Modern Creator
Kyle Skelly · YouTube

Claude + Blender + Seedance 2.5 = Insane Websites

A step by step workflow for blocking camera moves in free Blender software, then handing that rough video to Claude to write a precise Seedance 2.5 prompt, used to build four cinematic hero videos for real websites.

Posted
1 months ago
Duration
Format
Tutorial
educational
Views
463.9K
6.5K likes
Big Idea

The argument in one line.

Blocking a camera move in free Blender software first, then having Claude convert that rough video into a precise prompt, gives Seedance 2.5 far more camera control than describing a shot in text alone.

Who This Is For

Read if. Skip if.

READ IF YOU ARE…
  • A web designer or developer who wants cinematic AI generated hero videos with camera moves that are timed and framed on purpose, not left to chance.
  • Someone who already uses Claude and an AI video tool and wants a way to turn a mental image of a shot into a prompt the model can actually execute.
  • A creator willing to learn a handful of basic Blender moves (delete a cube, type a scene prompt, export a playblast) purely to block out camera timing.
SKIP IF…
  • You want a method with zero extra software. This workflow adds Blender as a required middle step, not an optional one.
  • You need an accurate 3D preview of your product or set. The Blender stage here is deliberately low poly and rough, built only to lock camera timing.
TL;DR

The full version, fast.

AI video generators like Seedance 2.5 are good at matching a described mood but bad at matching a described camera move: ask for a pan through a window into a cityscape and the pacing rarely lands right. Kyle Skelly's fix is to block the shot first in Blender, the free 3D tool, using simple low poly shapes and a short text prompt to generate just the camera path and timing. He exports that rough blocking video, feeds it to Claude in a co-work session, and asks for a second by second camera description, which becomes the Seedance prompt. Across four website hero concepts (a plane window reveal, a mountain flyover, an exploded VR headset, and a samurai character turn) the Blender blocked version matches the intended shot far more closely than typing the idea into Seedance directly.

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Chapters

Where the time goes.

00:00 – 00:24

01 · The problem: AI video has no control

Kyle states the core pain of AI video generation: you can visualize a shot and describe it, but you rarely get back the pacing or camera dynamics you pictured.

00:24 – 01:38

02 · Installing Blender and the Higgsfield Bridge plugin

Download Blender 5.2 for free, grab the Higgsfield Bridge MCP connector URL, add it to Claude as a custom connector, then drag the Blender plugin zip in to link the two tools.

01:38 – 02:16

03 · Testing the plane window idea directly in Higgsfield

Kyle states the first concept (a plane window pan revealing a cinematic London skyline) and tries generating it straight from a text prompt. The result looks fine at first glance but misses the intended pacing and camera dynamics.

02:16 – 03:46

04 · Blocking the camera move in Blender

Delete the default cube, prompt the Higgsfield Blender plugin for a low poly private jet overlooking Big Ben, and let it generate a full camera path (pan out the window, down to the cityscape) from one prompt.

03:46 – 04:28

05 · Claude turns the blocking video into a Seedance prompt

Export the Blender camera animation as an MP4 playblast, drag it into a Claude co-work session, and ask for a detailed, second by second Seedance 2.5 prompt based on what the video actually shows.

04:28 – 05:35

06 · Concept 1 and 2 land on the live website

The Claude-written prompt generates a shot that matches the plane-window pan on the real site. A second, similar concept (a mountain flyover fading through clouds) is built the same way.

05:35 – 06:47

07 · Concept 3: blocking an exploded VR headset

A harder case: an exploded product animation. Blender blocks the headset splitting into lens, display, and front panel; Claude writes the prompt and a real product photo is added as a reference image for Seedance.

06:47 – 07:39

08 · Concept 4: choreographing a samurai camera turn

The most precise camera plan yet: rotate around a character, sword pulls out, zoom out to reveal the full frame, then pan left and whip right. Claude converts the Blender video into a first-draft prompt.

07:39 – 08:37

09 · Reworking the prompt and seeing the full site

Kyle asks Claude to rework the prompt for a full rotation instead of a partial pan, regenerates with the character reference image, and walks through all four finished hero sections on the live website.

08:37 – 09:19

10 · Why block in Blender first, and where to learn more

Recaps the value of the workflow for guesswork-heavy AI video generation, then points to Kyle's course and the Higgsfield Blender workflow link in the description.

Atomic Insights

Lines worth screenshotting.

  • Describing a camera move to an AI video generator in plain text rarely produces the pacing you actually pictured, even when the description sounds precise.
  • Blocking a shot in Blender first, using simple low poly shapes, locks in camera timing before a single frame of AI video gets generated.
  • Claude can watch a rough Blender blocking video and write a second by second camera prompt more precise than a human typing from memory.
  • A free 3D tool plus an AI video generator can block and generate a usable cinematic hero shot for a real website in under an hour.
  • The Blender stage never needs to look good. A default cube deleted and replaced with rough primitives is enough, since only the camera path matters.
  • Generating a shot directly in an AI video tool, with no blocking step, is a fast way to test an idea, but it rarely has the dynamic camera movement a blocked version produces.
  • Giving an AI video generator a reference image of the real product, alongside the Claude written prompt, improves accuracy more than the prompt alone.
  • Exploded product animations, where a device splits apart to reveal its internals, are one of the hardest shots to get right from a text prompt alone.
  • A single continuous generated shot can double as a website's scroll transition, using the camera's own pan as the handoff between two feature sections.
  • Reworking a Claude written prompt a second time, after seeing the first generation, is a normal part of the loop, not a sign the workflow failed.
Takeaway

Block the camera move before you prompt the AI

VIDEO PROMPTING METHOD

A rough, low poly Blender animation that only gets the camera timing right turns out to be a better prompt for an AI video generator than any written description of the same shot.

02Installing Blender and the Higgsfield Bridge plugin
  • Free professional tools keep closing the gap with paid ones. Blender is a full 3D package at no cost, which is what makes this workflow accessible to anyone.
  • Connecting two separate tools, an AI platform and a 3D app, through a shared plugin turns a manual, multi-step process into one continuous loop.
03Testing the plane window idea directly in Higgsfield
  • Typing a camera move straight into an AI video generator is the fastest way to test an idea, but pacing and camera dynamics are usually the first things that come out wrong.
04Blocking the camera move in Blender
  • A 3D blocking pass doesn't need to look finished. Deleting the default shapes and prompting for simple, low poly geometry is enough when only the camera path matters.
  • A single natural language prompt inside Blender, describing the scene and where the camera starts and ends, can generate a full animated camera path without manual keyframing.
05Claude turns the blocking video into a Seedance prompt
  • Handing a rough reference video to an AI model and asking for a second by second written description converts a visual idea into a prompt more precise than writing from memory.
  • A prompt written from an actual reference video names concrete details, like what's illuminated and when the camera reveals it, that a prompt written from imagination tends to skip.
06Concept 1 and 2 land on the live website
  • The same blocked camera move can double as a page transition. A pan that reveals a skyline can be the exact motion a visitor sees while scrolling past that section.
07Concept 3: blocking an exploded VR headset
  • Exploded product animations, where a device splits apart to reveal its internals, are a known weak point for AI video generators and a good stress test for any prompting method.
  • Adding a real product photo as a reference image alongside the written prompt pulls the generated shapes closer to the actual product, even when the internal details stay approximate.
08Concept 4: choreographing a samurai camera turn
  • Planning an exact sequence of camera moves inside Blender before prompting, rotate, pull out, pan left, whip right, produces far more choreographed results than asking for a generic cool camera move.
  • Reworking a prompt a second time, after seeing the first generation, is a normal part of the loop. The first AI-written prompt is a draft, not a final answer.
09Reworking the prompt and seeing the full site
  • A single 12-second generated clip can be split into two halves, with the subject ending on opposite sides of frame, so each half anchors a different feature section on the page.
  • Stitching several separately generated hero shots into one continuous-feeling site experience is less about the generator's quality and more about how deliberately each shot was planned to connect to the next.
Glossary

Terms worth knowing.

Higgsfield Bridge
A plugin connecting Blender to the Higgsfield AI video platform, added to Claude as a custom connector so scene data can move between the two tools.
Seedance 2.5
The AI video generation model used in this workflow, accessed through Higgsfield, that turns a text prompt and optional reference images into a short video clip.
Blocking
In filmmaking, roughly planning where a camera and subjects move before the final shot. Here it means a low poly Blender animation used only to lock camera timing.
Playblast
A quick, unpolished video render of a 3D scene's camera movement, used to preview motion without waiting for a full quality render.
Low poly
A 3D model built from very few flat surfaces, used here because visual detail doesn't matter, only the camera's path and timing.
Co-work
A Claude feature that lets the user drag a file, such as a video, directly into the conversation for Claude to examine and describe.
Resources

Things they pointed at.

00:28toolBlender ↗
00:54toolClaude (custom connectors)
Quotables

Lines you could clip.

00:24
“When you're working with AI videos, one of the biggest problems is you never really know what you're going to get.”
names the core pain point in one line→ TikTok hook↗ Tweet quote
02:15
“We got this here, which at first glance does look good, but it doesn't quite have the pacing or the dynamic camera moves that we want from this scene.”
shows the direct-prompt attempt failing, which sets up the fix→ IG reel cold open↗ Tweet quote
08:50
“It involves a lot of guesswork, a lot of reprompting, but honestly, using this Blender workflow, it's a lot of fun and it immediately helps you visualize it and get to a better starting point.”
the thesis stated plainly at the close→ newsletter pull-quote↗ Tweet quote
The Script

Word for word.

Read-along

Don't just watch it. Burn it in.

See every word as it's spoken — crank it to 2× and still catch all of it. The same dual-channel trick behind Amazon's Kindle + Audible.

In today's video, I'm going to show you guys this super powerful workflow to make precise and controlled Seedins 2 .5 videos that you can use on websites like these. We're going to use Blender to map out these scenes, and then we're going to use Higgs Field to bring it to life. Higgs Field are also the sponsor of today's video.
When you're working with AI videos, one of the biggest problems is you never really know what you're going to get. You can try to visualize it in your head and then explain that to the AI. But this Blender workflow honestly changes everything.
And I'll show you how we do it. First things first, if you don't already have Blender, go to blender .org and you can download Blender for free, which is crazy. A tool like this is free.
And you want to make sure you have the newest version of Blender, which is this one here, 5 .2. Now, once that's installed, let's head over to Higgs field. And if we go up here to plugins, we can go down here to Blender.
And what we're going to do is we're going to download this plugin. And if we scroll down this same page, we can get to the Higgs field bridge. MCP so let's copy this and then if we open Claude here and we go up to customize we can go down here to connectors and we can click add and then we'll go add custom connector so let's paste in that URL for the Higgs field bridge there and then we'll just call this Higgs field bridge now I've already done this but when you click continue it'll ask you to log into Higgs field and authorize it and then you'll be connected then if we open up blender all we've got to do is grab our Higgs field blender plug -in zip and just drag this anywhere on the screen just like this and then click okay and then once we've got it connected you can see down here we now have this little panel and we can see that we've got these tabs now so we've got scene builder we've got 3d model we've got character animation and assets which is fully connected to our hayfield account okay so it's set up now let's work on our first concept
For the first website concept I want to do like a hero that starts with like an airplane window like this. The camera pans through the window and then kind of sweeps down to see this like cinematic London scape. Now we could just go directly into Higgs field and we could start explaining that concept.
We could say something like, I want a video that starts with a plane window, camera pans through it to reveal London city cinematic skyline. And what we even could do as well as we could just give it like a reference of this. And we'll try this out actually.
So we'll go scenes 2 .5, 10 seconds, 1080p, and we'll generate this. So we got this here, which at first glance does look good, but it doesn't quite have the pacing or the dynamic camera moves that we want from this scene. Let's use Blender to fully visualize this scene before we even jump into Higgs field.
If you don't have any experience with Blender, you don't really need it for this workflow anyways. So we can click on our cube there and we can press X and then we could just delete it. Then if we go down here to our prompt box, I'm going to say this, design me a scene with a private jet that's overlooking Big Ben, London city skyline.
Keep it low poly and simple. It's just for blocking. 10 seconds long, camera should pan out of the window and then down at the cityscape to reveal Big Ben.
And we'll run this. Now it took about 10 minutes to do this, but this is what it's created us fully just from that one initial prompt. We can play it like this.
and so we can see our camera zooming out and then there's our like jet and then there is this london city skyline there's kind of like cinematic clouds and then there is big ben just at the end there and so we can go up here and view it in the sort of different shading modes i think that's so cool like there's our little jet like obviously it's like super low poly because we're just trying to get the camera angle here and then there is the city skyline and like you know to do this manually this would take like a bit of time the plugin did it super quick for us and we can click on this camera view here And then we can like scrub through our timeline here.
And it's like keyframe that whole like camera journey. So the next step is over here where it says output. We want to make sure that we're at 1080p, which we are up there.
And then we can just give it a folder media type. We will make sure it's set to video. And then on encoding, we're going to go container MP4.
Then all we need to do is go up here to view. And then we could just go render play blast. And our exported video will look something just like this pans out the window.
There's the London city skyline. We'll head back over into Claude and then this time we'll click on co -work and we're going to drag in our video just there. And we can give it this prompt here, examine the video blocking video and give me a detailed second by second prompt for sedans 2 .5.
It starts panning out private jet window should be a cinematic London cityscape cinematic lighting with big Ben being illuminated 10 seconds. So Claude's examined the video, the camera movements, the composition of the scene. And what we could just do is we can copy all of this now, and then we can paste this into sedents.
And then now we've got a fully planned shot. So we'll keep this at 10 seconds, 1080p, and we'll run this. And this is that video now on the website.
So as we scroll, we pan through that window. It reveals our London city skyline. And then there is Big Ben like illuminating just like that before we get down the page.
We mapped it out and visualized it in Blender. We got Claude to write the prompt. And then we got scenes 2 .5 to bring that prompt to life better than we could have described it via just text.
Here's concept two. Concept 2 is actually really similar, but this time the camera points out the window, revealing a mountain sticking up through the clouds. Then the camera pans down towards the clouds, through the clouds, fading off into white.
And this is how it's looking in Blender. We can see it pan out of the window. There's our low poly mountain.
There is our clouds and then fade off to white, just like that. This is what we've got in our live website. As we scroll out through the window, we can see our mountain.
And then as we keep scrolling, we go down to pan through the clouds where we fade off to white, revealing our next section. Concept three is a little bit different. One thing that's really hard to visualize with AI video is exploded product animation.
And what I mean by that is like when a product goes like this and then you see like all the internal parts. So over here in Blender, I've given it this prompt here. This is simply for camera blocking.
simple shapes and color to demonstrate the scene i need a vr headset that has exploded expanded lens display front panel the scene lasts five seconds and start with the vr headset all together 45 degree angle as it explodes so this is what we've got camera rotates around up to a 45 degree angle as our vr headset sort of expands like that We'll give it a Claude and we'll say, write me a sedans prompt based off this video.
And here's the exact breakdown second by second of that video. So we can just copy this prompt. And then what we also want to do is we want to add a reference image of the actual VR headset product.
So in this case, it's this headset here. So we'll add that as a reference.
And this is what that concept now looks like in a website. So I scrolled on the page, you can see it expanding just like that. And then there we have like a feature sort of box that pops up and then a refer.
Now in this example, the exact internals of the VR headset might not be the most accurate, but you definitely could dial in your prompt and your references to get accurate. Now for the final concept. Now this one had more precise camera movements and it turned out really good.
Simple, solid shapes, camera blocking only. I need a single samurai character that's face on with the camera center frame. camera rotates around our character over three seconds, character pulls sword out, camera pans around after another three seconds as it zooms out to reveal the whole character in the frame.
Now with the sword out, the camera then pans to the left so that our character is now on the right. And then after three seconds it whips so the character is now on the left for three seconds. And this is what it gave us.
So there is our samurai. uh there's the sword which is super cool it zooms out like this to reveal the whole character then it's on the right and then it switches over to the left now this is what we want because when this goes onto the website we're going to have like features going down one side and then features going down the other and we want to have this as like one continuous video that just kind of fills the frame so same again we'll give claude that video from blender and then we'll also give it the reference image of our character here and then it's analyzed and given us a prompt here But then I realized I think it would be better if the camera actually rotated fully around the character and it reworked it to this prompt here.
So let's copy this. We'll paste this into Higgs field and then we'll make sure to add our character as a reference. We'll go 12 seconds with this, 16 by 9, 1080p, and then we'll generate this.
And this here is what it generated us, which is super cool. Sword comes out, pans around our character and the character is now over on the right and then it switches over to the left. And I'll show you guys what this looks.
like in the final website three two one this is the website here it loads into our hero real nice we got these animations and then as we scroll down the page takes her sword out our hero items disappear and then she floats over there to the right and then we have like a feature box on the left and then we have a feature box on the right and then it expands up from that to reveal another full screen video like that until we scroll to get down the page where we have like faqs and a footer usually to generate video with specific camera movements and very certain compositions that work within a website.
It involves a lot of guesswork, a lot of reprompting, but honestly, using this Blender workflow, it's a lot of fun and it immediately helps you visualize it and get to a better starting point. Now, if you're interested in these AI workflows and how to build and design websites like these, you can check out my online course where I cover the full start to finish workflow of building websites like this for clients using these AI workflows.
And if you guys want to check out this Blender with Higgs field workflow, then check out link in the description and thanks again for hayesfield for sponsoring this video if you guys like this video please consider hitting the like button and subscribing if you want to see more stuff like this and i'll catch you guys soon with another video
The Hook

The bait, then the rug-pull.

Most AI video generators turn a written camera description into something close, but rarely the exact pacing a designer pictured. This breakdown blocks the shot in free Blender software first, then lets Claude translate that rough blocking video into the prompt, across four website hero concepts.

Frameworks

Named ideas worth stealing.

02:16list

The Blender-first video blocking workflow

  1. Describe the shot and connect Blender to Higgsfield through the Bridge plugin
  2. Block the camera move in Blender with rough, low poly shapes
  3. Export the blocking animation as a playblast
  4. Hand the playblast to Claude and ask for a second by second camera prompt
  5. Paste that prompt into Seedance 2.5, with a reference image if one exists, and generate

A five step loop for turning a vague shot idea into a precisely timed AI generated video, using Blender purely as a camera planning tool rather than a renderer.

Steal forany AI video generation task where camera timing matters more than visual fidelity in the test stage
CTA Breakdown

How they asked for the click.

VERBAL ASK
08:58product
“if you're interested in these AI workflows and how to build and design websites like these, you can check out my online course”

soft-pitched after delivering the full tactical workflow, folded into the sign-off rather than interrupting the tutorial

FROM THE DESCRIPTION
PRIMARY CTAWhere the creator wants you to go next.
Storyboard

Visual structure at a glance.

cold open
hookcold open00:00
Higgsfield Bridge install
promiseHiggsfield Bridge install00:52
direct prompt attempt
promisedirect prompt attempt01:53
blocking the shot in Blender
valueblocking the shot in Blender02:51
Claude writes the Seedance prompt
valueClaude writes the Seedance prompt04:20
concept 1 live on the website
valueconcept 1 live on the website04:30
blocking the VR headset explosion
valueblocking the VR headset explosion05:45
blocking the samurai turn
valueblocking the samurai turn06:50
final website, concept 4
valuefinal website, concept 408:13
wrap and course CTA
ctawrap and course CTA09:15
Frame Gallery

Visual moments.

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