Modern Creator
Ray Fernando · YouTube

Live build with GPT-5.6 Sol

A three-hour first-look stream where one /goal command builds an entire multiplayer game — and then an iOS app — while the host mostly watches.

Posted
2 days ago
Duration
Format
Livestream
hype
Views
2K
56 likes
Big Idea

The argument in one line.

A frontier coding model in autonomous goal mode can take one loosely specified prompt, spawn its own specialist sub-agents, and ship, deploy, and self-test a real multiplayer app in under an hour without step-by-step supervision.

Who This Is For

Read if. Skip if.

READ IF YOU ARE…
  • A solo builder who wants to see what an unsupervised agent actually ships from one prompt, not a benchmark chart.
  • A developer deciding whether an autonomous goal or agent mode is worth paying a premium plan for.
  • Someone weighing frontier coding models against each other and wanting an honest first-reaction take rather than a sponsored review.
  • A creator curious how live multiplayer web games get stood up fast with a managed sync backend like SpacetimeDB.
SKIP IF…
  • You want a rigorous, controlled model benchmark with numbers and methodology.
  • You need a polished tutorial you can follow step by step, rather than a loose live vibe session with tangents.
  • You are not interested in the AI coding tooling ecosystem or agent orchestration.
TL;DR

The full version, fast.

This is a live first-look at GPT-5.6 Sol running in Codex goal mode. The host gives one prompt: build RF-Zero, a live multiplayer clone of F-Zero, then walk away. The model decomposes the work, spawns its own sub-agents for the SpacetimeDB backend, ThreeJS rendering, and browser testing, and within thirty minutes has a playable build it deploys to Vercel and tests using computer use and Playwright. Viewers join and play live, crashes and low FPS surface, and the host queues chat feedback back into goal mode, which fixes issues and even rewrites the backend from TypeScript to Rust on request. He kicks off a second, more complex iOS canoe-club app in parallel, hits his weekly usage limit, and discovers goal mode keeps running past the limit until the task is done. The through-line: the bottleneck has moved from writing code to defining a clear goal and steering an agent that does the rest.

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Chapters

Where the time goes.

00:0002:33

01 · Hype and the plan

First-look framing: skip the benchmarks, vibe live, pull the GPT-5.6 Sol card and set a build goal.

02:3311:06

02 · The RF-Zero goal

Explains the F-Zero multiplayer clone idea, picks Soul Ultra, writes the prompt, weighs the reasoning tiers.

11:0615:58

03 · Kick off /goal

Fires the single goal prompt, shares it to his community, and Codex spawns sub-agents and starts research.

15:5826:25

04 · Health tangent and the dog

Talks weight-loss journey and a brother's AI-built meal tracker, then breaks to rescue a dog from the pool.

26:2540:00

05 · Thumbnails and first build

Walks through his AI thumbnail strategy, then the first end-to-end slice compiles cleanly.

40:0058:52

06 · Playable demo, SpacetimeDB

First playable local demo; explains SpacetimeDB using his YeeBall soccer game; agent self-tests via computer use.

58:521:05:05

07 · Deployed live to Vercel

The game deploys to Vercel and viewers join a live multiplayer race from the deployed URL.

1:05:051:14:25

08 · Crashes and perf debugging

Live play crashes and runs at low FPS; host queues chat feedback into goal mode for iterative fixes.

1:14:251:28:32

09 · Waves technique

Explains his verification-first Waves prompting method and the skills repo that unlocks emergent agent behavior.

1:28:321:44:09

10 · Second app: Mokuhoe iOS

Kicks off a complex canoe-club iOS app with Convex in parallel, telling the agent it will run overnight unattended.

1:44:092:00:29

11 · Backend rewritten in Rust

On request the agent migrates the game backend from TypeScript to Rust with a staged plan and rollback.

2:00:292:21:40

12 · iOS in simulator, retro redesign

The iOS app appears in the simulator with liquid-glass UI; the game gets a retro visual redesign, all self-tested.

2:21:402:43:20

13 · Usage limit, keeps going

Hits the weekly usage limit but goal mode keeps running; First Mate orchestration and model-tier debate.

2:43:203:02:05

14 · Think bigger, sign-off

iOS app tests itself in the simulator; host reflects that the bottleneck is now imagination, and closes the stream.

Atomic Insights

Lines worth screenshotting.

  • One /goal prompt produced a playable multiplayer game in about thirty minutes and a Vercel deployment inside an hour — work the host said took twelve days in November.
  • In goal mode the model spawned its own specialist sub-agents (Rust backend, ThreeJS rendering, Safari perf, GPU audit) without being asked to orchestrate.
  • The agent self-tested its own build by driving a real Chrome browser with computer use and Playwright, catching WebGL and rate-limit bugs a type-check would miss.
  • Goal mode kept running and shipping code even after the host hit his weekly usage limit — the model finishes the job instead of stopping cold.
  • Telling the agent 'this runs overnight and I won't be available' changed which features it prioritized, because it plans around the constraints you give it.
  • Soul Ultra carried a 353,000-token context window and acted as an orchestrator that kept sub-agents on track across a multi-hour build.
  • Asking the model to swap the backend from TypeScript to Rust triggered a full migration plan with staging isolation and rollback, not a naive rewrite.
  • The host's edge is not coding but a verification-first prompting technique that treats every agent output as a claim to be checked, not a fact to be trusted.
  • The real value of an agent loop is the verification phase: unchecked claims compound into rot across the loop.
  • The host argues the new bottleneck is imagination and goal definition, not engineering effort — stop importing the old burdens of shipping software.
Takeaway

One clear goal now beats fifty chat windows.

WHAT TO LEARN

The skill that matters is no longer writing the code — it is defining a verifiable goal, giving the agent the constraints it needs, and steering it as it ships.

  • Hand an autonomous agent one well-scoped goal and let it plan and spawn its own specialists, rather than micromanaging it through dozens of separate prompts.
  • Treat every result an agent returns as a claim to verify, not a fact to trust, because unchecked outputs compound into errors across a long loop.
  • Give the agent the real-world constraints it will operate under, such as running overnight unattended, so it prioritizes the right work and makes reasonable calls without you.
  • Let the agent test its own work by actually driving a browser or simulator, since visual and runtime bugs never show up in a type-check.
  • Match the model's effort tier to the task: reserve the deepest reasoning for genuinely complex work and drop to cheaper tiers for well-specified, mechanical steps.
  • Use a managed real-time backend when you need live multiplayer so you build gameplay instead of networking plumbing.
  • The bottleneck has shifted from engineering effort to imagination, so pick up the ambitious projects you shelved because they felt too painful to ship.
Glossary

Terms worth knowing.

Goal mode (/goal)
An autonomous mode in Codex where you hand the agent a high-level objective and it plans, builds, tests, and iterates on its own until the goal is met, rather than doing one turn at a time.
Sub-agents
Separate specialist agent instances an orchestrator spins up to own a slice of the work, such as a backend module or a testing pass, each with its own focused context.
SpacetimeDB
A database that doubles as a real-time multiplayer backend, letting a game keep authoritative state and sync players without writing custom networking code. Backends can be written in TypeScript or Rust.
Computer use
A capability that lets the model take control of a real browser or computer screen to click, type, and visually verify an app the way a human tester would.
Waves
The host's prompting technique that makes an agent decompose a fuzzy task into well-defined pieces and treat every result as a claim to verify before handoff, reducing errors in long agent loops.
Reasoning levels (Terra, Luna, Soul; medium/high/extra-high/ultra)
Tiers of model effort in GPT-5.6. Luna is for cheap high-volume tasks, Terra for everyday work, and Soul for complex high-value tasks, with an escalating thinking budget from medium up to ultra.
The Script

Word for word.

Read-along

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metaphoranalogy
00:00GPT 5.6 basically can take over all of our jobs and take over all of our life and is the best model ever. Right?
00:09I think I'm kind of tired of watching every single YouTube video and, like, trying to figure out, you know, is GPT 5.6 latest sole thing something I should be using? And is the model that is currently released right now that everyone is actually using right now the thing that people were testing a month ago or more when people got access.
00:30And so I have lots of questions, and I'm just really curious to start playing with this type of thing. So what I'm gonna do here with this livestream is kinda use this time to play live with you.
00:42This is actually my first look at the entire model right now, and I think it's just fair for us to just start vibing live together. And other people are currently waking up around the world. It's currently about 09:30 right now in Hawaii, and you're probably just getting loaded, you know, up after all of your work that's complete or maybe you're on the other side of the world where things are just kinda happening and you're able to play with the models right now.
01:04Um, I wanna just kinda get to this as far as, like, what we're gonna do today and kinda pull out our different cards. Because yesterday, we pulled out, um, the Grok card, and today, we're gonna pull out the, um, ChatGPT 5.6 Soul card.
01:18So when you get started now and you update the ChatGPT app, they basically behind the scenes delete the Codex app. So if you had the Codex app installed, it's gonna be removed, and they're gonna put in the new ChatGPT app that will combine everything.
01:32I was a little surprised when I was like, stuff was happening underneath the hood and things kinda disappeared, I thought, wait. What's happening? So now it's combined into the ChatGPT app.
01:42It took a little while for all the stuff to kind of update, and now we're actually here. And so it says keep coding with codex. So you can keep the icon.
01:49I'm gonna keep the icon because I like the codex icon. It looks so cool. So we say get started.
01:54And then here we are back into our normally scheduled program. It looks like they've added this thing called chat. So this is just allowing us to do the classic chat experience.
02:03A lot of people here were actually complaining about that being gone, and now it's actually available here. So if you just go to chat, you can go to the chat experience and that's kind of what's happening here. And so, uh, another thing I'm just kinda taking a look at is, um, you know, the model.
02:17So we have 5.5 as my default. We can update it to Soul, Terra, Luna. And so one of the things that I wanted to do here is I actually wanna see if I can make, uh, by the end of this stream, I wanna see if I could just set it on a goal to see if it can recreate f zero.
02:35So f zero is like one of my favorite console games. And I I remember playing this in an arcade distinctly because that's how I got into arcades and stuff. And one of the cool things is basically just a hover game and you can play, um, you don't really play with friends at that time.
02:50You're just playing with, you know, your whatever the bots were and so forth. But what I wanna do with this is I wanna make it so that it's multiplayer and that we can just play on the web.
03:00So my promise today is I'm just gonna kick this off. I like got about an hour and some change. And with the goal command inside of the new, you know, GPT 5.6 and the new unified platform, I think it should be able to build this game and, you know, come back with everything complete.
03:18It's not complicated, but it's has a lot of tasks that you would have to hand off like generating assets, understanding game logic, understanding a lot of stuff for long horizon tasks.
03:29Uh, this is a cool benchmark that I'm just gonna try to launch off and have it run-in the background, and I feel like this is probably the best way to get started. So because we're in a livestream, I just wanna give a big shout out to everyone who's currently, uh, locked in on the stream right now. So, uh, dude, I love that game.
03:44Yes. Uh, Mister Liquidity Trader Journal for sure. Oh my god.
03:48For the first time I caught Array live. Yes. It's really rare because I'm it's currently 09:00 in Hawaii.
03:52I do have to be up at 5AM in the morning here because I have the morning paddle crew. Uh, and also as well on x for those who are currently watching, yes. We are live at this hour as well.
04:03Uh, big shout out to Raul V. Marash, and we have Bill Sterling, uh, and also myself.
04:08It's yeah. Like I said, it's, like, 09:33 right now in Hawaii. So, uh, appreciate everyone's patience for, um, you know, while we're kind of waiting to get this thing loaded up here.
04:16So, yeah, let me catch up a little bit more with the prompts. So I'll show you the prompt that I have going on. If you go to chatgpt.com now, it says try chat or work.
04:25Um, work is when it needs more quick answer.
04:30And chat GPT can go to context, organize the work and create polished documents and slides. Um, okay.
04:37So, yeah, it looks like work is kind of the extended version of chat, which is interesting. I'm not really sure of what to do with all this branding stuff, but looks like they also have a sites thing as well.
04:47So one of the things, um, that I have here is, um, you know, like, we'll we'll get also get into some of the comments as well, but let's go and see if we can make our game. So I'm gonna create a new task here and I'm gonna just put it into a new repo. New project start from scratch.
05:04Right? So we're gonna call this RF0RFDash0. So, yeah, F0.
05:11So like, Okay. So here we go. We're gonna make this on our local computer, and then we're gonna use the new GPT 56 Soul.
05:21And I'm gonna select the not medium, not high, not extra high, but Ultra. Consumes limits faster.
05:29Right? So it's the smarter model. I'm pretty sure I just need just extra high or something because it's just I just needed to do workhorse stuff.
05:39It's not, like, complicated things that need to happen. And so I don't I don't think I need ultra, to be honest. I'm just gonna keep it on high.
05:48Right? Because I feel like this is kinda where we're at. And the reason kinda why I'm doing this is because my cohost, Eric Proulhonchi, p v n c h, uh, actually wrote some documentation, um, for this, and I think it's actually immensely helpful.
06:04And so happy to announce the okay. No.
06:06Hold on. He had a really good so this was his recommendation and how he framed it in the documents. And so I think this would be really useful for us who are building today to try to figure out what model we should be using and and, like, what specific things.
06:20So SOLE is gonna be for the complex, difficult, high value tasks that need extra analysis, judgment, polish, complex code. This is kind of what we're doing right now.
06:30For narrower tasks, define what done looks like and keep the work focused. So I think we have to sort of define what this is gonna look like for when it's done, when we're using the sole model. And this is kinda where I'm trying to figure out what level do I actually need for this type of task.
06:44Right? Choose Terra for everyday work that gets strong reasoning, uh, and tool use when you do not need Soul's full depth. It's natural starting point.
06:53And so if you for work that you previously gave GPT 5.5. Uh, and then Luna is just gonna be for high volume tasks, like classification, structured, and some reason and so forth. So okay.
07:03I, um, right out the gate, I kind of low key feel a little confused. Um, extra high seems smarter, faster, smarter.
07:12Uh, let's just do extra high. I'm so conflicted.
07:19So I'll just do high. I don't know.
07:24I'm just gonna do extra high. Alright. At this point, I think I should just YOLO.
07:29Right?
07:32Alright. But here here we go. Here.
07:34I'm gonna I'm gonna give you some sauce right now. So in my usage, I have four resets available. Right?
07:40And so that they expire, like, this one expires in a couple days. And I want to I'm just gonna go all in, bro. I'm just gonna go all in.
07:48You know? Why not? Right?
07:50I mean, I feel like with the stream, we gotta we gotta do that. Yeah. So, um, the pronunciation of my name is b o.
07:57Oh, Bo. Oh, Bo Sterling. My bad.
08:00Thanks, man. Cool. 9AM in Berlin.
08:04Yeah. So you guys are completely opposite time zones. Alright.
08:08So fam, we're we have to before the stream, for the sake of completeness, I think we're just gonna go all the way in.
08:15I'm going soul fast mode, and I'm just on a tear right now. We are on a legendary run right now to hit a million subscribers.
08:25I know. Right? I'm not even at 30 k, but don't look at that number right now.
08:30We're looking at a million, a million, a million. So make sure you lock in folks because this is this is what we do here.
08:37We're gonna build our empire, and you're so early right now. It's so ridiculous. Alright?
08:42So with these models, we should be able to build our empire. I'm going ultra. I'm going all fast.
08:48I don't give a whoo. Okay? So we're gonna do this.
08:52If AGI is here, it's gonna be an ultra. It's a little extra, but this is what we got. Okay?
08:59What should we build in f zero? Alright. So f zero is gonna get full access, and I have a prompt that I'm gonna give it because I was kind of thinking through what I would do today while we kinda wait.
09:09So here is the prompt that I'm gonna give it and we're gonna sort of modify it on the fly. Alright? So the prompt is this.
09:16You're building a production quality multiplayer browser game. The goal is to build a retro SNES inspired hover racing game that multiple viewers can join and play live from a deployed URL by the end of the session.
09:27So the requirements would be Next. Js and TypeScript, real time multiplayer using SpaceTimeDB if feasible.
09:35Yeah. Think that's what do. Time multiplayer.
09:38Canvas or lightweight based game rendering, lobby, keyboard controls, track with laps, player positions synced in real time, simple leaderboard, clear visual polish, deployable.
09:52Lots of extra juice so that, uh, players can get power ups and, um, can slow others down similar to the way you can do things with Mario Kart and other games.
10:16Okay. So, basically, kinda like that. Right?
10:19Deployable to Vercel. Okay. So the important is first create an implementation plan, then build in vertical slices, prioritize the playable end to end version before polish.
10:28At every major step, explain why what you're doing and why. I don't know why this is here, be honest. I don't know if I even have to tell it that, but, um, I think this is pretty much it.
10:38So I kinda wanna just test the model this way because it's a really simple prompt and inspired from f zero.
10:55A hover racing game that multipliers can join and play games. Okay. Yes.
10:59Um, okay. Obviously, it should infer that it needs to do the assets, and I think it's a slash goal.
11:06So, yeah, keep pursuing. Okay. So slash goal's been set.
11:11We have full access. We're running on ultra. We're running in demon mode.
11:15We're running in demon mode right now. So right now, if y'all don't know what this means, we're gonna burn through my credits probably extremely fast, and I'm doing it just just for you on the stream.
11:27I got four resets, and I need to hit a reset in the next two days. And OpenAI may even hit the resets for everyone in general. So at this point, we'll see how far this one prompt can get us.
11:39I have no clue, and it's not really clear to me what I gain when I give it a prompt like this and and select these different modes. So we're going speed 5.6 soul ultra. We're going to slash goal mode, which is what you see here.
11:52Uh, we created a thing called r f zero. Um, okay. The game let's see.
11:59Named r f zero. Okay.
12:04Okay.
12:08Requirements, um, and select the best game engine for this.
12:16See if you can do three dot j s and use the skills for it.
12:26Okay. Um, let me see if I can get the skill file. I have it on my disc I think it's in my discord.
12:33Yeah. I have a discord here.
12:38Where is the three JS?
12:45Yeah. This is it. This is the skill right here.
12:49So this skill file should be the it's called three j s procedural dungeon.
12:56So it's I guess it's just like those rooms and things. I don't know if there's I don't know if this is the right goal.
13:06Okay. I don't know. Okay.
13:08Uh, we'll we'll figure that out. I'm just gonna leave the model without the school. Uh, see if you can do three JS and okay.
13:21Okay. What else is important?
13:28Use ref tools and exit code MCP to look up docs.
13:37Okay. Um, what else we got? So we're talking about game engine, we're talking about the gameplay, the track with laps, keyboard controls, lobby room control, mobile.
13:48Let's see. Mobile and desktop playable.
13:57Okay.
14:00Okay. I think that's what we're gonna do. This is this is everything.
14:03I'm gonna just go ahead and send this off. And then what I'm gonna do is also put this prompt to my free community so you can probably build this alongside with me as well. So if we go to, um, school.com, I have a thing called StartMyAI, and then I'll just call it the, uh, GPT 5.6 old Soul Ultra prompt.
14:27And then I'm just gonna paste this in here so that way y'all can get this. So this is gonna be in updates and post.
14:36Cool. So if you wanna get this prompt, I basically just posted it in my school community. So school.com/start-myai, and, um, you'd be able to get the prompt here.
14:46So I'm a put this into the chat so that way y'all can get this right now. Hey. Good morning from Portugal.
14:52How's it going? Uh, I just realized it's like morning time and then all these different places. So, yeah, basically, what we're doing right now, if you're just kinda catching up on the stream, we, uh, have basically our our cooking.
15:03We're absolutely gonna totally cook. We're trying to make an f zero clone. Uh, and so the f zero clone will be called r f zero because my name is Ray Fernando.
15:14And this will be a multiplayer game. Gonna put that in SpaceTime DB, which is kind of my fun, uh, database to play around with. And in this case here, I'm gonna just move this to the side so that we can kinda see what's going on.
15:27This is is much more readable there.
15:30Okay. Perfect. So what's going on here is basically, um, we're going to this dog's gonna be You okay?
15:38You wanna go outside? K. Uh, I have a a doggy here that I'm kind of watching over her.
15:44She's right there. Uh, Hi.
15:49Hopefully, she doesn't need to go outside. If if so, I'll just probably let her outside. So what we're doing right now is basically we've kicked off the run.
15:58And so the run is gonna try to build this game for us in in multiplayer mode. And it's now kicked off sub agents for us automatically, which is kinda nice. So it's doing this type of work.
16:08Let me go ahead and let the dog out, and I'll let you guys kinda read up on this real quick.
16:34Yo. Yo. Yo.
16:35Yo. Okay. This is really fun.
16:36I'm I've I love live streaming and stuff. So, uh, as we see, we have sub agents that have been kicked off for us, and we're using the sole ultra mode. And it's just currently in goal goal mode.
16:47So this is just gonna keep going until it's pretty much done. I have no clue how long it's gonna take. And, um, yeah, this is pretty much our our night vibes here.
16:55And so what it's doing now is it's gonna take all of these instructions and try to figure out how to do everything. So it's gonna load up it loaded up our tools, and then it's got the whole thing about SpaceTimeDB.
17:07I'm starting with a contract between the browser and SpaceTimeDB because it's the highest risk one room per membership and so forth. It has a connector state, and then it's now doing research. Right?
17:17So the workspace audit was basically saying, hey. There's nothing in here. We should probably do stuff here.
17:22Uh, and the other one's now looking at the docs for SpaceTimeDB, and then the other one's doing game architecture. So it's really nice.
17:29But, basically, this is kinda taking on its own vibe there. So, Ray Fernando, did you premade the prompt before we live?
17:37Yeah. I was cooking it before we went live so that I wouldn't spend, like, half an hour trying to craft the prompt. Uh, and then that way, while we went live here, I just kind of updated some of the the text here.
17:48Then you can get it and make your own versions, obviously. Right? I'm only on the plus plan, so I'll just add up usage wise.
17:54Correct. Yeah. Obviously.
17:55Um, if you pay for the pro plan, I this is my first time. I've never used a reset. So I basically have accumulated these resets, and I have four available.
18:05So I'll have one to use in the next week or so and then or in the next couple of days, and then I have one on the seventeenth. So, um, I can use them if I use my stuff up.
18:15So right now, we are at 85%, and I haven't even hit my weekly limit yet. So we'll see if I can hit my limit at all running this goal because this is gonna run for quite some time, so that'd be what's up.
18:26Uh, yes. 5.6 so ultra better than Fable.
18:31Um, I don't know. To be honest, I this is my first look at it, and I kinda wanna reserve my judgment until, uh, I see some stuff finishing. From some of the YouTube videos I was watching, you know, I think some of the folks were actually pretty honest about, like, saying, you know, that's not gonna be a replacement, but they're using them in different ways.
18:48Uh, a lot of people are even doing different patterns for, um, using that. So, um, cool.
18:5408:44AM. Yeah. Uh, we're just kinda getting started, Maria.
18:57It's not nothing too much. A late afternoon dinner time in Australia. So nice.
19:01Yeah. Hey. What's going on?
19:03Rule by Roobs. I see some familiar faces from the last stream. It's really nice.
19:07Excited to see what we're able to with these models. Yeah. Right now, I'm just kinda messing around, and I think I'm gonna do some more stuff.
19:12Uh, I'm gonna be streaming more often. Right now, I have a whole health goal, and I'm trying to get down to 10% body fat.
19:21I originally started, you know, many years ago, and I was around two hundred and eighty pounds. So that was, like, way heavier. Right now, I'm around one ninety eight.
19:29So when I started this journey about three months ago, I was around two hundred and five pounds or a little bit more than that. Two hundred eight, two hundred five. And I was probably closer to 25 to 26% body fat.
19:42And, uh, now after the latest DEXA scan last month, it's 21, and I'm pretty sure I'm more underneath 20% body fat now. And I'm trying to get down to 10, and it's been a really cool journey. My brother's currently four hundred and four pounds, and I just got him started on this similar plan as of last week, and he's already down five pounds.
20:03And so he's just been very consistent about the nutrition. He's with me here in Hawaii, and it's not rocket science.
20:10He's actually leaving pretty full every day. And it's like, he still needs to eat more calories actually, which is kind of insane, and he's still losing weight. Right?
20:18So, um, you know, one meal of, like, six to 700 calories, and you have all the nutrients he feels like. So satisfied, and it's it's kind of a fun thing to kind of watch this go down, and, um, I'm really excited about it.
20:31So part of me building here live, um, tomorrow and the next days and the next days or so forth is I'm gonna be trying to use these models to build a bigger platform. And I'm not just gonna build the big platform at once.
20:46It's gonna start with independent slices of things that I'm doing. And so one part of that you've seen me use on stream, which is talk to a voice agent.
20:55Um, that's kind of like the bonus part, but there are other parts that I'm doing, is taking pictures of labels and doing stuff that I just wanna streamline and make it an easier experience. So I'll show you what we've done so far. My brother has made this, um, basically just talking to Open Claw, is insane.
21:11So, um, with his meal plan stuff, this is kind of what he's come up with, which is crazy. Like, this is what he made for himself. And then this is also like works on mobile.
21:20So on mobile, it basically works in this fashion, and he could scroll down and see and track his food. Right? So he can go back and see what his daily progress is, what's going on, uh, you know, for the days and the the previous days and so forth.
21:34So he he can keep track of his, like, summer, even go back to today. So you can see the progress of what's been going on, which is kind of insane, right, to to see this go up and down and to see, um, you know, what he wants.
21:47So all of his stuff is broken down. He didn't have to fill this out. All he does is just chat into or take pictures of things and show the scale, uh, and then it just logs it into here for all of the stuff that he's eating.
22:00And then it kinda gives him some hints as far as, like, how he should, you know, do the stuff with the blood sugar for what he's working with. And then here's, like, his breakfast for the morning or egg scramble.
22:10You can kinda click this and tells you how to prepare them. And so, um, this is like a dashboard he built for himself, sort of like, you know, vibe coding it up and stuff like that.
22:21Uh, it's kinda crazy. Yeah. I think this is really amazing.
22:25So yeah. This is kinda cool. I I I really, um, you know, he's he's he's our first milestone for him is gonna be the first 20 pounds and then 60.
22:34And, you know, it's just it's it's totally happening here, and I'm I'm really excited for his journey. And I think a lot of us can start to kinda do this type of thing.
22:42Health is really important for me because, you know, um, it's a it's a real thing. I think a lot of people have this type of problem.
22:49And, um, for me, I've never seen my abs before. I'm, like, I'm kind of excited about all this stuff, and I'm really excited about trying to leverage these models to help me solve actual real problems in my life.
23:01And the late night stuff that I'm doing right now is more for, hey. A new model just came out.
23:07I wanna have some fun. I just kinda wanna hang out with y'all, see what you guys are vibing with. I like to play games too, but I don't it's not my main thing.
23:15And I'm just kind of reliving some of my youth right now in terms of wanting to to do to to do things that I've seen before, but then remake them in in a more modern and fun way and seeing how how good these models are behaving, is really cool. So, yeah, that's what's up.
23:31Brayders, what's going on, man? Good to see you. Good morning.
23:34I totally feel your confusion right now. If it's AGI, it should know which level of thinking to use. Also, it should be one model instead of three.
23:44I get it. I think I think we're still early, and I think we're transitioning to that phase.
23:49It's kinda like the transition right now between autopilot, um, and not. So I'm gonna go ahead and let this little doggy in who's currently, uh, barking at me over here, and I'll I'll be right back.
23:59Hold on.
24:24Hold on. The dog jumped in the pool, and I gotta go get her wiped out. I'll be right back, y'all.
24:28I'll let you, uh, see what's going on over here. Yeah.
26:26Oh my god. So my dog went in the pool, and the floor is, like, wet all over the place with, like, pool water, and I had to go hand it off to my brother.
26:37Uh, but I'm I'm definitely back, and I was just kinda watching. For those who are just kinda watching right now, obviously, I'm I'm in Hawaii kind of, you know, watching the dog and everything, and he was barking to us.
26:47I'd go outside, and we're kind of building a little fun little multiplayer game to kind of get our attention away off of, a little bit off the hype of what's going on, but I just wanted to see you in real time. Uh, just my firsthand experience testing out the new, uh, 5.6 Soul Ultra model.
27:04And, you know, typically, it'd be fun to do benchmarks and have some fun stuff to do this, but, you know, I feel like I'm getting tired of watching all these benchmarks and everyone do the same types of tests.
27:17And I'm gonna be building live and be using these models live, and this is literally my first look at the model right now. So I just kinda wanted to approach it in that same way and kinda do a hangout.
27:30Because normally, I'm streaming from California, which is three hour difference. And it's 09:57 right now in Hawaii, so I get to connect with more folks right now in Japan, in Australia, folks on the other side of the world where it's actually almost 10AM, which is really fun because you're probably just waking up and seeing all the different videos on YouTube.
27:50You're probably saying, oh my god. I've been playing around with this model for the last month. But for those who don't know, um, if those folks who are playing around with the model, that was taken away from them for at least a couple of weeks while the whole fable stuff was going down with the government.
28:04And so the model that they've been playing with and then the model that is now released has probably changed since that time. And it's really easy to build the bias for what you think a model can do.
28:19Uh, and so for me, I've never even seen the model. This is my first time playing with it. And so we're just experiencing this live, and this is gonna be, like, a more realistic look.
28:29I don't have, like, you know, any, um, special interests or anything like that.
28:35I don't really, um, to be honest, it's kinda nice not having early access to the models because I can't build a bias towards it. And I don't benefit from, like, telling you, oh my god.
28:49You have to go use it or it like that. So this is kinda why this feels real, and I just wanna connect with y'all and and be in the community together. So I think this is really cool.
28:57This is where we're at right now. Uh, let's see. Okay.
29:00Cool. Let's just catch up a little bit with the the comments right now. Uh, or you've been up all night grinding?
29:05Nah. Nah. Nah.
29:06Yeah. Here from The UK. Let's go.
29:09Aina. Hyena. Let's go.
29:11Soul over Fable for coding. Fable is only trying to implement what we ask for and not checking the edge cases, uh, that may happen, but Soul has entirely checked for edge cases.
29:24So, yeah, this will be interesting to see. I mean, you've been seeing this whole orchestration pop out from Soul Ultra, and it's been running for fifteen minutes to pursue our goal. It's basically done a workspace audit.
29:35It did a space time DB documentation lookup. It basically figured out architecture here because I had some, like, very unclear sense of what the architecture would be using. So this sub agent basically looked up for the three JS with SpaceTime DB, uh, and even just trying to figure out how this code would look like, which I thought was really, really cool.
29:54So this is inside of opening as new chat GPT app, which now includes the coding part, and I think they're labeling that as work.
30:02I'm not entirely sure here. This is completely new to me right now, and this is kind of what I'm going through. And we're gonna see if it's gonna deliver or not.
30:09So now it's gonna come up with some of these active sub agents. I need to continue to wipe the floor because the dog literally just kinda went crazy on the floor over here, and there's like all this water and stuff over there. So I I yeah.
30:22Because she she she hopped in the pool. And so it's late it's late night. She was just barking to go outside, and she usually does that when she wants to go bathroom and do some other things.
30:30So let me get you back in the game. I gotta wipe down the thing. And so I may have to get rid of this water bottle now too because it's no longer it's expired.
30:38GBD $5.01 5 is out of here. It's it's it's end of life. No.
30:43I don't know. It's not end of life, but it's really funny how these models have changed. So, yeah, I'm gonna get this in, and then let me get back to your comments real quick.
31:46Alright, y'all. Alright, y'all. Alright, y'all.
31:48Let's go. Not until it's on set.
31:52What are you building, Chad? Okay. So what I'm building is a multiplayer game called r r f zero, inspired by the Super NES console f zero.
32:02And so it was developed in the nineties apparently, um, and I remember going to an arcade and playing this. It was like at a pizza parlor somewhere, something like that, And that's how I got obsessed with the game.
32:14I had no clue, uh, about what platforms. So growing up, I, um, never got access to, like, many consoles.
32:24I think the only console, like, my parents could afford, I think it was like a NES or something. But like NES had already been out forever.
32:32It was like, hey, we got like we could finally afford one somewhere. And I appreciate it now looking back because, you know, your parents only have so many resources. And my dad was really focused on baseball a lot.
32:43So we're always playing baseball all the time. And so anything that money went to was always like the new bat, like, whatever equipment, whether it was a glove, you know, like, all that stuff went there.
32:54So video games were my obsession, and I could only play them if I went to my friend's house. So I got it, you know, exposed to this game through an arcade.
33:04I was like, I need to get this game. And then it turns out, you know, it's on a Super NES. So I never had that console or anything like that.
33:11I wanted that console, but I, um, I couldn't get it. And so I've always, like, wanted to play Street Fighter. I wanted to play all these games because, like, you know, even Sega and stuff, my friends couldn't get that.
33:21My friends had that, but I couldn't get it. So I'd always be at their house playing these games. And so I kinda have this old, uh, like, nostalgic feeling to wanna play these games even though I never owned the console.
33:34And now that I can afford them, you know, it's like, it's a whole different thing, you know. But I if I can rebuild them now, it's gonna be kind of fun. And that's the impetus of where this inspiration came from because I just remember having this cool experience of this, like, sound effects and the speed and was just a really cool time for this.
33:50And now to see if I can make it, like, multiplayer where everyone can play online and start to, you know, get a level and and level up. I think it's pretty cool, and I think these models are definitely capable of doing this stuff.
34:01So we're pretty much wiring that up. We're giving it to the GPT 5.6 Soul Ultra and then just saying slash goal, you know, go ahead and cook with this.
34:12And I basically have shared this prompt inside of my community. So htpscolon//rfur.me/start my AI.
34:25So if you go in here, uh, this is where I put the actual prompt, and you can then take this prompt and flip it and do it yourself.
34:33So these are the what we're gonna build it. Next. Js space time d b, uh, canvas based or lightweight based game rendering.
34:40Uh, we're gonna have all these different features in it. I said lots of extra juice so that players can get power ups and can slow down others similar to the way you can do a lot of things like in Mario Kart and other games.
34:51You know, it really kinda talks about some of the gameplay. Here's the important stuff that we told it to do, and then we're just kinda tell it to go ahead and cook with this.
34:59And so this is kind of where we're going with this. This is just me doing like a late night vibes with y'all because, I mean, as you can see in the they're at the background right now, I'm just I'm just vibing with you.
35:10It's 10:00 at night. You know, the serious work has been put aside right now. And the real fun is just kind of like, you know, vibing out with these models.
35:20I'm definitely gonna be using the models for work, that's kind of what I'll be talking about more about with the health stuff. So I'll get you more up to date on that. So fam, this is a vibe.
35:29It's 1AM though. Yeah. It's 1AM in Cali, but it's 10AM in, uh, Hawaii.
35:34Right? So this is what we're doing right now. So this is this is the vibe.
35:37Hadouken. Oh, yes. Yahoo.
35:41Yes. Uh, I don't care about hype and frontier models. Mini Max m three is number one hallucination with only 16% in this cheap token plan for the win.
35:50Yeah. Nick Diaco, I'll have to look at mini, um, Max m three again and, uh, take a look.
35:56What heart what harness do you recommend the mini Maxim? Because models really do model harnesses really do matter.
36:02I'm curious where you've been using it. Yeah. Uh, keep it as a time stamp so in five years, people will know you're old school.
36:10Yeah. Yeah. Yeah.
36:11Cool. Oh, heck yes. Yeah.
36:12Isn't it cool? Uh, no. It's it's not until sunset.
36:17New thumbnails are sick and creative. Yes. Thanks, man.
36:20You know, it's funny. I've put a lot of effort putting into thumbnails, and I have a new strategy. And so you'll start to see the new strategy rolling out.
36:26But what I wanna do with my thumbnails and see you'll actually see this in my chats. Um, I actually have a chat GPT chat. So for those who don't know, I, um, I use cursor to actually help me make my thumbnails.
36:38And so they get the first drafts in, uh, and this came out about from a movie idea because I was thinking about, like, there's so many model drops this past week, and I thought this feels like a card game. It's like pull out the best model and then each of them have their own stats.
36:55And that's kinda where I was inspired by this. And I said, like, this is a picture I had first generate with cursor, and then I had me. Then I was like, just go ahead and, like, overlay me with this.
37:05And then this is kind of what it did. It does not look like me. It looks like some Indian dude.
37:09Uh, and I was, like, really big into this wizard cape thing. Uh, and then one of the things that I do in my prompting is that I will also do some type of scenario prompting. And the scenario prompting is kind of what really brings the enrichment and you'll see how do you go from this as a concept like we've already done the second refinement now to something that's more like this.
37:33Right? So still the hood, still like this type of thing, uh, but then how like, this still didn't feel right to me. It didn't feel like directionally right.
37:41Like, like, think we got this here, but I really wanted to say it says research Patty Galloway. What Patty Galloway would tell mister Beast in terms of how to fix the thumbnail. So if you know a little bit about this history or if you don't, uh, just even saying these keywords will then unlock a whole new level of, like, game for your thumbnails.
38:01Right? So, um, it does the research for you and it's like, yes, he advised mister beast on thumbnails.
38:08And so what ChatGPT does is they'll look up this history for you and bring this into the thing and then apply it to your thumbnail to basically teach you how to fix it. And so, um, it tells us, like, what to do, and I just say, yeah. Cool.
38:22Go ahead and apply it. And it basically now makes it bigger and then puts these out of the way. Like, everything, like, as if you were to consult mister Beast and Patty Galloway in the same room are now brought into this environment, and now you benefit from this.
38:34So this is basically the thumbnail that is currently for the livestream, which is pretty much true. Right?
38:39It's like, this is the card that we pull out. We have so many cards in our hand. It's symbolic in a lot of different ways.
38:46And so, um, for those who don't know, um, I think a lot in like visual terms. And so when I'm going for walks, that's usually what I'm saying.
38:55So I think about what I'm gonna do for a livestream and then I'm always thinking about movie scenes or things that I've seen in real life that could be really cool that can convey the messaging here. So, uh, there's a lot of inspiration to draw from, and I wanna start creating this anti pattern of thumbnails, which I think are gonna be much more popular and people will start to rip them.
39:13But we're seeing it here first. So I I feel like this is kind of the way to kinda start moving. So all of this was created, uh, using these systems, and you can kinda see my thinking here for how we we would be doing this thing.
39:24So all of this stuff is great because all I do is just, you know, yap my ideas into it. And I was like, I wanna make a f zero game and that, you know, this is kinda what I wanna do.
39:34And it then it kinda helps me with the prompting. I think it's actually testing our app now. What?
39:40Yo. Codex is testing our app live. This is sick.
39:44Woah. Okay. Okay.
39:47Okay. Let's see what's going on. Let's go.
39:49What? Yo. I remember your channel since one k.
39:55Let's go. Yo. This is crazy.
39:59Okay. Okay. So what's going on right now?
40:01Hold on. Hold on. Hold up.
40:02The first end to end slice now builds cleanly. So we have wait. Oh, this is crazy.
40:10Hold on. I go to local host.
40:153001. Can I just play it? Create race?
40:19Okay. That's it. I don't think anything happening right now.
40:23I think it just has this that is online. Woah. Damn.
40:29This thing cooked. Let's see.
40:33Hold up. What's on? What are the changes?
40:43Show files? There's no files. How do we know what's in here?
40:49Okay.
40:54What does it say? The playable backbone is now real, not mocked. Space time DB is running in a verified authoritative 20 hertz race loop locally with room codes, CPU lap ranks, I'm connecting that state live with three GS race view now and the key design choices that the browser send only the steering and throttle intent while SpaceTime DB owns a position hits items and finishes.
41:16Sick. So I'm still I'm moving the into the browser verification because the game can type check and still fail at the exact things that matter like WebGL startup, touch keyboard capture room, transitions, and real to client synchronization.
41:30I'm using Playwright for the guidance pass. Woah.
41:37I should also tell it, um, you can also use computer use.
41:44So one of the things to launch a Chrome browser and you can control it.
41:54So let's see. I'm gonna go ahead and edit message for testing.
42:02So that way, we are testing a from a different runtime.
42:13Okay. So, yeah, I'm basically just giving it the extra. I'm gonna steer it up and just kinda give it this additional information so it can kinda steer, uh, the gameplay.
42:24So this is pretty cool. Um, looks like the sub agents are kinda here. So it looks like it performed a lot of the work in a lot of the sub agents.
42:32Right? These sub agents are kinda working, and I'm using the Soul Ultra. And so Soul Ultra has 353,000 tokens in the context window before it does some compaction.
42:41And this looks like it's acting as an orchestrator by itself. And these sub agents are taking on the work to get the work done that we need to have, whether it's a back end module. So the back end is gonna be done with, uh, Space Time DB, and you can actually see it controlling my Chrome browser, which actually has the comments.
42:59It's like, this is crazy. And so it's actually launched a Chrome window here, and this is actually taking over and controlling the actual screen right now using computer use.
43:08So we'll see like an imaginary cursor kinda go through. This is crazy.
43:14I've been hammering on Fable and Soul, and now it's every time. Um, how is it every time we come to your streams here in Hawaii? Like, it's that life right now, bro.
43:24Yeah. Oh, Nick Diaco's using a droid. Let's go.
43:28So, uh, if you guys wanna join my room, it's a local host 3,000. Uh, feel free to connect up.
43:37What? No way.
43:42Woah.
43:45It's Yo, this is crazy. Can I can I move?
43:50Okay. Hit space.
43:54Okay. Oh my god. This is okay.
43:59The the controls are inversed. Okay. I don't know.
44:07Yo. This is this is insane right now. What?
44:12Okay.
44:18Wow.
44:22One thing is you can try m three's droids. Remember to change the x high in JSON almost. Okay.
44:27Got it. Crazy. Right?
44:30Yeah. I don't know, man. This is insane.
44:32Oh, this is insane. So it's it's actually doing the testing right now. So it's it's funny because you can see the browsers that it's got here.
44:41It's actually got the comment. It's seeing what you guys are typing in YouTube. Uh, and this is, uh, Chrome.
44:47So oh, not Chrome. This is Codex. So Codex has dollar sign computer use.
44:52And so if you do that, it's gonna take control of your Mac, and it's, like, the most powerful at doing that. Yeah. Tell us to devour yourself using Versal CLI quick, and let's play together.
45:00I I think I still gotta hook up the space time stuff. I'm, uh, I mean, it's there, but I gotta see if it's hooked up to my account so that way we can play and deploy, uh, for that. And then I'll just put the secret in there, which would be fire.
45:10Yeah. I think it's almost done, though. Let let's look at the code.
45:14Sheesh. Wow. This is crazy.
45:20I can't believe we're doing this right now. This is insane. Like, we're okay.
45:25So let's see. I'm just doing doing a quick inspection. Oh my god.
45:30Can I can I make this smaller? Yeah.
45:33I just wanna fit this in the screen real quick. Okay.
45:36This is all HTML stuff like global CSS. Oh my god. Okay.
45:45I think it's insane that it's still testing it. Yeah. How much usage did it burn?
45:49Uh, let's let's that's a good point. Let's see that real quick. So usage.
45:56Usage. So I still have 94% left, like, not even 6%. That's crazy.
46:03And I'm using the fast, which is using 1.5 x more. So I'm doing Soul Ultra, like, which says it consumes faster, and I'm going at 1.5 x speed.
46:16So and we've done 1,000. It's, like, extremely token efficient.
46:20I'm really glad that I actually went, like, all in and said it, like, I want to go full beast mode on this thing. Damn. That's crazy, yo.
46:30That's so crazy. Look at these sub agents. And we we spun up a lot of sub agents too, you know.
46:37Have them new models race each other in RF zero. Oh, like, have one model control the other? That's I'm on the 20 x pro.
46:46That's correct. Yeah. That's a really good point.
46:49Yeah. We're we've been running for thirty minutes. Like, since this stream started, we kicked this off, and it's been running for thirty minutes, and it's it's cooking right now.
46:57It's literally has control of one of my computers or one of my browsers right here. And then even the other browser is currently running in the same room.
47:05Right? We're in the same room and it like, they're they're both running at the same time. This is crazy.
47:12Right? So, yeah, we're gonna deploy this thing to Vercell and he'll be he'll be cooking. So yeah.
47:18Damn. This is nuts. This is nuts.
47:20I can't believe it. It looks super clean. Sound on, sound off.
47:28Live grid. This is crazy.
47:34Yo. Yo. So so good.
47:36I have four reset saved because yeah. Same here. I I didn't use anything because I just wanted to have my reset saved.
47:41Usage status has a bug. Uh, that number will lower it if you okay. Well, let's see.
47:46Usage. 91% left. No.
47:48It seems to be accurate so far. I have the pro plan, but you can see it's it's triggering all these different states to, like, join the game. And then, like, it even has a state of what's going on in my Chrome browser with computer use.
48:00Um, so, yeah, playable background is real. So, yeah, it has everything.
48:06Wow. What's going on? Oh, yeah.
48:08So the game's over already. Okay. So I think it it should be good now.
48:11Right? So, yeah, I ran the config for the local. So it is running the space time DB stuff locally and then I'll tell it to deploy and then also get that set up for Vercel.
48:24Wow.
48:27Let's go ahead and also once the testing for prototyping, we should also deploy to Vercel and, uh, space time d b on the cloud.
48:50Let me know if you need me to log in. So I'm gonna tell and steer the model. And so this has been running for thirty four minutes.
48:59Yeah. So SpaceTime DB, for those who don't know, I'll I'll show you real quick. Uh, Safari.
49:05Safari. It's basically the the fastest way that you can get multiplayer in your game without writing all the game engine stuff. So I highly recommend it, and I'll probably give you a referral code because I think you get something from this.
49:18I'll let me log in. What's nice about it is it plays really well with AI, and, um, all you have to do is just run this command to get it set up, initialize the project, and it's good to go.
49:29Uh, you know, tell Codex about this. Like, this this folder is initialized with the basic this. I didn't even have to do that.
49:35I just already told it to just use FaceTime DB, and it's already pretty much aware of how to do that. You can have the back end in Rust's. I did a soccer game this way.
49:43So if you check out EBAL so I made a game in twelve days before Christmas, basically, using Cursor on a $200 ultra plan, and we did it in under in about right around $200.
49:56And I still had room because Cursor gives you, like, double the limits and stuff. And that's the time that Opus 4.5 came out and there wasn't a lot of orchestration, so I was manually doing the orchestration in my head. And I livestreamed every single day building it.
50:09And so here, you can start a match and play with friends, and this uses SpaceTime DB as well. So when you're playing, you can watch we'll create a match right now. So if you go to YEBALL and you scan this code right now with your phone, you can join from your phone as well.
50:22So I'll scan the code and I'll I'll play from my phone and you could see let's see what's join here. So Yee ball. And so this this framework is super helpful or as as like a like sync engine.
50:33Right? So you can have that stuff there. So I'm gonna name my player, uh, my my player name, I'm gonna name Ray or iPhone.
50:42Ray iPhone. And then it says join Anthropic.
50:48And then right here we have Ray. Then if you guys wanna join too, you you guys can join in the game right now to play on yball.com. And so, uh, the back end is written in Rust with SpaceTime DB.
50:59Right? So, uh, and then the front is Next. Js for the, um, I think, phase or something for the engine.
51:04And I could just say I'm ready. And so what's cool about this is like when I hit start match, what's oh, waiting for my iPhone.
51:11I got tap to be ready. Yeah. Tap to be ready.
51:14And then I've I've joined. And so now my phone is also joined as well. And so what's cool is basically you'll see me roaming around.
51:21I'll probably find my way over. Uh, there are AI bots that are now live and then they kind of interact with you and you can kinda see me and my iPhone moving in real time. And then as I'm also moving to, you can kinda see what's going on.
51:34Um, and then other players can join too. Oh, Mac Dre, let's go. Yo.
51:39What's going on? So, yeah, uh, everyone's playing in real time and it there is some lag right now. I gotta figure this out.
51:46Oh, wow. Wow. Wow.
51:47Okay. This is really fun. So the goal is to basically get this working so that it is also working on this is actually kinda hard right now.
51:56It's hard to do it on on on the iPhone, but y'all are playing with me right now. So I wanna do this, but with the hover game. Right?
52:02So, like, with r f zero and and basically make it. If I hit shift, I can sprint, uh, which is kind of fun fun. It's like super lag.
52:12Let me refresh. I don't know if it's my computer because it's trying to do let's see.
52:19Activity.
52:27I think I'm okay. Yeah. I think my computer's dying right now.
52:32I'm running the Mac OS beta, and I'm dying super hard. Okay.
52:38What's going on?
52:42Disconnect. Wow. The whole thing died, So you could probably still hear me, I think.
52:50But you can't see me. So I'm gonna go to this view. Hopefully?
52:55Wow. Okay.
53:00Houston, we have some problems. Nah. It's lagging huge on my end too.
53:04Uh, your camera's gone for some reason. Yeah. I'm running the beta right now and it's like kind of it's it's it's it's let me see if I can fix this right now.
53:15Press select this camera. Select camera a. Okay.
53:20As of right now, we're probably gonna just use this camera. Uh, so like my big camera pretty much just kinda disappeared off the road map here. Uh, what I'm gonna do is just replug it back in.
53:56Alright. I think we're back fam. Nope.
54:01Cam Link four k.
54:04Okay. So now it's testing my game.
54:12Okay. So this is actually being controlled through Codex right now.
54:18So Codex is actually testing this, and I don't know what is happening here. Yeah. Soul took Soul out of your MacBook.
54:24Yeah. Uh, that's what happens when you're running the betas and stuff. So right now oh, man.
54:31This is such a such a bummer. Oh my god. Yeah.
54:36It like it intercepted my camera and it's it's gone. Okay. It's okay.
54:42We'll we'll figure this out. That's why I got multiple cameras and things. I'm trying to get this working.
54:47Cool.
54:51Alright. I'm gonna close this for now. Okay.
54:58This got all kinds of stuff going on. So start race at CPU. So yeah, let me go back.
55:04The match is still in progress. Yeah. So this is space time d b.
55:08Let me see if I can, um, yeah, my camera died.
55:36Okay. I don't think I got Osmo Pocket camera link. Okay.
55:42No. My my my camera's dead. Okay.
55:43So the only camera I got rocking with me is basically this guy right here. And I can't even select it right now as far as a scene because my whole thing's acting up right now. Um, and so, yeah, I guess that's kind of the what we're gonna be working with right now.
55:59Is it working? Is my thing even plugged in right now?
56:06I think it is. Yeah. Fresh.
56:14Oh, wow. Yeah. My Ecamm Live is kind of host.
56:18Okay. So, um, I guess this is the view where I'm stuck in until further notice. Um, so, yeah, I'll have to restart my machine.
56:26So as of now, let's just kind of focus on, um, what's happening. So I I'm we're building this game and it I've tried to basically set it in goal mode. It's been running for forty two minutes.
56:37And with the forty two minutes that we have on our hands here, basically, it's been able to, like, basically render the game, and it's currently doing some testing.
56:46And so, um, I said, for prototyping, we should also deploy to Vercel and SpaceTimeDB on the cloud. Let me know if you need to log in. Yes.
56:53I'll publish both layers in the session, the authoritative module to SpaceTime DB cloud. And so now it's actually starting, and they're gonna deploy to Vercel. Uh, the main cloud is live at RF zero.
57:03Uh, for the Vercel half, I'm using the deployment environment's guidance now. So I'll create a fresh main cloud room from the Vercel URL. Cool.
57:14Not just the local setup. Awesome. So now I think it's actually just deploying the stuff to Vercel.
57:22This is crazy. Yes. Yeah.
57:25Look at that. It's now doing it. That's awesome.
57:29Woah. This is crazy. This is actually kinda crazy.
57:33So yeah. Uh, so far, I'm liking GPT 5.6 Soul. I prefer the model literally following my instructions.
57:40Uh, gives me some more room to write precise docs. ML encoded, thank you so much for, uh, dropping in. Yeah.
57:47Um, I prefer the model literally following my instructions. Yeah.
57:52So I think that's what's kinda cool is that, like, if you have instructions, it seems to be very little for sure. Yeah.
57:58Soul took out Soul on a MacBook. That's what's going on right now. Okay.
58:02Cool. Yeah. Okay.
58:07Okay. So, yeah, as of now, it looks like it is doing some type of testing of some sort, and I don't know what else is going on.
58:15Let's see. So we're just I think we're just deploying the Vercel. This is insane.
58:23Layout.
58:26Can we open in cursor? I'm just curious. I just wanna see this.
58:31I wanna see all the code.
58:35Let's see. So this is our this is our app. The entire app is right here.
58:40So let me put this down a little bit. Okay.
58:44So our whole app is deployed. Is it? No way.
58:52Let's see. Check the URL above the browser. Damn.
58:58Hold on. Which one? Oh, it is.
59:01No way. Let's go play.
59:04Let's go play. Let's go play. What?
59:09Let's go.
59:13Let's go. This is insane. This is actually insane.
59:17This is this is so if if you click that link right now, r f zero, you should be able to join the game. That's insane.
59:25Let me do Safari. Let's see. I'm gonna go here.
59:33Ray. I wanna see. Let's see.
59:35Is there a race already in progress? No. I can't scroll.
59:39Join a room. And so this is my room. If I hit copy invite, can you guys join?
59:44I'm just curious.
59:47Like, if you, like, click this link here, can you join the room?
59:55Yeah. Because we could do ten ten people live apparently. So that'd be really cool.
59:59Yeah. Let me know if you could join the Click click the link.
1:00:01I'm not sure if it's gonna work, but I'll try in a different link,
1:00:05like here. Right? I'll say create.
1:00:11Oops. Oh, it doesn't let you join.
1:00:16The code says oh, I see. Yeah.
1:00:22Does it let you join? Oh, it does. What?
1:00:26Yo. No way.
1:00:28You guys are joining my room right now? This is sick.
1:00:32Okay. I need to I need to resize this so I can actually join. Scroll.
1:00:37Oh, snap. Let me make this smaller. Start race.
1:00:43What? No way. We're all playing live right now.
1:00:49Oh, why did it crash? Why did it crash?
1:00:53Oh, what? We're literally playing live right now with everyone.
1:00:58Oh, it keeps crashing though.
1:01:02No. Oh, come on. This is so crazy.
1:01:11Yo. The game keeps crashing though. Is is it just Safari?
1:01:14Let me check Chrome. No way. This Yeah.
1:01:22It keeps crashing. Let's see. I'm gonna debug it.
1:01:26Where is that?
1:01:29Okay. Okay. I'm gonna give it these screenshots.
1:01:35I tried in Safari. Okay. I'm gonna go back to crow.
1:01:42I'm gonna go back up here. When I run a game in Safari, it is, my friends joined via Vercel and it seemed laggy and it crashes every few, uh, moments when moving during the game.
1:02:06Okay. So I'm gonna add that, and I'm gonna tell it to steer. Lee Barry, right, man?
1:02:13It's Corey Ellis. Uh, you made me sign up for x. Wait.
1:02:16Can't you can't you can't you can't you comment on YouTube? Like, what happened?
1:02:22Yeah. It keeps crashing for me too. Bro, this model cooks.
1:02:28Also commented, uh, are also, commands are not okay. Yeah.
1:02:31The the commands are also backwards too. Yeah. The commands are also inverted, and I think for navigation.
1:02:52Okay. So I'll queue that up.
1:02:56So Soul Ultra, let's see how much how much usage I've used so far. So we've we've been running for forty eight minutes, and we already have a a a deployed, uh, thing on on on Vercel right now.
1:03:07This is insane. I I was not expecting that, to be honest. I mean, the fact that, like okay.
1:03:11It took me, like, twelve days to ship a game.
1:03:16This this is actually bonkers. Yeah. Let me, um, I'm having so many problems with my stream stuff right now.
1:03:23Let's see. ELMC MIDI. I gotta quit the MIDI and reopen it.
1:03:32We good? Okay. Let me minimize this.
1:03:37Okay. Cool. Wow.
1:03:39Alright. So I'm having a bunch of issues with my stream right now, and I can't even get my camera back up. So we're gonna get one of them back up.
1:03:45What's happening right now is I've basically used GPT 5.6 Soul Ultra to make a multiplayer game.
1:03:53Um, I love the SN Super NES f zero concept, And we have one called instead of f zero, it's r f zero because my name is Ray Fernando. And this is gonna be my multiplayer version.
1:04:03So as of now, Codex basically coded the app, tested it locally, launched browsers, was testing. In under thirty minutes, it did that extremely fast using GPT 5.6 Soul Ultra. It then deployed it to Vercel, hooked it up with SpaceTimeDB and all that good stuff.
1:04:20We had, I don't know, how many players, like 10 players playing at the same time, then it started crashing. So I've given it some screenshots. It's currently in goal mode, so it's just going and going and going and going.
1:04:31And while it's going, it's also using up 1.5 x more of my credits because of me, and you were currently see we have 79% left. So I had near 100 left and I have a pro plan.
1:04:44I still have four resets available. So I just said, I'm gonna go all the way in in ultra. We probably didn't need the ultra effort to be honest, but I just wanted to be super extra on stream because what's the whole point of streaming if we're not gonna go all the way in?
1:04:57Right? So that's that's what's up. So that's kind of where we're at right now.
1:05:01So not bad. Not bad. And it's it's now getting the crashes and fixes.
1:05:06Safari console pinpoints the crash. App is crashing their place. So every live racer, their Safari rate limit to a 100 calls per ten seconds.
1:05:13I'm fixing that update loop now. Uh, so the crash fix now almost when the code changes. Safari no longer gets hammered by history.
1:05:24Uh, okay. Yeah.
1:05:26That's cool. Uh, also, commands are not okay. Yeah.
1:05:29At the right is left and left is right. Yeah. It works on helium.
1:05:31Yeah. You can go on YouTube, but I signed up on x and followed you and said you were live, so I jumped on. Oh, cool.
1:05:36Yeah. So I noticed that, um, x is promoting lives now more often. Let's see how many folks we have live.
1:05:41We have a 194 on x, and then we have 41 on YouTube. 41 on YouTube is pretty good for this late at night. I like it.
1:05:49I want
1:05:51okay.
1:05:55Users are reporting that the frames per second seems really slow, like two frames per second. Can you look into that performance issue? I'm just gonna keep queuing these up.
1:06:05So I'm gonna steer yeah. I'll just let them here. If you use playwright CLI, you can actually have slash goal do iterative queuing.
1:06:11That's actually what it it picked up automatically, and that's what it's doing right now, thankfully, which is actually kinda cool. That's how I define route loops for debugging. I do the same with Codex, and I actually have a skill called bug review board.
1:06:22And so in my skill, I that's actually what it does. It figures out the runtime of what app you're using.
1:06:28And if you're using Xcode, it's gonna launch the Xcode MCP and so forth. Codex now has much greater support for iOS, so you can build the apps and then get previews inside of Xcode. And so, um, sorry, inside of Codex.
1:06:42And so it's a much smoother experience now. Uh, I'm I'm actually pretty happy about the latest changes for Codex because they made tons and tons of, uh, fixes here. So the ship feels slow, though.
1:06:52Still fun. Yeah. Okay.
1:06:53So I'll say that. Um, the ship feels like it moves slow, and we should make it faster, and we should make the course more complex.
1:07:08Um, okay. Basically, what's happening with Soul Ultra is taking a Soul out of that. Yeah.
1:07:12I think so. Uh, mechanics are good except FPS. Yeah.
1:07:16Uh, more feedback about improving FPS.
1:07:23The game is very slow with 10 people.
1:07:32Oh, try turbo mode in game with space. Oh, yeah. That'd be crazy.
1:07:36Right? Yeah. Is it yeah.
1:07:39So this is crazy how it just keeps going. Um, also funny to hear all the testing and stuff happening in the background. I'm gonna close this one for now.
1:07:46I can't believe it deployed it. That's insane. I'm gonna close this too.
1:07:50So I think we're telling it. So, uh, this is cursor. What we were doing, we were looking up the code.
1:07:56Let's see. Where is the code? So here's all the code that's running right now for the app.
1:08:03So as of now, uh, this is the app. Right? It made a NextJS app, and this has, like, our page here for RF zero app.
1:08:12I'm just inspecting it. So our app is in the components, and it has the stuff for the room.
1:08:18Uh, here's the UI for, like, the lobby screen. Here's the actual game canvas. And here's the game canvas for use client.
1:08:26This is pretty cool code. This is nice. Okay.
1:08:30We have the RF zero app as well. So what are we doing here? And then what are we importing up here?
1:08:36So we're using the space time DB react stuff with the reducers and what else are we doing?
1:08:46Agents m d.
1:08:48Okay. Nice. What's oh, this is playwright stuff.
1:08:54Very cool. This is crazy. And then it's even got some screenshots of and then here's the SpaceTime DV stuff.
1:09:04Let's take a look at this code. So this is just the public compact room state. Clients subscribe to this plus the room scoped entity tables below.
1:09:14Nothing too crazy. It's all in TypeScript. Okay.
1:09:18Oh, maybe I should tell it to change it to Rust.
1:09:22I'll just do it to Rust. I'll say, look. Can you just do it in Rust?
1:09:25Do it in Rust, bro. Can you make the space time DB?
1:09:34I know. I'll just leave it in TypeScript for now just because it's already working. But, yeah, that's what's up.
1:09:40Midnight hazard. What's up, man? I really appreciate it.
1:09:43My main camera is currently dead right now. I really, uh, wanted to figure out what's going on there, and we're gonna get more of that. Uh, I'm more of a blue shell kinda guy.
1:09:50Plus one of the turbo. Okay. Uh, user user feedback says that they actually want a turbo mode or turbo button because it will feel more fun that way.
1:10:00Obviously, we should have some type of gas for this so that way it feels like you can't be turbo for the entire game. Make it very fun. Up the ante in terms of juice.
1:10:11So there we go. Uh, where will it deploy if it builds in Rust? Uh, it would deploy it I think it deploys it in the space time d b.
1:10:19Uh, they can run that stuff in Rust and it's really fast and really performant. The SpaceTime DB has a cloud thing. So yeah.
1:10:27Let me go there. Let me let me log in real quick. I think it's doing some tests here.
1:10:31Okay. I'm I'm closing the browser out while it's testing. It's probably messing it up.
1:10:36So, yeah, let me let me log in real quick. I'll show y'all. Referrals.
1:10:40Join the space time referral program. Yeah. Okay.
1:10:42Let me, um, let me log in real quick.
1:10:48Think I got it. Getting sleepy.
1:10:54Logging in. Continue.
1:10:59Okay. Account with this. Please log in with GitHub.
1:11:04Okay. Continuing.
1:11:09Alright. Cool. Alright.
1:11:10So if you guys wanna use my referral link, this will get you some credits so that you can try out the SpaceTimeDB stuff. So, um, yeah.
1:11:20So this is the SpaceTimeDB platform, and I really like the folks.
1:11:25They're really cool. They do some really cool stuff, and it's so fun for gaming.
1:11:30I think my favorite part is the fact that you can have all this multiplayer stuff out of the box right away, and you don't have to write that code. They're basically taking care of that for you.
1:11:40You can also self deploy if you wanted to to, or you run this stuff locally. But, um, you know, when you're using their cloud, it's just much easier that way. Um, it's super crazy fast.
1:11:51So, yeah, this is great for game development if you're doing some stuff like this. Um, so, yeah, I think, uh, share your referral link. Every sign up will reward you some energy and a maximum of a 100 k energy upgrade to pro and earn up to I yeah.
1:12:04Think I have, like, a pro plan or whatever. I paid a whole bunch of money to, um, get a bunch of energy. And so, yeah, this is so far.
1:12:10Oh, yeah. So WebAssembly is my thing, and then the RF zero is running in JS.
1:12:15So, yeah, I'll have some work to do obviously, but this is kind of where we're at right now.
1:12:22Also view account energy. That's cool. So, yeah, let me let me take a look at some of these other ones and see what they show.
1:12:31Since sometimes when I click through so this is RF zero. And then this is kinda telling us how many usage it used and then if there's any, um, like, kind of what transactions and whatever is going on. So, yeah, if there's any errors and stuff, it'll show up here, uh, and that's how we'll figure out, like, kind of what stuff is going on.
1:12:51Usage usage will be here. This is crazy.
1:12:57Yeah. Metrics, tables, logs?
1:13:02Let's see what's going on logs. Error, error, error. Okay.
1:13:06Oh, cool. Yeah. There's nothing too much crazy going on here.
1:13:09Just create and join room. Uh, awesome.
1:13:13Tables. What tables do we have? Item picked up, race event.
1:13:19This is cool. Yeah. And this will update in real time whenever there's a race.
1:13:23Jeebus. Let's see.
1:13:27Rf0.percell.app. Let's see. Can we see other races?
1:13:33Okay. Race again.
1:13:37Do we fix some of the gameplay? Let's see.
1:13:44Okay. Oh, it's so bad. It's so bad.
1:13:50It did fix some of this stuff. It no longer crashes every couple of moments, but it's so slow.
1:13:59Oh my god. This is so slow. Oh my god.
1:14:04Ray clipped the plasma field. Okay. Alright.
1:14:09Let me let me exit.
1:14:12Okay. Cool. So, yeah, we got up a lot of these things here.
1:14:16Okay. What's going on now? Uh, okay.
1:14:19So it looks like it fixed it now for that one crash. Uh, the web kit race surpassed. Okay.
1:14:24Cool. The multiplayer is now confirmed in production. Two independent cloud clients, WebKit and Chrome.
1:14:32Also yeah. So I think what I should do is yeah.
1:14:38There's a bunch of stuff that's going and it's still going. So we're still going for, like, an hour and a half later. Damn.
1:14:42This is actually kind of addicting.
1:14:47Uh, I know. I could all I do is slash goal and all it's doing is just, you know, it's reading stuff and fixing bugs. So, um, let's see what else I should say here.
1:14:58The commands are also inverted. Yeah. So I'll let it keep doing this thing.
1:15:01Everything is just kinda queued up as far as things that we wanna fix. Yeah. C plus plus, bro.
1:15:08I thought about that. Actually, um, what I want to do is I noticed that the SpaceTime DB back end is currently in TypeScript, and they support a web assembly or rest component.
1:15:22Can we look into that? So that way, this could be much more performant and work really, really well. I'm just curious to see how we can get some more optimizations.
1:15:31And right now, the game feels a little bit laggy, but it should be within your purview to be able to do that because all the documentation is there for SpaceTimeDB that supports Rust.
1:15:43Let's go. Let's go. I'm I'm a do that thing there.
1:15:47So, um, I'm gonna just let's see.
1:15:51What are we doing here? Yeah. So Codex is driving this whole thing and this is this is kind of it.
1:16:00Can I can I follow-up with this chat like later on in, uh, somewhere else? Let's see.
1:16:08Attach goal plan mode agents. Wow. So I could talk to a certain agent just by hitting the plus.
1:16:15And so, yeah, we're currently in the ultra mode. Let's see how much usage I've used up so far.
1:16:2274% left and I still have a reset. So I have a reset available for the next couple of days before it goes away.
1:16:28I have four resets available. That's that's the reason kinda why I went all the way in. I'm on the $200 pro plan.
1:16:34So, um, yeah. Right now, it's just running some tests using Playwright. And then yeah.
1:16:41This is crazy. This is amazing. So if you go solo practice, it seems fine as a multiplayer lag was sluggish.
1:16:48Okay. Cool. We need to bruise these spaceship.
1:16:54Uh, where will it deploy? Okay. Yeah.
1:16:55Space Time Cloud. Also not sure if I said I'm doing solo mode. Okay.
1:16:58Yeah. I just saw that. Sorry.
1:17:00Um, it's half past half nine in the morning for me. Yeah.
1:17:04Yeah. Oh, yes. You're almost, like, twelve hours.
1:17:08Multiplayer mode is slow. Uh, how do you manage the cognitive load working with several sessions? I don't.
1:17:13I take breaks. I think right right now, there's so much going on, especially in the realm of AI coding that it's good to take breaks.
1:17:23So part of the reason for me doing the stream is just taking a break from my normal day to day stuff, and I just kinda wanna have an outlet to just kinda hang out with y'all. Uh, I wanna use the model, and I I find it really fun to play around with this stuff. And, um, you know, making games is pretty fun.
1:17:38It's a really fun creative outlet to do that. Um, and this is something that I've had in my back of my mind for wanting to build for a little while, so I thought this would be a good opportunity to do that, um, because I don't always get to do that. And, you know, making I don't know.
1:17:51Like, making games is kinda like a fun little outlet for this type of things. Um, so, yeah, as you can kinda see, we're kind of building our stuff right now live, and, um, that's kinda what's going on. Uh, what changes on your wave prompt have, what changes on your wave prompt?
1:18:08I've had major success with it to avoid regressions on a complicated projects where one change affects many things and the documentation is heavy. What changes?
1:18:24If you're I think are you saying that, like, you're wanting to avoid, like, introducing more problems after using waves?
1:18:32I was just trying to figure that out. Yeah. So for those who aren't familiar, I have a repo.
1:18:38And actually, I'll I'll I'll point to this I'll point to this event that just happened that I was, like, kinda blown away by, and I was not expecting this at all. And so I think I'll go to my account. This is probably the best way to show.
1:18:49So this legend, absolute legend, came through, watched the stream the other day, and I was like, yo, Ray Fernando is actually c r a c k d.
1:19:05And he was, I guess, like blown away by my GitHub repo called Ray Fernando skills. And so the skills file is, uh, r f e r dot me slash skills.
1:19:17And so in here, this is kind of what we're talking about as far as like the skill and it's called the waves. And I have one for codex which is super fire and I didn't have to use it for this repo and I'm just really curious to see where the sole ultra model is.
1:19:33But using this type of skill like we did on our stream with the Grok stream, I started to see some emergent behavior in the model that isn't there normally, and you have to sort of bring it out. And the skill file allows that emergent behavior to show up.
1:19:53I see. Okay. So you're saying that the WAV's, uh, skill's perfect.
1:19:57Uh, it's I'm regression free. Just wondering if it will be fire fine tuning for the new models.
1:20:05Um, I don't know if I will be, but I think the everyone else is gonna be fine tuning on it. It's just like if you give the model this thing called waves, this is a technique that I have developed after seeing my first usage in Fable before it got taken away.
1:20:22Because I just assumed that the Fable model will never come back, given the extreme circumstances. So I took a lot of those techniques.
1:20:30Uh, and then I was reading some papers on kind of what what what you know, all these types of, uh, techniques for agents.
1:20:40And I realized that the best way to take advantage of an agent, uh, the real moat is around the verification phase. So you can actually check things off before things get handed off.
1:20:51And one of the things that I realized is that, um, if an agent has a clay treating, um, things that are you sorry. Let me just kinda reset that.
1:21:01So the biggest win for any type of agent, like orchestration, is treating everything that agent does as a claim as opposed to, like, saying that this is true and then kind of accepting that and moving on.
1:21:14Um, because you introduce more risk, you also introduce a higher chance of introducing rot. And so you can imagine if you send an agent onto a loop and you're just assuming the claim or things that they bring back is true, uh, and then it's actually incorrect, you start to introduce, like, basically poison into your whole loop.
1:21:31So, um, this is a way to really kind of specify more explicitly, uh, is to just, you know, start by fanning out some stuff, but also, uh, understand what you can do this.
1:21:41And so the the first thing that it does is try to sort of decompose what you're trying to say or or do. Uh, and then in that first step, if there's like that phase to basically reduce entropy.
1:21:58And so in that sense, you take something that isn't really well defined and try to like make it so that it's much more defined and kind of split that out into different pieces of work. And that's kind of what I'm sort of considering as waves and and kind of encouraging the model to kind of be consistent about doing that.
1:22:16And so this type of technique makes the models actually work much more reliably.
1:22:22And it can make a model like a GPT 5.5 that is not that good at that. Oh, GPT 5.5, which is good at a lot of things, but it just kind of adds that extra bump to it to be more thorough. And that's usually what I saw in when I was using Opus models is that everything that would come back, you would think it would be true, and then it would try to game you to pretend like it was true.
1:22:45So in this way, it kind of really is a whole separate type of thing that where the models have no contexts of, like, thinking windows or other things that's been happening to influence its results. So this kind of separates all that, and this is, uh, like, I don't know, next level.
1:23:00So, uh, yeah. That's what's up. That's what's up.
1:23:03Uh, the waves are okay. Fable loves the wave skill. Yes.
1:23:07I have to, uh, do in the prompt where he can orchestrate 5.5 and use his waves. Yes. Yeah.
1:23:12You can even tell, um, Fable is incredible when you use this technique, especially for research. Like, I'm I'm I'm just flying with this thing. It's it's kind of insane, uh, the speed that you can ship software, uh, using this type of stuff.
1:23:26So that that's kinda where this kinda came from. Uh, a lot of other people have a similar sentiment. And so this it's been really fun to kinda share the skills in people who watch.
1:23:35This is a four hour stream. It's not gonna be four hour stream today, but, um, because I need to get to paddling and stuff like that. So as of right now, um, it says you're right.
1:23:44The steering is inverted. Now it's fixing the steering. I have a whole bunch of changes that are queued up for the model.
1:23:49I have slash go on. I'm gonna go to sleep. I'm gonna wake up and hopefully eight hours later or something that we're gonna have this thing completely done.
1:23:57I don't know how far done we're gonna have, but so far I'm at 74% usage, and I'm not it's apparently at 3AM, it will reset. So it's possible that this hourly thing will reset, and I won't even hit be able to use a reset limit.
1:24:11But I'm gonna basically go all out with ultra here and just keep going and see where we end up, if you know what I mean. So I don't know. I mean, what are y'all feeling right now?
1:24:21Are you guys using the model? Are you having any luck with this like I am? It's been kind of fun to kind of build this way.
1:24:28So, um, let's see. Applying the dependencies and doing some testing.
1:24:36I do similar way. I first chat about the problem, uh, or research solutions or solutions and do research then ask questions like comparing different outcome before I can tell it to start planning.
1:24:46Yeah. Yeah. Yeah.
1:24:48And if you capsulate in the in the skill file, you're pretty much good to go.
1:24:53Yeah. So right now, it's actually testing this with the Playwright.
1:24:59Wow. That's cool. Let's see.
1:25:04RFDash0. Don't for sale.app. This is crazy.
1:25:10I can't believe this. Oh, I see. Go back.
1:25:13Hold on. RFDash0. Yep.
1:25:18Been running multiple sessions for the past few hours. Nice.
1:25:23Let's see. I'm gonna do solo practice. This looks promising.
1:25:28Okay. This works now, and then I just need to go faster.
1:25:35This is crazy. Uh, they messed up the chat interface. It doesn't show the full screen chat GPT work chats.
1:25:40Doesn't show the Mac app, but shows on the web. Ouch, man. Uh, Yeah.
1:25:45I mean, I'm pretty sure they're fixing all this stuff as fast as possible. F zero was my favorite game when I was a teen.
1:25:53Yeah, man. I've always wanted to have my own version of this game. So it's kind of interesting.
1:26:00Like, obviously, we're gonna make it a lot more faster and juiced up, but for for first prompt oh, oh, I have turbo. Let's go.
1:26:10What is this one?
1:26:13Grav nine? Whoops. Oh, can you hear the the sound?
1:26:20That's I oh, it's launching the game for testing.
1:26:28That's wild. Oh, what the heck? Yo.
1:26:30This is crazy.
1:26:33Yo. I love this. I love this, though.
1:26:37Oh my god.
1:26:43Yo. This thing is insane. Ion shield.
1:26:48Okay. Turbo.
1:26:53I'm I'm getting lapped, bro. Pulse jammer?
1:27:01Add weapon system so you can blow up other pilots. Yes.
1:27:05That's
1:27:07what's up. Yeah. No.
1:27:09Thank you so much. Yeah. I'll have to take a look at that and see what's going on.
1:27:14Yeah. Yo. This is crazy.
1:27:16Okay. Return to lobby. Yeah.
1:27:18RF zero. I mean I mean, what do guys think? This isn't this crazy?
1:27:22Like, I can't believe it's fun. I I don't know how complex this game is, to be honest, because I I only briefly looked at the code, but this took me this type of game well, the soccer game took me a long time because I had generate a lot of sprites.
1:27:39Where this was just more polygons, but, like, I was twelve days, like, showing up at least five hours a day plus, you know, to get this stuff working. Uh, what is the one task that failed with GPT 5.5 that you want to give another try shot with 5.6? To be honest, it's more stuff that I've given Fable, uh, and that's just literally everything.
1:27:59I was even using Opus 4.8 in max mode for iOS dev.
1:28:06I kinda gave up on the 5.5 model after a while for doing swift stuff. I mean, I just had to, like, create more skill files, more things to steer the model, and it just would not keep things in context long enough.
1:28:20And it would frequently cause more regressions than it did. And so now with this type of model, I think, I can like, you know what?
1:28:30Let's try to see if we can build an iOS app. Why not? Curious to see where where things are breaking for you.
1:28:35Alright. So I'm gonna do another goal. Why not?
1:28:37Right? But I wanna see if I can hit my limits. Alright?
1:28:40So I'm gonna do another goal. I'm gonna do another for ML coded, I'm gonna do another goal for you.
1:28:45Alright. So I have let me just look at my GitHub. We're just gonna go to GitHub.
1:28:50I think it's called long game. I'll I'll figure this one out real quick. Let's see.
1:28:56ML ML encoded, you're you're you're MVP right now. Your face looks familiar. Did I meet you at the AI engineer event?
1:29:04Uh, let's see.
1:29:09Uh, thanks, by the way. This is yes. I thought I bet you.
1:29:12Yes. I was like, yes. This is Alex.
1:29:13Yes. Yes. I just got my stream up and running yesterday for the first time.
1:29:18So gotta get you on the show. He's working on some cool stuff, and I want to show you guys what he's been cooking, man.
1:29:26It's gonna be really cool. The agentic harness stuff is really insane. Oh, yeah.
1:29:31So for the things that I was looking at where was I at? Dashboard.
1:29:38Sorry. I'm kind of half asleep right now, but I'm gonna try to see if I can give it something that 5.6 can do.
1:29:45So maybe this. Actually, it it did do this.
1:29:53I do I could slash goal this entire plan. This would be really good. So this is an iOS app, and it's basically for the canoe club.
1:30:02And, uh, what I'll tell it to do is just go ahead and get everything working, but then, uh, we'll do the off stuff a little bit later.
1:30:11Right?
1:30:14You know, I'm just gonna tell it I'm gonna tell it to build the entire app because I just wanna go to sleep and have this app done.
1:30:23Yeah. Let's do that. Okay.
1:30:24Let's let's build this one out.
1:30:28Yeah. I think that'd be really cool. The codex.
1:30:34No. See, when you type in codex, it now goes chat GPT. Let's go here.
1:30:39So it's gonna keep testing the game here, and let's see where we at with my limits. 70% left. This is crazy.
1:30:51Where is the game? It's literally testing itself in two different browsers.
1:30:58So what's happening here? I'm using playwrights skill to measure production rendering.
1:31:04Landing is this is interesting. Okay.
1:31:11So I'm gonna I'm gonna talk to prod.
1:31:17Let's see. Demo. Where is it?
1:31:21So the perf issue is when we are doing multi multiplayer solo.
1:31:36Okay. It's here.
1:31:44So you can talk to the sub agents just like I was doing there. The only reason why I discovered that is when I was hitting plus, I was actually able to see the different agents here, um, which I actually thought was really cool. So now that sub agent's gonna go off and do its thing.
1:31:57It's gonna be like, oh, yeah. That clarification matches exactly. So it's just kinda catching up.
1:32:02The main cloud is only producing seven authoritative game text per second instead of 20 because the client has no motion prediction. So So that's so now it's gonna figure out that whole motion prediction stuff. Right?
1:32:15Cool. And then submit without interrupting the model.
1:32:19Sure. I'm just gonna submit all of these.
1:32:23I have no clue what's gonna happen. We'll see. Like, we're just yellowing.
1:32:27Alright. So let's go see if I can, um, get this game created. So I thought I created this, but I'm just gonna go ghosty, uh, and then come up with a new session here.
1:32:38Oops. CD workspace l s open.
1:32:43Let me just try.
1:32:46Mokahooi iOS. Yeah. Already have the iOS app.
1:32:49I'm gonna try a different one. So MK.
1:32:56Git clone. I'm gonna clone the same repo. Oops.
1:33:02Moku Hooey.
1:33:05Um, MokuHui iOS codex.
1:33:13Uh, iOS SOL. Okay.
1:33:18So c o k u h I o s s o l.
1:33:22Okay. Cool. So there's nothing in here right now except for this spec.
1:33:28And so what I did was, um, what we're gonna do here is I'm gonna unleash codex on this. And so codex will then build this entire spec for me.
1:33:41And this is a pretty complex, like, web app that no. This is actually complex phone app and also a complex, like, dealing with the an actual complex back end that's gonna sync up everything.
1:33:52Right? So in here, there's a lot of different dynamics of things that are going on because what it's gonna do is you're gonna manage users, you're gonna manage people who are invites.
1:34:01The canoe club needs a way to manage, uh, all the members who wanna get on a boat. Uh, and there's things like, did they fill out forms?
1:34:10Are they registered with the club? You know, where do they wanna go? Are they gonna meet up on the beach?
1:34:15How many boats are there, there's gonna be six people for an outrigger canoe, there's sometimes four or five, um, you know, who's the person who's steering, are they you know, all these different things that they need, you know, member profiles and so forth. And so it's a fairly complex web app.
1:34:30It's gonna look simple, and that's my goal is to make it look simple for people who are 70 years old to use because they all have iPhones. Uh, and I wrote out the spec and I've iterated with it, and this is kind of like the sort of second version form. And I'm just gonna hand this off to Soul Ultra and just let it build it completely.
1:34:48This is something that GPT 5.5 just just cannot really do. And I know 5.6 should be able to do this. It's extremely lengthy.
1:34:56You could see, like, the the version one was much smaller and it was just a web app. Um, and this this was able to be done with Opus. This, uh, GPT 5.5 really struggled with this.
1:35:06And especially with design and stuff, it was just horrible. So let's go ahead and point it to this folder and then see what ends up happening. And then what I'm gonna do is just gonna go to sleep, and then tomorrow's stream, we're gonna catch up a little bit and see how everything's been doing.
1:35:20So as of now, we basically have the model working on our multiplayer game. And it says, yes.
1:35:25Rust and WebAssembly is a strong fit for authoritative simulation, but the evidence already points to a bigger culprit than TypeScript alone. Production is advancing at roughly seven ticks per second, uh, while game assumes 20 abandoned rooms keep consuming.
1:35:36Okay. So this has already done some research here, and I'm just gonna let it do its thing. So let's go ahead and start a new task in codex.
1:35:42So you can select work or codex. I have no clue what they do. And we're gonna start a new project or we're gonna use an existing folder and we're gonna go to workspace.
1:35:56We're gonna go to our soul. And I'm just gonna do so for this task here, since we're gonna build the iOS app, we're gonna still gonna use the ultra model, and we're gonna use fast.
1:36:12Technically, I shouldn't need to use fast because I'm gonna go to sleep, but I don't think that matters because I have so much usage left. 55% left.
1:36:25I might burn through it. You know? It's gonna reset at three.
1:36:28Yeah. Okay. I still have resets available.
1:36:31Okay. Um, let me just do non fast because I'll just do standard.
1:36:37It's gonna take a little bit longer, but that's okay. Slash goal, and I'm gonna do at files or folders, and it's this one here.
1:36:51Whoops.
1:36:55Files? Yeah. It's this one.
1:37:00At Mocha.
1:37:04Wait. Okay.
1:37:08I've attached the spec. I want you to read through it and just go ahead and build this entire thing so that it works for iOS and has convex and everything integrated.
1:37:26As of now, since this task was gonna happen at night and you're gonna do things independently, I won't be able to give you all the environment variables and stuff that you need to bootstrap yourself.
1:37:38But you should be able to kick off convex and get a build going and then maybe kinda walk through and get stuff set up. I realized that you may also need to use computer use to see if you can get stuff going, um, so feel free to leverage that as well.
1:37:56Dollar sign computer use. No. I don't wanna give it computer use right now.
1:38:02Okay. So I'm just telling it to convex.
1:38:14Uh, as of now yeah. Basically telling it that you should be able to kick off convex.
1:38:19No. Okay.
1:38:23I won't as of now, this tax is gonna happen at night. You're going to do things independently.
1:38:29I won't be able to give you all the environment variables and stuff that you need to bootstrap yourself. Build as much as you can. And when I wake up in the morning, hopefully, most of the code will be complete, and then I'll insert all the variables and stuff that you need, uh, by you giving me a list of what I need to do.
1:38:49And then I'll run the app, and then we'll kind of continue from there. So you should be able to keep track of things and also be able to use the Xcode build MCPs.
1:39:00I want this to support iOS 26 and later. There's a lot of skills that are hooked up that I want you to leverage on here for iOS 26, and you'll be able to see them in your directories.
1:39:11So make sure you incorporate them because I want to use glass and all that stuff, um, and make sure that we're meeting those specs for our users.
1:39:21Perfect. Uh, okay. Cool.
1:39:25Alright. So we're using Sol Ultra and then we're just gonna send it off on this goal. So hopefully, we'll have an iOS app.
1:39:32We'll have a convex for the back end and this will be done for the canoe club. So we're building two apps at once right now. We're building a game and we're actually building something for the canoe club so that they can use it.
1:39:44And it's a fairly complex spec. There's a lot going on. I've been of not avoiding building it but I've just kinda put it off to the side.
1:39:53And I tried to build this with Grok, and it got some of the first parts ready, but I'm just super curious to see what Soul's gonna do because I'm already pretty impressed with Ultra for these longer running workhorse type of tasks.
1:40:07And I love the fact that the model's spending way more time in goal mode to make sure that it just keeps going to make sure everything's correct. And one of the fun parts is that we were able to test the video game live on our stream. And all the feedback that you gave me, I just threw it into the model, uh, and then it's now steering and helping us out to accomplish that task.
1:40:28So that's gonna be really cool, and I can see how people can burn tokens super fast. Let's see where we're at with our usage.
1:40:3551% left. This is crazy.
1:40:37So, yeah, let me catch up on the stream right now real quick. Let's see what's going on.
1:40:41I'm probably I'm I'm a little bit behind on the the chat, so let's go see. Give computer use and go to sleep. No.
1:40:48Bro, yeah, this computer will end up on eBay, bro. It's like, uh, is it not quite tiring to wait for it to finish?
1:40:57I go go to sleep. Yeah. I have not configured waves for Soul yet, but I will soon.
1:41:04What are the best mode? I'm down to 40% weekly usage using Soul Ultra today's first day in the bro.
1:41:12Uh, okay. So I could see how you're down so fast because I'm almost there too. Right?
1:41:15So yeah. Uh, okay. Yeah.
1:41:20I have I use fast for interactive sessions and regular sessions for overnight. That makes sense. Considering opportunity costs, it's how I can optimize my time during the day.
1:41:28That's right. That's right. I like that.
1:41:30Yeah. Handing off to cloud is really cool. Uh, you need to learn to use git work trees and parallel execution.
1:41:35That's next level stuff that I'll definitely get going because that's how you can just ship a lot of features.
1:41:42And, um, Lee Barry has been he's in my Discord. He's been just crushing it, and he has a crazy advanced workflow that a lot of these, like, level eight Amazon people have. Uh, but beyond that, he's he's been on this for, like, the last year.
1:41:55He's, like, way ahead of his time right now. So definitely check him out. He's in the community.
1:41:59He's telling AI that task is gonna happen at night matter. It does because it adds context saying that I won't be available, um, so it makes decisions for me. Um, that's what I'm assuming it does.
1:42:09I don't know. It should have a soul. Right?
1:42:12I find Soul Ultra to be interesting that opening I made an endpoint for sub agents rather than a single model. That's an interesting thing too.
1:42:26Right? Yeah. I don't know.
1:42:29I don't I would love to hear more about that. Let's see. Soul yes.
1:42:34Soul definitely burns tokens. Yeah. As a plus user, the usage limit is training quite fast on soul high.
1:42:39Interesting. Yeah. Uh, so okay.
1:42:43The way that you wanna think about is use Soul for things that are just not really so, like, I have a really well defined spec. I probably can get away with Terra on this one. And giving Soul Ultra because my spec is so well defined, it could be a little extra for this type of thing.
1:42:59But I'm hoping that some of the sub agent stuff that it kicked off here were are gonna be useful for, um, you know, like, sending these guys to work.
1:43:09Right? So a lot of the stuff isn't really well defined in the spec, like what Clerk is and how it's gonna integrate with Convex. And so I'm hoping that, um, you know, these sub agents are gonna take advantage of that, you know, sole ultra and do the diligence that they need to do to make sure the implementations are working correctly instead of, like, making the assumptions.
1:43:27So that's kinda why I gave it the bigger hammer there. So, uh, this is gonna be running. So we have a couple different tasks running.
1:43:35Curious to see how my game is doing.
1:43:41So we have tasks and then we have chat here.
1:43:46So here's the multiplayer game. It looks like it's still going. Where are we at with this?
1:43:55I use nothing but this all I'll try. I still have two reset limits. Damn.
1:43:59That's what's up. Yeah. Um, let's see what's going on here.
1:44:06Okay. So the rust vertical slice now compiles.
1:44:09Oh, shit.
1:44:10Yo. We've written the whole back end with rust. Let's go.
1:44:15Yo. You cannot play. Okay.
1:44:17You cannot, like, accidentally type something in the codex because it's gonna literally do that.
1:44:24Let's just change it from TypeScript to Rust just like in one shot, bro.
1:44:30Here here we go. It's like I I'm isolating this as a rest staging module so that the live TypeScript backend stays untouched. The all first path existing schema reducer.
1:44:39Bro, bro is a beast right now. Oh my god.
1:44:43This is insane. So it's like, not only this is doing that, but it's literally testing everything at the same time.
1:44:50So that's what's this is my favorite part. It just does that. Right?
1:44:53The so the implementation plan is now locked around playable vertical slice.
1:44:58So capture the current cloud tick baseline and then build a separate web assembly space time DV module per room schedules and abandon room cleanup and then the turbo charging draining across keyboard and then reduce.
1:45:12It's just gonna fix everything. So test 10 players. So dang.
1:45:18Is it is the code already in right now? Woah. This may already be working for us.
1:45:25The whole time that we were getting our iOS up app and running, this thing is already finishing it up. Dang. Adding a turbo heat overheat valuator, this is crazy.
1:45:39Oh, we have a whole architecture doc.
1:45:43There's a migration that's gonna follow to do the whole rust migration with the top all it. Oh my goodness.
1:45:52Yo. GPT 5.6 Soul. Okay.
1:45:56Right now, low key, I thought I was going into a lot of hype. Like, I I had the low bar.
1:46:05After coming from GPT, uh, 5.5, I like the 5.5 model for getting stuff done, but I I kinda had a low bar.
1:46:13I would I didn't know what to expect. This is my first look at the model if you're wondering. I know I I've been in the same room with Sam Altman for the GPT 5.5 again on Cinco de Mayo.
1:46:25And what's kind of fun is that I did not get early access to the model, and I'm actually very thankful for that because I like looking at things live with you in real time so that my reaction is as natural as what it is right now.
1:46:40Right? Like, I first of all, I'm not an actor, and I don't like to pretend or anything.
1:46:45I just will tell you, like, if I got access then, you know, you wouldn't see the excitement I have. So, like, part of seeing the model for what it is is that excitement you get. Like, literally, when we were all playing live, was it's kinda crazy.
1:47:00But right now, it's like literally doing a rewrite and it's it's going crazy.
1:47:07So space time d v and then we have Steve Sand d v Rust.
1:47:10Dang, bro. This is ridiculous. So
1:47:16there's a deployment and rollback. So, like, build and test locally and generate the bindings and then publish without the delete data and then generate the so this is it's got the whole plan.
1:47:26I can't believe it's doing this because I remember building our soccer game, and even our soccer game is not performing right now, with, at that time, it was GPT 5.1, and it took me twelve days.
1:47:40It took me twelve days before Christmas to build the whole thing with GPT 5.1 and then Opus 4.5 when that came out in November or in December time frame. And now we just have slash goal and codex, and it's with Soul Ultra, and it's just doing it all.
1:47:56Like, each of these steps were literally different chats I had to launch, keep handing off, and doing stuff into.
1:48:02And now I just give it a goal and it's it's going. It's going. It's going.
1:48:06It's going. Sheesh, bro. This is crazy.
1:48:09I kinda like this, though. Did not DM me a Discord post in main channel. I will respond.
1:48:15Okay. Cool. Cool.
1:48:17Cool.
1:48:20Let's see. Wasson boy. Yes, sir.
1:48:23Let's go run.
1:48:27Oh, yeah. So the the skills are actually in my skills repo. So if you haven't had a chance, rfr.me/skills.
1:48:34Uh, rfer.me/skills. So in here, you can actually bootstrap yourself into the skill files that you need. So the skills, if you click that link there, uh, from here, you'll see that, um, I have a bootstrap iOS.
1:48:52So in here, um, you just once you you get like a MPX skills install, it's gonna run a script to install the different skills. And so the skills for this are defined. There's a whole bunch of skills for iOS that are in here that are super useful for you.
1:49:08Um, because I I just got tired of, like, saying, okay. Get this URL. Get this URL.
1:49:12I'll just kinda bootstrap them together. Let me see if I can find the actual skill.
1:49:23No. That's a different one. Plugins.
1:49:30Okay. So the skill files that you want are in here.
1:49:38So these are all the different skills that you'll get for iOS. So Paul wrote a great article. If you haven't had a chance, definitely follow Paul.
1:49:44He's, like, one of the leaders right now with codex and using codex with building an x code in iOS apps. Uh, amazing human. I got to meet him before he blew up.
1:49:54He's been blowing up. He's even in one of recent Codex videos. Um, I love the work that he says does.
1:49:59He's very he has a new timer app that he's launching and, um, highly recommend to follow really, really useful stuff. And here, he basically goes over the skills you need. So the first one is Paul Hudson's Swift Foundation stuff.
1:50:12Uh, just by installing the skills, this is all the stuff that I have included in it as well. Uh, Antwenty as the, um, has his Swift skills, and these are super useful for concurrency, testing, data expert.
1:50:23Just putting these in there, uh, it'll pick them up. Uh, Thomas record. It's funny because all these people have joined, like, a open or actually, Thomas just joined OpenAI.
1:50:32Uh, he has the Liquid Glass stuff, which is super helpful. Uh, and also this guy, the advanced Swift tooling is also in here. So all of these, you'll basically be able to get.
1:50:40And, um, I have them all set up in my repo. So when you do the Bootstrap, uh, iOS, it's gonna run a script and then go ahead and grab the different, um, stuff that you need for it.
1:50:51So in here, it's all defined for getting all the different skills installed from all the different repos. Uh, so you have all those skills installed in these different directories.
1:51:00So, yeah, a lot of good stuff. It's, uh, you know, telling you to install five different things takes a long time.
1:51:06I just have a skill for skill. So, yeah, that'll that'll save you lots of time.
1:51:12So let's go ahead and see where we're at with this. So, um, where are we with this?
1:51:17So the architecture changed one important implementation to you. Turbo state is now in its own compact public table, not appended to every racer row.
1:51:28That keeps the original multiplayer contract byte for byte compatible. Nice. The Rust module now tracks the actual connection ID, so the closing I'm regenerating the browser bindings for that final schema now.
1:51:40This is where the shift touch turbo becomes real multiplayer acceleration rather than just local effects. Sick. This is ridiculous.
1:51:48And it's literally reading the actual and writing the rust files. This is just ridiculous.
1:51:57This is insane. This is AGI. How is this not AGI?
1:52:02How is this damn. I'm I'm just reflecting.
1:52:08This is crazy. I'm just giving I gave it a goal, like, to build this game.
1:52:15And it was, like, maybe, like, I don't know, 10 bullet points or something like that. And it's it's it's going all the way in, like, all the way in.
1:52:23And I was like, oh, by the way, can you just put the back end in Rust? It's like, yeah. I got you, fam.
1:52:28No worries, bro. Like, I got you. Like, five minutes later, sheesh, bro.
1:52:35Yeah. That's what's up. Uh, okay.
1:52:38How many lines of total code my app is hovering over 300 k? Okay, bro. At this point, just get the spec out your whole repo, figure out what features you wanna ship, put that in a whole markdown file, and write a new spec.
1:52:51Start the app from scratch and build it with Soul, and it'll be 10 k lines easily. Like, you'll have a much smarter architecture depending on what you're doing.
1:53:02So yeah. Uh, two options for skills. There's global, which works best for skills used a lot, and there's project level skills like iOS.
1:53:09If you don't wanna have lots of devs, you can put them as project skills. Exactly.
1:53:12Yeah. Uh, what's the context window? 393 for the sole one.
1:53:18I think it's no. 300 and where do go?
1:53:23353,000 token context windows. That's a good question, though.
1:53:27This is an AGI. It's good, but not AGI level. Mine, on the other hand, is 92 PRs with eighteen hours.
1:53:33Bro, tell me that's not AGI, bro. Like, you wanted this automation forever, bro. Like, come on.
1:53:40Okay. So our our versions of AGI have changed because these models have also changed so much, if you know what I mean. I don't know.
1:53:49I'm just saying. I'm just saying. Yeah.
1:53:52What do I think of Terra? I have not even got a chance to play with that yet. This is my little first look right now.
1:53:56Yeah. So I'll tell you more later. So what's happening right now is computer use is taking over my machine and is launching a browser and is now testing the Rust stuff.
1:54:09Right? So it's testing I don't know how it's gonna test the connecting to racing network.
1:54:14I think it's I don't know if this is gonna work or not. For some reason, my context window icon isn't there. You may have to slide it bigger, um, because if you have it too small, it may not show up.
1:54:25So, yeah, it's literally taking over my computer and doing the testing. This is crazy. And it's probably gonna say I it has a bug.
1:54:32Okay. Cool. So we have this going.
1:54:34I wanna see how my other app is doing here, uh, because we're literally doing an iOS app. Right?
1:54:39So it's doing the requirements audit. It's back in implementation. Take I'm taking Convex back in Workstream as an independent one.
1:54:46Now reconcile the spec. Wow. Terra isn't great, but Luna's pretty fire though.
1:54:51Okay. Okay. I wonder what you're using.
1:54:54Are you using Luna for classification? Uh, okay. So here we go.
1:55:00So what it's doing now is this is it's I'm also applying the swift testing skill for the model view suite. So its main influence here is to keep back end facing behavior behind testable protocols so the missing convex credentials won't prevent meaningful unit UI state verification tonight.
1:55:16See? That context about tonight and me not being available is very helpful because now it's rearranging what features it's gonna work on. Uh, and also, it's not gonna trip on itself in this goal mode because it just knows it's gonna keep it's gonna wanna optimize as fast as possible to just keep going.
1:55:32So it does make sense that the 5.6 models will just like, you give it the direction go with goal mode, it just keep going, going, going, going. Uh, and then the context that you give it also is very helpful so that if it does get blocked, it'll be more intuitive as far as where it should kind of, you know, move around kinda like a river of water.
1:55:52Right? So the local two changing is stronger than the spec assumed because they have the simulators.
1:55:57Right? One concrete corrections computer project is setting is with language mode six, not literal six two. Got it.
1:56:04Yeah. So now it's doing some tool chain inspection. Yeah.
1:56:08This is cool. You know what's really funny is that I feel like the codex is implementing some of that wave stuff that I'm already doing. I'm just this is really impressive.
1:56:18I'm so what's going on here? I think it's trying to connect to the wife's network.
1:56:24Yep. Goodbye, Fable five.
1:56:30I don't know. I'm I'm I'm really liking well, so here it is.
1:56:34It's like limits. Right? If you hit your limits, are you willing to pay extra?
1:56:38Right? Like, I've I mean, I'm curious to see how much I've used so far because now I'm running two.
1:56:44Right? People are running more than two. I can guarantee you this.
1:56:47I have 28% left.
1:56:55So I wouldn't say goodbye to Fable. I would just say pray pray to Fable for that reset. Right?
1:57:00Like, which which which card are you pulling out? You know? Are you pulling out the Grock card?
1:57:06Are you coming back to Fable? Like, I feel like you gotta have the whole AI psychosis cards.
1:57:13Right? You gotta collect them all. You gotta collect all the models.
1:57:17Man, this is like Boy Scout stuff. You know? I hear GPT six is about a month or so.
1:57:21What time yeah. This I can't right now. I literally can't.
1:57:25I literally can't. 28% left, then and it's gonna reset at 3AM.
1:57:29So I still got, like, three and a half hours left, and I gotta go paddling at, like, 5AM.
1:57:37So yeah. I don't know.
1:57:40I don't know. I don't know. I don't know.
1:57:43Y'all got me y'all got me tripping right now.
1:57:47Alright. So if someone is using Luna, how are you using it?
1:57:52Is the Haiku equivalent of codecs? I wouldn't say Haiku, bro. I would say, uh, GPT four o mini, like, but better because the mini models are really, really good at classification tasks.
1:58:04I use the mini models a lot. They're cheap as hell. Oh, it wants to find, uh, connect to my network.
1:58:10Okay. Perfect. The mini models are really good at, like, just getting work done and being very thorough.
1:58:18Like, looking through a lot of CSV files. If you're doing taxes, just give the the mini model your, like, spreadsheet. It's not gonna cost you that much.
1:58:25It's gonna be very thorough. It's not gonna run and hallucinate. It'll double check its work and stuff too, which I really like.
1:58:30And so this is kinda where I'm thinking that's kinda where the Luna model will fit in. Lee Berry's also been using it as a power user, and I'm curious to hear what your take is, Lee, if you've been using it kind of for Luna.
1:58:44What's your favorite part of that? You say, yeah. A person who can afford a $100 sub, which one should you think should go for?
1:58:53To be honest, I think you get the most value from Codex or from OpenAI, mostly because they're super generous about resetting limits, and they seem to let be doing it very often.
1:59:04So now it's back online. Yeah. Anyone think Luna is as good as 5.5 on medium?
1:59:11You need to use that reset. Oh, am I blocked it? Being at sea at sunrise, love it.
1:59:16Sailing is more of my style, but it's so cool. Yeah.
1:59:20Okay. Yeah. At least says it's too early to tell for the Luna model, so I'm curious to see.
1:59:28Let's see. I haven't even used a reset yet. So we'll see if if we're we can do I might have to stay on till we do reset.
1:59:3824%? Oh my god.
1:59:41I can't right now. I can't. I can't stay up because I need to be rested.
1:59:47Uh, I don't give opinions until I'm done with my due diligence. I I I totally agree. Man, you're speaking like a lawyer now, bro.
1:59:53You've been hanging around with lawyers so long.
1:59:58Oh, man. That's what's up. That's what's up.
2:00:01Yeah. 24% running two projects at the same time.
2:00:06We got damn. This is crazy.
2:00:09We're building our own iOS app. This is this is bonkers. Let me open this in Krishna.
2:00:13I'm just curious. LOL. Should I review all my old code base with the new 5.6 models?
2:00:21I don't know. What do you mean by review?
2:00:25Like, just code review or just, like, fixing things? Yeah. I would I don't know.
2:00:31This might be a good time to just refactor slash rewrite everything. You know what I mean? Uh, okay.
2:00:37So this is the iOS app that it's working on so far. Right? So we have the main app, which is just the Swift model thing.
2:00:44It's really fun working. This is crazy how much code it writes so fast.
2:00:51Damn. Look at the way it organizes all the code. This is insane.
2:00:58What?
2:01:01Oh my god. This it's it even wrote like mock data? It has a theme to oh, come on.
2:01:10Notifications too?
2:01:13Damn. Soul is a bad ass model. Holy smokes.
2:01:21Repository. Wow. You know what's really funny?
2:01:25It looks very react written like.
2:01:29It has a lot of shapes of react, which is really interesting out of that. What? Look at all this.
2:01:36This is crazy. Wow.
2:01:42This is crazy cool. It even has a web component here. Yo.
2:01:50This is crazy. Okay. Where what is being tested right now?
2:01:56Woah. So this is the rewrite in Rust. I was gonna say, see?
2:02:03Okay. This is cool. Wow.
2:02:08Oh my god. Can I turbo boost?
2:02:19Yo, this is really fun. Okay. Okay.
2:02:22Okay. Raise again.
2:02:24Like, I'm messing up the actual testing that the agent's supposed to be doing because the agent's supposed to be testing, but I'll take it over the testing screen.
2:02:31Bro. Okay. I'm not gonna lie.
2:02:35This is really fun.
2:02:36Okay. CPUs grab the power up.
2:02:39Okay. Come on, bro. Yo.
2:02:42This is crazy. Power up.
2:02:46Oh, I see. My controls are being overridden by the actual agent that's testing my app.
2:02:53Yeah. I was at the same looks very reactive. Yeah.
2:02:55Yeah. I don't know about this iOS code. We'll see.
2:02:57We'll see. We'll see. I tried to create a mini max version of Waves using m three.
2:03:01It should mainly use mini max for most of it. Okay. Okay.
2:03:04Let's see what's up.
2:03:09Better way to find bugs? You can. For sure.
2:03:13I would I would test this stuff in runtime. What's cooking, Jason? We're literally making two different apps.
2:03:20One is for the Canoe Club, which is, uh, for selecting canoes. It's a iOS app, and we also have a back end component with Convex. The second app we're making is a game, which would be basically r f zero.
2:03:31So f zero racing, uh, SNES.
2:03:35So we're basically trying to make our own version. Oh my god. It thinks I'm a bot.
2:03:40I've been I've been I've been botted. Um, so we're basically reproducing this thing here. So, um, f zero is the one that we're kinda trying to reproduce, but we call it RF zero.
2:03:51And as of now, um, we're gonna be using SpaceTimeDB because I want it to be like multiplayer. So at the very beginning, everything went pretty well and then I'm just kinda being being super ambitious and doing some refactoring to make the back end in Rust.
2:04:06Uh, and so we have 24% left. I was trying to see if I could stay on stream before I can hit the limits and
2:04:14yeah, we'll see what's up. I think this as of now, the iOS app has been running for about,
2:04:21um, twenty four minutes, and this is our full goal here. And then our other app, r f zero, has been running for about, how long has it been running?
2:04:32Twenty no more than that. It's been running for, like, a couple of hours. Right?
2:04:38We've been on stream for two hours yet. It's been running for two hours. Like, an hour almost two hours.
2:04:42Yeah. And then we've given us some updates to do some rewriting. Yeah.
2:04:48Nuts. Absolute bonkers.
2:04:54Cool. So I think we're deploying. Next, I'm holding the real okay.
2:05:02Okay. How are the is this connecting? Yeah.
2:05:05Fix that issue.
2:05:09So r FDash0.
2:05:22Let me close this.
2:05:27It's got all these windows open.
2:05:30Okay. I'm just closing everything. I don't know where my app is.
2:05:38There's noise being made somewhere. Don't know where it's coming from.
2:05:42Is it here?
2:05:45Look at all these games. Tick schedule.
2:05:50Wow. Room. Look at all these rooms.
2:05:56Oh, I see. Is there a gaming? I I'm trying to find where the game is being played.
2:06:00Cannot find it.
2:06:01There's
2:06:02a game being played. I can hear all the sound effects, but I can't find it. Let's see.
2:06:06Uh, r f zero.
2:06:10Okay. So we should be able to connect to the race. Uh, leave room.
2:06:18Right?
2:06:22Yeah, man. Simon, thanks for joining. Yeah.
2:06:25We're we're we're I don't know how good this is yet. So I wanna see if you guys can try this out.
2:06:32Yeah. It I don't think this is the Rust backend yet, but we'll see what's up.
2:06:37Yeah. Let's see.
2:06:47Oh, he used waves inside of, uh, mini max with terror I have no clue what that means.
2:06:56Yeah.
2:06:59Xposed got wrong? I don't know. What happened?
2:07:07Hey, Ali. How's it going? Yeah.
2:07:10Let's go ahead and and join and see if we can join a game right now. There's a game playing. I just can't find where the game's at.
2:07:16Oh, it looks like it's controlling the Chrome browser. Let's go ahead and start a race.
2:07:32Oh, it's so slow. Okay. We didn't fix that yet.
2:07:35So it's still it's just gonna the fix is gonna land. Yeah.
2:07:38Don't play it right now.
2:07:41Let's go. I got turbo, though.
2:07:45Yeah. So the the the changes aren't live yet, so it's it's still being worked on right now. I'm I'm getting tripped up.
2:07:51D Lo, you can't get me like that, bro.
2:07:57I'm out of here, bro. I'm out of here. Yo.
2:08:00This is crazy. Okay.
2:08:02This is kind of fun. Alright. I don't know where this browser is playing, so I'm gonna say stop using Google Chrome.
2:08:11I have no clue where the game is being played. I hear sound effects. Oh, I see.
2:08:17It's over here. Dang. So Playwright has its own window here, and it's currently testing this version.
2:08:26I'll turn the sound effects off. So I'll let Playwright do its thing. Okay.
2:08:32And then this is the current version right now. This is actually looking much better. Damn.
2:08:38Okay. This is this is pretty fire.
2:08:42Yeah.
2:08:45Yeah.
2:08:49The ship shouldn't be on the top of one of their the LOL. Yeah. Yeah.
2:08:55I'll add this all.
2:08:58So the ships shouldn't be on top of each other. They should kind of collide and bounce off each other because right now they appear to be on top of each other.
2:09:08Be sure to fix all these types of polish issues.
2:09:18Okay. I think it's not even done with the full goal because it still has like a ways to go. So I'm gonna send this over.
2:09:25Steer.
2:09:29So web kit now holding the 50 and then 30 FPS. Turbo is authoritative speed rose.
2:09:37Okay.
2:09:41I'll verify the same team player load. Cool. Yeah.
2:09:46So here are the different, um, sub agents that I'll talk to, and it just keeps referencing them there. So, wow, this is really good.
2:09:57I can't believe it, like, it writes its own plans, and it's just like, cool. We're just gonna work on these in its own sub agents. Right?
2:10:03This is an incredible model. I didn't have to prompt that. It just basically does that on its own.
2:10:08So the GPT 5.6 Soul Ultra takes advantage of sub agents really, really well, and then we'll update the sub agents on what it's doing so it stays on track.
2:10:20This is crazy. Are you gonna do something with the game further or is it just to test the sole capability? Uh, well, this is a game that I've always wanted.
2:10:28So I think I'm just gonna use this as a like, part of the reason for the stream is just to have a place to kinda hang out with y'all. Because right now, like, I've been having some issues with my MacBook and I finally fixed some of that, but, um, my main camera just kinda went down right now.
2:10:46And a lot of people are taking a look at the model, running benchmarks, or doing different things.
2:10:52And I just thought, you know, I wanna build stuff with it, I just needed to take a break from my current building stuff, and I just wanna do something a little bit more fun. And so, um, whenever I do that, I like to have these games around and kinda build more on top of them.
2:11:04So as new technology emerges or the models models get capable get better capabilities last time we did something like this was November where I built a soccer game from scratch. And so that's the assets and stuff.
2:11:17And back end was written in Rust with SpaceTimeDB. Next. Js front end made it mobile compatible.
2:11:23There's a lot of work that went into it. It took twelve days. Right?
2:11:25We didn't have this level of orchestration back then, and that was only in November, December time frame. Crazy. We're in July.
2:11:33So, um, this is, like, a really fun benchmark, and I'll definitely continue to improve on it.
2:11:38I think it's gonna be really cool to see, like, how it actually ends up progressing and stuff. So it says, I made a version of Waze that uses MiniMax agents instead of Codex. I use it inside of the charger Codex apps with Codex app.
2:11:51What do you think I can use? It mainly uses MiniMax agents.
2:11:56Flavin, can you put that in the chat GPT? And it doesn't make any sense at all. I don't know what you're saying.
2:12:03I kind of can sort of get what you're saying that you made a version of Waves and MiniMax has agents. Right?
2:12:10Like MiniMax m three. Um, I don't know about the using inside of codec type of thing.
2:12:17Right now, think this is kind of I thought I had the sound off. Okay. I'm gonna minimize the sound.
2:12:23Yeah. This is really kind of annoying. Alright.
2:12:27So I turned off the system audio so that the the sound doesn't play when it's testing, but, uh, luckily, this laptop is in a different room. Uh, that's what we got there. So yeah.
2:12:37Yeah. I think I don't know if what you're saying is is true, but so another thing that we're gonna be kinda working on besides, like, you know, watching this model do some testing, I think it's gonna deploy, yeah, it's gonna deploy the we're gonna get the let's try out the latest version.
2:12:56Okay. Before I get off the stream, I wanna see if we can try that the latest version that gets deployed to the main cloud. That's really cool.
2:13:02Can Codex let us call agent manually? Uh, yes.
2:13:06Yeah. You can tell it to run headless and stuff like that. Yeah.
2:13:09Is this it's gonna be really fun, Ali. Yeah.
2:13:12Uh, okay. Cool. Is it able to change the visual theme of the game to be more retro?
2:13:18Uh, currently looks AI. Yeah. Can you also update the theme of the game so it looks more retro?
2:13:25As of now, it just looks like AI neon funniness.
2:13:31You know what I mean?
2:13:37Feel free to do some research and figure out how to do that.
2:13:42Go. Go forth and do that. Go, model.
2:13:45Go. So do we have to reset yet? 12%.
2:13:49I might get blocked. So I'm good thing we stuck around because I might have to hit a reset, or I might just let it wait till 3AM and it'll continue.
2:13:58Yeah.
2:14:01Yo. This is crazy. This is so crazy right now.
2:14:04I can't believe it. Damn.
2:14:06So did we get back with our RF zero app?
2:14:10Uh, let me check. Told you. Need to reset.
2:14:13Yeah. Rust back in. Rust.
2:14:16That rusto. K. Vercel.
2:14:24Where is my start local?
2:14:30What's it called? Is it even putting it to the right plan?
2:14:37I think it put it, um, got it.
2:14:43Deployments? Oh, it put on the wrong project.
2:14:48So okay.
2:14:5753 minutes ago. Let's see deployments. Forty seconds ago.
2:15:04Yeah. We have a new deployment. Uh, no.
2:15:05No. Five fifty three minutes ago. Okay.
2:15:08Uh, I should tell it that it should use in my team plan.
2:15:19Okay. Cool.
2:15:27Also, you deploy, you should deploy to my team because that's where the pro plan is right now.
2:15:38Yeah. Okay.
2:15:48Can you move it over?
2:15:52Okay. So we're gonna steer, and then we're gonna steer again without interrupting the model.
2:15:59So there's a Rust backend sub agent that just deals with the Rust backend, And that's kinda cool because that's actually how you would normally work. You would have, like, the Rust guy, the ThreeJS render guy, the Safari guy, the GPU perv audit guy.
2:16:14It is really cool how it's orchestrating it all on our behalf. That's amazing. Damn, son.
2:16:22Yeah. It did the collision stuff. Wow.
2:16:25This is insane.
2:16:28Okay. Let me just copy text. Visit link.
2:16:35Okay. Initial impressions from, uh, let's read what's going on with Lee Berry. Grok 4.5 is a coding edge.
2:16:43It's really, really good. We pointed First Mate plus Grok 4.5 at MatildaOS, private legal AI use case, and basically left it running.
2:16:52In fourteen hours, wall clock, 50 PRs merged, nineteen day one, thirty one the next morning, full track ship, mono repo, registry Dropbox, retrieval agents, legal deadline, engine front end m five. I was AFK for a big stretch.
2:17:07The fleet kept moving without me babysitting every step. That's crazy. This felt meaningfully faster doing the same multitrack build in codex or Claude code alone, not one infinite chat, a real supervisor workflow.
2:17:19How it actually works, I talk only to FirstMeet, which is the captain's single point of contact. So if you're not familiar with FirstMeet, uh, my boy Corey Alice, aka Lee Barry, forked this repo and made his own, like, advanced version of this.
2:17:38And so he added a bunch more capabilities to it that works for his workflow. But the whole goal of this is basically you're talk to one agent, orchestrate many crewmates across your repo.
2:17:51So you're basically you as the captain say, fix the flaky checkout. Uh, by the way, investigate the CI failure. Also, can you refactor the next thing?
2:17:58Which is kind of what we're doing here, but this is, like, even more advanced. Right? So then that would get handed off to the first mate, which is this guy, and this guy then starts to do the team up sessions and orchestrates them.
2:18:09So you would have to typically set this up by hand, and this is already done for you. And this is done in this GitHub repo. So I'll share it here.
2:18:17And then that way you guys can check this out. So this is First Mate. Super cool.
2:18:23Um, and this is brought to you from, um, and, like, this is actually kind of breaks down how this works here. So this is how you can do, like, orchestration workflows.
2:18:31And, definitely, I'll have dig dig into this because this is, like, super useful. You can see how many PRs my guy is merging. It's so insane.
2:18:38So first meet routes, all the work to the the domain persist seconds, spawn crewmates, isolated lands, and no mistakes, basically.
2:18:46No mistakes is another skill that's also referenced here. So no mistakes is another one.
2:18:57So assume the same guy. And with this one, um, this will just do all the checks to make sure all the stuff actually works.
2:19:05Right? So, uh, that way you don't get a lot of hallucination. Yeah.
2:19:08And I think Lee's gonna work on his own custom, uh, thing as well. So, yeah, there's a no mistakes thing that you wanna check out. Uh, let's go back here.
2:19:19Starting order would be auto merge when clean. So he just goes through all the steps, harness split that made it click, primary second made Scroc harness. So this is a configuration.
2:19:28Right? And then the validation would be codex with GPT five. Only if you're using GPT five six now, um, if you use the Terra model or something for the verifications.
2:19:37Supervisor models is not the gate model, so it's a feature. Pickup to Elon.
2:19:43Uh, also, yeah, the infrastructure is basically inspired by this guy. Definitely must follow. Level eight engineer at Meta, Microsoft, Atlassian stuff.
2:19:52Cool. Retweet.
2:19:57Alright. Cool. I've done similar with Hermes before.
2:20:01I just rebuilt droid missions and made my own, uh, which opened several terminal sessions and then monitored them. Yeah.
2:20:08Okay. You're using Trintera for the code review? That's really cool.
2:20:14Okay. Your GPT version. Here we go.
2:20:17Hey. I made a mini max only version of WAVs that runs inside of Codex, which GPT 5.6 model Luna, Terran, Soul should be the main orchestrator. What reasoning level do you recommend for my setup?
2:20:29Okay. So reasoning level, that's kind of what I don't really understand yet. I'm still playing around with this model.
2:20:35Right? I went ultra just because of it just being ridiculous, but I would say probably high would be a good start.
2:20:43Medium to high. Yeah.
2:20:48If you're doing the main orchestrator, probably high. Yeah.
2:20:53Soul Ultra. Yeah. That that too.
2:20:56Yeah. I guess if it's the main should yeah.
2:21:02Ultra could be overkill, though. You could just overthink. So it's hard.
2:21:05That's why you test it. I think we're I think we hit our limit. Let's see.
2:21:12Oh, 12%. Let's see. Let's see.
2:21:13I I think this is we'll see. We'll see. We'll see.
2:21:15I don't know. Yeah. Uh, we're still here.
2:21:22Codex is terrible orchestration. It doesn't rearm long running tasks. Not for orchestration.
2:21:28In ultra mode, it seems to. It it is still long running. It's actually keeping stuff on track.
2:21:34It's even spawning new active sessions. Yeah. I need a rest.
2:21:38I need to head out. Oh, we're out. We just hit the limit.
2:21:41I knew it. I wanted to stay on the stream just for this. So you're out of codecs work and work usage.
2:21:47Your rate limit resets at 03:30AM. Familia. Familia.
2:21:53We hit it. No.
2:21:56Yeah. We need to install, like, five skills for the front end. Yeah.
2:21:59I know, bro. It's that's what sucks.
2:22:03But I need to be a degenerate and let it go. You know?
2:22:07Like, I I can't I can't not, right, at this point. 0% left.
2:22:15This is too much right now.
2:22:20So should we should I use my reset for the stream? I got I got four of them in the bag right now. That's what's up.
2:22:28So I got four, and the next time it's gonna reset so it's gonna reset literally in three hours. So if I just let it wait for three hours, it will just continue on. Or if I reset right now, I don't know.
2:22:40I feel like I should save it. So here's the thing. The other model is still going.
2:22:45I don't know how it's still going if that know what I mean? Like, it's it's still running.
2:22:53I don't know. Do you see? You're still running the commands.
2:22:55Like, I I didn't do anything. Like, I didn't reset it or anything like that. Yeah.
2:22:59Just wait. Just wait. Just wait.
2:23:00Yeah. Yeah. Wait.
2:23:03Don't reset. Your goal is still running. Yeah.
2:23:05That's kinda that's actually what I'm thinking. Yeah. Use pi with GPT so high or ultra for orchestration.
2:23:11They'll give you much better orchestration. Codex is out of the box. Yeah.
2:23:14Yeah. Pi. That's right.
2:23:16Oh, pi would be really good.
2:23:19I get a one does project. Yeah. I think I'm just I'm just gonna keep waiting because it looks like it's still going here, and I think this is probably for newer requests.
2:23:28So, uh, this is crazy. Yeah.
2:23:32So over here, we're still going to I'm I'm still yeah. It's still editing files.
2:23:38It's still going. So how does it compare to Fable five?
2:23:41It's too late too early to tell right now. I like the model, though, to be honest. As of now, GPT four at 5.6 Soul Ultra, we went all the way to the right.
2:23:52We went all of all of the thinking, all of the everything. It could be possibly overkill for this, but there's no actual way to tell other than trying it ourselves.
2:24:04So I tried this for you, and you're seeing, like, the most craziest version of this. The reason why I'm even willing to try this is because I have a $200 plan, and I've already have four resets saved up. And as you can see, when I hit that reset limit, it's still going for us.
2:24:20So maybe the original request is still gonna keep going in slash goal mode until they shake us down to wanna do whatever we need to do. The they I think, uh, any feedback right now for the OpenAI team, if you're actually watching this and you care or someone who works there that cares, is there needs to be a better job for the types of tasks that I'm giving it and to better understand where this is gonna take me for, um, you know, like, if I set something and I say, hey, I'm letting Ultra do it, maybe there's some type of thing after it starts to scope the work saying, hey, we can save you 50% of your token usage for the next hour if you basically run this at this model rate that's slower or, uh, we can then run it this type of thing on high.
2:25:13And if this doesn't verify after so many tries, we'll bump it up and give you some free intelligence or something like that. That would be an amazing trade off because now they're sort of being the router for you, but they're still letting you respect that limit saying you wanna do ultra and that's the first intent that you wanna do.
2:25:32And so I want maybe something like that where if these models are so smart, I don't always need it on ultra.
2:25:41And as it's going, it should be able to figure out, okay, I've decomposed the entropy for this exact request and now it's really clear that we've break in, like, we've broken everything down into sub agents. And depending on where we are with our sub agents, for example, the rust back end, do I need ultra for the rust back end to complete every single request that it's been doing for, like, thirteen minutes?
2:26:04For the first task, yes. But this follow-up task to edit these files, like the ones that run for a couple minutes, like here, it only finished like, edited 54 files or 59 files.
2:26:16That could be done with a high or medium task or even low. Right? So it didn't need that much thinking.
2:26:20It just had a really clear spec. And so there should be this way to, like, kind of do that type of thing fluidly. This is something I wanna inspect in the new factory AI.
2:26:32They have a router mode, and I'm not sure about thinking levels and all that stuff, but this is something that I've seen mentioned. And I kinda want this adopted inside of Codex. That way, like, I'm just not, you know, YOLO burning all these different credits just because, you know, I kinda wanted to be smart here.
2:26:50So that's what's up. Anthropic. Okay.
2:26:56So, yes, Codex will continue the work until done even when you reach your limits. The downside is when you have to validate or give an orientation.
2:27:05What does that mean? Validate or give an orientation.
2:27:11Okay. Cool. I'm glad to hear that Codex finishes the job.
2:27:14I think that's the right thing to do. That's really nice. I added my agents to an MD yo.
2:27:19It did the redesign for us already. We're getting this for free.
2:27:26No way. No way. This is sick.
2:27:35This thing keeps getting better. This is insane. This is actually insane.
2:27:40Look at this. It the browser has taken over. This is using computer use, and it's taken over my whole screen.
2:27:47Let me let me actually start to control the screen or the browser. Let's see. What?
2:27:53Let me turn on the sound. Yeah.
2:27:58Hold on. And this hold shift for turbo?
2:28:05Uh, hold on. Let's go. This is nice.
2:28:10Look at this polish.
2:28:14Then this is turbo boost.
2:28:23This is actually really cool.
2:28:31This is cute. Yeah. W's in the
2:28:36Oh my god. The shading looks cool. Yeah.
2:28:39Pretty please. Can you make mini max versions of waves inside of codex to save me on tokens?
2:28:44I'm almost out of weekly usage. So waves is not meant for saving tokens. Waves is meant for getting shit done, and it does burn a lot of tokens.
2:28:52So I don't know if I could save you on that one.
2:28:56Yeah. Um, it's the economy intelligence to taste.
2:29:01Yeah. Yeah. This is interesting.
2:29:03This is so you can see this little cursor. This is, um, the thing that that's gonna wanna test it here, the the agent that's taken over.
2:29:11So the agent has taken over my computer, and it's currently doing the testing and stuff like that on my behalf. And this should technically work on mobile.
2:29:20Rotate for the full racing view.
2:29:24Yo. What? Okay.
2:29:26Okay. Okay. I'm, like, messing it up.
2:29:31Oh, I think it killed the server. Yeah. See, it's it's like, this is crazy.
2:29:37Okay. Wow. This is insane.
2:29:42So the retro passes rendering successfully in Chrome and the first video create and fix two layout regressions. Uh, the clink so there we go. It's just gonna keep going.
2:29:51In goal mode, we're just gonna keep going even though I have a usage, uh, limit hit. So both my apps are literally still going, you know, 5,000 lines later.
2:30:01It's just still writing all the code. And as of my understanding, it'll just keep going and, uh, OpenAI is not gonna shake you down mafia style for for them tokens.
2:30:10They're gonna say, yo. So, uh, now that my GPT 5.5 bottle has now expired, We'll give a moment of silence for GPT 5.5 and we've now moved on to GPT 5.6 Soul Ultra.
2:30:30So Soul Ultra is the one. I'm gonna be reaching for Soul Ultra probably as a default now.
2:30:37I like Fable and everything. It's cool. It just seems excessive.
2:30:42And maybe if there's, like, some problems that Soul Ultra can't really tackle, I'll throw fable at it and see what it can do.
2:30:53But as far as a daily driver, I like Soul Ultra right now, you know, for writing Swift code. I don't haven't tested the code itself, but I'm really curious to see how it's gonna do there.
2:31:03I'm very curious. Like, I'm just really impressed at the orchestration capability and even some of the creativity that GPT 5.6 has, it's been doing so far.
2:31:16Computer use is just off the charts. You know? There's no one that can do computer use right now as good as the OpenAI team.
2:31:24Um, they're they're phenomenal. Um, so, yeah, it's about as good as Opus 4.8.
2:31:31Yeah. Try sole medium. Oh.
2:31:33It's gonna use your weekly limit, I guess. I don't know, man. I I don't know yet.
2:31:38Yeah. Yeah. This is this is crazy.
2:31:44This is this is cool.
2:31:48So this is just adding computers in? This is crazy. Start race.
2:31:53So this is the this right now, this is being driven by Codex. Codex is driving this browser running, uh, Playwright MCP commands to to do what it's doing there.
2:32:05This is crazy. See, now it's running the server on main cloud. This is crazy.
2:32:10This is nuts. Absolutely crazy. I can't believe this is happening right now.
2:32:20Bonkers. May six point o rush for the next month?
2:32:25So they nerf no. No. No.
2:32:27I don't think they nerf models.
2:32:31Wow. Okay. Alright, fam.
2:32:33I need to go to sleep because I have to be up in five hours so that I can actually hit let me just mute this thing.
2:32:42Yeah. Thanks for the stream. I always appreciate yeah.
2:32:44You guys are so fun, man. I like everyone on stream. This is kinda why I do it because everyone in here is, like, really kind of on the next level and trying to improve their their coding stuff.
2:32:53Also, it's not too frequent that I can kinda hang out with y'all on stream because I know I'm in Hawaii and it's currently midnight. So other folks around the world, it's like lunchtime for them. And you guys are just seeing this model right now for the first time and I don't know about you, but when you what?
2:33:08Hold up. Okay. My app right now with codecs, it's now launched the simulator and we're testing this thing.
2:33:15Oh my god. Bro. Bro.
2:33:19Bro. How how my god?
2:33:23This is insane.
2:33:26Look at this. Hold on. Let me get the model up.
2:33:29Let me get the model up. This thing is what?
2:33:34This is crazy right now. This is crazy. Yo.
2:33:40No way. No way. It's like testing our app for us right now.
2:33:47So our iOS app is already ready to go. Oh my goodness, bro.
2:33:54I can't I can't right now. I gotta up my screen screen mirroring.
2:34:01Yo. Let's let's go back. Did it run any tests?
2:34:06This is crazy. Explore the sample crew. I'm available.
2:34:11I can paddle.
2:34:15What?
2:34:18Dude, we have our whole app. No way. And it has the glass stuff too.
2:34:27Yo. This is ridiculous. This stop it.
2:34:31GPT 5Point6.
2:34:33So stop it. Ultra, stop it. This is oh my goodness.
2:34:40Oh my god. What? This is fire.
2:34:47This is bonkers. What the heck?
2:34:52Look how clean this is. Oh my god. Can steer available members.
2:35:00You can sub out members and stuff like that. This is crazy. Damn.
2:35:06And then it says I'm in seat one and I'm be like, use That's crazy. So I could just in my profile oh my god.
2:35:19Notification preferences, morning of the reminder. So I can get reminders Like, this is for the canoe club.
2:35:25So the canoe club, we built a app and and Codex is actually testing it right now. And this is in two and a half hours, we built oh my gosh.
2:35:42This is this is mind blowing right now. OpenAI takes a lead from Anthropic.
2:35:48Sheesh. OpenAI and iOS win, man. Damn.
2:35:53Okay. That's impressive. Ed, better than fable.
2:35:59Thanks, man. This is oh, man.
2:36:03Yeah. Alan, you're in for a treat, man. This is what we do, bro.
2:36:06Like, we we cook. 11AM. Y'all are all over the world.
2:36:09Thanks for spending my tokens. Bro, I'm out of tokens right now. I got four resets, though.
2:36:14I got four resets. But I can't believe that OpenAI is very generous about this. Right?
2:36:18They don't shake you down. They said, like, okay. Yo.
2:36:20Uh, we're gonna just I'm starting the secondary specialist now. I'm using SwiftUI Pro and the concurrency pro review skills against the implementation, especially liquid glass composition. And so this is why I had all those skills that I gave you guys for iOS is because now we're gonna inherit that sauce.
2:36:36And it's just gonna keep going and going and testing this for us. Because typically, like, I don't know about you, but I'm in love with goal mode.
2:36:44I didn't realize that goal mode was this good. I knew it was good, but it doesn't seem to be like maybe because the model is also smart.
2:36:52So this is kind of combining everything if you wanted to sort of reproduce everything that's happened on stream. We built two like, one, basically, a medium to large size app, which is a multiplayer game that is currently being tested right now.
2:37:08The second one is an actual iOS app for the Canoe Club that has admin details, steering the like users with multiple different types of account types and all that complexity.
2:37:19And what's happening is in goal mode, the new ChatGPT codex will go and build everything, test it, and verify it, but to be very token efficient about it in terms of, like, it's just not spinning around doing stuff sideways.
2:37:34It seems to be smart enough to know when to launch certain things to do testing. So, like, we have multiple tests going on. We've redesigned the interface to include to make it more eight bit and, like, you know, friendly.
2:37:44We're doing we read we rewrote the back end, you know, just by steering it, and it's now rewriting the back end in Rust for the game, you know, just to make it more performant, uh, and taking a look.
2:37:58And it's doing its own testing, and it's actually controlling my computer to do some of the testing as well as running a browser in Chrome here to do the testing via MCP.
2:38:12OpenAI computer use is the best in class right now. No one is even a mile away.
2:38:22Absolute insanity. And I think someone asked earlier if they had a $100 to spend. I would say, figure out how you can get one more of that $100 and then put that $200 into that pro plan because you will absolutely cook with this model.
2:38:38GPT 5.6 Soul Ultra is is impressive. Is it it's like, I wasn't expecting this, to be honest.
2:38:47Um, I was expecting more hype because of what I saw online, but these are actual problems, like, I want to make. Right?
2:38:55Like, the aim with the multiplayer and have something fun to do that can takes my mind off of things. But the canoe club, I already had specked out. I had Grok try to build it.
2:39:04It kinda struggled. It did struggle. And Codex Codex launched sub agents really beautifully.
2:39:10Super clean and and damn.
2:39:13And it's like it follows up with those sub agents to continue the conversation. So one of the things, if you wanted to talk to one of these sub agents while it's doing something, for example, my multiplayer game, I was talking about the rust back end and I wanted to talk to that agent, I just hit the plus.
2:39:28I find the rust back end agent. You can just add them as well. Tell it what you want.
2:39:33You can steer that agent. And so when the Soul Ultra is running, it's using these guys as if they're experts and they will then start talking to them and start to relay information that needs to happen.
2:39:46So this is this specific sub agent worked on performance. So this was doing all this performance breakdown. Oh my god.
2:39:53It's logging into Vercel. Yo. This thing is crazy right Bro, this is scary.
2:40:01It's so scary how good it is. And, yeah, it's literally controlling my computer right now. Oh, this is crazy.
2:40:06So you can give it computer use. Use dollar sign computer use, and then now it will control your computer. You have to enable it in some settings, but then you can also enable this when the computer's locked.
2:40:17And then you basically turn your computer into like an OpenClaw, and it's like very, very powerful.
2:40:23This is probably the most impressive thing that I've seen. See, they verified the lobby deploy.
2:40:31This is crazy. This is insanely cool.
2:40:34Um, okay. Cool. Wow.
2:40:38Wow. Absolutely amazing. And we hit our our usage limits, and it's gonna reset at three, and we're still going.
2:40:46And I still got four resets left, so I'm just kinda leaving it be its thing. So, yeah, cursor's table harness compared to codex. It's very different.
2:40:53It's very different. Yeah. Man, y'all y'all are cooking with this.
2:40:58So you're using codex instead of, like, the CLI coding agents? Yeah. Um, because of the orchestration.
2:41:03It's so beautiful. It's really nice. How are you cooking like never before?
2:41:08I'm not cooking. The models are cooking for me. I just yap.
2:41:13I'm a I'm a professional yapper.
2:41:19Like, are are they giving you a bonus for buy I have no clue. I don't think so, to be honest.
2:41:27Yeah. Oh, so, yeah, Lee Barry mentioned that, um, because I was using cursor with the Grok model, uh, that I should use Grok code, which I do, uh, have access to because I'm paying I think I paid $300 for it.
2:41:42And when I try to cancel, they said, hey. We'll let you use a plan for three more months if you stay on. I was like, okay.
2:41:47Cool. So I have a I'm supposed to cancel it by next week, but we'll see. Yeah.
2:41:54So I don't know. So we'll have to check that out.
2:41:57Tivo said that they will reset limits twice over the next twenty four hours to four hours ago to celebrate.
2:42:04Okay. If that's not an incentive for you to spend that $200 on the pro plan, I don't know what is in pro. Like, that's your time.
2:42:11This is your sign to go all in. This is your sign to, like, stay up all night.
2:42:17I'm I'm a bet past midnight. I'm never up this late, and I really hate taking advantage of my sleep. I might have to sleep in tomorrow, but I I wanna go paddling in the morning because I normally can't do that on the weekends.
2:42:29Uh, Friday is, like, the last day I could do it in the morning. So I need to get my exercise in. Otherwise, I'll probably hit the gym and do some weights, which I might do.
2:42:37I think I might do that. Hit the gym and do some weights because I think I'm done shipping software for tonight, um, because I don't ship software anymore.
2:42:45My agents ship software for me. I'm so impressed with this this iOS. This is this is ridiculous.
2:42:53This is crazy. I can't believe this. I can't.
2:42:59I I really can't right now. I am just kinda blown away.
2:43:05What is this is Look at look at this.
2:43:10Damn. This is the boat that I'm gonna go on on Saturday. I'm available.
2:43:15I'm available.
2:43:19This is the crew. Damn. This is good.
2:43:22This is too good. Wow. Okay.
2:43:26Yeah. I I think okay. Here's here's one big lesson before I pop off stream.
2:43:33Is I think now I'm having a moment where I would put off a lot of projects because I didn't want to go through the pain of having to hit, like, 50 different chat windows to accomplish my goal to ship software either to get the first prototype up, to get the second iteration fixed, to go through performance issues.
2:43:58I think the burden of being a software engineer before has really kind of triggered a lot of my ways that I wanna maybe use projects.
2:44:10So I'm having to remove all those, uh, layers away from it. So sometimes that's probably why you see younger people who are new, who have never had a lot of experience shipping software, just making crazy stuff because they don't have to they don't even know that they should be thinking about certain things.
2:44:27They're just prompting it into an existence. And so I'm reminded by that again. And this is with the GPT 5.6 Soul Ultra that I think if you go into goal mode inside of ChatGPT codecs with this Soul Ultra model and just tell it what you want to make, it will make it.
2:44:45Don't worry about the testing part too much. Don't worry about whether you have the right skills. Like, you could even tell it to find the right skills at a specific, you know, skills repo or something.
2:44:56They help, but they're we're at a point now where I think don't be like, don't bring any extra burdens into the things. Like, whatever you had before, just throw it out the window.
2:45:07Think bigger. Think what other things that you wanna do. So now, like, the fact that it can make a game that took me twelve days to make in, like, an hour?
2:45:18We had a playable demo in thirty minutes. We're rewriting the whole back end in Rust in, like, the like, thirty minutes.
2:45:26Like, this is, like, blowing my mind right now. Right?
2:45:30And, like, normal developers would take, like, months to do that refactor. I was like, oh my god. And this that's just like that's just that's just like not even, you know, uh, it's it's it's kind of a new I'm just I can't even I'm out of words because at first I'm sleepy, but the second part is that these times have changed and I think it's time to think bigger.
2:45:51It's time to tackle bigger problems, go after the big fish, just don't look back.
2:45:59Don't look back. You have these cards with you. Those cards are symbolic.
2:46:04This thumbnail that I made is very symbolic because those are the magic cards that you need in this new era, in this hot hot boy summer, this hot AI summer that we have right now.
2:46:17Um, it's it's go scorch the earth. Go go go go solve the next big problem, and I'm gonna dream really big tonight because, damn, this is amazing.
2:46:31I, uh, I hope that somebody that's watching the stream can feel a similar sentiment and start dreaming big too because this is the channel that we're gonna be dreaming really big on to solve some really big problems.
2:46:44Health is a big aspect of my life. My brother is four hundred four pounds. We're gonna get him to two hundred pounds.
2:46:51He's gonna be half of his body, and we're gonna use these models to help us all along the way. Right?
2:46:56He has type two diabetes. We're gonna figure this stuff out, and we're gonna make some really cool stuff.
2:47:01Right? Uh, I used to be two hundred eighty pounds, now got under two hundred. I'm at one ninety eight now.
2:47:06Right? So as of the last time we started the stream you know, when I started this journey three months ago, I was at, you know, two hundred and five pounds or so with over 25% body fat.
2:47:19Got down I'm pretty, uh, when I did a DEXA scan last month, was around 21%. Now I think I'm already under that, you know, because I've been losing more fat. And I'm trying to get down to 10%, so I still got quite a ways to go.
2:47:33And I'm gonna be making various things. I'm gonna dream really big because I wanna share that back with everyone else.
2:47:39Right? I wanna be able to give back and teach all the learnings and things so that you can have these resources and and use that to your advantage.
2:47:47Right? There's no reason why we should have these diseases, obesity, and all these different stuff if we have these types of intelligent models that are available to us right now at the capacity that they're at right now. So, um, this is the time to dream big.
2:48:02I I can't believe I'm saying this right now. This is crazy. Um, but it's changing the way that I think about software in the way that I don't think I've seen before because I didn't have to really be explicit on the types of tests that this agent needed to do.
2:48:19I didn't have to be explicit on, you know, a lot of different things. And sure things are not gonna look polished or do whatever, but already from what I've been able to see just in a couple of hours, I have not had early access to these models.
2:48:32This is me playing with them right now. You saw all my reactions in real time. Very impressive.
2:48:37From swift to a full on game with, like, you know, Space Time DB, rewriting the thing in Rust. This is just ridiculous.
2:48:46This is ridiculous. What a time to be alive. I I I can't say anymore.
2:48:52I I let me get to some of these comments because,
2:48:54uh, that's what's up. It says, damn. Only three likes?
2:48:59What's going on, y'all? Uh, sleep right. Take care of rest, man.
2:49:03It's, uh, 4PM in India. Wow. I have a $100 chat GPT, a $100 clot.
2:49:07So just cancel the clot and go full chat GPT.
2:49:16I don't know. I think you'll you'll you'll find out more in the next couple of weeks. Rebuild the ball with a goal.
2:49:25That's a good challenge. That's a really good challenge to rebuild my soccer game with this goal. Like, spec it out and then rebuild it.
2:49:30I agree. Yeah. You're speaking my thoughts.
2:49:36Yeah. Yeah. Hit the hit the likes.
2:49:38Subscribe. I I I feel like I'm trying to change things up on YouTube, and I wanna do more lives.
2:49:50I think I have to be live more often because this is we're in this era that is too precious. Life is literally changing right in front of us right now in a in the most amazing way possible and anything that I've had previously, all previous assumptions, I'm just throwing those out the window right now because I'm just looking at this this this screen in front of me, and I'm like, yo, I would it's doing a concurrency review.
2:50:17Like, I did not ask it to do that. Look at what it's doing in the sub agents for, like, six minutes. I've been my my it's been like there's a sign that's in front of me that says, like, it's like somebody put a big sticker on my windshield and says, Ray, you can't drive this car.
2:50:37But if you, like, look over here around this this this the screen, you could then drive your car. So my my head is literally sticking outside of this car window, and it's I'm driving codex right now from my head sticking out the window, if you know what I mean.
2:50:51Like, I can't see because my front wheel windshield is boxing. You're out of codex and work usage. Please come back at 3AM, basically, two and a half hours from now, uh, and then you should be good.
2:51:02But look at, they're still letting you drive. So I'm just literally sticking my head out the window. I'm just like, yo, we're pulling up right now.
2:51:10You know? I got codex on. I got my head's out the window.
2:51:13We're I'm trying to drive. I can't see, though. Rains didn't flash my face.
2:51:18This is where we're at right now. That's insane. Yeah.
2:51:21Raven had a flosser. Software engineer front is done. DG peeps.
2:51:25It's not done. There's so much more craft, but tackle the hard problems.
2:51:31Go big. Like, go bigger. Just when you think you've gone big, bro, let's go bigger.
2:51:37Yeah.
2:51:40Let's check that right now. I'm I'm curious. 74% left still.
2:51:45I mean, that hasn't gone down. I'll leave it up here for a little bit, but it I'm getting free usage, basically. I low key.
2:51:52I'm I had no clue. Slash goals is amazing.
2:51:57I don't know. Yeah. I don't know what's going on.
2:51:59I have no clue. Yeah. This is the we've been cooking.
2:52:03We have been absolutely cooking. Alright, fam. Uh, half time stamps in the description below.
2:52:08Like I said, this is a time to dream bigger. Throw away all previous assumptions. You're in a new era right now.
2:52:17Whatever you're thinking that you wanna bring into existence into the world, whether it's for you, whether it's for the Lanikai Canoe Club, whether it's for your family members, whether for whatever you wanna do, man, I I can't believe we are in this era where these machines are actually taking, um, our intent and continuing to work through to, um, just keep pushing from games to, like, an iOS app, all in parallel right now.
2:52:48It's so crazy. Yeah. So, Rhee, uh, you did not miss much.
2:52:52You missed quite a bit, actually. Just joined. Don't leave now.
2:52:56Jason, come on, man. You just joined, bro. You were just on earlier.
2:53:00Uh, magic air drop tokens. Yeah.
2:53:02Uh, man, this might get yes. No. We I just actually, this is my first look at the model.
2:53:08I didn't like, I wanted to save the reaction for you guys. You know? The fact that you guys are on here is is kind of like a big treat actually for me, um, because I got to talk to someone.
2:53:18But look at this, bro. Jason, check this out. It made this app just off of yap.
2:53:25It's like I got a club I got a Lanning Kai Canoe Club, uh, app, you know, for the for the whole club. Just the on one on one prom, bro, with goal? Come on, bro.
2:53:34Look at this.
2:53:37We got everything, bro. Look at the way the this with the glass and the all the animations? Yo.
2:53:43Tell me this is not clean. It crashed. So, yeah, I'm a let it do its thing.
2:53:48It's rewriting my back end in Rust. I got the iOS app going for the game. We got the games going.
2:53:52We got all kinds of stuff going on. This is ridiculous. I think F RF0 is RF.
2:54:00I think the latest code changes are in.
2:54:08Let's see.
2:54:14I think let's see if you guys can play. Yo, Sterling, where you at, man?
2:54:21Thank you for joining the stream. So good to see you here, but this is extremely cool.
2:54:28I'm coming right now. Which one is better? Solar Fable?
2:54:31S o s o l. Uh, s o l is daily driver easy. I got some I got some sauce for you on pebbles.
2:54:38Yeah. This stream was lit. Right?
2:54:39This stream is ridiculous. Brian Johnson would be telling you sleep. Yes.
2:54:43I know. I know. Right now, we have to play games.
2:54:46Right? Crazy times. This is crazy times right now.
2:54:48Y'all need to join in right now on this on this code. So click click this code, uh, in in in the description right now and and put in this code G6AXNYRRF0.
2:55:01And let's go ahead and play because I need a couple more players. I need to guess a couple more players. I wanna see how this is gonna be doing with the real time latest changes because Codex has been cooking while, uh, giving us some free credits here, so that's what's up with them.
2:55:15Okay. We got Sid. Who else is gonna join the race?
2:55:18We got Austin. I wanna see if the performance work better. I only have Android trying to build mobile app for internal management system, but hasn't been going so well.
2:55:29See if you can find some good skills for you. Oh, we got Nick Diaco. Okay.
2:55:33Let's go. I'm a start the race. Jeebus.
2:55:35Jeebus. Alright. Let's start.
2:55:39Let's see. Can I can I cook everyone or no?
2:55:45Let's go. Let's go. Let's go.
2:55:47Let's go. Oh, it's so slow. No.
2:55:49I'm so sorry. I'm so sorry.
2:55:52I did not want it to be this slow. Okay. Oh, this is so bad.
2:55:56Okay.
2:55:57Oh, so the new r f zero is not online. My bad. These changes haven't been pushed yet.
2:56:03Uh, I can't steer the model because I'm out of credits until 3AM. Funions. Okay.
2:56:07So the new UI should look like this, and we don't have the new UI. My bad. So we will have it soon.
2:56:14Uh, stay tuned. Yeah. I think this is how the new UI UI should look like, basically.
2:56:21Yeah. I'm so sorry. Because then you can hold shift.
2:56:26Yo. This thing's crazy. Actually, this is kinda crazy.
2:56:30Yeah. So I'll let it do its thing. Okay.
2:56:34I'm so sorry about that. Okay. So more stay tuned.
2:56:37More soon, we're gonna have this update tomorrow. I mean, the app is still being built right now. Two different apps in progress.
2:56:43I've had this big giant sticker on front of my window here saying I'm out of Cody's credits, but for me, we've been the app for the last couple of hours, and it's been in goal mode for us. So I'm gonna wake up, and it's probably still gonna show the same usage. Yep.
2:56:56It doesn't even take away from my weekly usage.
2:57:02Yo. I I'm as I okay. I have to give it up to OpenAI.
2:57:05They are the MVP of the stream. GPT 5.6 Soul Ultra inside of Codex. If you hit give it goal mode, it's beast mode.
2:57:15Next tip is use computer use. Computer use is your friend especially for testing. Really, really incredible.
2:57:23I did ultra because I had tokens to burn. I'm curious to see what high and other models do below that. And this is what we've kinda done first look.
2:57:32We've got a multiplayer game. It's being rewriting the back end in Rust, redid some of the UI. That stuff is looking pretty good.
2:57:40We I had a whole specked out thing for an iOS app for the Canoe Club. It's already launching and building that, and it's going through the several iterations.
2:57:48It's launch Codex is also really good at launching sub agents to do work. So those sub agents take on these different roles and those sub agents are even doing testing on my code.
2:57:59For example, fixing concurrency issues with Swift. Super impressive. I would I was using Opus 4.8 and max thinking for that.
2:58:08Now that's way cheaper. And then, like, this thing can run long horizon tasks. So yeah.
2:58:14Yeah. A lot lot lots of exciting stuff. So crazy.
2:58:17So crazy that, um, the models are that good enough for us to kinda hang out and do these things. Uh, what if you'd VPN into SFO?
2:58:28It's three twenty seven. It's actually 12:30 here in Hawaii, so, um, I'm chilling right here.
2:58:35We see now why they put in billions. Yeah. Special influencer permissions.
2:58:38I don't know, bro. Yeah. Jason, I'll also put time stamps in later, or I'll probably do that.
2:58:45Right? Yeah. You're right still grinding.
2:58:46Yo. I'm I'm trying to be the the of, like, AI streaming.
2:58:50Let's do it. Yeah. Yeah.
2:58:53Everything's still inverted. Okay. So I think we're we're gonna basically make this happen right now.
2:58:59My agent's still doing the testing for the game and probably probably later on, I whenever in the middle of the night, it'll just, you know, deploy it and do whatever it needs to do.
2:59:10So it's still doing some testing. I'm not even driving this test. Literally, this is just me hands off.
2:59:15It's the agent is sending the commands in and and doing the testing here. It's even plushing shift and everything. That's so crazy.
2:59:23It looks really cool. So, yeah, stay tuned. The update will be coming in for r f zero soon.
2:59:27So, yeah. Yeah.
2:59:29Yeah. That's what's up. Alright, y'all.
2:59:31It is really time to go to bed. It's 12:30 here in Hawaii. Um, I appreciate everyone who's on the stream.
2:59:37Uh, thank you so much for all the support that y'all, uh, have been providing me. And, um, you know, it's really amazing, like, that we're just kinda able to vibe out here.
2:59:49Uh, I'm really in this new era for my life where I'm just trying to redefine things and trying to pull things, uh, in the direction where I wanna solve much bigger problems. And It doesn't really require I think it doesn't require a lot of engineering knowledge now.
3:00:06It's gonna be requiring more of, like, am I passionate about a problem? Maybe this is the way we wanna think about this, like, today kinda reflecting back again. So are you passionate about a problem?
3:00:17Is it something that you have a burning desire that you must see before you die and leave this earth? Like, that's a really good thing. So if you're passionate about a problem and you must see this resolved before you leave this earth, I think this is a good time to take the GPT 5.6 Soul Ultra and just go to town with that model.
3:00:37And in my case, you know, not only are do I have a lot of ambitions and goals, but this is the time to really just go all in on that and just chase those big dreams.
3:00:49And don't let anyone else tell you what you should be dreaming because your dreams are only unique to you, and you can take these types of ideas and implement them. And if people tell you otherwise, they can't that means that they can't see it from themselves, and you don't need to convince them anyways.
3:01:06You just gotta do it because you have the power now. Damn. This is so good.
3:01:10This is so good. This is so good. This is so good.
3:01:13Like, I'm still 0% left with 74% weekly usage, and we're still we're still running.
3:01:19We're still running. We're still running. We're sorry.
3:01:22Good to see real use rather than hype. I built something special for me while I slept. Killed the massive PRD.
3:01:27Easy. Yeah. Yeah.
3:01:30Yeah. It's been this way for a while. It's more about architecture knowledge and developer knowledge.
3:01:34Yeah. And more and more so as we progress, for sure. Yeah.
3:01:37You you guys are killing it. So, yeah, this is so crazy.
3:01:44Alright, y'all. Cool. Thank you so much for everything and all the support.
3:01:47I'll be back, um, later today with more building. Alright, y'all.
3:01:52Peace out.
The Hook

The bait, then the rug-pull.

GPT-5.6 Sol dropped and every reviewer already posted their take — so Ray Fernando skips the benchmark theater and does the one thing a review can't fake: opens the model live for the first time and hands it a single goal. Build F-Zero as a multiplayer web game, then walk away. What follows is three hours of watching an agent spawn its own crew, ship to production, and rewrite its own backend while the host mostly reacts.

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FROM THE DESCRIPTION
PRIMARY CTAWhere the creator wants you to go next.
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