- Claude Design
- Anthropic's standalone visual design tool, separate from Claude Chat and Claude Code, optimized for building websites, slide decks, prototypes, and brand assets through natural language. Requires a paid Claude plan and runs on its own weekly session quota.
- Design System
- A reusable brand specification (logo variants, color palette, typography, iconography) that Claude Design applies consistently across every artifact it generates for that brand.
- Two-meter system
- The dual quota structure in Claude where regular Claude usage and Claude Design usage are tracked on separate weekly meters. Exhausting one does not affect the other.
- HyperFrames
- A Claude Design feature for generating animated launch videos by prompting sequential frame compositions, producing motion graphics without leaving the Design environment.
- High-fidelity (HF)
- A fully designed, pixel-complete mockup as opposed to a wireframe. In Claude Design, high-fidelity generation is powered by Opus 4.7 and costs more session quota than iteration prompts.
- Wireframe
- A low-detail structural layout generated before the high-fidelity pass, used to lock composition and flow with fewer tokens before committing to the expensive visual render.
- Tally
- The fictional personal finance brand built live throughout this course. Tagline: Money, on the level. Used as the end-to-end demo project covering design system, pitch deck, website, mobile app, and launch video.