
So I'm just using the pitch. slightly up like this and the yaw slightly over like this so now we're kind of looking at it from an angle and i'm going to keyframe the yaw on the first frame of this adjustment clip go to the last frame and then bring this back closer to zero so basically it looks like this it's basically just the illusion of a second camera angle As you can see, I dragged on a fusion composition clip.
We're going to go to the fusion tab. Now really quickly, I'm going to build out my 3D environment. You only need three nodes for this.
So I'm going to hit shift space and add in a merge 3D. Then I'm going to add in a render 3D and connect it to the media out. Now a camera 3D.
And we're going to connect the camera 3D to the merge 3D. Now if we drag this merge 3D into this output here, we can see our 3D environment. So once you have this built out, whatever you connect to this merge node will appear in our environment.
and our camera will see it so i'm going to drag in this picture of a mouse cursor just like this i'm going to add in an extrude 3d and then the last thing we're going to add is an s polygon tool now if we take our image of a mouse cursor and drag it into this viewer we can see it just like that now i'm going to select the s polygon i'm just going to begin tracing out the outline of the shape now as you can see we have everything outlined so we can connect this to the extrude node and then we can connect the picture to the extrude node as well Now if we click and drag the extrude node into the viewer, we can see it just like this.
And now as you can see, it doesn't match perfectly. So we're going to select the picture, hit shift space, and add in a transform with the XF here. And I'm going to uncheck this box that says use size and aspect.
So now we can drag these two sliders up until it fits our box. So we're just going to drag it like this and like this. Now if we click our S polygon, as you can see, everything matches just like that.
Now I'm going to click the extrude node. And I'm going to increase the extrude depth. The further we slide this, the thicker it's going to be.
So holding down Option and clicking my mouse wheel button, we can view the side of it like this. And I'm just going to drag this up a little bit more so it's a pretty thick mouse. Yeah, I'm just going to drag it up all the way actually, so I maxed it out.
Now as you can see, there's some transparent parts on the side here. So we're just going to select this transform, hit Shift Space, and add in another transform. And then we're just going to increase the size until it's all black, just like that.
So now, as you can see, we have a fully 3D mouse cursor. So I want to have complete control over this thing. So I'm going to hit shift space and add in a transform 3D.
Now this connects straight to the merge node. Now when we drag this merge node into the viewer, we have our camera here and our mouse here. We can size down our mouse and rotate it however we want it to start.
For now, I'm just going to put it off to the side, just like that. So now for the main widget, we're basically going to do the same thing, just a lot simpler. so i'm going to hit shift space and add in an s rectangle and then another extrude 3d and i'm going to throw this in the viewer just so we can see it now i'm going to select the s rectangle and i'm going to make whatever shape i want and so in this case it's kind of like a computer screen so i'm going to increase the width and the height just a little bit and then i'm going to increase the corner radius just to something like that now i'm going to select the extrude 3d and i'm going to increase the depth something around 0 .3 is fine Now here's just an image I made in Canva with just a few shapes.
You can really make whatever you want. This is in the asset pack though. So I'm going to drag that in here and connect it to the Extrude 3D.
Add in a Transform XF. And then I'm just going to increase the size. So because we're not moving this around too much, I don't need to add in a Transform.
I can just connect this straight to the Merge node. Now again, once I drag in the Merge node to this viewer, we can see everything together just like that. Now I can select the Extrude node and select Transform.
And we can just size this up. bring my mouse back just like this so before we add in the rest of the widgets in the background i'm going to quickly add in some lighting so i'm going to select the render node and then i'm going to select the render type to hardware render and then i'm going to enable lighting and shadows now i don't want my mouse to be affected by the lighting so i can just come to the extrude node on my mouse and under material i can check off lighting and shadows and now we can see it again so the first light i'm going to add is an ambient light once we connect this to the merge we can control the intensity by dragging this up.
Now really quick, I'm just going to select my camera and I'm going to position it so that we can see the corner here. So I'm going to rotate it just like this and place it something like that. Now when we add in a directional light and connect it to the merge, we can play around with the rotation so that we can clearly see this edge just like this.
Now we're going to make another widget for the graph line. So to do that, we can just select all of this. press command copy click over here command v and before we connect it to the merge i'm just going to throw this extrude node into the viewer here so we can see it i'm going to delete media in one and the transform and basically all we want to do is select the s rectangle and make it smaller so decrease the width a little bit and decrease the height now here's another image i made in canva it's just the same color with lines instead though so i'm going to apply that and then add in a transform node and size this up Now we can connect this extrude node to the merge and it will appear in our environment.
But first we have to drag our merge into this viewer so that we can see everything. And now with the extrude node selected of our new widget, we can zoom in a little bit and pull it out just like this and then bring it down. The further we place it away from the base widget, the more 3D it will look.
So I'm just going to keep it something about. like that now we can add in the graph lines animating so to do that i'm going to hit shift space and search for a polygon just a normal one and then we're going to drag in a background and connect the polygon to that and search for an image plane 3d and then add that in as well and the image plane kind of just connects it to something that can function in the 3d environment so to draw out the animation path we can just select this background and drag it into the viewer here and then we can select our polygon i'm going to right click here and remove polygon line one we can draw out whatever shape we want.
I'll just do something random like that. Now we can select each corner point and round it out just like that, just by pressing this button here. Now we can increase the border width.
You don't want to go too big. I'll do something like that for now. And to change the color of the line, we can just select the background node and change it to whatever color we want.
So I'm just going to go something like white. Now with the polygon selected, we can come to the first frame and we're going to drag down the length. to about here i'm going to have the line start about right here on the first frame i'm going to keyframe the length and then i'm going to go over however many frames a couple seconds worth of frames so maybe around frame 72 and i can just drag the length all the way up go to the first frame and play the video we have something that looks like that now because it's on an image plane we can just connect this to the merge and throw the merge into the viewer here and with the image plane selected we can just bring it and place it in front of this line graph here now as you can see the image plane is casting a shadow so we're just going to select this extrude node from this widget and under material we can turn off shadows and then we can do the same for this one too materials and turn off shadows and again you can play with the distance for how far away it is from the actual widget and it'll make a difference for how 3d it looks and then for the second line we're just going to simply copy this hit command copy paste it
I'm going to select the background and change the color to kind of a blue color. And then we can select this image plane and connect it to the merge. And we can just kind of drag it over a little bit, just like that.
And with the polygon selected, we can come to the spline, select all the boxes, and then we can kind of just change the speed of it so that they're not the same speed. Now if we scroll through the timeline, as you can see, both the lines appear just like that. Now it's going to look a lot more 3D once our camera is actually moving.
Now for the background, I'm just going to hit shift space and add in a shape 3D. And then I'm going to connect this to the merge. Now in the transform tab, I'm going to size it all the way up.
And I'm just going to position it a little bit further back. Now we can drag in a background and connect it to the shape 3D. And change it to a four corner gradient.
And you can just select a few colors that you like. So now what we can do is duplicate this widget again and make two little buttons up here. Now before we add in these buttons, it's looking a little bit messy here.
So what we can do is always just add in another Merge 3D and connect a bunch of stuff to it, and then connect that Merge 3D to this Merge 3D, and it's basically the same thing. It just gives you more space. So I'm going to select this widget here, press Command -Copy, and then we can click over here and paste it.
I'm going to get rid of the Media in 1 and the Transform, and I'm going to throw this Extrude node into the Viewer. I'm going to select the S rectangle, and we can drag down the height quite a bit and the width. Now we can connect this to the Merge 3D.
And now we just have to throw the base Merge 3D into the viewer. So with the Extrude node selected, we can select Transform. We can just grab this shape like this, and we can just place it where we want it.
Now in Material tab, we can select Override Diffuse Color, and then under Diffuse, we can select the color and change it to whatever we want. I'm just going to go with a blue color like this. Now for the second button, we can just copy this, hit Command -Copy, and paste it, and then connect it to the Merge, and just drag it over like that.
And under Diffuse, we can change it to something else. I'm just going to go to the color wheel here and make it a little bit brighter. So to add text in, we can just drag in a text node and then hit Shift Space and add in an image plane and then connect this image plane to the merge.
Now with the text selected, we can write in whatever we want. I'm just going to write in something like ex -wife. And then with the image plane selected and under the Transform tab, we can drag the zoom out forward just like this and more accurately place it on top of this.
Now the font I used is Tactic Sans Medium. Now we can do the same thing for the other button. We can just copy this, paste it, connect it to the merge, and then just drag it over to this button.
I'm going to change the text to say Info. Okay, now we can quickly add the animated text at the top here that says Data Tracker. I'm going to hit Shift Space and search PJT, and I'm going to select the PJT Letter Zoom In.
I'm going to add that in. and now if we throw this into the viewer as you can see it's already animated i linked all these text animations in the description there's 60 of them so again we can hit shift space and add in a image plane and then we can connect this to the merge as well and we just have to throw this merge node into the viewer and then we can kind of place it where we want it now the last thing we're going to do before we animate the camera is we're going to animate the mouse so here's our mouse here i'm just going to drag it out so it's less messy i'm going to select the transform 3d and on the first frame of our clip we can place the mouse kind of where we want it to start so i think i'll kind of drag it over here and i'll kind of point it down a little bit and angle it kind of different ways so it looks 3d i'm going to keyframe all of these positions just like this and then i'm going to go to the last frame now i can just drag the mouse to the other side of the page now in the intro you saw that the mouse was spinning a lot and so all we have to do for that is on the last frame
under y rotation we just have to spin the mouse a full 360 just like that and now when we scroll through you can see that the mouse spins when it's moving now for the last part here we can select the camera and go to the first frame we're just going to position the camera where we think we want to start now we're going to keyframe all these positions go to the last frame so i'm just going to select the y rotation and rotate it all the way to the other side and then we can drag our camera all the way to this side like this now as you can see the lighting is a little bit messed up over here so we're just going to select the directional light and we can turn down the intensity now when we scroll through as you can see the animation is too close so we're going to come halfway through our camera animation so about frame 52 and we're just going to drag the camera back and as you can see it creates a bend in the camera movement so now as you can see it starts in this corner and slowly comes over to this side
And of course, we can just fix the background so that it's covered over here. So now we have something that looks very premium like this made 100 % in DaVinci Resolve. If you guys want another step -by -step tutorial for the other animations I did in the intro, let me know in the comments below.
Alright, so to start, we're going to select Effects and drag on a Fusion composition clip. And I'm just going to trim this down so it's a little bit shorter. And now we can head into the Fusion tab.
And I'm going to build out those four walls for kind of a tunnel effect. So we need to be in a 3D environment for that. So I'm going to drag in a Merge 3D, a Render 3D, Camera 3D.
Connect this like that. And the camera to the merge. Now we can throw our merge in this viewer.
And I'm going to drag in an image plane. And then connect a background to that image plane. And then the image plane to the merge.
With the background selected, I'm going to change the color to white. And then I can just drag the background back like this. Select Transform and scale it.
really big. So because we're going to use this screenshot, we have to build out something that can hold it and make it 3D. So I'm going to hit shift space and search for an S rectangle.
I'm using this one because it lets us round the corner radius and it lets us connect an extrude node, this one. And so we can connect this extrude node to the merge. And here it is right here.
We can just position this back and I'm going to select my S rectangle and I'm going to increase the height so that it matches our screenshot a little bit better. now we can drag in our screenshot just like this and connect it to the extrude node and if we pull our camera back as you can see it's a little bit deformed so i'm going to select the s rectangle and i'm going to decrease the width until it looks normal so something about that looks fine and now i can select the extrude node increase the extrusion depth something about that thick should work and then if we want these rounded we can select the s rectangle and increase the corner radius and by the way this is just a screenshot of my iphone you can use whatever you want in this situation obviously so with the extrude selected i'm going to go to transform and rotate the x axis to minus 85 so we can just drag this down now to make the other three walls it's really easy we can just copy this command copy and paste it and to make more room we can just slide this like this and drag this down now we can connect this extrude to the merge
select the extrude go to transform and i'm going to rotate the angle to minus 95 this time we can kind of place it something like that again i'm going to copy this paste it connect it to the merge and i'm going to rotate the z rotation to 90 degrees and now we can just grab this and place it over here one more time you can copy this paste it and connect it to our merge and then we can just switch it to minus 85 instead of 95 and then drag it to the other side now it doesn't look great yet because we haven't applied motion or motion blur or anything yet so don't worry about that we're just building the basic structure right now so now we're going to build that kind of main widget that pops up so first we're going to kind of build it in a 2d environment animate it animate the text and then we can just simply connect it to the 3d environment so to do that i'm going to drag on a background this is the base and i'm going to drag this into this viewer here now i'm going to drag on this rectangle mask and i'm going to connect it to the background now it's masking the background so we can increase the corner radius just like that decrease the width until we have like a square now we can select the background select the type to four corner gradient and we're gonna make this a lot lighter so i'm actually gonna just select three different close shades of white
and then kind of a gray for the last one now i'm going to select the background hit shift space and add in a merge node this merge node lets us connect text to this background node so i'm going to hit shift space and search p j t i'm going to select the fall down text effect and connect it to the merge now to see it we can drag this merge into the viewer here and as you can see it's already animated beautifully if you want 60 text animations like this they're in my description so i'm going to select this text and change it to say 18.
And I'm going to change it to San Fran Pro Display. We can hit Shift Space and add in a Transform node. And now this Transform node only controls the text.
So if we select that, we can kind of position it where we want it. Now I'm going to add a gradient to it. So I'm going to select the text.
I'm going to select Shading. And under Properties, we can select Gradient. Now as you can see, we have two little selectors here for each color.
I'm going to click in the middle to add a third gradient. Now for this first one, I'm going to select kind of a blue color, something like that. And then this middle color, I'll kind of select more of a purple.
and then the last color i'm going to select more of a pink maybe something like that and now as you can see we have a nice animated gradient text on our widget now to animate this and control it all at once without messing anything up i'm going to hit shift space and add in another transform node so on frame 14 we're going to drag the size all the way down but to see it we obviously have to drag our transform into the viewer and then we're going to go over about eight frames one two three four five six seven eight and now we can just drag it up and i'm going to go over seven frames one two three four five six seven and then drag it slightly down six frames one two three four five six and then drag it slightly up and then i'll go over like ten frames one two three four five six seven eight nine ten and drag it just slightly down and so now what we've created is kind of a bouncing effect that looks like that so pretty nice and so now to bring this animated widget into our 3d environment all we have to do is drag on an image plane connect our transform to the image plane
and then image plane goes to the merge now we're going to drag this merge into our viewer here so i'm just going to drag this back so now we can build these 3d kind of apple icon widgets that float around beside it so to do that i'm going to hit shift space and add in an s rectangle again and then an extrude 3d and then we're going to connect that to the merge and now i'm going to drag in my first logo i just got from online it's in the asset pack and we're going to connect this to the extrude now i'm going to view this from kind of a 3d angle here and i'm going to select the extrude node and under controls i'm going to increase the extrusion depth so as you can see we have some see -through spots here so we're just going to select the media in hit shift space add in a transform and increase the size and now there's no more transparent but now it's a square so we can select our s rectangle and increase the corner radius and now we have a fully 3d app icon that we can animate however we want so the first thing i'm going to do is select transform i'm just going to decrease the size
Now I can place this closer to our 18 widget. And I'm going to place it off to the side. And then looking at it here I'm just going to drag it up a little bit more.
Now we're going to quickly animate it spinning. So we can come to frame 14. Keyframe the Y rotation.
I'll go over to frame like 44. And we can just rotate this spinning a full 360 degrees. Everything's going to look a lot more 3D once we enable the lighting as well.
Now one thing I'm going to do is I'm going to drag this media in over. So that I can hit shift space. and add in a color corrector and then we can just drag this m to the purple side and now our widget is purple so for our second widget down here we can just select all this copy it paste it and then connect the extrude to the merge now we can select the extrude go to frame 14 and we can just drag this over and then down now i'm going to come to the last keyframe right here under transform i'm going to kind of rotate it the other way so that we can see the other corner just like that now we can select the media in and delete it and we can drag in this apple music icon and connect it to the color corrector and now we have two different looking little widgets one more thing i'm going to add in before we enable the lighting is the 3d headphones just right here this is in the asset pack now i'm going to select the fbx mesh and connect it to the merge and now if we scroll out you can see how big they are so we just have to select our 3d object go to transform
and we're just going to scale this really far down so about 0 .02 seems to work fine bring them back a little bit now i'm going to rotate the y axis so that they're kind of facing this way and now i'm going to hit shift space and add in a blend this one right here and i'm going to connect that to the object now i'm going to drag in this texture of a png i downloaded off canva and connect it to the blend and then to give it kind of a cool transparent look i'm just going to decrease the opacity on the blend So I'm going to duplicate this pair of headphones and then grab our mesh and add it to the merge.
I'm going to drag it pretty far back and then just kind of place it up on this corner like that. So now we have everything in place, we're going to quickly animate our camera and then we can add in the lighting. So I'm going to select the camera.
I'm going to come to the first frame and I'm going to push our camera all the way in just like this. I'm also going to rotate it on the zoom axis so that it kind of spins and pulls out at the same time. So now I'm going to just keyframe everything on the camera in case I need to make adjustments.
And then we can come to the last frame. I'm going to set the Z rotation back to zero. And I'm going to pull my camera all the way out.
Now before we make final adjustments to our shapes so that everything looks a little bit better, we can just add in our lighting. I'm going to select the render node. Software type to hardware render.
Enable lighting. And then I can hit shift space and add in ambient light. This is just going to light everything up.
so once we connect this to the merge we can drag the intensity all the way up now everything's cut back to normal and you can see our headphones actually just look a lot better now we're not done we're going to hit shift space and add in a directional light this is going to give us the clean edges so once we connect this to the merge as you can see we have to really turn down the intensity and then we're going to come to transform and we're going to rotate the y -axis until we have something that looks really good so i think 258 for me works pretty good because as you can see we have shadows here now that makes it look 3d as well as on this one that makes it look pretty 3d and once everything's positioned how you want it you just want to come to your render come to settings and then turn on motion blur and increase the quality this is going to make everything look amazing but whenever you're making changes make sure you just turn this off because it's really heavy intensive on your computer but after that you should have something that looks like this
You end up with something that looks better than 99 % of the editing on YouTube.
So here we are in DaVinci. I'm going to click on effects and as always drag on a fusion composition clip. And then I'm just going to drag this out so it's a little bit longer.
And then we can head into the fusion tab. Because we're working in a 3D environment, we're going to quickly build out a 3D environment. So I'm going to drag on a render 3D, a merge 3D.
and a camera 3d connect it like this and like that and then we can throw our merge into the viewer here the first 3d object is this book and i'm going to connect this to the merge we're going to size it down and then we're going to select the transform tab and we can rotate it flat just like this and then we're going to select our camera and drag it back i'm going to hit shift space and add in a blend and this is going to get connected to our fbx now we can drag in the texture the 3d object came with and connect it to the blend Now before we add in the other 3D objects, I'm going to select my camera and position it so it's facing down on the book.
So we're just going to come to transform now and rotate this down 90 degrees. Now I'm going to drag in this fish and connect it to our merge. Again, we can size it down, come to the transform, and then we can rotate it to minus 90.
We can zoom in over on this side and position it where we want it. I'm going to select this blin, hit command copy, click over here and paste it and connect it to our FBX. I'm going to drag in the image.
our fbx came with and connect it here i'm going to drag in our gun and connect it to this merge i'm going to rotate the y -axis to 90 and then this one to minus 90 and then we can come in and position it on this side again select our blend command copy and paste it here's the image that came with the gun and just connect it right here last one we're going to drag in our brain connect it to our merge and then we can position it here scale it up just a little bit like this drag in the image our brain came with and connect it now for the floor i'm going to drag in a shape 3d connect it to our merge i'm going to come to transform and rotate it to 90 degrees position it down then i'm going to scale it pretty big something like that i'm going to drag in this rusty metal image i downloaded on google and we're going to connect it to the shape now as you can see everything looks terrible and that's because we haven't activated the lighting yet so we're going to select our render node we're going to switch this to hardware render and we're going to enable lighting and shadows i'm going to hit shift space and add an ambient light and connect this to the merge i'm going to drag up the intensity a little bit i'm going to add in a directional light connect it to the merge and now we can just play around with the rotation until we get something that we like
I'm going to add in a spotlight. I'm going to drag it back. I'm going to drag it up.
Selecting transform, I'm going to rotate it facing down a little bit. Now as you can see, we're getting some nice reflections. Obviously it still looks terrible because we haven't activated a depth of field yet, but we're not going to do that yet.
Now if we drag our camera up like this, we have a lot of room to add in our images. So to keep everything organized, I'm going to drag on another merge. 3d we're going to connect it here and now whatever we connect to this one will also appear here so to start i'm going to drag in an image plane and connect it to the merge this image plane allows us to connect any image we want to it so i'll drag in my first image and connect it to the image plane as you can see here is our image so we're going to select the image plane go to transform we're going to rotate it to minus 90 and we can just drag it up now but first we're going to scale it pretty small and now we can drag it up Now I'm going to select my image and hit shift space and add in a merge node.
This is going to allow us to connect some text to it. So I'm going to hit shift space and search PJT. And I'm going to add in the letter zoom in text effect.
If you want to get this, there's a pack of 60 text animations in my description. We're going to connect this to the merge. And I'm going to write a serial number.
I'm going to change the color to a darker gray. I'm going to hit shift space and add in a transform. And then we can just further position this where we want it.
And I'm just going to select whatever font I want. This one looks pretty clean. Now I'm going to copy all this.
Hit command copy. Click up here. Paste it.
And then I'm going to drag this image plane to the merge. We can come over here and drag it over. Now I'm going to delete the image.
Drag in our second image and connect it. Now we can kind of position these how we want them. I'm going to drag this down.
I'm going to rotate the Y a little bit. I'm going to rotate the Z to kind of face this way. And then I'm going to do the same with this one.
Rotate it. Now because these are looking a little bit dark, I'm going to add in a spotlight. and connect it to the same merge and then we can just drag this up rotate it down and now we can just kind of play around with the movement for kind of how we want it to look i'm going to have it kind of half on this image i'm going to come to controls and i'm going to increase this angle so it's a little bit softer now we have one more image to add we're going to place it on the book down here so again i'm going to copy all this hit command copy click up here paste it and then we're going to connect it to the merge with the image plane selected we're going to come to transform and set these values back to zero and we're just going to drag it down and place it on top of this book now now we can delete this image and drag in our last image of the surgeon and i'm going to change the text to ken 1968.
so i'm going to come to the first frame here drag my camera to kind of where i want it to start and then i'm going to select my camera and i'm going to keyframe these two positions and i'll come to about frame 140 and i'm just going to bring it all the way down i'm going to come back 10 frames and i'm just going to keyframe all of these positions and i'm going to come to the last frame and now we can position the camera where we want it to end up so i'm going to drag the camera a little bit further down out like this i'm going to rotate the x angle like this bring it further down actually a little bit more And now if we scroll through our timeline, as you can see, our image kind of gets cut off.
So we're going to come to kind of like halfway through the animation, about right here. And we're just going to place this where we want it. And as you can see, it kind of creates a bend in our animation.
So now we can come to the spline, select a box over everything and press S. And it's going to smooth out all our camera movements. Now we're going to come to the point of the timeline when we want our text to start writing out.
So maybe about right here. And we're going to come up to that widget, which is right here. Come to the spline.
Select our text animation and then holding down option We're gonna drag it all the way to that frame now if you watch right here It writes out as our camera is panning down like this now around that same frame is when we want to animate this frame Kind of twisting up as well So we're gonna select the image plane and we're gonna just keyframe Everything and then we're gonna come to the last frame and we're gonna position this frame where we want it So I'm gonna drag it up a little bit.
I'm gonna rotate it this way and This way and then further adjust it to where we kind of want it to be. And I'm also going to change the font of our text to Rocky Billy.
And so now if we scroll through the timeline, our image is rising up as our camera is coming down. And so now before we actually activate depth of blur, we want to animate it on our camera first. So we're going to select our camera, come to controls, we're going to turn on focal plane.
And as you can see, it's added this green box here. So this slider labeled focal plane controls it. So if we bring this down, get smaller and closer to the camera and so wherever this box is is going to be focused in the camera so we want it to start with this image in focus so if we come to a side profile here i'm just going to slide it up just like this and again make sure we're on the first frame and so now if we scroll through our timeline as our camera moves it's going to move as well so now this is in focus just when it gets past that so about frame 45 is when it kind of passes this one we're going to keyframe the focal plane and then we're going to come over to the timeline where our camera kind of slows down which is this frame right here and we're going to increase the focal plane until all of this is covered so if we come from a side profile we just need to lower it a little bit more to about here now we're going to come to the last frame and as you can see our focal plane is way out here so we want to adjust it so that our image is in focus so we're going to come to a side profile like this and get it to be right over top of this image so now to adjust it you can just scroll through your timeline and make sure the focal plane
is on the image the entire time just like that as you can see it follows the image so now what we're going to do is select our render We're going to select this, enable. I'm going to uncheck depth of field while I adjust this blur.
I'm going to bring it down to about 0 .026. And I'm going to increase the quality and enable depth of field. Now, as you can see, our render node is rendering out the frame for what it's going to look like.
And so this is what it looks like. To me, this looks like a little bit too much blur. So we can just turn down this.
All right. To me, that looks a lot better. And you can see if we come to frame 50, this one's out of focus now.
And this one is in focus. And so if we go to our edit page. make sure we go to playback render cache and select user and basically it's going to create this bar on top of your clip and it's going to slowly render it out so that you can have smooth playback once everything renders out you should have something that looks like this So here we are in DaVinci.
I just have a PNG of a piece of paper. So I'm going to show you how to take this and convert it into a 3D object so that we can play around with it and give it lots of motion. Here's another example with a different page.
So I'm going to show you how to do that really quick and then we'll move on from there. So we're just going to go to the effects and drag on a fusion composition clip. We're going to go to the fusion tab and I actually learned this effect a while back from a guy named Liable.
So I'm going to start by dragging in a background and connecting it to the media out and then turning the alpha all the way down. And if I just drag this gray square to here. it automatically creates a merge i did not know that so how i did this is i made this with ai and i brought it into canva remove the background and then i download it as a transparent background so anyways i'm going to select the media in one hit shift space and add in a transform node so now i'm going to disconnect this and we're going to make a quick 3d environment so i'm going to select the merge and hit shift space i'm going to add in a shape 3d then i'm going to add in a transform node i'm going to add in a merge 3d and then a render 3d I'm going to connect the render 3d to the media out and then I'm going to hit shift space and add in a camera 3d and connect it to the merge 3d.
I'm going to click this box up here to see two viewers and then on this side I want to view the merge so I'm going to select this little dot on the merge like that and now if we pull back our camera we can see our page but as you can see it's pretty distorted so what we're going to do is select the shape 3d we're going to change it to a cylinder and as you can see it's on the left side of our viewer over here i'm going to select the transform on the shape 3d and then i'm going to rotate it on the y -axis and i'm also going to scale it down quite a bit i'm actually going to rotate it the other way because right now our lettering is backwards so i'm just going to rotate it so as you can see it's still distorted so that's when we can come to the controls play with the radius and you can also play around with the height too so now this is where the transform nodes come in this one and this one Because as you can see if we select this transform node and then rotate the angle.
As you can see in the left here the more we rotate it you can see it's like twisting around a sphere. Then we can select this transform. As you can see if we take a look the transform node is behind it here.
So under the pivot here and under the z -axis I'm going to drag that up until it's kind of in the center here. So like I was saying to add motion to this all we have to do is basically keyframe the rotations. And the more options you keyframe on these two transforms the crazier it will be.
So if I select this transform. On the first frame of our clip right here, I can keyframe the angle. And then I can come to the last frame, and I can drag this up however much I want.
Say, maybe something like that. Now we can come to this transform, come to the first frame, keyframe the rotations, come to the last frame, and just kind of play around with them however you want. And now, as you can see, if we scroll through it, our page looks like it's blowing in the wind.
So now we have a few options. We can continue to build out our animation in this fusion clip. by connecting more things to this merge node.
Whatever we connect to this merge node will appear in our environment. To keep it super simple, and what I did, just to save time, is I went to the Edit tab, and I hit Command -Copy, and I click over here and hit Command -V. Now I can come to this Fusion Clip, I can delete this media in one, switch it for a different newspaper, connect it, and I can select my transform nodes, and I can play around with these keyframes and change the motions so they don't have the same motion.
and now as you can see we have two different pieces of paper with different animation motion and so in this fusion tab as you can see it's just one image with images on top of it with some drop shadow so now if i take this fusion composition clip and drag it on top of this i can come to resolve fx select this drop shadow and drag it on just like that now i can drag the drop distance all the way up just like this i'm going to turn down the blur so it's a little bit sharper and then now i can come to the video and i can position this over here something like this and then i can do the same thing with this one over here as you can see i added the drop shadow and then i can position it just like this over here i can throw an adjustment clip over top of this i can drop on a fast noise select water surface turn the contrast all the way down i can drag on a zoom blur turn up the center exclusion and just the blur a little bit so that our edges are now a little bit blurry i can drag on a camera shake turn the randomness scale to zero ptr speed way down to like 0 .03
I'm also going to drag on a vignette like this and turn up the softness just for a little bit more cinematic look. I can come to the color page. I can throw on my favorite LUT like this.
Turn up the temperature, contrast, mid -level detail. And now I literally set this up in like five minutes and we have something that looks like this.
So now I'm quickly going to show you how I made this look 3D, like with these clouds looking 3D and everything. and how I did this line that also looks 3D. So I just gathered a bunch of images and I placed them with drop shadows.
I made a whole tutorial on this. So I'm going to add in the background just like this and connect it here. I'm going to hit shift space and add in a polygon.
And we're going to connect this to the background. Now, whatever color we make this background is the color of the line. So I'm just going to go with kind of a dark red right here.
Now, if we select our polygon, we're going to right click here and remove polygon line one. and now we can click somewhere to begin our line so i'm going to click like right here and i'm going to make a zigzag so i'm going to click kind of right here and then up here and then down here and then finish off kind of right here so if we drag up the border width you can start to see our line i'm going to keep it pretty thin so like 0 .0018 looks about right and now if i select my polygon and click these corner pieces here we can select this up here which will round them just like that so now i'm going to select this one click that select this one click that now we have something that looks like that now to make this kind of look 3d i'm going to select the background hit shift space and add in a drop shadow i'm going to set the drop distance to about here i'm going to drag up the shadow strength and as you can see it's casting a shadow so to animate this now we can come to the first frame with our polygon node selected we're going to turn down the length all the way i'm going to keyframe that now and on the last frame we're going to drag it all the way up
Then we can come to our spline, select our polygon, select all this and press S to smooth it out. Now we're going to convert this to a 3D environment. I'm going to select this merge, hit shift space and add in an image plane 3D.
Now we can disconnect this here for now. I'm going to hit shift space and add in a merge 3D and then that connects to a render 3D and this connects to here. So now it's a 3D environment.
I'm going to switch to screen mode up here and I'm going to view this merge 3D. Now we need a camera, right? so i'm going to click away hit shift space and add in a camera 3d as soon as we connect this to the merge it appears here and we can just drag this back like this so our animation starts over here so i'm going to zoom the camera into that position by just moving the controls now the cool part is whatever we connect to this merge 3d will appear in our 3d environment so in my case i just added a few clouds so i'll show you what that looks like I'm going to hit Shift Space and add in an image plane.
Here's an image of some transparent clouds. And I'm going to connect this to the merge. I'm going to select the image plane and drag this back.
Now it's too big right now, so I'm going to go to the Transform tab with the image plane selected. And I'm just going to size this all the way down, really small. And so now if we drag this down, out of the way.
And so now if we look here, when we drag our camera, the clouds look 3d if we want another set of clouds i can select these two things hit command copy click away command v and then drag it onto the merge now we can drag this over here so that when our camera reaches over here we have more clouds just like that and so what i'm going to do with my camera selected i'm going to go to the first frame and drag it to where i want it to start so over here i'm going to select transform i'm going to keyframe position x up here and i'm going to go to the last frame and drag my camera where i want it to end i can go to the spline and press s on this so that it's smooth so basically if you can just remember image plane merge render and camera in this position this is a super easy and fast way to convert any setup to a 3d setup right see everything behind this merge was just made normally and as soon as i just added in these three things it becomes 3d and you can add multiple aspects of 3d to it so here we are in davinci i just created a square timeline because that seems to go viral on instagram and we're just going to select effects and i'm going to drag on a fusion composition clip i can trim it down a little bit
then go into the fusion tab i'm going to drag on a background and connect it to the media out and change the color to white i'm going to select this background hit command copy and paste it and then connect it here and with that selected we're going to change it to a four corner gradient and just select four different shades of white then we're going to click our rectangle mask and we're going to increase the corner radius now i'm going to hit shift space and add in a drop shadow and i'm just going to increase the blur and decrease the strength Now I'm going to hit the background, hit shift space and add in a transform.
And this is going to control everything. And so what we're going to do is select these two things and drag them up so that we can add merge nodes in between here so that everything gets controlled by this transform. So now we're going to make the app icon and this part is pretty cool.
We're going to select the background, hit shift space and add in a merge node. And then we're going to drag in a background and connect it to this merge node. I'm going to select the rectangle mask and I'm going to drag down the width and the height.
I'm going to turn the corner radius all the way up. With this background selected, I'm going to select the color and I'm going to change the color to an orange. Now I'm going to quickly animate this piece bouncing in so that when we duplicate it, the rest are already animated.
So we're going to select the rectangle, go to the first frame and drag our width all the way down. We're going to keyframe it and go over eight frames. One, two, three, four, five, six, seven, eight.
We're going to drag it up past to where we want it. And then we're going to go over seven frames. One, two, three, four, five, six, seven.
We're going to drag it down a little bit. And then we're going to go over another 7 frames. 1, 2, 3, 4, 5, 6, 7.
Drag it up. 6 frames. 1, 2, 3, 4, 5, 6.
And drag it slightly down. We're going to come to settings and turn on motion blur. And then drag up the quality.
And then we're going to go to the spline. Hit the rectangle. We're going to drag a box over all of this and press S to smooth it out.
And I'm going to select this side and drag it up like this. So now if we go to the first frame and play that back. It looks like that.
So all of these widgets here are also going to be placed on the same merge node. And you'll see why in a second. So we're just going to drag this back, click the background, hit shift space and add in a merge node.
We're going to select this, hit command copy, click over here and select command paste. We're going to connect this background to the merge. I'm going to select the background, hit shift space and add in a transform so that we can rotate the angle corner to corner.
We're going to select the background, hit the color, and I'm going to change this to a purple color like this. Now, as you can see, they're animated at the same time. So I'm going to select this rectangle, come to the first frame.
I'm going to go over four frames. One, two, three, four. Now with this rectangle selected, I'm going to select the spline.
Select everything here. Holding down option, I'm going to drag it to frame four. Now if we play that back, it looks like that.
So again, I'm going to select everything. Hit command copy. Click over here and hit command paste.
Holding down shift, bringing the merge node into my timeline. I can select my transform node and rotate this to minus 90. Select my background.
Select the color and select a blue color. again we're going to select rectangle come to the start frame which is frame four and go over another four frames one two three four come to the spline select everything and drag it over now if we play that back they all shoot out like that so we just have to do this one more time for the last widget select everything copy paste and bring it to our timeline select transform and rotate it to these two corners like this i'm going to select the background change this color to kind of a green color again select our rectangle go to the start frame which is frame eight and go over four frames one two three four select the spline select everything and drag it over now the reason we built it all connecting to this merge node is now we can select all this and drag this back select the merge hit shift space and add in a transform and this transform can controls all of these so look if we rotate the angle they all move like this and so what i'm going to do is go to the first frame and i'm going to rotate this to like 250.
I'm going to keyframe the angle and then I'll go over to about kind of where the last animation ends around frame 26. And we're going to set this angle back to zero. We're going to select the spline and we're going to drag this one down just like this so that it starts out fast and ends smooth and slow.
So now if we play that back, it looks pretty good just like that. Now, before we add in our mouse, one thing I forgot to do is add in the quick bevel. I'm going to hit shift space and search for a quick, select this one and add that in.
So this node here, along with a bunch of bouncy text animations is in my description. If you don't want to get it, you can just search up online how to create a bevel, but this just saves a ton of time. Holding down shift, I'm going to bring it in.
This is for our first widget here. And as you can see, it's created this bevel. And so we can play around with the spread.
for how sharp we want it i want this one to be pretty soft i'm going to bring down my light power a little bit as well now we have something that looks kind of like that so all i'm going to do is select it hit command copy paste it and connect it here and as you can see it applied it for the purple one now so we can repeat that for the rest of them now you can see all of our widgets kind of look a little bit more 3d now so i'm going to drag these two up and i'm also going to add in this bevel right here so that our app logo has it as well but this time i'm going to drag the spread all the way down so that we have a nice thin line like this and I'm going to drag down the light power and it creates kind of a bit of an edge for our app logo.
So because of the way we set this up to be on top of this transform node is now we can select this transform and it controls everything at once. So we can go to the first frame, size this app logo all the way down and we can do that same animation so that it kind of bounces in. So on the first frame I'm going to keyframe the size.
I'll go over nine frames, drag it up. I'll go over 8 frames. 1, 2, 3, 4, 5, 6, 7, 8.
Drag it down slightly. 7 frames. 1, 2, 3, 4, 5, 6, 7.
Drag it up slightly. 7 frames again. 1, 2, 3, 4, 5, 6, 7.
Drag it down. And then you can go over like 10 frames or whatever and just drag it slightly up. Again, settings, motion blur, spline, and drag this like this.
So now if we go to the first frame here, it looks like that. So now we need some color in the background and I want that color to match the animation of these things. So the simplest thing to do...
is to just duplicate all this and we're going to bring it behind this node here so that it's behind so i'm going to hit shift space on the background add in a merge node and i'm going to come up here and i'm going to copy all of this command copy and then i'm going to paste it and i'm going to select this transform and bring it to the merge node and i'm going to size this up really big so now if we play that it matches it exactly and so what i'm going to do is select the transform hit shift space and add in a blur node and we can just increase this blur size To however blurry you want it.
I think I did quite blurry. Just so it's not too distracting. So if we play that back.
It looks like that. So I'm going to animate my mouse. And I'm going to show you how to get a really smooth mouse animation.
So I'm going to drag in this PNG of an Apple mouse. And we're going to connect it to this merge node. I'm going to hit shift space and add in a transform.
Let me just size this down. And go to the first frame. I'm just going to bring this mouse over to this side here.
And so basically throughout this animation. I want the mouse to kind of start here. dip down and when it gets to here, I want it to be facing this way.
So we're going to rotate the angle this way and then place this off screen. We're going to come to like frame maybe three. We're going to keyframe the center X and Y position and then we're going to come over to like frame 50 maybe.
And then we're just going to drag our center X and Y position to where we want it to end up. We're going to also keyframe our angle and bring it like this. Go back to this frame and drag our angle this way.
Now if we look, it just comes in a straight line here. So we're going to come to kind of the halfway point, which is about right here. And we're just going to select this and drag it down.
Now we can select this little box here and we're going to select this curved area like this. And now it's a curved motion. I'm going to select this box up here and I'm going to bring it like this.
And then this one can come kind of like this. We just kind of keep playing around with it here. We're going to make sure that we select settings and turn on motion blur.
Now we can play that back in our mouse. Looks like that. So when it touches the widget about right here, I'm going to also keyframe the size and I'm going to go over like, I don't know, seven or eight frames.
I'm going to size it down so it looks like it's pressing and then go over another five or six frames and I'm going to increase the size up. So now when our mouse gets there, it clicks and presses down. So we're going to come to the keyframe when the click starts, which is right here, and we're going to select the transform node on our main widget here.
And we're also going to keyframe the size here. Go over the same amount of frames. So 8 frames.
1, 2, 3, 4, 5, 6, 7, 8. Size our button down. 1, 2, 3, 4, 5, 6.
And then size our button up. So now our mouse comes in. And when it gets to here, it clicks and presses down.
So now we can make this animation. So to do that, holding down Option, we're just going to duplicate our clip so that we don't have to remake the background. Go to the Fusion tab.
And we can delete this background. And we can delete all of these. Like this and I'm just going to reset this transform and so I'm just gonna come to this last frame here This is where the mouse ends up on the last frame.
So we want to keep it there. So we're gonna come to the first keyframe here unkeyframe it select this arrow to go to the next keyframe and We're just gonna unkeyframe all of these sections. So I'm gonna select our rectangle come to the first frame I'm gonna have this widget kind of bounce out this way So I'm gonna select the width drag it down a little bit on the first frame And then I'm going to do the same animation.
So 8 frames. 1, 2, 3, 4, 5, 6, 7, 8. Stretch this out.
7 frames. 1, 2, 3, 4, 5, 6, 7. Down a little bit.
1, 2, 3, 4, 5, 6, 7. Up a little bit. 1, 2, 3, 4, 5, 6.
Down. Settings. Turn on motion blur.
Spline. And just bring this up. Now if we put that back, we have kind of a nice little bounce in like that.
In the first frame, I'm also going to select my mouse. Transform. Keyframe these center X and Y.
I'm going to go over like, I don't know, 18 frames. And I'm just going to position this. down here a little bit and then I'm going to smooth out this animation.
So now we have something that looks like that. I'm going to hit shift space and search for a super bouncy words up. I'm going to add that in and this node is also in the pack with the bevel.
Again if you don't want to get it you can just use the normal text node here. I'm going to drag this to the output here. I'm going to type in aura lenses.
I'm going to change the color to kind of a bit of a darker gray like that. I'm going to hit shift space and add in a transform node and just size this down and place it. Something like that should be good.
Now if we play that back, it kind of bounces in like that. It looks pretty nice. I'm going to drag in a background, connect it here, select the background and hit the rectangle mask, decrease the width and the height, turn up the corner radius all the way, select the background, change the color to blue, add in a transform, and we're just going to position this.
over here i'm going to quickly animate this bouncing in go to the first frame width all the way down keyframe it eight frames one two three four five six seven eight increase it one two three four five six seven decrease it one two three four five six seven increase it i'm going to search pjt i'm going to select the pjt letter zoom in i'm going to add that in this is another text animation pack in the description it comes with 60 text animations i'm going to click and drag this to the merge here i'm going to type in plus and then the word add I'm going to add in a transform and size this down and place it inside of this little blue box we made.
So now we have something that looks like that. So now we can quickly add in our images bouncing in. This part is easy.
We can drag in our first image, connect it to this merge here, select shift space and add in a transform. We're just going to size it down. With the media in selected, I'm going to select the rectangle mask, increase the width.
and the height and drag up the corner radius this node is called the sm outline i linked it for free in the asset pack and hold down shift and drag it in underneath here come to the user settings and drag up the width and the height and then as you can see it just creates a white outline over our object here and so that we can see that better underneath the transform i'm going to hit shift space and add in a drop shadow turn down the drop distance drag up the blur and down the strength a little bit now with the transform selected we can kind of position it where we want it so over here i'm actually going to go over to maybe frame two select the transform keyframe the size size it all the way down and i'm going to go over eight frames one two three four five six seven eight increase the size five six seven decrease the size one two three four five six seven increase one two three four five six decrease settings turn on motion blur now if we play that back it bounces in like that now we can just duplicate this for the others and make sure that when we do this we put it behind it
because we want it to kind of layer from behind. So I'm going to hit command copy, look over here, paste, bring it in, reconnect this here, select my transform, and we're just going to bring it over to about here, delete my image, bring in my second image, and reconnect everything. The transform selected, we're going to come to the first frame, which is frame two, and go over four frames, one, two, three, four, spline, and holding down option, bring it over.
One more time, we're going to select everything. paste it holding down shift bring it in connect everything back transform and bring it over to about here delete our image and bring in our last image like this and connect it like that again select the transform come to our first frame one two three four frames select everything and drag the animation back now as you can see they're over top of the mouse so we're just going to drag this out copy our mouse delete it and put it in front now if we play that back it looks like that pretty nice and so now you can just animate your mouse coming over and clicking on whatever one you want and from there it's pretty much done
The Hook

The bait, then the rug-pull.

It opens on a promise of everything the creator knows about Resolve motion design in one video, then spends almost four hours delivering on it with nothing but the Fusion page, a free asset pack and a lot of counted frames.

Frameworks

Named ideas worth stealing.

06:01list

The overshoot bounce

  1. Size to zero on the first frame and keyframe
  2. About 10 frames later, size past the target
  3. About 9 frames later, size under the target
  4. About 8 frames later, settle on the target
  5. Select all keys in the spline and press S
  6. Turn on motion blur

The pop-in used on nearly every element in the course, reused on size, width and height keyframes.

Steal forany UI element, sticker or title that needs to land with energy
1:15:55model

Liquid glass recipe

  1. Displace node on the merged background
  2. Rounded rectangle into the displace input and the merge mask
  3. Offset set to minus one
  4. Spread all the way up
  5. Refraction strength around minus four

A repeatable way to fake Apple's refracted glass look inside Fusion without plugins.

Steal forapp bars, docks, buttons and cards in tech explainer edits
2:56:20list

Three-node 3D environment

  1. Merge 3D
  2. Render 3D connected to Media Out
  3. Camera 3D connected to the Merge 3D
  4. Image Plane 3D for any 2D element

Anything connected to the Merge 3D appears in the scene, and an image plane turns any finished 2D comp into a 3D element.

Steal foradding parallax and camera moves to flat graphics
2:28:50concept

Group under one transform

Build a widget's details between merge nodes that sit before a single parent Transform, so one set of keyframes moves, scales or rotates the whole widget while children keep their own animation.

Steal forany multi-part card that needs to react or move as one piece
47:45concept

Clipping mask through merge mask inputs

Route one rectangle mask into the blue mask input of every merge inside a card so its contents disappear at the card's edge and can slide in from beneath it.

Steal forreveals, scrolling content and slide-in labels inside UI cards
20:27concept

Stagger by sliding spline keys

Copy a finished element, then select only its curves in the spline editor (Show Only Selected Tool helps) and Option-drag the keys to the new start frame so duplicates animate in sequence.

Steal forlists, stat stacks and icon rows that should appear one after another
2:57:00list

Extrude a flat PNG into 3D

  1. Trace the image with an sPolygon
  2. Feed the shape and the image into Extrude 3D
  3. Uncheck Use Size and Aspect on a Transform XF to fit the texture
  4. Scale a second transform to hide transparent edges
  5. Raise extrusion depth and control with a Transform 3D

Turns a cursor, logo or icon image into a lit, rotatable 3D object.

Steal for3D logos, cursors and app icons in product promos
11:16list

Adjustment clip finishing pass

  1. Zoom keyframes set to ease in and out
  2. Saturation boost on the color page
  3. Prism Blur for colored edges
  4. Fast Noise water surface at low contrast
  5. Zoom Blur with center exclusion
  6. Vignette and slow Camera Shake
  7. A favorite LUT

The polish layer placed over nearly every animation to add camera motion and a cinematic finish.

Steal formaking any motion graphic feel less static
CTA Breakdown

How they asked for the click.

VERBAL ASK
00:30link
Now, if you check down in the description, you will see a link. This link gives you access to all of the assets I used in this course so that you can follow along step by step the whole way.

Leads with a free asset pack in the first minute, then asks for a like and a save. Paid text animation packs (with a discount code) and the Suno sponsor are pitched later, woven into the builds where the tools are actually used, and each paid node is paired with a free fallback.

FROM THE DESCRIPTION
PRIMARY CTAWhere the creator wants you to go next.
AFFILIATECommission earned if you click.
OTHER LINKSAlso linked in the description.
Storyboard

Visual structure at a glance.

studio cold open
hookstudio cold open00:00
channel stats widget
valuechannel stats widget18:35
DJ booking cards
valueDJ booking cards45:19
sneaker carousel
valuesneaker carousel1:02:50
lesson title card
valuelesson title card1:21:41
liquid glass start button
valueliquid glass start button2:47:20
3D tabletop scene
value3D tabletop scene3:21:39
app-icon burst
valueapp-icon burst3:39:57
Frame Gallery

Visual moments.

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